邮件功能
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parent
1a9ea12307
commit
3aa08943b2
@ -324,32 +324,64 @@ enum UpgradeMasterType {
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MasterTreasureRefine = 4;
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}
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// MailType 邮件类型
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enum MailType {
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MailTypeNone = 0;
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// 普通邮件
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MailNormal = 1;
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// 特殊邮件
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MailSpecial = 2;
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// 后台邮件
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MailBackground = 3;
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// 全服邮件
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MailAllRegion = 4;
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}
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enum MailStatus {
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//未读
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Unread = 0;
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//已读
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HasRead = 1;
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//已领取
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Received = 2;
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//已删除
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Deleted = 3;
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}
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enum AttrType {
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AttrTypeNone = 0; //无属性
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Attack = 1; //攻击
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Hp = 2; //生命
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AttrPhysicalDefense = 3; //物防
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AttrMagicDefense = 4; //法防
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AttrAttackRatio = 5; //攻击加成
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AttrHpRatio = 6; //生命加成
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AttrPhysicalDefenseRatio = 7; //物防加成
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AttrMagicDefenseRatio = 8; //法防加成
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AttrDamageRatio = 9; //伤害加成
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AttrDamageRelief = 10; //伤害减免
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AttrCriticalRatio = 11; //暴击几率
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AttrCriticalResistance = 12; //抗暴几率
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AttrCriticalDamage = 13; //暴击伤害
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AttrCriticalDamageRelief = 14; //暴伤减免
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AttrHitRate = 15; //命中几率
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AttrDodgeRate = 16; //闪避几率
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AttrTreatRatio = 17; //治疗加成
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AttrByTreatedRatio = 18; //被治疗率
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AttrFinalDamageRatio = 19; //最终增伤
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AttrFinalDamageRelief = 20; //最终减伤
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AttrBlockRate = 21; //格挡
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AttrBlockResistance = 22; //抗格挡
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AttrSpeed = 23; //速度
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Nums = 24; //属性总数量
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PhysicalDefense = 3; //物防
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MagicDefense = 4; //法防
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AttackRatio = 5; //攻击加成
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HpRatio = 6; //生命加成
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PhysicalDefenseRatio = 7; //物防加成
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MagicDefenseRatio = 8; //法防加成
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DamageRatio = 9; //伤害加成
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DamageRelief = 10; //伤害减免
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CriticalRate = 11; //暴击几率
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CriticalResistance = 12; //抗暴几率
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CriticalDamage = 13; //暴击伤害
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CriticalDamageRelief = 14; //暴伤减免
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HitRate = 15; //命中几率
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DodgeRate = 16; //闪避几率
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TreatRatio = 17; //治疗加成
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ByTreatedRate = 18; //被治疗率
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FinalDamageRatio = 19; //最终增伤
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FinalDamageRelief = 20; //最终减伤
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BlockRate = 21; //格挡
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BlockResistance = 22; //抗格挡
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AttrNums = 23; //属性总数量
