ecs/servers/game/data_old/rig_character_ext.go

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2025-06-04 18:17:39 +08:00
package data
import (
"github.com/oylshe1314/framework/errors"
"github.com/oylshe1314/framework/util"
)
func (this *RigCharacterTable) check() error {
for _, d := range this.l {
if len(d.CostItemNum) != len(d.CostItemId) {
return errors.Error("incorrect 'RigCharacter' table, error: len(d.CostItemNum) != len(d.CostItemId), id: ", d.id())
}
}
return nil
}
type RigCharacterTableExtend struct {
*RigCharacterTable
extList []*RigCharacter //The list of the level 1 characters
extMap map[uint64]*RigCharacter
}
func (this *RigCharacterTableExtend) init() error {
if this.RigCharacterTable == nil {
return nil
}
this.extMap = map[uint64]*RigCharacter{}
for _, d := range this.l {
if d.Level == 1 {
this.extList = append(this.extList, d)
}
this.extMap[util.Compose2uint32(uint32(d.ItemId), uint32(d.Level))] = d
}
return nil
}
func (this *RigCharacterTableExtend) List() []*RigCharacter {
return this.extList
}
func (this *RigCharacterTableExtend) Get(itemId, level int) *RigCharacter {
return this.extMap[util.Compose2uint32(uint32(itemId), uint32(level))]
}