英雄和英雄名将册

This commit is contained in:
sk 2025-06-05 17:48:23 +08:00
parent 10a2bd4d15
commit 4ebf0badf5
13 changed files with 367 additions and 276 deletions

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@ -4,36 +4,36 @@ option go_package = "pb/";
import "mod_item.proto";
message BattleEnterReq {
uint32 SceneId = 1; //ID
}
message EntityProperty {
}
message ActionTarget {
uint32 Type = 1; //, 1.2.()
uint32 TargetId = 2; //ID
uint32 Status = 3; //
uint64 Value = 4; //
//
message BattleEntity {
uint32 Type = 1; //, 1.2.()
uint32 Id = 2; //ID
uint64 Hp = 3; //
uint32 Rage = 4; //
uint32 Status = 5; //
uint64 Value = 6; //
}
//
message BattleAction {
uint32 BattleRound = 5; //
uint32 Caster = 1; //
uint32 Type = 2; //
uint32 SkillId = 3; //ID
repeated ActionTarget TargetList = 4; //
BattleEntity Caster = 1; //
uint32 Type = 2; //
uint32 SkillId = 3; //ID
repeated BattleEntity TargetList = 4; //
}
message BattleRound {
uint32 BattleRound = 1; //
repeated BattleAction ActionList = 2; //
}
message BattleEnterAck {
uint32 SceneId = 1; //ID
uint32 Result = 2; //, 1., 0.
uint32 Starts = 3; //
repeated int32 Heroes = 4; //
repeated int32 Enemies = 5; //
uint32 BattleRounds = 6; //
repeated BattleAction ActionList = 7; //
repeated Item RewardList = 8; //
uint32 SceneId = 1; //ID
bool Result = 2; //, 1., 0.
int32 Score = 3; //
repeated int32 Heroes = 4; //
repeated int32 Enemies = 5; //
uint32 BattleRounds = 6; //
repeated BattleRound RoundList = 7;
repeated Item RewardList = 8; //
}

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@ -9,24 +9,24 @@ option go_package = "pb/";
// MsgId.ModCommonHeartbeat: 1
//
message HeartbeatReq {
uint32 Index = 1; //
uint32 Index = 1; //
}
// MsgId.ModCommonHeartbeat: 1
//
message HeartbeatAck {
uint32 Index = 1; //
int64 ServerTime = 2; //
uint32 Index = 1; //
int64 ServerTime = 2; //
}
// MsgId.ModCommonTipNotice: 2
//
message TipNoticeAck {
string Message = 1; //
string Message = 1; //
}
// MsgId.ModCommonGmCommand: 3
// Gm命令请求
message GmCommandReq {
string Command = 1;//
string Command = 1;//
}

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@ -7,21 +7,21 @@ option go_package = "pb/";
// ,
message Counter {
uint32 Type = 1;
uint64 Key = 2;
int64 Time = 3;
uint32 Daily = 4;
uint32 Total = 5;
uint32 Type = 1;
uint64 Key = 2;
int64 Time = 3;
uint32 Daily = 4;
uint32 Total = 5;
}
// MsgId.ModCounterList: 7001
//
message CounterListAck {
repeated Counter CounterList = 1;
repeated Counter CounterList = 1;
}
// MsgId.ModCounterChange: 7002
//
message CounterChangeAck {
Counter Counter = 1;
Counter Counter = 1;
}

