物品、阵容、英雄列表、装备、宝物

This commit is contained in:
sk 2025-06-11 17:00:00 +08:00
parent b1bd0139c8
commit a8c6c0235c
21 changed files with 251 additions and 199 deletions

12
go.mod
View File

@ -4,15 +4,13 @@ go 1.24.3
require ( require (
github.com/json-iterator/go v1.1.12 github.com/json-iterator/go v1.1.12
github.com/oylshe1314/framework v0.0.0-00010101000000-000000000000 github.com/oylshe1314/framework v1.0.16
github.com/xuri/excelize/v2 v2.9.1 github.com/xuri/excelize/v2 v2.9.1
go.mongodb.org/mongo-driver v1.17.3 go.mongodb.org/mongo-driver v1.17.4
golang.org/x/crypto v0.38.0 golang.org/x/crypto v0.39.0
google.golang.org/protobuf v1.36.6 google.golang.org/protobuf v1.36.6
) )
replace github.com/oylshe1314/framework => D:\sk\projects\golang\framework
require ( require (
filippo.io/edwards25519 v1.1.0 // indirect filippo.io/edwards25519 v1.1.0 // indirect
github.com/cespare/xxhash/v2 v2.2.0 // indirect github.com/cespare/xxhash/v2 v2.2.0 // indirect
@ -43,7 +41,7 @@ require (
github.com/xuri/nfp v0.0.1 // indirect github.com/xuri/nfp v0.0.1 // indirect
github.com/youmark/pkcs8 v0.0.0-20240726163527-a2c0da244d78 // indirect github.com/youmark/pkcs8 v0.0.0-20240726163527-a2c0da244d78 // indirect
golang.org/x/net v0.40.0 // indirect golang.org/x/net v0.40.0 // indirect
golang.org/x/sync v0.14.0 // indirect golang.org/x/sync v0.15.0 // indirect
golang.org/x/sys v0.33.0 // indirect golang.org/x/sys v0.33.0 // indirect
golang.org/x/text v0.25.0 // indirect golang.org/x/text v0.26.0 // indirect
) )