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}
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90
proto/idl/mod_mail.proto
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90
proto/idl/mod_mail.proto
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@ -0,0 +1,90 @@
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syntax = "proto3";
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package Pb;
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option go_package = "pb/";
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import "enums.proto";
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import "mod_item.proto";
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// ModId.ModuleMail = 8000;
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// 邮件模块消息定义
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// 如果定义的消息内没有字段或者消息被注释掉了,说明该请求不需要参数,发送消息时仅发送包头即可,包体可为空, 返回的消息亦是如此。
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message Mail {
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uint64 Uid = 1; //唯一ID
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MailType Type = 2; //邮件类型,见MailType
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string title = 3; //标题
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string content = 4; //内容
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int64 CreateTime = 5; //创建时间
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int64 Expiration = 6; //过期时间,0不过期
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MailStatus Status = 7; //邮件状态,见MailStatus
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repeated string Args = 8; //邮件参数,用于替换内容中的占符
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repeated Item ItemList = 9; //物品列表, 没有物品为空
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}
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message MailChange {
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uint64 Uid = 1; //唯一ID
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MailStatus Status = 7; //邮件状态,见MailStatus
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}
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// MsgId.ModMailList = 8001;
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// MsgId.ModMailSend = 8002;
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// 邮件列表返回
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message MailListAck {
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repeated Mail MailList = 1;
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}
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// MsgId.ModMailSend = 8002;
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// 邮件发送请求
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message MailSendReq {
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uint64 UserId = 1; //用户ID
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uint32 AreaId = 2; //区ID(服务器ID)
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uint64 RoleId = 3; //角色ID
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Mail Mail = 4; //邮件
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}
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// MsgId.ModMailSend = 8002;
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// 邮件发送返回
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message MailSendAck {
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Mail Mail = 1;
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}
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// MsgId.ModMailChange = 8003;
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// 邮件为变更列表返回
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message MailChangeListAck {
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repeated MailChange ChangeList = 1;
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}
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// MsgId.ModMailRead = 8004;
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// 邮件读取请求
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message MailReadReq {
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uint64 Uid = 1; //唯一ID
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}
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// MsgId.ModMailReceive = 8005;
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// 邮件物品领取请求
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message MailReceiveReq {
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uint64 Uid = 1; //唯一ID
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}
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// MsgId.ModMailReceiveAll = 8006;
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// 邮件物品领取所有
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message MailReceiveAllReq {
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}
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// MsgId.ModMailReceive = 8005;
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// MsgId.ModMailReceiveAll = 8006;
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// 邮件物品领取返回
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message MailReceiveAck {
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repeated Item ItemList = 1;
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}
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// MsgId.ModMailDelete = 8007;