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@ -9,56 +9,83 @@ import "enums.proto";
// ,
message Hero {
uint32 HeroId = 1;
uint64 Exp = 2;
uint32 Level = 3;
uint32 BreakLevel = 4;
uint32 SoulLevel = 5;
repeated uint32 SoulList = 6;
uint32 Awaken = 7;
repeated uint32 General = 8;
repeated uint64 Equips = 9;
repeated uint64 Treasures = 10;
repeated uint64 Mounts = 11;
repeated uint64 Artifact = 12;
repeated uint64 Attrs = 13;
uint64 Uid = 1;
uint32 Id = 2;
uint64 Exp = 3;
uint32 Level = 4;
uint32 BreakLevel = 5;
uint32 SoulLevel = 6;
repeated uint32 SoulList = 7;
uint32 Awaken = 8;
repeated uint64 Equips = 10;
repeated uint64 Treasures = 11;
repeated uint64 Mounts = 12;
repeated uint64 Artifact = 13;
repeated uint64 Attrs = 14;
}
// ModItemChange: 6002
//
message HeroListAck {
repeated Hero HeroList = 1;
repeated Hero HeroList = 1;
}
message HeroChange {
ChangeType ChangeType = 1;
Hero Hero = 2;
ChangeType ChangeType = 1;
Hero Hero = 2;
}
// ModHeroChang: 5002
//
message HeroChangeListAck {
repeated HeroChange ChangeList = 1;
repeated HeroChange ChangeList = 1;
}
// ModHeroUpgrade: 5003
//
message HeroUpgradeReq {
uint32 HeroId = 1;
uint32 Levels = 2; // 1/5
uint64 HeroUid = 1;
uint32 Levels = 2; // 1/5
}
message HeroBreakReq {
uint32 HeroId = 1;
uint32 OptItemId = 2; //ID
}
message HeroGeneralActivateReq {
uint32 HeroId = 1;
uint32 Index = 2;
uint64 HeroUid = 1;
uint32 OptItemId = 2; //ID
}
message HeroEquipReq {
uint32 HeroId = 1;
uint64 EquipUid = 2;
uint64 HeroUid = 1;
uint64 EquipUid = 2;
}
//
message HeroBookItem {
uint32 BookId = 1;
bool Active = 2;
}
//
message HeroBook {
uint32 HeroId = 1;
repeated HeroBookItem ItemList = 8;
}
// ModHeroBookList: 5013
//
message HeroBookListAck {
repeated HeroBook BookList = 1;
}
// ModHeroBookActivate: 5014
//
message HeroBookActivateReq {
uint32 HeroId = 1;
uint32 Index = 2;
}
// ModHeroBookChange: 5015
//
message HeroBookChangeAck {
ChangeType ChangeType = 1;
HeroBook HeroBook = 2;
}

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@ -9,64 +9,64 @@ import "enums.proto";
// ,
message Item {
uint32 ItemId = 1; //ID
uint32 ItemNum = 2; //
uint32 ItemId = 1; //ID
uint32 ItemNum = 2; //
}
// ModItemList: 6001
//
message ItemListAck {
repeated Item ItemList = 1;
repeated Item ItemList = 1;
}
message ItemChange {
Item Item = 1;
ChangeType ChangeType = 2;
Item Item = 1;
ChangeType ChangeType = 2;
}
// ModItemChange: 6002
//
message ItemChangeListAck {
repeated ItemChange ChangeList = 1;
repeated ItemChange ChangeList = 1;
}
// ModItemUse: 6003
// 使
message ItemUseReq {
uint32 ItemId = 1; //ID
uint32 ItemNum = 2; //
uint32 ItemId = 1; //ID
uint32 ItemNum = 2; //
}
message Equip {
uint64 Uid = 1;
uint32 EquipId = 2;
uint64 Exp = 3;
uint32 Level = 4;
uint32 Refine = 5;
repeated uint32 Holes = 6;
uint32 HeroId = 7;
uint64 Uid = 1;
uint32 EquipId = 2;
uint64 Exp = 3;
uint32 Level = 4;
uint32 Refine = 5;
repeated uint32 Holes = 6;
uint64 HeroUid = 7;
}
// ModEquipList: 6011
//
message EquipListAck {
repeated Equip EquipList = 1;
repeated Equip EquipList = 1;
}
message EquipChange {
ChangeType ChangeType = 1;
Equip Equip = 2;
ChangeType ChangeType = 1;
Equip Equip = 2;
}
// ModEquipChange: 6012
//
message EquipChangeListAck {
repeated EquipChange ChangeList = 1;
repeated EquipChange ChangeList = 1;
}
// ModEquipUpgrade: 6013
//
message EquipUpgradeReq {
uint64 EquipUid = 1;
uint32 Levels = 2; // 1/5
uint64 EquipUid = 1;
uint32 Levels = 2; // 1/5
}

View File

@ -9,41 +9,41 @@ option go_package = "pb/";
// MsgId.ModLoginUserAuth: 1001
//
message UserAuthReq {
string Machine = 1;
string Version = 2;
string Token = 3;
string Machine = 1;
string Version = 2;
string Token = 3;
}
message Role {
uint64 Id = 1; //ID
string Name = 2; //
uint32 Gender = 3; //
uint64 Id = 1; //ID
string Name = 2; //
uint32 Gender = 3; //
}
// MsgId.ModLoginUserAuth: 1001
//
message UserAuthAck {
uint64 UserId = 1; //ID
repeated Role RoleList = 2; //
uint64 UserId = 1; //ID
repeated Role RoleList = 2; //
}
// MsgId.ModLoginRoleCreate: 1002
//
message RoleCreateReq {
string Name = 1; //
uint32 Gender = 2; //
string Name = 1; //
uint32 Gender = 2; //
}
// MsgId.ModLoginRoleCreate: 1002
//
message RoleCreateAck {
Role Role = 1;
Role Role = 1;
}
// MsgId.ModLoginRoleLogin: 1003
//
message RoleLoginReq {
uint64 RoleId = 1;//ID
uint64 RoleId = 1;//ID
}
// MsgId.ModLoginRoleLogout: 1004
@ -54,8 +54,8 @@ message RoleLoginReq {
// MsgId.ModLoginReconnect: 1005
//
message ReconnectReq {
uint64 UserId = 1;//ID
uint64 RoleId = 2;//ID
uint64 UserId = 1;//ID
uint64 RoleId = 2;//ID
}
// MsgId.ModLoginReconnect: 1005
@ -66,5 +66,5 @@ message ReconnectReq {
// MsgId.ModLoginKickOut: 1006
// 线
message KickOutAck {
string Message = 1;
string Message = 1;
}

