物品、阵容、英雄列表、装备、宝物

This commit is contained in:
sk 2025-06-11 17:00:00 +08:00
parent b1bd0139c8
commit a8c6c0235c
21 changed files with 251 additions and 199 deletions

12
go.mod
View File

@ -4,15 +4,13 @@ go 1.24.3
require (
github.com/json-iterator/go v1.1.12
github.com/oylshe1314/framework v0.0.0-00010101000000-000000000000
github.com/oylshe1314/framework v1.0.16
github.com/xuri/excelize/v2 v2.9.1
go.mongodb.org/mongo-driver v1.17.3
golang.org/x/crypto v0.38.0
go.mongodb.org/mongo-driver v1.17.4
golang.org/x/crypto v0.39.0
google.golang.org/protobuf v1.36.6
)
replace github.com/oylshe1314/framework => D:\sk\projects\golang\framework
require (
filippo.io/edwards25519 v1.1.0 // indirect
github.com/cespare/xxhash/v2 v2.2.0 // indirect
@ -43,7 +41,7 @@ require (
github.com/xuri/nfp v0.0.1 // indirect
github.com/youmark/pkcs8 v0.0.0-20240726163527-a2c0da244d78 // indirect
golang.org/x/net v0.40.0 // indirect
golang.org/x/sync v0.14.0 // indirect
golang.org/x/sync v0.15.0 // indirect
golang.org/x/sys v0.33.0 // indirect
golang.org/x/text v0.25.0 // indirect
golang.org/x/text v0.26.0 // indirect
)

10
go.sum
View File

@ -44,6 +44,8 @@ github.com/modern-go/reflect2 v1.0.2 h1:xBagoLtFs94CBntxluKeaWgTMpvLxC4ur3nMaC9G
github.com/modern-go/reflect2 v1.0.2/go.mod h1:yWuevngMOJpCy52FWWMvUC8ws7m/LJsjYzDa0/r8luk=
github.com/montanaflynn/stats v0.7.1 h1:etflOAAHORrCC44V+aR6Ftzort912ZU+YLiSTuV8eaE=
github.com/montanaflynn/stats v0.7.1/go.mod h1:etXPPgVO6n31NxCd9KQUMvCM+ve0ruNzt6R8Bnaayow=
github.com/oylshe1314/framework v1.0.16 h1:mwgx/td0J95nnDJ5Z6EJ2zZNIxublLUYJj5Lt87PMEs=
github.com/oylshe1314/framework v1.0.16/go.mod h1:vNAkswUJKZe4hwYHdhgYFpHAnS6N0K5yORs/Ox1/BgE=
github.com/pkg/errors v0.9.1 h1:FEBLx1zS214owpjy7qsBeixbURkuhQAwrK5UwLGTwt4=
github.com/pkg/errors v0.9.1/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0=
github.com/pkg/sftp v1.13.7 h1:uv+I3nNJvlKZIQGSr8JVQLNHFU9YhhNpvC14Y6KgmSM=
@ -86,11 +88,15 @@ github.com/youmark/pkcs8 v0.0.0-20240726163527-a2c0da244d78/go.mod h1:aL8wCCfTfS
github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
go.mongodb.org/mongo-driver v1.17.3 h1:TQyXhnsWfWtgAhMtOgtYHMTkZIfBTpMTsMnd9ZBeHxQ=
go.mongodb.org/mongo-driver v1.17.3/go.mod h1:Hy04i7O2kC4RS06ZrhPRqj/u4DTYkFDAAccj+rVKqgQ=
go.mongodb.org/mongo-driver v1.17.4 h1:jUorfmVzljjr0FLzYQsGP8cgN/qzzxlY9Vh0C9KFXVw=
go.mongodb.org/mongo-driver v1.17.4/go.mod h1:Hy04i7O2kC4RS06ZrhPRqj/u4DTYkFDAAccj+rVKqgQ=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
golang.org/x/crypto v0.17.0/go.mod h1:gCAAfMLgwOJRpTjQ2zCCt2OcSfYMTeZVSRtQlPC7Nq4=
golang.org/x/crypto v0.38.0 h1:jt+WWG8IZlBnVbomuhg2Mdq0+BBQaHbtqHEFEigjUV8=
golang.org/x/crypto v0.38.0/go.mod h1:MvrbAqul58NNYPKnOra203SB9vpuZW0e+RRZV+Ggqjw=
golang.org/x/crypto v0.39.0 h1:SHs+kF4LP+f+p14esP5jAoDpHU8Gu/v9lFRK6IT5imM=
golang.org/x/crypto v0.39.0/go.mod h1:L+Xg3Wf6HoL4Bn4238Z6ft6KfEpN0tJGo53AAPC632U=
golang.org/x/image v0.25.0 h1:Y6uW6rH1y5y/LK1J8BPWZtr6yZ7hrsy6hFrXjgsc2fQ=
golang.org/x/image v0.25.0/go.mod h1:tCAmOEGthTtkalusGp1g3xa2gke8J6c2N565dTyl9Rs=
golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4=
@ -107,6 +113,8 @@ golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJ
golang.org/x/sync v0.1.0/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.14.0 h1:woo0S4Yywslg6hp4eUFjTVOyKt0RookbpAHG4c1HmhQ=
golang.org/x/sync v0.14.0/go.mod h1:1dzgHSNfp02xaA81J2MS99Qcpr2w7fw1gpm99rleRqA=
golang.org/x/sync v0.15.0 h1:KWH3jNZsfyT6xfAfKiz6MRNmd46ByHDYaZ7KSkCtdW8=
golang.org/x/sync v0.15.0/go.mod h1:1dzgHSNfp02xaA81J2MS99Qcpr2w7fw1gpm99rleRqA=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
@ -134,6 +142,8 @@ golang.org/x/text v0.9.0/go.mod h1:e1OnstbJyHTd6l/uOt8jFFHp6TRDWZR/bV3emEE/zU8=
golang.org/x/text v0.14.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU=
golang.org/x/text v0.25.0 h1:qVyWApTSYLk/drJRO5mDlNYskwQznZmkpV2c8q9zls4=
golang.org/x/text v0.25.0/go.mod h1:WEdwpYrmk1qmdHvhkSTNPm3app7v4rsT8F2UD6+VHIA=
golang.org/x/text v0.26.0 h1:P42AVeLghgTYr4+xUnTRKDMqpar+PtX7KWuNQL21L8M=
golang.org/x/text v0.26.0/go.mod h1:QK15LZJUUQVJxhz7wXgxSy/CJaTFjd0G+YLonydOVQA=
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=