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// 邮件删除请求
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message MailDeleteReq {
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uint64 Uid = 1; //唯一ID
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}
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// MsgId.ModMailDeleteAll = 8008;
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// 邮件删除所有请求
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message MailDeleteAllReq {
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}
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@ -1,194 +1,251 @@
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package handler
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//func (this *PlayerHandler) MailRead(player *logic.Player, msg *net.Message) {
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// var req = new(proto.MsgMailReadReq)
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// var err = msg.Read(req)
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// if err != nil {
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// this.logger.Error("Read message failed, ", err)
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// _ = player.TipNotice(proto.ErrMessageError)
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// return
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// }
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//
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// if req.Id == 0 {
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// this.logger.Error("Parameter error, req.Id == 0")
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// _ = player.TipNotice(proto.ErrParameterError)
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// return
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// }
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//
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// var mail = player.Mail[req.Id]
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// if mail == nil {
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// this.logger.Error("Parameter error, Player 'Mail' was not found, id: ", req.Id)
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// _ = player.TipNotice(proto.ErrMailNotFound)
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// return
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// }
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//
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// if proto.MailStatus(mail.Status) >= proto.MailStatusHasRead {
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// return
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// }
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//
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// mail.Status = uint32(proto.MailStatusHasRead)
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//
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// player.SaveModel(mail)
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//
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// _ = player.Send(proto.ModIdMail, proto.MsgIdMailRead, &proto.MsgMailReadAck{MailChange: &proto.MailChange{Id: mail.Id, Status: mail.Status}})
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//
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import (
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"ecs/proto"
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"ecs/proto/pb"
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"ecs/servers/game/logic"
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"github.com/oylshe1314/framework/net"
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)
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func (this *PlayerHandler) MailSend(player *logic.Player, msg *net.Message) {
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var req = new(pb.MailSendReq)
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var err = msg.Read(req)
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if err != nil {
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this.logger.Error("Read message failed, ", err)
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_ = player.TipNotice(proto.TipMessageError)
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return
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}
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if req.UserId == 0 {
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this.logger.Error("Parameter error, req.UserId == 0")
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_ = player.TipNotice(proto.TipParameterError)
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return
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}
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if req.AreaId == 0 {
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this.logger.Error("Parameter error, req.AreaId == 0")
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_ = player.TipNotice(proto.TipParameterError)
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return
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}
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if req.RoleId == 0 {
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this.logger.Error("Parameter error, req.RoleId == 0")
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_ = player.TipNotice(proto.TipParameterError)