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@ -11,80 +11,84 @@ import "enums.proto";
// MsgId.ModRoleProperty: 2001
//
message RolePropertyAck {
//unchangeable
uint64 UserId = 1;
uint32 Platform = 2;
uint32 Channel = 3;
uint32 ServerId = 4;
string Username = 5;
int64 CreateTime = 6;
//unchangeable
uint64 UserId = 1;
uint32 Platform = 2;
uint32 Channel = 3;
uint32 ServerId = 4;
string Username = 5;
int64 CreateTime = 6;
//Fields
uint32 Language = 7;
string RoleName = 8;
uint32 RoleGender = 9;
uint32 AvatarFrame = 10;
uint32 ChatBubble = 11;
uint32 NamePrefix = 12;
uint32 NameTitle = 13;
uint32 RoleTitle = 14;
uint32 RoleLevel = 15;
uint32 LoginDays = 16;
int64 PowerNextTime = 17;
//Fields
uint32 Language = 7;
string RoleName = 8;
uint32 RoleGender = 9;
uint32 AvatarFrame = 10;
uint32 ChatBubble = 11;
uint32 NamePrefix = 12;
uint32 NameTitle = 13;
uint32 RoleTitle = 14;
uint32 RoleLevel = 15;
uint32 LoginDays = 16;
int64 PowerNextTime = 17;
}
// MsgId.ModRoleProperty: 2001
//
message RoleProperty {
RolePropertyType Type = 1;
int64 Value = 2;
RolePropertyType Type = 1;
int64 Value = 2;
}
// MsgId.ModRolePropertyChange: 2002;
//
message RolePropertyChangeReq {
RoleProperty Property = 1;
RoleProperty Property = 1;
}
// MsgId.ModRolePropertyChange: 2002;
//
message RolePropertyChangeAck {
repeated RoleProperty PropertyList = 1;
repeated RoleProperty PropertyList = 1;
}
// MsgId.ModRoleChangeLanguage: 2003;
//
message RoleChangeLanguageReq {
uint32 Language = 1;
uint32 Language = 1;
}
// MsgId.ModRoleChangeLanguage: 2003;
//
message RoleChangeLanguageAck {
uint32 Language = 1;
uint32 Language = 1;
}
// MsgId.ModRoleChangeRoleName: 2004;
//
message RoleChangeRoleNameReq {
string RoleName = 1;
string RoleName = 1;
}
// MsgId.ModRoleChangeRoleName: 2004;
//
message RoleChangeRoleNameAck {
string RoleName = 1;
string RoleName = 1;
}
//
message Money {
MoneyType Type = 1;
uint32 Value = 2;
MoneyType Type = 1;
uint32 Value = 2;
}
// MsgId.ModRoleMoneyList: 2003
// MsgId.ModRoleMoneyChange: 2004
//
message MoneyListAck {
repeated Money MoneyList = 1;
repeated Money MoneyList = 1;
}
message TeamAck {
}