View File

@ -112,44 +112,50 @@ enum ChangeType {
enum ItemType {
ItemTypeNone = 0;
//
ItemMoney = 1;
//
ItemProp = 2;
ItemProp = 1;
//
ItemMoney = 2;
//
ItemHero = 3;
//
ItemEquip = 3;
ItemEquip = 4;
//
ItemTreasure = 4;
ItemTreasure = 5;
//
ItemArtifact = 5;
ItemArtifact = 6;
//
ItemMount = 7;
//
ItemSack = 6;
ItemSack = 8;
//
ItemOrnament = 7;
ItemOrnament = 9;
//
ItemFateChart = 8;
ItemFateChart = 10;
//
ItemGem = 9;
ItemGem = 11;
//
ItemArtifactGem = 10;
ItemArtifactGem = 12;
//
ItemAwakenProp = 11;
ItemAwakenProp = 13;
//
ItemGeneral = 12;
ItemGeneral = 14;
// ()
ItemTetris = 13;
ItemTetris = 15;
}
enum PropType {
@ -158,6 +164,12 @@ enum PropType {
HeroExp = 1;
}
enum HeroType {
TypeHero = 0;
HeroPiece = 1;
}
enum EquipType {
Weapon = 0;
@ -166,12 +178,16 @@ enum EquipType {
Cloth = 2;
Shoe = 3;
EquipPiece = 4;
}
enum TreasureType {
WarBook = 0;
WarToken = 1;
TreasurePiece = 4;
}
enum CopyType {
@ -188,6 +204,14 @@ enum AbleStatus {
Already = 2; //
}
enum FuncType {
FuncTypeNone = 0;
LineupHeroes = 1;
EquipUpgrade = 2;
}
enum AttrType {
AttrTypeNone = 0; //
Attack = 1; //

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@ -8,10 +8,11 @@ import "mod_item.proto";
message BattleEntity {
uint32 Type = 1; //, 1.2.()
uint32 Id = 2; //ID
uint64 Hp = 3; //
uint64 HpMax = 3; //
uint32 Rage = 4; //
repeated uint32 Status = 5; //
uint64 Value = 6; //
repeated uint64 Value = 6; //
repeated uint64 Hp = 7; //
}
//