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return
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}
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if req.Mail == nil {
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this.logger.Error("Parameter error, req.Mail == nil")
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_ = player.TipNotice(proto.TipParameterError)
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return
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}
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_ = player.TipNotice(proto.TipServerError)
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}
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func (this *PlayerHandler) MailRead(player *logic.Player, msg *net.Message) {
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var req = new(pb.MailReadReq)
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var err = msg.Read(req)
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if err != nil {
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this.logger.Error("Read message failed, ", err)
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_ = player.TipNotice(proto.TipMessageError)
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return
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}
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if req.Uid == 0 {
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this.logger.Error("Parameter error, req.Uid == 0")
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_ = player.TipNotice(proto.TipParameterError)
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return
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}
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var mail = player.Mail[req.Uid]
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if mail == nil {
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this.logger.Error("Parameter error, player 'Mail' was not found, req.Uid: ", req.Uid)
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_ = player.TipNotice(proto.TipMailNotFound)
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return
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}
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if pb.MailStatus(mail.Status) >= pb.MailStatus_HasRead {
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return
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}
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mail.Status = uint32(pb.MailStatus_HasRead)
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player.SaveModel(mail)
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_ = player.Send(pb.ModId_ModuleMail, pb.MsgId_ModMailRead, &pb.MailChangeListAck{
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ChangeList: []*pb.MailChange{{Uid: mail.Uid, Status: pb.MailStatus(mail.Status)}},
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})
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// this.eventManager.PlayerMailLog(player, logic.LogTypeMailRead, mail.Id, mail.Type, 0, mail.Title, mail.Content, mail.ItemId, mail.ItemNum, 0, mail.CreateTime)
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//}
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//
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//func (this *PlayerHandler) MailReceive(player *logic.Player, msg *net.Message) {
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// var req = new(proto.MsgMailReceiveReq)
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// var err = msg.Read(req)
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// if err != nil {
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// this.logger.Error("Read message failed, ", err)
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// _ = player.TipNotice(proto.ErrMessageError)
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// return
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// }
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//
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// if req.Id == 0 {
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// this.logger.Error("Parameter error, req.Id == 0")
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// _ = player.TipNotice(proto.ErrParameterError)
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// return
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// }
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//
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// var mail = player.Mail[req.Id]
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// if mail == nil {
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// this.logger.Error("Parameter error, Player 'Mail' was not found, id: ", req.Id)
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// _ = player.TipNotice(proto.ErrMailNotFound)
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// return
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// }
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//
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// if proto.MailStatus(mail.Status) >= proto.MailStatusReceived {
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// return
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// }
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//
