ecs/proto/idl/mod_role.proto

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syntax = "proto3";
package Pb;
option go_package = "pb/";
import "enums.proto";
// ModId.ModuleLogin: 2000
// 登录模块消息定义
// 如果定义的消息内没有字段或者消息被注释掉了,说明该请求不需要参数,发送消息时仅发送包头即可,包体可为空, 返回的消息亦是如此。
// MsgId.ModRoleProperty: 2001
// 角色属性返回
message RolePropertyAck {
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//unchangeable
uint64 UserId = 1;
uint32 Platform = 2;
uint32 Channel = 3;
uint32 ServerId = 4;
string Username = 5;
int64 CreateTime = 6;
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//Fields
uint32 Language = 7;
string RoleName = 8;
uint32 RoleGender = 9;
uint32 AvatarFrame = 10;
uint32 ChatBubble = 11;
uint32 NamePrefix = 12;
uint32 NameTitle = 13;
uint32 RoleTitle = 14;
uint32 RoleLevel = 15;
uint32 LoginDays = 16;
int64 PowerNextTime = 17;
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}
// MsgId.ModRoleProperty: 2001
// 角色属性对
message RoleProperty {
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RolePropertyType Type = 1;
int64 Value = 2;
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}
// MsgId.ModRolePropertyChange: 2002;
// 角色属性变更请求
message RolePropertyChangeReq {
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RoleProperty Property = 1;
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}
// MsgId.ModRolePropertyChange: 2002;
// 角色属性变更返回
message RolePropertyChangeAck {
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repeated RoleProperty PropertyList = 1;
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}
// MsgId.ModRoleChangeLanguage: 2003;
// 角色更改语言请求
message RoleChangeLanguageReq {
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uint32 Language = 1;
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}
// MsgId.ModRoleChangeLanguage: 2003;
// 角色变更语言返回
message RoleChangeLanguageAck {
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uint32 Language = 1;
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}
// MsgId.ModRoleChangeRoleName: 2004;
// 角色更改语言请求
message RoleChangeRoleNameReq {
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string RoleName = 1;
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}
// MsgId.ModRoleChangeRoleName: 2004;
// 角色变更语言返回
message RoleChangeRoleNameAck {
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string RoleName = 1;
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}
// 角色货币
message Money {
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MoneyType Type = 1;
uint32 Value = 2;
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}
// MsgId.ModRoleMoneyList: 2003
// MsgId.ModRoleMoneyChange: 2004
// 角色货币列表返回
message MoneyListAck {
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repeated Money MoneyList = 1;
}
message BattleHero {
uint32 Position = 1; //布阵位置从0开始, 范围0-7
uint64 HeroUid = 2;
uint64 Capacity = 3;
repeated uint64 Equip = 4;
repeated uint64 Treasure = 5;
repeated uint64 Artifact = 7;
repeated uint64 Mounts = 6;
repeated uint64 General = 8;
repeated uint64 Ornament = 9;
repeated uint64 Sack = 10;
repeated uint64 FateChart = 11;
repeated uint64 Tetris = 12;
}
// ModRoleBattleHeroList: 2007
// ModRoleBattleHeroChange: 2008
// 布阵英雄列表返回
message BattleHeroListAck {
repeated BattleHero HeroList = 1;
}
// ModRoleBattleHeroChange: 2008
// 布阵英雄变更请求
message BattleHeroChangeReq {
uint32 Position = 1;
uint64 HeroUid = 2;
}
// ModRoleBattleHeroEquip: 2009
// 布阵英雄装备变更请求
message BattleHeroEquipReq {
uint32 Position = 1;
EquipType EquipType = 2; // 要传不然Uid为0时不知道是什么类型的装备
uint64 EquipUid = 3; // 传0为卸下装备
}
// ModRoleBattleHeroTreasure: 2010
// 布阵英雄宝物变更请求
message BattleHeroTreasureReq {
uint32 Position = 1;
TreasureType TreasureType = 2; // 要传不然Uid为0时不知道是什么类型的宝物
uint64 TreasureUid = 3; // 传0为卸下宝物
}
// ModRoleBattleHeroArtifact: 2011
// 布阵英雄神兵变更请求
message BattleHeroArtifactReq {
uint32 Position = 1;
uint64 ArtifactUid = 2;
}
// ModRoleBattleHeroMounts: 2012
// 布阵英雄坐骑变更请求
message BattleHeroMountsReq {
uint32 Position = 1;
uint64 MountsUid = 2;
}
// ModRoleBattleHeroGeneral: 2013
// 布阵英雄名将变更请求
message BattleHeroGeneralReq {
uint32 Position = 1;
uint64 GeneralUid = 2;
}
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// ModRoleBattleHeroOrnament: 2014
// 布阵英雄饰品变更请求
message BattleHeroOrnamentReq {
uint32 Position = 1;
uint64 OrnamentsUid = 2;
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}