ecs/servers/game/data/scene.go

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package data
import json "github.com/json-iterator/go"
type Scene struct {
Id int `json:"id"`
Type int `json:"type"`
CopyType int `json:"copy_type"`
CopyId int `json:"copy_id"`
IsElite bool `json:"is_elite"`
BattleRound int `json:"battle_round"`
ConsumeItems []int `json:"consume_items"`
ConsumeNums []int `json:"consume_nums"`
SuConsumeItems []int `json:"su_consume_items"`
SuConsumeNums []int `json:"su_consume_nums"`
Monster1 int `json:"monster1"`
Monster2 int `json:"monster2"`
Monster3 int `json:"monster3"`
Monster4 int `json:"monster4"`
Monster5 int `json:"monster5"`
Monster6 int `json:"monster6"`
EnterTimes int `json:"enter_times"`
RestTimes int `json:"rest_times"`
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ExpMultiple int `json:"exp_multiple"`
CoinMultiple int `json:"coin_multiple"`
FirstDrop int `json:"first_drop"`
PassDrop int `json:"pass_drop"`
Star1Type int `json:"star1_type"`
Star1Value int `json:"star1_value"`
Star2Type int `json:"star2_type"`
Star2Value int `json:"star2_value"`
Star3Type int `json:"star3_type"`
Star3Value int `json:"star3_value"`
SweepUnlockType []int `json:"sweep_unlock_type"`
SweepUnlockArgs []int `json:"sweep_unlock_args"`
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}
type SceneTable struct {
l []*Scene
m map[int]*Scene
}
func (this *SceneTable) load(buf []byte) error {
var err = json.Unmarshal(buf, &this.l)
if err != nil {
return err
}
this.m = make(map[int]*Scene)
for i := range this.l {
this.m[this.l[i].Id] = this.l[i]
}
return nil
}
func (this *SceneTable) List() []*Scene {
return this.l
}
//func (this *SceneTable) Get(i int) *Scene {
// return this.l[i]
//}
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func (this *SceneTable) Find(id int) *Scene {
return this.m[id]
}