View File

@ -2,7 +2,7 @@ package data
import json "github.com/json-iterator/go"
type HeroGeneral struct {
type HeroBook struct {
Id int `json:"id"`
HeroId int `json:"hero_id"`
NeedHeroes []int `json:"need_heroes"`
@ -14,20 +14,20 @@ type HeroGeneral struct {
AttrValue3 int `json:"attr_value3"`
}
type HeroGeneralTable struct {
l []*HeroGeneral
m1 map[int]*HeroGeneral
m2 map[int][]*HeroGeneral
type HeroBookTable struct {
l []*HeroBook
m1 map[int]*HeroBook
m2 map[int][]*HeroBook
}
func (this *HeroGeneralTable) load(buf []byte) error {
func (this *HeroBookTable) load(buf []byte) error {
var err = json.Unmarshal(buf, &this.l)
if err != nil {
return err
}
this.m1 = make(map[int]*HeroGeneral)
this.m2 = make(map[int][]*HeroGeneral)
this.m1 = make(map[int]*HeroBook)
this.m2 = make(map[int][]*HeroBook)
for i := range this.l {
this.m1[this.l[i].Id] = this.l[i]
this.m2[this.l[i].HeroId] = append(this.m2[this.l[i].HeroId], this.l[i])
@ -36,10 +36,10 @@ func (this *HeroGeneralTable) load(buf []byte) error {
return nil
}
func (this *HeroGeneralTable) Find1(heroId int) *HeroGeneral {
return this.m1[heroId]
func (this *HeroBookTable) Find1(id int) *HeroBook {
return this.m1[id]
}
func (this *HeroGeneralTable) Find2(heroId int) []*HeroGeneral {
func (this *HeroBookTable) Find2(heroId int) []*HeroBook {
return this.m2[heroId]
}