View File

@ -113,12 +113,6 @@ message LineupHeroChangeReq {
uint64 HeroUid = 3;
}
// ModRoleLineupHeroChange: 2007
//
message LineupHeroChangeAck {
repeated LineupHero HeroList = 1;
}
// ModRoleBattleHeroPosition = 2008;
//
message LineupHeroPositionReq {
@ -176,14 +170,23 @@ message LineupHeroOrnamentReq {
uint64 OrnamentsUid = 3;
}
// ModRoleLineupHelperChange = 2015;
//
message LineupHelperChangeReq{
uint64 LineupUid = 1;
uint32 Index = 2;
uint64 HeroUid = 3; //0
}
message Lineup {
uint64 Uid = 1; // ID(UID会越大)
string Name = 2; //
bool Active = 3; //
repeated LineupHero HeroList = 4; //,0-56-7
repeated uint64 HelpList = 5;
}
// ModRoleLineupList = 2015;
// ModRoleLineupList = 2021;
//
message LineupListAck {
repeated Lineup LineupList = 1; //
@ -194,32 +197,32 @@ message LineupChange {
Lineup Lineup = 2;
}
// ModRoleLineupChange = 2016;
// ModRoleLineupChange = 2022;
//
message LineupChangeListAck {
repeated LineupChange ChangeList = 1;
}
// ModRoleLineupCreate = 2017;
// ModRoleLineupCreate = 2023;
//
message LineupCreateReq {
string Name = 1;
}
// ModRoleLineupChangeName = 2018;
// ModRoleLineupChangeName = 2024;
//
message LineupChangeNameReq {
uint64 Uid = 1;
string Name = 2;
}
// ModRoleLineupActivate = 2019;
// ModRoleLineupActivate = 2025;
// ()
message LineupActivateReq {
uint64 Uid = 1;
}
// ModRoleLineupDelete = 2020;
// ModRoleLineupDelete = 2026;
//
message LineupDeleteReq {
uint64 Uid = 1;

View File

@ -122,23 +122,26 @@ enum MsgId {
//
ModRoleLineupHeroOrnament = 2014;
//
ModRoleLineupHelperChange = 2015;
//
ModRoleLineupList = 2015;
ModRoleLineupList = 2021;
//
ModRoleLineupChange = 2016;
ModRoleLineupChange = 2022;
//
ModRoleLineupCreate = 2017;
ModRoleLineupCreate = 2023;
//
ModRoleLineupChangeName = 2018;
ModRoleLineupChangeName = 2024;
// ()
ModRoleLineupActivate = 2019;
ModRoleLineupActivate = 2025;
//
ModRoleLineupDelete = 2020;
ModRoleLineupDelete = 2026;
//-------------------------------------------------------------------------- --------------------------------------------------------------------------
//
@ -203,6 +206,9 @@ enum MsgId {
// 使
ModItemUse = 6003;
// 使
ModItemSale = 6004;
//
ModItemEquipList = 6011;

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@ -6,19 +6,20 @@ import (
)
type Item struct {
Id int `json:"id"`
Name string `json:"name"`
Type int `json:"type"`
SubType int `json:"subType"`
Value int `json:"value"`
Quality int `json:"quality"`
StackLimit int `json:"stack_limit"`
SortBy int `json:"sort_by"`
UseMulti bool `json:"use_multi"`
SaleAllow bool `json:"sale_allow"`
UseAllow bool `json:"use_allow"`
UseConsume bool `json:"use_consume"`
UseDirect bool `json:"use_direct"`
Id int `json:"id"`
Name string `json:"name"`
Type int `json:"type"`
SubType int `json:"subType"`
Value int `json:"value"`
Quality int `json:"quality"`
StackLimit int `json:"stack_limit"`
SortBy int `json:"sort_by"`
UseMulti bool `json:"use_multi"`
SaleAllow bool `json:"sale_allow"`
UseAllow bool `json:"use_allow"`
UseDirect bool `json:"use_direct"`
UseConsume int `json:"use_consume"`
ConsumeNums int `json:"consume_nums"`
}
type ItemTable struct {

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@ -158,6 +158,7 @@ func (this *PlayerHandler) HeroBreak(player *logic.Player, msg *net.Message) {
var hero = player.Hero[req.HeroUid]
if hero == nil {
this.logger.Error("Parameter error, Hero not found, req.HeroUid: ", req.HeroUid)
_ = player.TipNotice(proto.TipHeroNotFound)
return
}

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@ -66,6 +66,11 @@ func (this *PlayerHandler) EquipUpgrade(player *logic.Player, msg *net.Message)
return
}
if player.CheckFunctionOpen(pb.ModId_ModuleItem, pb.FuncType_EquipUpgrade, int(equip.Level+1)) {
_ = player.TipNotice(proto.TipLevelAlreadyMax)
return
}
var level = equip.Level
var consumeItems = map[uint32]uint32{}

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@ -52,7 +52,7 @@ func (this *PlayerHandler) enterCopyMain(player *logic.Player, levelId uint32) {
for i, unlockType := range copyMainTable.UnlockType {
switch unlockType {
case 1:
if player.RoleLevel < uint32(copyMainTable.UnlockArgs[i]) {
if player.RoleHero.Level < uint32(copyMainTable.UnlockArgs[i]) {
_ = player.TipNotice(proto.TipCopyCanNotEnter)
return
}

