2025-06-04 18:17:39 +08:00
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syntax = "proto3";
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package Pb;
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option go_package = "pb/";
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import "enums.proto";
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// ModId.ModuleItem: 6000;
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// 登录模块消息定义
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// 如果定义的消息内没有字段或者消息被注释掉了,说明该请求不需要参数,发送消息时仅发送包头即可,包体可为空, 返回的消息亦是如此。
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message Item {
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2025-06-06 18:31:44 +08:00
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uint32 ItemId = 1; //物品ID,多个道具物品在背包中是堆叠的,可以用物品ID做为键
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uint32 ItemNum = 2; //物品数量
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}
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// ModItemList: 6001
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// 物品列表返回
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message ItemListAck {
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repeated Item ItemList = 1;
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}
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message ItemChange {
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ChangeType ChangeType = 1;
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Item Item = 2;
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}
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// ModItemChange: 6002
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// 物品变更列表返回
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message ItemChangeListAck {
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repeated ItemChange ChangeList = 1;
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}
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// ModItemUse: 6003
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// 物品使用请求
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message ItemUseReq {
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uint32 ItemId = 1; //物品ID
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uint32 ItemNum = 2; //物品数量
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}
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message Equip {
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uint64 Uid = 1; //玩家装备在列表中的唯一ID,列表中会有多个相同装备, 故不能用Id做为键
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uint32 Id = 2;
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uint64 Exp = 3;
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uint32 Level = 4;
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uint32 Refine = 5;
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repeated uint32 Holes = 6;
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uint64 HeroUid = 7;
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}
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// ModEquipList: 6011
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// 装备列表返回
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message EquipListAck {
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repeated Equip EquipList = 1;
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}
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message EquipChange {
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ChangeType ChangeType = 1;
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Equip Equip = 2;
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}
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// ModEquipChange: 6012
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// 装备变更列表返回
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message EquipChangeListAck {
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repeated EquipChange ChangeList = 1;
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}
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// ModEquipUpgrade: 6013
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// 装备升级请求
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message EquipUpgradeReq {
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uint64 EquipUid = 1;
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uint32 Levels = 2; // 1/5级
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}
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message Treasure {
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uint64 Uid = 1; //玩家宝物在列表中的唯一ID,列表中会有多个相同宝物, 故不能用Id做为键
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uint32 Id = 2;
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uint64 HeroUid = 7;
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}
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// ModItemTreasureList: 6014
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// 宝物列表返回
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message TreasureListAck {
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repeated Treasure TreasureList = 1;
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}
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message TreasureChange {
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ChangeType ChangeType = 1;
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Treasure Treasure = 2;
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}
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// ModItemTreasureChange: 6015
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// 宝物变更列表返回
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message TreasureChangeListAck {
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repeated TreasureChange ChangeList = 1;
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}
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