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@ -16,7 +16,7 @@ func (this *PlayerHandler) HeroUpgrade(player *logic.Player, msg *net.Message) {
return
}
if req.HeroId == 0 {
if req.HeroUid == 0 {
_ = player.TipNotice(proto.ErrParameterError)
return
}
@ -26,7 +26,7 @@ func (this *PlayerHandler) HeroUpgrade(player *logic.Player, msg *net.Message) {
return
}
var hero = player.Hero[req.HeroId]
var hero = player.Hero[req.HeroUid]
if hero == nil {
_ = player.TipNotice(proto.ErrHeroNotFound)
return
@ -144,12 +144,12 @@ func (this *PlayerHandler) HeroBreak(player *logic.Player, msg *net.Message) {
return
}
if req.HeroId == 0 || req.OptItemId == 0 {
if req.HeroUid == 0 || req.OptItemId == 0 {
_ = player.TipNotice(proto.ErrParameterError)
return
}
var hero = player.Hero[req.HeroId]
var hero = player.Hero[req.HeroUid]
if hero == nil {
_ = player.TipNotice(proto.ErrHeroNotFound)
return
@ -208,70 +208,6 @@ func (this *PlayerHandler) HeroBreak(player *logic.Player, msg *net.Message) {
player.ReduceItem(optItemId, optItemNum, logic.LogTypeItemConsumeByHeroBreak)
}
func (this *PlayerHandler) HeroGeneralActivate(player *logic.Player, msg *net.Message) {
var req = new(pb.HeroGeneralActivateReq)
var err = msg.Read(req)
if err != nil {
this.logger.Error("Read message failed, ", err)
_ = player.TipNotice(proto.ErrMessageError)
return
}
if req.HeroId == 0 {
_ = player.TipNotice(proto.ErrParameterError)
return
}
var hero = player.Hero[req.HeroId]
if hero == nil {
_ = player.TipNotice(proto.ErrHeroNotFound)
return
}
var heroGeneralTables = this.tables.HeroGeneral.Find2(int(hero.Id))
if len(heroGeneralTables) == 0 {
_ = player.TipNotice(proto.ErrDataTablesError)
return
}
if req.Index >= uint32(len(heroGeneralTables)) {
_ = player.TipNotice(proto.ErrParameterError)
return
}
if req.Index >= uint32(len(hero.General)) {
_ = player.TipNotice(proto.ErrParameterError)
return
}
if len(hero.General) != len(heroGeneralTables) {
var general = make([]uint32, len(heroGeneralTables))
copy(general, hero.General)
hero.General = general
}
if hero.General[req.Index] != 0 {
_ = player.TipNotice(proto.ErrHeroGeneralActivated)
return
}
for _, needId := range heroGeneralTables[req.Index].NeedHeroes {
if _, ok := player.Hero[uint32(needId)]; !ok {
_ = player.TipNotice(proto.ErrHeroGeneralCanNotActivate)
return
}
}
hero.General[req.Index] = uint32(heroGeneralTables[req.Index].HeroId)
player.SaveModel(hero)
player.UpdateHeroAttrs(hero)
_ = player.Send(uint16(pb.ModId_ModuleHero), uint16(pb.MsgId_ModHeroChange), &pb.HeroChangeListAck{
ChangeList: []*pb.HeroChange{{ChangeType: pb.ChangeType_Changed, Hero: hero.BuildMsgHero()}},
})
}
func (this *PlayerHandler) HeroAwaken(player *logic.Player, msg *net.Message) {
}
@ -297,7 +233,7 @@ func (this *PlayerHandler) HeroEquip(player *logic.Player, msg *net.Message) {
return
}
var hero = player.Hero[req.HeroId]
var hero = player.Hero[req.HeroUid]
if hero == nil {
_ = player.TipNotice(proto.ErrHeroNotFound)
return
@ -335,7 +271,7 @@ func (this *PlayerHandler) HeroEquip(player *logic.Player, msg *net.Message) {
if hero.Equips[equipIndex] != 0 {
var setup = player.Equip[hero.Equips[equipIndex]]
if setup != nil && setup.HeroId != 0 {
if setup != nil && setup.HeroUid != 0 {
setup.Id = 0
player.SaveModel(setup)
equipChangeList = append(equipChangeList, &pb.EquipChange{
@ -352,8 +288,8 @@ func (this *PlayerHandler) HeroEquip(player *logic.Player, msg *net.Message) {
Hero: hero.BuildMsgHero(),
})
if equip.HeroId != 0 {
var setup = player.Hero[equip.HeroId]
if equip.HeroUid != 0 {
var setup = player.Hero[equip.HeroUid]
if setup != nil && setup.Equips[equipIndex] != 0 {
setup.Equips[equipIndex] = 0
player.SaveModel(setup)
@ -364,7 +300,7 @@ func (this *PlayerHandler) HeroEquip(player *logic.Player, msg *net.Message) {
}
}
equip.HeroId = hero.Id
equip.HeroUid = hero.Uid
player.SaveModel(equip)
equipChangeList = append(equipChangeList, &pb.EquipChange{
ChangeType: pb.ChangeType_Changed,
@ -387,3 +323,61 @@ func (this *PlayerHandler) HeroArtifacts(player *logic.Player, msg *net.Message)
func (this *PlayerHandler) HeroTips(player *logic.Player, msg *net.Message) {
}
func (this *PlayerHandler) HeroBookActivate(player *logic.Player, msg *net.Message) {
var req = new(pb.HeroBookActivateReq)
var err = msg.Read(req)
if err != nil {
this.logger.Error("Read message failed, ", err)
_ = player.TipNotice(proto.ErrMessageError)
return
}
if req.HeroId == 0 {
_ = player.TipNotice(proto.ErrParameterError)
return
}
var heroBook = player.HeroBook[req.HeroId]
if heroBook == nil {
_ = player.TipNotice(proto.ErrHeroNotFound)
return
}
if req.Index >= uint32(len(heroBook.Items)) {
_ = player.TipNotice(proto.ErrParameterError)
return
}
var heroBookTables = this.tables.HeroBook.Find2(int(heroBook.HeroId))
if len(heroBookTables) != len(heroBook.Items) {
_ = player.TipNotice(proto.ErrDataTablesError)
return
}
if heroBook.Items[req.Index].Value {
_ = player.TipNotice(proto.ErrHeroBookActivated)
return
}
for _, needId := range heroBookTables[req.Index].NeedHeroes {
if _, ok := player.HeroBook[uint32(needId)]; !ok {
_ = player.TipNotice(proto.ErrHeroBookCanNotActivate)
return
}
}
heroBook.Items[req.Index].Value = true
player.SaveModel(heroBook)
for _, hero := range player.Hero {
if hero.Id == heroBook.HeroId {
player.UpdateHeroAttrs(hero)
}
}
_ = player.Send(uint16(pb.ModId_ModuleHero), uint16(pb.MsgId_ModHeroBookChange), &pb.HeroBookChangeAck{
ChangeType: pb.ChangeType_Changed,
HeroBook: heroBook.BuildMsgHeroBook(),
})
}