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@ -122,7 +122,7 @@ func (this *PlayerHandler) LineupHeroChange(player *logic.Player, msg *net.Messa
return
}
if !player.CheckFunctionOpen(int(pb.ModId_ModuleRole), 1, int(req.Index)) {
if !player.CheckFunctionOpen(pb.ModId_ModuleRole, pb.FuncType_LineupHeroes, int(req.Index)) {
_ = player.TipNotice(proto.TipFunctionNotUnlocked)
return
}
@ -178,8 +178,8 @@ func (this *PlayerHandler) LineupHeroChange(player *logic.Player, msg *net.Messa
//TODO lineup hero capacity
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroChange), &pb.LineupHeroChangeAck{
HeroList: []*pb.LineupHero{lineupHero.BuildMsgLineupHero(req.Index)},
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChange), &pb.LineupChangeListAck{
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()}},
})
}
@ -222,7 +222,6 @@ func (this *PlayerHandler) LineupHeroPosition(player *logic.Player, msg *net.Mes
setups[req.PositionList[i]] = true
}
var lineupHeroList []*pb.LineupHero
for i, lineupHero := range lineup.Heroes {
if i > 5 {
break
@ -233,14 +232,13 @@ func (this *PlayerHandler) LineupHeroPosition(player *logic.Player, msg *net.Mes
}
lineupHero.Position = req.PositionList[i]
lineupHeroList = append(lineupHeroList, lineupHero.BuildMsgLineupHero(uint32(i)))
}
player.SaveField("lineup.heroes", lineup.Heroes)
if len(lineupHeroList) > 0 {
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroChange), &pb.LineupHeroChangeAck{HeroList: lineupHeroList})
}
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChange), &pb.LineupChangeListAck{
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()}},
})
}
func (this *PlayerHandler) LineupHeroEquip(player *logic.Player, msg *net.Message) {
@ -270,7 +268,7 @@ func (this *PlayerHandler) LineupHeroEquip(player *logic.Player, msg *net.Messag
return
}
if !player.CheckFunctionOpen(int(pb.ModId_ModuleRole), 1, int(req.Index)) {
if !player.CheckFunctionOpen(pb.ModId_ModuleRole, 1, int(req.Index)) {
_ = player.TipNotice(proto.TipFunctionNotUnlocked)
return
}
@ -349,7 +347,9 @@ func (this *PlayerHandler) LineupHeroEquip(player *logic.Player, msg *net.Messag
})
}
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroChange), &pb.LineupHeroChangeAck{HeroList: lineupHeroList})
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChange), &pb.LineupChangeListAck{
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()}},
})
_ = player.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemEquipChange), &pb.EquipChangeListAck{ChangeList: equipChangeList})
return
}
@ -381,7 +381,7 @@ func (this *PlayerHandler) LineupHeroTreasure(player *logic.Player, msg *net.Mes
return
}
if !player.CheckFunctionOpen(int(pb.ModId_ModuleRole), 1, int(req.Index)) {
if !player.CheckFunctionOpen(pb.ModId_ModuleRole, pb.FuncType_LineupHeroes, int(req.Index)) {
_ = player.TipNotice(proto.TipFunctionNotUnlocked)
return
}
@ -460,7 +460,9 @@ func (this *PlayerHandler) LineupHeroTreasure(player *logic.Player, msg *net.Mes
})
}
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroChange), &pb.LineupHeroChangeAck{HeroList: lineupHeroList})
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChange), &pb.LineupChangeListAck{
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()}},
})
_ = player.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemTreasureChange), &pb.TreasureChangeListAck{ChangeList: equipChangeList})
return
}
@ -473,6 +475,48 @@ func (this *PlayerHandler) LineupHeroGeneral(player *logic.Player, msg *net.Mess
func (this *PlayerHandler) LineupHeroOrnament(player *logic.Player, msg *net.Message) {}
func (this *PlayerHandler) LineupHelperChange(player *logic.Player, msg *net.Message) {
var req = new(pb.LineupHelperChangeReq)
var err = msg.Read(req)
if err != nil {
this.logger.Error("Read message failed, ", err)
_ = player.TipNotice(proto.TipMessageError)
return
}
if req.LineupUid == 0 {
this.logger.Error("Parameter error, req.LineupUid: ", req.LineupUid)
_ = player.TipNotice(proto.TipParameterError)
return
}
if req.Index >= 8 {
this.logger.Error("Parameter error, req.Index: ", req.Index)
_ = player.TipNotice(proto.TipParameterError)
return
}
var lineup = player.Lineup[req.LineupUid]
if lineup == nil {
this.logger.Error("Parameter error, Lineup not found, req.LineupUid: ", req.LineupUid)
_ = player.TipNotice(proto.TipLineupNotFound)
return
}
var hero = player.Hero[req.HeroUid]
if hero == nil {
this.logger.Error("Parameter error, Hero not found, req.HeroUid: ", req.HeroUid)
_ = player.TipNotice(proto.TipHeroNotFound)
return
}
lineup.Helper[req.Index] = hero.Uid
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChange), &pb.LineupChangeListAck{
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()}},
})
}
func (this *PlayerHandler) LineupCreate(player *logic.Player, msg *net.Message) {
var req = new(pb.LineupCreateReq)
var err = msg.Read(req)

