ecs/servers/game/data/item.go

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2025-06-04 18:17:39 +08:00
package data
import (
json "github.com/json-iterator/go"
"github.com/oylshe1314/framework/util"
)
type Item struct {
Id int `json:"id"`
Name string `json:"name"`
Type int `json:"type"`
SubType int `json:"subType"`
Value int `json:"value"`
Quality int `json:"quality"`
StackLimit int `json:"stack_limit"`
SortBy int `json:"sort_by"`
UseMulti bool `json:"use_multi"`
SaleAllow bool `json:"sale_allow"`
UseAllow bool `json:"use_allow"`
UseDirect bool `json:"use_direct"`
UseConsume int `json:"use_consume"`
ConsumeNums int `json:"consume_nums"`
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}
type ItemTable struct {
l []*Item
m1 map[int]*Item
m2 map[uint64][]*Item
}
func (this *ItemTable) load(buf []byte) error {
var err = json.Unmarshal(buf, &this.l)
if err != nil {
return err
}
this.m1 = make(map[int]*Item)
this.m2 = make(map[uint64][]*Item)
for i := range this.l {
this.m1[this.l[i].Id] = this.l[i]
this.m2[util.Compose2uint32(uint32(this.l[i].Type), uint32(this.l[i].SubType))] = append(this.m2[util.Compose2uint32(uint32(this.l[i].Type), uint32(this.l[i].SubType))], this.l[i])
}
return nil
}
func (this *ItemTable) List() []*Item {
return this.l
}
func (this *ItemTable) Get(i int) *Item {
return this.l[i]
}
func (this *ItemTable) Find1(id int) *Item {
return this.m1[id]
}
func (this *ItemTable) Find2(tipe, subType int) []*Item {
return this.m2[util.Compose2uint32(uint32(tipe), uint32(subType))]
}