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// if len(mail.ItemId) == 0 || len(mail.ItemNum) == 0 {
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// return
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// }
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//
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// var rewardList []*proto.ItemPair
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// for i := range mail.ItemId {
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// _ = player.AddItem(mail.ItemId[i], mail.ItemNum[i], logic.LogTypeItemObtainByMail)
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// rewardList = append(rewardList, &proto.ItemPair{ItemId: mail.ItemId[i], ItemNum: mail.ItemNum[i]})
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// }
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//
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// mail.Status = uint32(proto.MailStatusReceived)
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//
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// player.SaveModel(mail)
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//
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// _ = player.Send(proto.ModIdMail, proto.MsgIdMailReceive, &proto.MsgMailReceiveAck{
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// MsgRewardListAck: &proto.MsgRewardListAck{RewardList: rewardList},
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// MailChange: &proto.MailChange{Id: mail.Id, Status: mail.Status},
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// })
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//
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}
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func (this *PlayerHandler) MailReceive(player *logic.Player, msg *net.Message) {
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var req = new(pb.MailReceiveReq)
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var err = msg.Read(req)
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if err != nil {
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this.logger.Error("Read message failed, ", err)
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_ = player.TipNotice(proto.TipMessageError)
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return
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}
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if req.Uid == 0 {
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this.logger.Error("Parameter error, req.Uid == 0")
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_ = player.TipNotice(proto.TipParameterError)
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return
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}
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var mail = player.Mail[req.Uid]
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if mail == nil {
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this.logger.Error("Parameter error, player 'Mail' was not found, req.Uid: ", req.Uid)
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_ = player.TipNotice(proto.TipMailNotFound)
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return
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}
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if len(mail.Items) == 0 {
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this.logger.Error("Parameter error, len(mail.Items) == 0, req.Uid: ", req.Uid)
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_ = player.TipNotice(proto.TipMailNoItems)
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return
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}
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if pb.MailStatus(mail.Status) >= pb.MailStatus_Received {
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return
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}
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var itemList []*pb.Item
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for i := range mail.Items {
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_ = player.AddItem(mail.Items[i][0], mail.Items[i][1], logic.LogTypeItemObtainByMail)
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itemList = append(itemList, &pb.Item{ItemId: mail.Items[i][0], ItemNum: mail.Items[i][1]})
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}
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mail.Status = uint32(pb.MailStatus_Received)
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player.SaveModel(mail)
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_ = player.Send(pb.ModId_ModuleMail, pb.MsgId_ModMailReceive, &pb.MailReceiveAck{
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ItemList: itemList,
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})
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_ = player.Send(pb.ModId_ModuleMail, pb.MsgId_ModMailChange, &pb.MailChangeListAck{
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ChangeList: []*pb.MailChange{{Uid: mail.Uid, Status: pb.MailStatus(mail.Status)}},
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})
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// this.eventManager.PlayerMailLog(player, logic.LogTypeMailReward, mail.Id, mail.Type, 0, mail.Title, mail.Content, mail.ItemId, mail.ItemNum, 0, mail.CreateTime)
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//}