View File

@ -36,8 +36,8 @@ type Player struct {
NamePrefix uint32 `bson:"name_prefix"`
NameTitle uint32 `bson:"name_title"`
RoleTitle uint32 `bson:"role_title"`
RoleExp uint64 `bson:"role_exp"`
RoleLevel uint32 `bson:"role_level"`
//RoleExp uint64 `bson:"role_exp"`
//RoleLevel uint32 `bson:"role_level"`
//Fields
LoginTime int64 `bson:"login_time"`
@ -75,9 +75,9 @@ type Player struct {
Item map[uint32]*PlayerItem `bson:"item"`
Equip map[uint64]*PlayerEquip `bson:"rig_equip"`
//GiftPack map[uint32]*PlayerGiftPack `bson:"gift_pack"`
//Mail map[uint64]*PlayerMail `bson:"mail"`
Lineup map[uint64]*PlayerLineup `bson:"lineup"`
Money map[uint32]*PlayerMoney `bson:"money"`
//Mail map[uint64]*PlayerMail `bson:"mail"`
Money map[uint32]*PlayerMoney `bson:"money"`
//MonthlyCard map[uint32]*PlayerMonthlyCard `bson:"monthly_card"`
//Planet map[uint32]*PlayerPlanet `bson:"planet"`
//RawStone map[uint32]*PlayerRawStone `bson:"raw_stone"`

View File

@ -184,16 +184,8 @@ func (this *Player) initHeroes(cur *GameTime) {
func (this *Player) initItems(cur *GameTime) {
var itemIds, itemNums = this.manager.tables.ServerConfig.GetInitItems()
for i, itemId := range itemIds {
var itemNum = itemNums[i]
var itemTable = this.manager.tables.Item.Find1(itemId)
if itemTable == nil {
this.manager.logger.Error("find item table failed, itemId: ", itemId)
return
}
_ = this.addItem(itemTable, uint32(itemNum), 0)
for i := range itemIds {
this.AddItem(uint32(itemIds[i]), uint32(itemNums[i]), 0)
}
}
@ -279,7 +271,7 @@ func (this *Player) initPower(cur *GameTime) {
func (this *Player) checkCorrectFirstLogin(cur *GameTime) {
this.initRole(cur)
this.initHeroes(cur)
//this.initItems(cur)
this.initItems(cur)
this.initLineup(cur)
//this.initMails(cur)
//this.initTasks(cur)
@ -288,27 +280,12 @@ func (this *Player) checkCorrectFirstLogin(cur *GameTime) {
func (this *Player) checkCorrectMemoryData(cur *GameTime) {
this.initTemp()
this.UpdateHeroAttrs(this.RoleHero)
for _, hero := range this.Hero {
this.UpdateHeroAttrs(hero)
}
}
//func (this *Player) checkWechatUserInfo(cur *GameTime) {
// switch data_old.Channel(this.Channel) {
// case data_old.ChannelWechatMiniGame, data_old.ChannelTapTap:
// if this.Temp.ThirdData != nil {
// if this.RoleName != this.Temp.ThirdData.NickName {
// this.RoleName = this.Temp.ThirdData.NickName
// this.SaveField("role_name", this.RoleName)
// }
// if this.Avatar != this.Temp.ThirdData.AvatarUrl {
// this.Avatar = this.Temp.ThirdData.AvatarUrl
// this.SaveField("avatar", this.Avatar)
// }
// }
// }
//}
func (this *Player) checkCorrectPower(cur *GameTime) {
var money = this.GetMoney(pb.MoneyType_Power)
if money.Value >= uint32(RolePowerMax) || this.PowerNextTime > cur.Timestamp {

