ecs/proto/idl/mod_hero.proto

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2025-06-04 18:17:39 +08:00
syntax = "proto3";
package Pb;
option go_package = "pb/";
import "enums.proto";
// ModId.ModuleItem: 5000;
// 登录模块消息定义
// 如果定义的消息内没有字段或者消息被注释掉了,说明该请求不需要参数,发送消息时仅发送包头即可,包体可为空, 返回的消息亦是如此。
message Hero {
uint32 HeroId = 1;
uint64 Exp = 2;
uint32 Level = 3;
uint32 BreakLevel = 4;
uint32 SoulLevel = 5;
repeated uint32 SoulList = 6;
uint32 Awaken = 7;
repeated uint32 General = 8;
repeated uint64 Equips = 9;
repeated uint64 Treasures = 10;
repeated uint64 Mounts = 11;
repeated uint64 Artifact = 12;
repeated uint64 Attrs = 13;
}
// ModItemChange: 6002
// 英雄列表返回
message HeroListAck {
repeated Hero HeroList = 1;
}
message HeroChange {
ChangeType ChangeType = 1;
Hero Hero = 2;
}
// ModHeroChang: 5002
// 英雄变更返回
message HeroChangeListAck {
repeated HeroChange ChangeList = 1;
}
// ModHeroUpgrade: 5003
// 英雄升级请求
message HeroUpgradeReq {
uint32 HeroId = 1;
uint32 Levels = 2; // 1/5级
}
message HeroBreakReq {
uint32 HeroId = 1;
uint32 OptItemId = 2; //选择的可选消耗物品ID
}
message HeroGeneralActivateReq {
uint32 HeroId = 1;
uint32 Index = 2;
}
message HeroEquipReq {
uint32 HeroId = 1;
uint64 EquipUid = 2;
}