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//
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//func (this *PlayerHandler) MailReceiveAll(player *logic.Player, _ *net.Message) {
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// var rewardList []*proto.ItemPair
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// var changeList []*proto.MailChange
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// var itemPair = map[uint32]uint32{}
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// for id, mail := range player.Mail {
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// if proto.MailStatus(mail.Status) >= proto.MailStatusReceived {
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// continue
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// }
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//
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// if len(mail.ItemId) == 0 || len(mail.ItemNum) == 0 {
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// return
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// }
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//
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// for i := range mail.ItemId {
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// itemPair[mail.ItemId[i]] += mail.ItemNum[i]
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// }
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//
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// mail.Status = uint32(proto.MailStatusReceived)
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// player.SaveModel(mail)
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//
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// changeList = append(changeList, &proto.MailChange{Id: id, Status: mail.Status})
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//
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}
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func (this *PlayerHandler) MailReceiveAll(player *logic.Player, _ *net.Message) {
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var changeList []*pb.MailChange
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var mailItems = map[uint32]uint32{}
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for uid, mail := range player.Mail {
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if pb.MailStatus(mail.Status) >= pb.MailStatus_Received {
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continue
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}
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if len(mail.Items) == 0 {
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continue
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}
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for i := range mail.Items {
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mailItems[mail.Items[i][0]] += mail.Items[i][1]
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}
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mail.Status = uint32(pb.MailStatus_Received)
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player.SaveModel(mail)
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changeList = append(changeList, &pb.MailChange{Uid: uid, Status: pb.MailStatus(mail.Status)})
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//this.eventManager.PlayerMailLog(player, logic.LogTypeMailReward, mail.Id, mail.Type, 0, mail.Title, mail.Content, mail.ItemId, mail.ItemNum, 0, mail.CreateTime)
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// }
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//
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// for itemId, itemNum := range itemPair {
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// _ = player.AddItem(itemId, itemNum, logic.LogTypeItemObtainByMail)
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// rewardList = append(rewardList, &proto.ItemPair{ItemId: itemId, ItemNum: itemNum})
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// }
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//
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// if len(changeList) > 0 {
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// _ = player.Send(proto.ModIdMail, proto.MsgIdMailReceiveAll, &proto.MsgMailReceiveAllAck{
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// MsgRewardListAck: &proto.MsgRewardListAck{RewardList: rewardList},
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// ChangeList: changeList,
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// })
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// }
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//}
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//
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//func (this *PlayerHandler) MailDelete(player *logic.Player, msg *net.Message) {
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// var req = new(proto.MsgMailDeleteReq)
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// var err = msg.Read(req)
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// if err != nil {
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// this.logger.Error("Read message failed, ", err)
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||||
// _ = player.TipNotice(proto.ErrMessageError)
|
||||
// return
|
||||
// }
|
||||
//
|
||||
// if req.Id == 0 {
|
||||