View File

@ -65,17 +65,17 @@ func (this *Player) AddEquip(equipId uint32, logType LogType) bool {
return this.addEquip(equipTable, logType)
}
func (this *Player) AddEquips(equipId, nums uint32, logType LogType) {
func (this *Player) AddEquips(equipId, nums uint32, logType LogType) bool {
var equipTable = this.manager.tables.Equip.Find(int(equipId))
if equipTable == nil {
this.manager.logger.Errorf("Find equip table failed, equipId: %d, level: %d", equipId, 1)
return
return false
}
var equipLevelTable = this.manager.tables.EquipLevel.Find3(equipTable.Id, 1)
if equipLevelTable == nil {
this.manager.logger.Errorf("Find equip level table failed, equipId %d, level: %d", equipTable.Id, 1)
return
return false
}
if nums < 1 {
@ -105,43 +105,9 @@ func (this *Player) AddEquips(equipId, nums uint32, logType LogType) {
_ = this.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemEquipChange), &pb.EquipChangeListAck{
ChangeList: changeList,
})
return true
}
//func (this *Player) SetupRigEquip(index uint32, equip *PlayerRigEquip) {
// var list []*proto.RigEquipChange
// var setupId = this.Rig.Equips[index]
// if equip == nil {
// if setupId == 0 {
// return
// }
// this.Rig.Equips[index] = 0
// } else {
// this.Rig.Equips[index] = equip.ItemId
//
// equip.Setup = true
// this.SaveModel(equip)
//
// list = append(list, &proto.RigEquipChange{RigEquip: equip.BuildMsgRigEquip(), ChangeType: uint32(proto.ChangeTypeChange)})
// }
//
// this.SaveField("rig.equips", this.Rig.Equips)
//
// if setupId > 0 {
// if setupEquip := this.RigEquip[setupId]; setupEquip != nil {
// setupEquip.Setup = false
// this.SaveModel(setupEquip)
//
// list = append(list, &proto.RigEquipChange{RigEquip: setupEquip.BuildMsgRigEquip(), ChangeType: uint32(proto.ChangeTypeChange)})
// }
// }
//
// _ = this.Send(proto.ModIdRig, proto.MsgIdRigEquipChange, &proto.MsgRigEquipChangeListAck{
// List: list,
// })
//
// this.UpdateRigAttrs()
//}
func (this *Player) BuildMsgEquipListAck() *pb.EquipListAck {
var list []*pb.Equip
for _, equip := range this.Equip {

View File

@ -1,7 +1,9 @@
package logic
func (this *Player) CheckFunctionOpen(funcMod, funcType, funcId int) bool {
var functionOpen = this.manager.tables.FunctionOpen.Find2(funcMod, funcType, funcId)
import "ecs/proto/pb"
func (this *Player) CheckFunctionOpen(funcMod pb.ModId, funcType pb.FuncType, funcId int) bool {
var functionOpen = this.manager.tables.FunctionOpen.Find2(int(funcMod), int(funcType), funcId)
if functionOpen == nil {
return true
}
@ -13,7 +15,7 @@ func (this *Player) CheckFunctionOpen(funcMod, funcType, funcId int) bool {
continue
case 1:
if functionOpen.UnlockArgs[i] > 0 {
if this.RoleLevel < uint32(functionOpen.UnlockArgs[i]) {
if this.RoleHero.Level < uint32(functionOpen.UnlockArgs[i]) {
yes = false
}
}

View File

@ -197,17 +197,26 @@ func (this *Player) calcHeroBondAttrs(hero *PlayerHero, lineup *PlayerLineup, li
bondIdMap[bondId] = struct{}{}
}
for lhi := range lineup.Heroes {
for hi := range lineup.Heroes {
if lineup.Heroes[i] == nil {
continue
}
if another, ok := this.Hero[lineup.Heroes[lhi].HeroUid]; ok {
if another, ok := this.Hero[lineup.Heroes[hi].HeroUid]; ok {
delete(bondIdMap, int(another.Id))
}
}
//所有羁绊英雄要全部上阵
for hi := range lineup.Helper {
if lineup.Helper[hi] == 0 {
continue
}
if helper, ok := this.Hero[lineup.Helper[hi]]; ok {
delete(bondIdMap, int(helper.Id))
}
}
yes = len(bondIdMap) == 0
}
if yes {
@ -247,9 +256,9 @@ func (this *Player) calcHeroTreasuresAttrs(hero *PlayerHero, lineup *PlayerLineu
}
var treasure = this.Treasure[treasureUid]
var equipLevelTable = this.manager.tables.TreasureLevel.Find3(int(treasure.Id), int(treasure.Level))
if equipLevelTable != nil {
attrs[equipLevelTable.AttrType] += uint64(equipLevelTable.AttrValue)
var treasureLevelTable = this.manager.tables.TreasureLevel.Find3(int(treasure.Id), int(treasure.Level))
if treasureLevelTable != nil {
attrs[treasureLevelTable.AttrType] += uint64(treasureLevelTable.AttrValue)
}
}
return

