ecs/servers/game/data/hero_general.go

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2025-06-04 18:17:39 +08:00
package data
import json "github.com/json-iterator/go"
type HeroGeneral struct {
Id int `json:"id"`
HeroId int `json:"hero_id"`
NeedHeroes []int `json:"need_heroes"`
AttrType1 int `json:"attr_type1"`
AttrValue1 int `json:"attr_value1"`
AttrType2 int `json:"attr_type2"`
AttrValue2 int `json:"attr_value2"`
AttrType3 int `json:"attr_type3"`
AttrValue3 int `json:"attr_value3"`
}
type HeroGeneralTable struct {
l []*HeroGeneral
m1 map[int]*HeroGeneral
m2 map[int][]*HeroGeneral
}
func (this *HeroGeneralTable) load(buf []byte) error {
var err = json.Unmarshal(buf, &this.l)
if err != nil {
return err
}
this.m1 = make(map[int]*HeroGeneral)
this.m2 = make(map[int][]*HeroGeneral)
for i := range this.l {
this.m1[this.l[i].Id] = this.l[i]
this.m2[this.l[i].HeroId] = append(this.m2[this.l[i].HeroId], this.l[i])
}
return nil
}
func (this *HeroGeneralTable) Find1(heroId int) *HeroGeneral {
return this.m1[heroId]
}
func (this *HeroGeneralTable) Find2(heroId int) []*HeroGeneral {
return this.m2[heroId]
}