// this.logger.Error("Parameter error, req.Id == 0")
|
||||
// _ = player.TipNotice(proto.ErrParameterError)
|
||||
// return
|
||||
// }
|
||||
//
|
||||
// var mail = player.Mail[req.Id]
|
||||
// if mail == nil {
|
||||
// this.logger.Error("Parameter error, Player 'Mail' was not found, id: ", req.Id)
|
||||
// _ = player.TipNotice(proto.ErrMailNotFound)
|
||||
// return
|
||||
// }
|
||||
//
|
||||
// if proto.MailType(mail.Type) == proto.MailTypeRegion {
|
||||
// if proto.MailStatus(mail.Status) >= proto.MailStatusDeleted {
|
||||
// return
|
||||
// }
|
||||
// mail.Status = uint32(proto.MailStatusDeleted)
|
||||
// player.SaveModel(mail)
|
||||
// } else {
|
||||
// delete(player.Mail, req.Id)
|
||||
// player.WipeModel(mail)
|
||||
// }
|
||||
//
|
||||
// _ = player.Send(proto.ModIdMail, proto.MsgIdMailDelete, &proto.MsgMailDeleteAck{MailChange: &proto.MailChange{Id: mail.Id, Status: mail.Status}})
|
||||
//
|
||||
}
|
||||
|
||||
var itemList []*pb.Item
|
||||
for itemId, itemNum := range mailItems {
|
||||
_ = player.AddItem(itemId, itemNum, logic.LogTypeItemObtainByMail)
|
||||
itemList = append(itemList, &pb.Item{ItemId: itemId, ItemNum: itemNum})
|
||||
}
|
||||
|
||||
if len(itemList) > 0 {
|
||||
_ = player.Send(pb.ModId_ModuleMail, pb.MsgId_ModMailReceiveAll, &pb.MailReceiveAck{
|
||||
ItemList: itemList,
|
||||
})
|
||||
}
|
||||
|
||||
if len(changeList) > 0 {
|
||||
_ = player.Send(pb.ModId_ModuleMail, pb.MsgId_ModMailChange, &pb.MailChangeListAck{
|
||||
ChangeList: changeList,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func (this *PlayerHandler) MailDelete(player *logic.Player, msg *net.Message) {
|
||||
var req = new(pb.MailDeleteReq)
|
||||
var err = msg.Read(req)
|
||||
if err != nil {
|
||||
this.logger.Error("Read message failed, ", err)
|
||||
_ = player.TipNotice(proto.TipMessageError)
|
||||
return
|
||||
}
|
||||
|
||||
if req.Uid == 0 {
|
||||
this.logger.Error("Parameter error, req.Uid == 0")
|
||||
_ = player.TipNotice(proto.TipParameterError)
|
||||
return
|
||||
}
|
||||
|
||||
var mail = player.Mail[req.Uid]
|
||||
if mail == nil {
|
||||
//this.logger.Error("Parameter error, Player 'Mail' was not found, req.Uid: ", req.Uid)
|
||||
//_ = player.TipNotice(proto.TipMailNotFound)
|
||||
return
|
||||
}
|
||||
|
||||
if pb.MailType(mail.Type) == pb.MailType_MailAllRegion {
|
||||
if pb.MailStatus(mail.Status) >= pb.MailStatus_Deleted {
|
||||
return
|
||||
}
|
||||
mail.Status = uint32(pb.MailStatus_Deleted)
|
||||
player.SaveModel(mail)
|
||||
} else {
|
||||
delete(player.Mail, req.Uid)
|
||||
player.WipeModel(mail)
|
||||
}
|
||||
|
||||
_ = player.Send(pb.ModId_ModuleMail, pb.MsgId_ModMailChange, &pb.MailChangeListAck{
|
||||
ChangeList: []*pb.MailChange{{Uid: mail.Uid, Status: pb.MailStatus(mail.Status)}},
|
||||
})
|
||||
|
||||
// this.eventManager.PlayerMailLog(player, logic.LogTypeMailDelete, mail.Id, mail.Type, 0, mail.Title, mail.Content, mail.ItemId, mail.ItemNum, 0, mail.CreateTime)
|
||||
//}
|
||||
//
|
||||
//func (this *PlayerHandler) MailDeleteAll(player *logic.Player, _ *net.Message) {
|
||||
// var changeList []*proto.MailChange
|
||||
// for id, mail := range player.Mail {
|
||||
// if proto.MailStatus(mail.Status) < proto.MailStatusHasRead {
|
||||
// continue
|
||||
// }
|
||||
//
|
||||
// if len(mail.ItemId) > 0 {
|
||||
// if proto.MailStatus(mail.Status) < proto.MailStatusReceived {
|
||||
// continue
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// if proto.MailType(mail.Type) == proto.MailTypeRegion {
|
||||
// if proto.MailStatus(mail.Status) >= proto.MailStatusDeleted {
|
||||
// continue
|
||||
// }
|
||||
// mail.Status = uint32(proto.MailStatusDeleted)
|
||||
// player.SaveModel(mail)
|
||||
// } else {
|
||||
// delete(player.Mail, id)
|
||||
// player.WipeModel(mail)
|
||||
// }
|
||||
//
|
||||
// changeList = append(changeList, &proto.MailChange{Id: id, Status: uint32(proto.MailStatusDeleted)})
|
||||
//
|
||||
}
|
||||
|
||||
func (this *PlayerHandler) MailDeleteAll(player *logic.Player, _ *net.Message) {
|
||||
var changeList []*pb.MailChange
|
||||
for id, mail := range player.Mail {
|
||||
if pb.MailStatus(mail.Status) < pb.MailStatus_HasRead {
|
||||
continue
|
||||
}
|
||||
|
||||
if len(mail.Items) > 0 {
|
||||
if pb.MailStatus(mail.Status) < pb.MailStatus_Received {
|
||||
continue
|
||||
}
|
||||
}
|
||||
|
||||
if pb.MailType(mail.Type) == pb.MailType_MailAllRegion {
|
||||
if pb.MailStatus(mail.Status) >= pb.MailStatus_Deleted {
|
||||
continue
|
||||
}
|
||||
mail.Status = uint32(pb.MailStatus_Deleted)
|
||||
player.SaveModel(mail)
|
||||
} else {
|
||||
delete(player.Mail, id)
|
||||
player.WipeModel(mail)
|
||||
}
|
||||
|
||||
changeList = append(changeList, &pb.MailChange{Uid: id, Status: pb.MailStatus_Deleted})
|
||||
|
||||
//this.eventManager.PlayerMailLog(player, logic.LogTypeMailDelete, mail.Id, mail.Type, 0, mail.Title, mail.Content, mail.ItemId, mail.ItemNum, 0, mail.CreateTime)
|
||||
// }
|
||||
//
|
||||
// if len(changeList) > 0 {
|
||||
// _ = player.Send(proto.ModIdMail, proto.MsgIdMailDeleteAll, &proto.MsgMailDeleteAllAck{ChangeList: changeList})
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
if len(changeList) > 0 {
|
||||
_ = player.Send(pb.ModId_ModuleMail, pb.MsgId_ModMailChange, &pb.MailChangeListAck{ChangeList: changeList})
|
||||
}
|
||||
}
|
||||
|
@ -1,84 +1,71 @@
|
||||
package logic
|
||||
|
||||
//type PlayerMail struct {