View File

@ -119,8 +119,8 @@ func (this *PlayerManager) SetTables(tables *data.Tables) {
func (this *PlayerManager) PutPlayer(player *Player) {
this.locker.Lock()
defer this.locker.Unlock()
this.players[player.UserId] = player
this.locker.Unlock()
}
func (this *PlayerManager) GetPlayer(userId uint64) *Player {
@ -164,8 +164,8 @@ func (this *PlayerManager) storeChanges(player *Player) {
}
if this.logger.IsDebugEnabled() {
this.logger.Debug("Save: ", util.ToJsonString(player.save))
this.logger.Debug("Wipe: ", util.ToJsonString(player.wipe))
this.logger.Debugf("[%s:%d] Save: %s", player.Temp.Address, player.RoleId, util.ToJsonString(player.save))
this.logger.Debugf("[%s:%d] Wipe: %s", player.Temp.Address, player.RoleId, util.ToJsonString(player.wipe))
}
_, err := this.mongoClient.Collection(TablePlayer).UpdateByID(this.mongoClient.Context(), player.RoleId, m)
@ -205,7 +205,12 @@ func (this *PlayerManager) run(player *Player) {
player.unlock() // unlock
if e-b >= 1000 {
this.logger.Warnf("The executing time of the player loop function is too long, Time: %dms, userId: %d, roleId: %d", e-b, player.UserId, player.RoleId)
this.logger.Warnf("[%s:%d] The executing time of the player loop function is too long, Time: %dms, userId: %d, roleId: %d",
player.Temp.Address,
player.RoleId,
e-b,
player.UserId,
player.RoleId)
}
}
}(player)
@ -230,10 +235,11 @@ func (this *PlayerManager) NewPlayer() *Player {
//CopyPassed: map[uint32]*PlayerCopyPassed{},
//CopySpeed: map[uint32]*PlayerCopySpeed{},
//CopyStatus: map[uint64]*PlayerCopyStatus{},
Counter: map[uint32]map[uint64]*PlayerCounter{},
Hero: map[uint32]*PlayerHero{},
Item: map[uint32]*PlayerItem{},
Equip: map[uint64]*PlayerEquip{},
Counter: map[uint32]map[uint64]*PlayerCounter{},
Hero: map[uint64]*PlayerHero{},
HeroBook: map[uint32]*PlayerHeroBook{},
Item: map[uint32]*PlayerItem{},
Equip: map[uint64]*PlayerEquip{},
//GiftPack: map[uint32]*PlayerGiftPack{},
//Mail: map[uint64]*PlayerMail{},
Money: map[uint32]*PlayerMoney{},
@ -404,7 +410,7 @@ func (this *PlayerManager) ExistsRoleName(name string) (bool, error) {
//}
func (this *PlayerManager) Enter(player *Player, conn *net.Conn) {
this.logger.Infof("The player enter game_1, userId: %d, roleId: %d", player.UserId, player.RoleId)
this.logger.Infof("[%s] The player enter game_1, userId: %d, roleId: %d", player.Temp.Address, player.UserId, player.RoleId)
this.PutPlayer(player)
@ -420,7 +426,7 @@ func (this *PlayerManager) Enter(player *Player, conn *net.Conn) {
}
func (this *PlayerManager) Reenter(player *Player, conn *net.Conn) {
this.logger.Infof("The player reenter game, userId: %d, roleId: %d", player.UserId, player.RoleId)
this.logger.Infof("[%s] The player reenter game, userId: %d, roleId: %d", player.Temp.Address, player.UserId, player.RoleId)
player.lock()
player.reenter(conn)
@ -430,7 +436,7 @@ func (this *PlayerManager) Reenter(player *Player, conn *net.Conn) {
}
func (this *PlayerManager) Exit(player *Player) {
this.logger.Infof("The player exit game, userId: %d, roleId: %d", player.UserId, player.RoleId)
this.logger.Infof("[%s] The player exit game, userId: %d, roleId: %d", player.Temp.Address, player.UserId, player.RoleId)
this.RemovePlayer(player.UserId)
@ -442,7 +448,7 @@ func (this *PlayerManager) Exit(player *Player) {
}
func (this *PlayerManager) Lost(player *Player) {
this.logger.Infof("The player lost, userId: %d, roleId: %d", player.UserId, player.RoleId)
this.logger.Infof("[%s] The player lost, userId: %d, roleId: %d", player.Temp.Address, player.UserId, player.RoleId)
player.lock()
player.lost(func() {
@ -454,7 +460,7 @@ func (this *PlayerManager) Lost(player *Player) {
}
func (this *PlayerManager) Kick(player *Player, message string) {
this.logger.Infof("The player kicked, userId: %d, roleId: %d", player.UserId, player.RoleId)
this.logger.Infof("[%s] The player kicked, userId: %d, roleId: %d", player.Temp.Address, player.UserId, player.RoleId)
this.RemovePlayer(player.UserId)
@ -514,7 +520,7 @@ func (this *PlayerManager) Handler(modId, msgId uint16, handler MessageHandler)
func (this *PlayerManager) Handle(player *Player, msg *net.Message) {
handler, ok := this.messageHandlers[util.Compose2uint16(msg.ModId, msg.MsgId)]
if !ok {
this.logger.Warnf("Could not find the message handler, modId: %d, msgId: %d ", msg.ModId, msg.MsgId)
this.logger.Warnf("[%s] Could not find the message handler, modId: %d, msgId: %d ", player.Temp.Address, msg.ModId, msg.MsgId)
return
}