View File

@ -15,18 +15,19 @@ func (this *PlayerItem) BuildMsgItem() *pb.Item {
return &pb.Item{ItemId: this.Id, ItemNum: this.Num}
}
func (this *Player) addItem(itemTable *data.Item, itemNum uint32, logType LogType) *pb.ItemChange {
func (this *Player) addItemDirect(itemTable *data.Item, itemNum uint32, logType LogType) *pb.ItemChange {
var changeType = pb.ChangeType_Changed
var item = this.Item[uint32(itemTable.Id)]
if item == nil {
item = &PlayerItem{Id: uint32(itemTable.Id)}
item = &PlayerItem{Id: uint32(itemTable.Id), Num: itemNum}
this.Item[item.Id] = item
changeType = pb.ChangeType_Add
} else {
item.Num += itemNum
}
item.Num += itemNum
this.SaveModel(item)
//this.CheckTask(proto.TaskSection1CollectSpecificItem, itemTable.Id, int(itemNum))
@ -38,6 +39,43 @@ func (this *Player) addItem(itemTable *data.Item, itemNum uint32, logType LogTyp
return &pb.ItemChange{ChangeType: changeType, Item: item.BuildMsgItem()}
}
func (this *Player) addItem(itemTable *data.Item, itemNum uint32, logType LogType) (itemChange *pb.ItemChange, ok bool) {
switch pb.ItemType(itemTable.Type) {
case pb.ItemType_ItemProp:
itemChange = this.addItemDirect(itemTable, itemNum, logType)
case pb.ItemType_ItemMoney:
ok = this.AddMoney(pb.MoneyType(itemTable.SubType), itemNum, logType)
case pb.ItemType_ItemHero:
if pb.HeroType(itemTable.SubType) == pb.HeroType_HeroPiece {
itemChange = this.addItemDirect(itemTable, itemNum, logType)
} else {
ok = this.AddHero(uint32(itemTable.Value))
}
case pb.ItemType_ItemEquip:
if pb.EquipType(itemTable.SubType) == pb.EquipType_EquipPiece {
itemChange = this.addItemDirect(itemTable, itemNum, logType)
} else {
this.AddEquips(uint32(itemTable.Id), itemNum, logType)
}
case pb.ItemType_ItemTreasure:
if pb.TreasureType(itemTable.SubType) == pb.TreasureType_TreasurePiece {
itemChange = this.addItemDirect(itemTable, itemNum, logType)
} else {
this.AddTreasures(uint32(itemTable.Id), itemNum, logType)
}
case pb.ItemType_ItemArtifact:
case pb.ItemType_ItemSack:
case pb.ItemType_ItemOrnament:
case pb.ItemType_ItemFateChart:
case pb.ItemType_ItemGem:
case pb.ItemType_ItemArtifactGem:
case pb.ItemType_ItemAwakenProp:
case pb.ItemType_ItemGeneral:
case pb.ItemType_ItemTetris:
}
return
}
func (this *Player) useItem(itemTable *data.Item, itemNum uint32, logType LogType) bool {
switch pb.ItemType(itemTable.Type) {
case pb.ItemType_ItemMoney:
@ -50,7 +88,7 @@ func (this *Player) useItem(itemTable *data.Item, itemNum uint32, logType LogTyp
}
func (this *Player) AddItem(itemId, itemNum uint32, logType LogType) bool {
var itemTable = this.manager.tables.Item.Get(int(itemId))
var itemTable = this.manager.tables.Item.Find1(int(itemId))
if itemTable == nil {
this.manager.logger.Error("Find item table failed, itemId: ", itemId)
return false
@ -60,30 +98,11 @@ func (this *Player) AddItem(itemId, itemNum uint32, logType LogType) bool {
return this.useItem(itemTable, itemNum, logType)
}
var itemChange *pb.ItemChange
switch pb.ItemType(itemTable.Type) {
case pb.ItemType_ItemProp:
itemChange = this.addItem(itemTable, itemNum, logType)
case pb.ItemType_ItemMoney:
this.AddMoney(pb.MoneyType(itemTable.SubType), itemNum, logType)
case pb.ItemType_ItemEquip:
this.AddEquips(uint32(itemTable.Id), itemNum, logType)
case pb.ItemType_ItemTreasure:
case pb.ItemType_ItemArtifact:
case pb.ItemType_ItemSack:
case pb.ItemType_ItemOrnament:
case pb.ItemType_ItemFateChart:
case pb.ItemType_ItemGem:
case pb.ItemType_ItemArtifactGem:
case pb.ItemType_ItemAwakenProp:
case pb.ItemType_ItemGeneral:
case pb.ItemType_ItemTetris:
}
itemChange, ok := this.addItem(itemTable, itemNum, logType)
if itemChange != nil {
_ = this.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemChange), &pb.ItemChangeListAck{ChangeList: []*pb.ItemChange{itemChange}})
}
return true
return ok
}
func (this *Player) AddItems(itemMap map[uint32]uint32, logType LogType) {
@ -98,26 +117,7 @@ func (this *Player) AddItems(itemMap map[uint32]uint32, logType LogType) {
if itemTable.UseDirect {
this.useItem(itemTable, itemNum, logType)
} else {
var itemChange *pb.ItemChange
switch pb.ItemType(itemTable.Type) {
case pb.ItemType_ItemMoney:
this.AddMoney(pb.MoneyType(itemTable.SubType), itemNum, logType)
case pb.ItemType_ItemProp:
itemChange = this.addItem(itemTable, itemNum, logType)
case pb.ItemType_ItemEquip:
this.AddEquips(uint32(itemTable.Id), itemNum, logType)
case pb.ItemType_ItemTreasure:
case pb.ItemType_ItemArtifact:
case pb.ItemType_ItemSack:
case pb.ItemType_ItemOrnament:
case pb.ItemType_ItemFateChart:
case pb.ItemType_ItemGem:
case pb.ItemType_ItemArtifactGem:
case pb.ItemType_ItemAwakenProp:
case pb.ItemType_ItemGeneral:
case pb.ItemType_ItemTetris:
}
itemChange, _ := this.addItem(itemTable, itemNum, logType)
if itemChange != nil {
changeList = append(changeList, itemChange)
}