|
||||
// Id uint64 `bson:"id" key:"1"`
|
||||
// Type uint32 `bson:"type"`
|
||||
// Title string `bson:"title"`
|
||||
// Content string `bson:"content"`
|
||||
// Args []string `bson:"args"`
|
||||
// Status uint32 `bson:"status"`
|
||||
// ItemId []uint32 `bson:"item_id"`
|
||||
// ItemNum []uint32 `bson:"item_num"`
|
||||
// CreateTime int64 `bson:"create_time"`
|
||||
// Expiration int64 `bson:"expiration"`
|
||||
//}
|
||||
//
|
||||
//func (this *PlayerMail) BuildMsgMail() *proto.Mail {
|
||||
// var itemList []*proto.ItemPair
|
||||
// for i, itemId := range this.ItemId {
|
||||
// itemList = append(itemList, &proto.ItemPair{ItemId: itemId, ItemNum: this.ItemNum[i]})
|
||||
// }
|
||||
// return &proto.Mail{
|
||||
// Id: this.Id,
|
||||
// Type: this.Type,
|
||||
// Title: this.Title,
|
||||
// Content: this.Content,
|
||||
// Args: this.Args,
|
||||
// Status: this.Status,
|
||||
// ItemList: itemList,
|
||||
// CreateTime: this.CreateTime,
|
||||
// Expiration: this.Expiration,
|
||||
// }
|
||||
//}
|
||||
//
|
||||
//func (this *Player) AddMail(tipe proto.MailType, title, content string, args []string, itemId, itemNum []uint32, createTime int64, expiration ...int64) {
|
||||
// counter, err := this.manager.mongoClient.Counter("mail_id", 1)
|
||||
// if err != nil {
|
||||
// this.manager.logger.Error("Get counter failed, ", err)
|
||||
// return
|
||||
// }
|
||||
//
|
||||
// this.addMail(util.EncryptUid(counter), tipe, title, content, args, itemId, itemNum, createTime, expiration...)
|
||||
//}
|
||||
//
|
||||
//func (this *Player) addMail(mailId uint64, tipe proto.MailType, title, content string, args []string, itemId, itemNum []uint32, createTime int64, expiration ...int64) {
|
||||
// var mail = &PlayerMail{
|
||||
// Id: mailId,
|
||||
// Type: uint32(tipe),
|
||||
// Title: title,
|
||||
// Content: content,
|
||||
// Args: args,
|
||||
// Status: uint32(proto.MailStatusUnread),
|
||||
// ItemId: itemId,
|
||||
// ItemNum: itemNum,
|
||||
// CreateTime: createTime,
|
||||
// }
|
||||
//
|
||||
// if len(expiration) > 0 {
|
||||
// mail.Expiration = expiration[0]
|
||||
// } else {
|
||||
// mail.Expiration = mail.CreateTime + util.DayTotalSeconds*30
|
||||
// }
|
||||
//
|
||||
// this.Mail[mail.Id] = mail
|
||||
// this.SaveModel(mail)
|
||||
//
|
||||
// _ = this.Send(proto.ModIdMail, proto.MsgIdMailSend, &proto.MsgMailSendAck{Mail: mail.BuildMsgMail()})
|
||||
//
|
||||
import (
|
||||
"ecs/proto/pb"
|
||||
)
|
||||
|
||||
type PlayerMail struct {
|
||||
Uid uint64 `bson:"uid" key:"1"`
|
||||
Type uint32 `bson:"type"`
|
||||
Title string `bson:"title"`
|
||||
Content string `bson:"content"`
|
||||
Status uint32 `bson:"status"`
|
||||
CreateTime int64 `bson:"create_time"`
|
||||
Expiration int64 `bson:"expiration"`
|
||||
Args []string `bson:"args"`
|
||||
Items [][2]uint32 `bson:"items"`
|
||||
}
|
||||
|
||||
func (this *PlayerMail) BuildMsgMail() *pb.Mail {
|
||||
var itemList []*pb.Item
|
||||
for i := range this.Items {
|
||||
itemList = append(itemList, &pb.Item{ItemId: this.Items[i][0], ItemNum: this.Items[i][1]})
|
||||
}
|
||||
return &pb.Mail{
|
||||
Uid: this.Uid,
|
||||
Type: pb.MailType(this.Type),
|
||||
Title: this.Title,
|
||||
Content: this.Content,
|
||||
CreateTime: this.CreateTime,
|
||||
Expiration: this.Expiration,
|
||||
Status: pb.MailStatus(this.Status),
|
||||
Args: this.Args,
|
||||
ItemList: itemList,
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Player) AddMail(uid uint64, tipe pb.MailType, title, content string, createTime, expiration int64, args []string, items [][2]uint32) {
|
||||
var mail = &PlayerMail{
|
||||
Uid: uid,
|
||||
Type: uint32(tipe),
|
||||
Title: title,
|
||||
Content: content,
|
||||
Status: uint32(pb.MailStatus_Unread),
|
||||
CreateTime: createTime,
|
||||
Expiration: expiration,
|
||||
Args: args,
|
||||
Items: items,
|
||||
}
|
||||
|
||||
this.Mail[mail.Uid] = mail
|
||||
this.SaveModel(mail)
|
||||
|
||||
_ = this.Send(pb.ModId_ModuleMail, pb.MsgId_ModMailSend, &pb.MailSendAck{Mail: mail.BuildMsgMail()})
|
||||
|
||||
//this.manager.eventManager.PlayerMailLog(this, LogTypeMailGet, mail.Id, mail.Type, 0, mail.Title, mail.Content, mail.ItemId, mail.ItemNum, 0, mail.CreateTime)
|
||||
//}
|
||||
//
|
||||
//func (this *Player) BuildMsgMailListAck() *proto.MsgMailListAck {
|
||||
// var mailList []*proto.Mail
|
||||
// for _, mail := range this.Mail {
|
||||
// if proto.MailStatus(mail.Status) >= proto.MailStatusDeleted {
|
||||
// continue
|
||||
// }
|
||||
// var itemList []*proto.ItemPair
|
||||
// for i := range mail.ItemId {
|
||||
// itemList = append(itemList, &proto.ItemPair{ItemId: mail.ItemId[i], ItemNum: mail.ItemNum[i]})
|
||||
// }
|
||||
// mailList = append(mailList, mail.BuildMsgMail())
|
||||
// }
|
||||
// return &proto.MsgMailListAck{List: mailList}
|
||||
//}
|
||||
}
|
||||
|
||||
func (this *Player) BuildMsgMailListAck() *pb.MailListAck {
|
||||
var mailList []*pb.Mail
|
||||
for _, mail := range this.Mail {
|
||||
if pb.MailStatus(mail.Status) >= pb.MailStatus_Deleted {
|
||||
continue
|
||||
}
|
||||
var itemList []*pb.Item
|
||||
for i := range mail.Items {
|
||||
itemList = append(itemList, &pb.Item{ItemId: mail.Items[i][0], ItemNum: mail.Items[i][1]})
|
||||
}
|
||||
mailList = append(mailList, mail.BuildMsgMail())
|
||||
}
|
||||
return &pb.MailListAck{MailList: mailList}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user