View File

@ -8,13 +8,13 @@ import (
)
type PlayerEquip struct {
Uid uint64 `bson:"uid" key:"1"`
Id uint32 `bson:"id"`
Exp uint64 `bson:"exp"`
Level uint32 `bson:"level"`
Refine uint32 `bson:"refine"`
Holes []uint32 `bson:"holes"`
HeroId uint32 `bson:"hero_id"`
Uid uint64 `bson:"uid" key:"1"`
Id uint32 `bson:"id"`
Exp uint64 `bson:"exp"`
Level uint32 `bson:"level"`
Refine uint32 `bson:"refine"`
Holes []uint32 `bson:"holes"`
HeroUid uint64 `bson:"hero_id"`
}
func (this *PlayerEquip) BuildMsgEquip() *pb.Equip {
@ -25,7 +25,7 @@ func (this *PlayerEquip) BuildMsgEquip() *pb.Equip {
Level: this.Level,
Refine: this.Refine,
Holes: this.Holes,
HeroId: this.HeroId,
HeroUid: this.HeroUid,
}
}
@ -39,13 +39,13 @@ func (this *Player) addEquip(equipTable *data.Equip, logType LogType) error {
this.manager.mongoClient.Counter("equip_id", 1)
var equip = &PlayerEquip{
Uid: util.RandomUid(),
Id: uint32(equipTable.Id),
Exp: 0,
Level: uint32(equipLevelTable.Level),
Refine: 0,
Holes: make([]uint32, equipTable.Holes),
HeroId: 0,
Uid: util.RandomUid(),
Id: uint32(equipTable.Id),
Exp: 0,
Level: uint32(equipLevelTable.Level),
Refine: 0,
Holes: make([]uint32, equipTable.Holes),
HeroUid: 0,
}
this.Equip[equip.Uid] = equip

View File

@ -4,20 +4,21 @@ import (
"ecs/proto"
"ecs/proto/pb"
"ecs/servers/game/data"
"github.com/oylshe1314/framework/util"
"slices"
)
type Attrs [pb.AttrType_Nums]uint64
type PlayerHero struct {
Id uint32 `bson:"id" key:"1"`
Uid uint64 `json:"uid" key:"1"`
Id uint32 `bson:"id"`
Exp uint64 `bson:"exp"`
Level uint32 `bson:"level"`
BreakLevel uint32 `bson:"break_level"`
SoulLevel uint32 `bson:"soul_level"`
SoulList []uint32 `bson:"soul_list"`
Awaken uint32 `bson:"awaken"`
General []uint32 `bson:"general"`
Equips [4]uint64 `bson:"equips"`
Treasures [2]uint64 `bson:"treasures"`
Mounts [1]uint64 `bson:"mounts"`
@ -28,14 +29,14 @@ type PlayerHero struct {
func (this *PlayerHero) BuildMsgHero() *pb.Hero {
return &pb.Hero{
HeroId: this.Id,
Uid: this.Uid,
Id: this.Id,
Exp: this.Exp,
Level: this.Level,
BreakLevel: this.BreakLevel,
SoulLevel: this.SoulLevel,
SoulList: this.SoulList,
Awaken: this.Awaken,
General: this.General,
Equips: this.Equips[:],
Treasures: this.Treasures[:],
Mounts: this.Mounts[:],
@ -49,7 +50,10 @@ func (this *PlayerHero) Attrs() Attrs {
}
func (this *Player) addHero(heroTable *data.Hero) error {
var hero = &PlayerHero{Id: uint32(heroTable.Id)}
var hero = &PlayerHero{
Uid: util.RandomUid(),
Id: uint32(heroTable.Id),
}
var heroLevelTable *data.HeroLevel
if heroTable.Level > 0 {
@ -75,20 +79,14 @@ func (this *Player) addHero(heroTable *data.Hero) error {
//Awaken
var heroGeneralBookTables = this.manager.tables.HeroGeneral.Find2(heroTable.Id)
hero.General = make([]uint32, len(heroGeneralBookTables))
this.Hero[hero.Id] = hero
this.Hero[hero.Uid] = hero
this.SaveModel(hero)
this.addHeroBook(hero.Id)
return nil
}
func (this *Player) AddHero(heroId uint32) error {
var hero = this.Hero[heroId]
if hero != nil {
return nil
}
var heroTable = this.manager.tables.Hero.Find(int(heroId))
if heroTable == nil {
this.manager.logger.Error("find hero table failed, heroId: ", heroId)
@ -132,23 +130,6 @@ func (this *Player) calcHeroBreakAttrs(hero *PlayerHero) (attrs Attrs) {
return
}
func (this *Player) calcHeroGeneralAttrs(hero *PlayerHero) (attrs Attrs) {
for i := range hero.General {
if hero.General[i] == 0 {
continue
}
var heroGeneralTable = this.manager.tables.HeroGeneral.Find1(int(hero.General[i]))
if heroGeneralTable == nil {
continue
}
attrs[heroGeneralTable.AttrType1] += uint64(heroGeneralTable.AttrValue1)
attrs[heroGeneralTable.AttrType2] += uint64(heroGeneralTable.AttrValue2)
attrs[heroGeneralTable.AttrType3] += uint64(heroGeneralTable.AttrValue3)
}
return
}
func (this *Player) calcHeroBondAttrs(hero *PlayerHero) (attrs Attrs) {
var heroBondTables = this.manager.tables.HeroBond.Find(int(hero.Id))
for i := range heroBondTables {
@ -184,6 +165,8 @@ func (this *Player) calcHeroBondAttrs(hero *PlayerHero) (attrs Attrs) {
break
}
}
case 4: //英雄
}
if yes {
attrs[heroBondTables[i].AttrType1] += uint64(heroBondTables[i].AttrValue1)
@ -225,6 +208,29 @@ func (this *Player) calcHeroArtifactAttrs(hero *PlayerHero) (attrs Attrs) {
return
}
func (this *Player) calcHeroBookAttrs(hero *PlayerHero) (attrs Attrs) {
var heroBook = this.HeroBook[hero.Id]
if heroBook == nil {
return
}
for _, item := range heroBook.Items {
if !item.Value {
continue
}
var heroGeneralTable = this.manager.tables.HeroBook.Find1(int(item.Key))
if heroGeneralTable == nil {
continue
}
attrs[heroGeneralTable.AttrType1] += uint64(heroGeneralTable.AttrValue1)
attrs[heroGeneralTable.AttrType2] += uint64(heroGeneralTable.AttrValue2)
attrs[heroGeneralTable.AttrType3] += uint64(heroGeneralTable.AttrValue3)
}
return
}
func (this *Player) calcHeroAttrs(hero *PlayerHero, attrsList ...Attrs) bool {
var newAttrs Attrs
for _, attrs := range attrsList {
@ -247,11 +253,13 @@ func (this *Player) updateHeroAttrs(hero *PlayerHero) bool {
return this.calcHeroAttrs(hero,
this.calcHeroLevelAttrs(hero),
this.calcHeroBreakAttrs(hero),
this.calcHeroBondAttrs(hero),
this.calcHeroAwakenAttrs(hero),
this.calcHeroEquipsAttrs(hero),
this.calcHeroTreasuresAttrs(hero),
this.calcHeroMountsAttrs(hero),
this.calcHeroArtifactAttrs(hero),
this.calcHeroBookAttrs(hero),
)
}