View File

@ -9,7 +9,8 @@ type PlayerLineup struct {
Uid uint64 `json:"uid" key:"1"`
Name string `bson:"name"`
Active bool `bson:"active"`
Heroes [8]*PlayerLineupHero `json:"heroes"`
Heroes [8]*PlayerLineupHero `bson:"heroes"`
Helper [8]uint64 `bson:"helper"`
}
func (this *PlayerLineup) BuildMsgLineup() *pb.Lineup {
@ -21,6 +22,9 @@ func (this *PlayerLineup) BuildMsgLineup() *pb.Lineup {
msg.HeroList[i] = hero.BuildMsgLineupHero(uint32(i))
}
}
for _, helper := range this.Helper {
msg.HelpList = append(msg.HelpList, helper)
}
}
return msg
}

View File

@ -24,7 +24,7 @@ func (this *Player) GetMoney(moneyType pb.MoneyType) *PlayerMoney {
return money
}
func (this *Player) AddMoney(moneyType pb.MoneyType, value uint32, logType LogType) {
func (this *Player) AddMoney(moneyType pb.MoneyType, value uint32, logType LogType) bool {
switch moneyType {
case pb.MoneyType_Exp:
this.addExp(value, logType)
@ -33,6 +33,7 @@ func (this *Player) AddMoney(moneyType pb.MoneyType, value uint32, logType LogTy
default:
this.addMoney(moneyType, value, logType)
}
return true
}
func (this *Player) CheckMoney(moneyType pb.MoneyType, value uint32) (bool, proto.TipError) {
@ -134,11 +135,6 @@ func (this *Player) addExp(value uint32, logType LogType) {
roleHero.Level = curLevel
this.SaveModel(roleHero)
this.RoleExp = roleHero.Exp
this.RoleLevel = roleHero.Level
this.SaveField("role_exp", this.RoleExp)
this.SaveField("role_level", this.RoleLevel)
_ = this.Send(uint16(pb.MsgId_ModHeroChange), uint16(pb.MsgId_ModHeroChange), &pb.HeroChangeListAck{
ChangeList: []*pb.HeroChange{{ChangeType: pb.ChangeType_Changed, Hero: roleHero.BuildMsgHero()}},
})

View File

@ -17,6 +17,10 @@ func (this *PlayerTreasure) BuildMsgTreasure() *pb.Treasure {
}
}
func (this *Player) AddTreasures(equipId, nums uint32, logType LogType) bool {
return false
}
func (this *Player) BuildMsgTreasureListAck() *pb.TreasureListAck {
var list []*pb.Treasure
for _, treasure := range this.Treasure {

View File

@ -162,6 +162,7 @@ func (this *gameServer) Init() (err error) {
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroMounts), this.playerHandler.LineupHeroMounts)
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroGeneral), this.playerHandler.LineupHeroGeneral)
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroOrnament), this.playerHandler.LineupHeroOrnament)
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHelperChange), this.playerHandler.LineupHelperChange)
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupCreate), this.playerHandler.LineupCreate)
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChangeName), this.playerHandler.LineupChangeName)
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupActivate), this.playerHandler.LineupActivate)