ecs/proto/idl/mod_hero.proto

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syntax = "proto3";
package Pb;
option go_package = "pb/";
import "enums.proto";
// ModId.ModuleItem: 5000;
// 登录模块消息定义
// 如果定义的消息内没有字段或者消息被注释掉了,说明该请求不需要参数,发送消息时仅发送包头即可,包体可为空, 返回的消息亦是如此。
message Hero {
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uint64 Uid = 1;
uint32 Id = 2;
uint64 Exp = 3;
uint32 Level = 4;
uint32 BreakLevel = 5;
uint32 SoulLevel = 6;
repeated uint32 SoulList = 7;
uint32 Awaken = 8;
repeated uint64 Equips = 10;
repeated uint64 Treasures = 11;
repeated uint64 Mounts = 12;
repeated uint64 Artifact = 13;
repeated uint64 Attrs = 14;
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}
// ModItemChange: 6002
// 英雄列表返回
message HeroListAck {
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repeated Hero HeroList = 1;
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}
message HeroChange {
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ChangeType ChangeType = 1;
Hero Hero = 2;
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}
// ModHeroChang: 5002
// 英雄变更返回
message HeroChangeListAck {
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repeated HeroChange ChangeList = 1;
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}
// ModHeroUpgrade: 5003
// 英雄升级请求
message HeroUpgradeReq {
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uint64 HeroUid = 1;
uint32 Levels = 2; // 1/5级
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}
message HeroBreakReq {
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uint64 HeroUid = 1;
uint32 OptItemId = 2; //选择的可选消耗物品ID
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}
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message HeroEquipReq {
uint64 HeroUid = 1;
uint64 EquipUid = 2;
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}
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// 英雄名将册状态
message HeroBookItem {
uint32 BookId = 1;
bool Active = 2;
}
// 英雄名将册
message HeroBook {
uint32 HeroId = 1;
repeated HeroBookItem ItemList = 8;
}
// ModHeroBookList: 5013
// 英雄名将册列表返回
message HeroBookListAck {
repeated HeroBook BookList = 1;
}
// ModHeroBookActivate: 5014
// 英雄名将册激活请求
message HeroBookActivateReq {
uint32 HeroId = 1;
uint32 Index = 2;
}
// ModHeroBookChange: 5015
// 英雄名将册变更
message HeroBookChangeAck {
ChangeType ChangeType = 1;
HeroBook HeroBook = 2;
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}