View File

@ -0,0 +1,52 @@
package logic
import (
"ecs/proto/pb"
"github.com/oylshe1314/framework/util"
)
type PlayerHeroBook struct {
HeroId uint32 `json:"hero_id" key:"1"`
Items []*util.Pair[uint32, bool] `bson:"items"`
}
func (this *PlayerHeroBook) BuildMsgHeroBook() *pb.HeroBook {
var list []*pb.HeroBookItem
for _, item := range this.Items {
list = append(list, &pb.HeroBookItem{BookId: item.Key, Active: item.Value})
}
return &pb.HeroBook{HeroId: this.HeroId, ItemList: list}
}
func (this *Player) addHeroBook(heroId uint32) {
if _, ok := this.HeroBook[heroId]; ok {
return
}
var items []*util.Pair[uint32, bool]
var heroBookTables = this.manager.tables.HeroBook.Find2(int(heroId))
for _, heroBookTable := range heroBookTables {
items = append(items, util.NewPair(uint32(heroBookTable.Id), false))
}
var heroBook = &PlayerHeroBook{
HeroId: heroId,
Items: items,
}
this.HeroBook[heroBook.HeroId] = heroBook
this.SaveModel(heroBook)
_ = this.Send(uint16(pb.ModId_ModuleHero), uint16(pb.MsgId_ModHeroBookChange), &pb.HeroBookChangeAck{
ChangeType: pb.ChangeType_Changed,
HeroBook: heroBook.BuildMsgHeroBook(),
})
}
func (this *Player) BuildMsgHeroBookListAck() *pb.HeroBookListAck {
var list []*pb.HeroBook
for _, heroBook := range this.HeroBook {
list = append(list, heroBook.BuildMsgHeroBook())
}
return &pb.HeroBookListAck{BookList: list}
}