10
go.sum
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@ -44,6 +44,8 @@ github.com/modern-go/reflect2 v1.0.2 h1:xBagoLtFs94CBntxluKeaWgTMpvLxC4ur3nMaC9G
github.com/modern-go/reflect2 v1.0.2/go.mod h1:yWuevngMOJpCy52FWWMvUC8ws7m/LJsjYzDa0/r8luk= github.com/modern-go/reflect2 v1.0.2/go.mod h1:yWuevngMOJpCy52FWWMvUC8ws7m/LJsjYzDa0/r8luk=
github.com/montanaflynn/stats v0.7.1 h1:etflOAAHORrCC44V+aR6Ftzort912ZU+YLiSTuV8eaE= github.com/montanaflynn/stats v0.7.1 h1:etflOAAHORrCC44V+aR6Ftzort912ZU+YLiSTuV8eaE=
github.com/montanaflynn/stats v0.7.1/go.mod h1:etXPPgVO6n31NxCd9KQUMvCM+ve0ruNzt6R8Bnaayow= github.com/montanaflynn/stats v0.7.1/go.mod h1:etXPPgVO6n31NxCd9KQUMvCM+ve0ruNzt6R8Bnaayow=
github.com/oylshe1314/framework v1.0.16 h1:mwgx/td0J95nnDJ5Z6EJ2zZNIxublLUYJj5Lt87PMEs=
github.com/oylshe1314/framework v1.0.16/go.mod h1:vNAkswUJKZe4hwYHdhgYFpHAnS6N0K5yORs/Ox1/BgE=
github.com/pkg/errors v0.9.1 h1:FEBLx1zS214owpjy7qsBeixbURkuhQAwrK5UwLGTwt4= github.com/pkg/errors v0.9.1 h1:FEBLx1zS214owpjy7qsBeixbURkuhQAwrK5UwLGTwt4=
github.com/pkg/errors v0.9.1/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0= github.com/pkg/errors v0.9.1/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0=
github.com/pkg/sftp v1.13.7 h1:uv+I3nNJvlKZIQGSr8JVQLNHFU9YhhNpvC14Y6KgmSM= github.com/pkg/sftp v1.13.7 h1:uv+I3nNJvlKZIQGSr8JVQLNHFU9YhhNpvC14Y6KgmSM=
@ -86,11 +88,15 @@ github.com/youmark/pkcs8 v0.0.0-20240726163527-a2c0da244d78/go.mod h1:aL8wCCfTfS
github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY= github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
go.mongodb.org/mongo-driver v1.17.3 h1:TQyXhnsWfWtgAhMtOgtYHMTkZIfBTpMTsMnd9ZBeHxQ= go.mongodb.org/mongo-driver v1.17.3 h1:TQyXhnsWfWtgAhMtOgtYHMTkZIfBTpMTsMnd9ZBeHxQ=
go.mongodb.org/mongo-driver v1.17.3/go.mod h1:Hy04i7O2kC4RS06ZrhPRqj/u4DTYkFDAAccj+rVKqgQ= go.mongodb.org/mongo-driver v1.17.3/go.mod h1:Hy04i7O2kC4RS06ZrhPRqj/u4DTYkFDAAccj+rVKqgQ=
go.mongodb.org/mongo-driver v1.17.4 h1:jUorfmVzljjr0FLzYQsGP8cgN/qzzxlY9Vh0C9KFXVw=
go.mongodb.org/mongo-driver v1.17.4/go.mod h1:Hy04i7O2kC4RS06ZrhPRqj/u4DTYkFDAAccj+rVKqgQ=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w= golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc= golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
golang.org/x/crypto v0.17.0/go.mod h1:gCAAfMLgwOJRpTjQ2zCCt2OcSfYMTeZVSRtQlPC7Nq4= golang.org/x/crypto v0.17.0/go.mod h1:gCAAfMLgwOJRpTjQ2zCCt2OcSfYMTeZVSRtQlPC7Nq4=
golang.org/x/crypto v0.38.0 h1:jt+WWG8IZlBnVbomuhg2Mdq0+BBQaHbtqHEFEigjUV8= golang.org/x/crypto v0.38.0 h1:jt+WWG8IZlBnVbomuhg2Mdq0+BBQaHbtqHEFEigjUV8=
golang.org/x/crypto v0.38.0/go.mod h1:MvrbAqul58NNYPKnOra203SB9vpuZW0e+RRZV+Ggqjw= golang.org/x/crypto v0.38.0/go.mod h1:MvrbAqul58NNYPKnOra203SB9vpuZW0e+RRZV+Ggqjw=
golang.org/x/crypto v0.39.0 h1:SHs+kF4LP+f+p14esP5jAoDpHU8Gu/v9lFRK6IT5imM=
golang.org/x/crypto v0.39.0/go.mod h1:L+Xg3Wf6HoL4Bn4238Z6ft6KfEpN0tJGo53AAPC632U=
golang.org/x/image v0.25.0 h1:Y6uW6rH1y5y/LK1J8BPWZtr6yZ7hrsy6hFrXjgsc2fQ= golang.org/x/image v0.25.0 h1:Y6uW6rH1y5y/LK1J8BPWZtr6yZ7hrsy6hFrXjgsc2fQ=
golang.org/x/image v0.25.0/go.mod h1:tCAmOEGthTtkalusGp1g3xa2gke8J6c2N565dTyl9Rs= golang.org/x/image v0.25.0/go.mod h1:tCAmOEGthTtkalusGp1g3xa2gke8J6c2N565dTyl9Rs=
golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4= golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4=
@ -107,6 +113,8 @@ golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJ
golang.org/x/sync v0.1.0/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM= golang.org/x/sync v0.1.0/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.14.0 h1:woo0S4Yywslg6hp4eUFjTVOyKt0RookbpAHG4c1HmhQ= golang.org/x/sync v0.14.0 h1:woo0S4Yywslg6hp4eUFjTVOyKt0RookbpAHG4c1HmhQ=
golang.org/x/sync v0.14.0/go.mod h1:1dzgHSNfp02xaA81J2MS99Qcpr2w7fw1gpm99rleRqA= golang.org/x/sync v0.14.0/go.mod h1:1dzgHSNfp02xaA81J2MS99Qcpr2w7fw1gpm99rleRqA=
golang.org/x/sync v0.15.0 h1:KWH3jNZsfyT6xfAfKiz6MRNmd46ByHDYaZ7KSkCtdW8=
golang.org/x/sync v0.15.0/go.mod h1:1dzgHSNfp02xaA81J2MS99Qcpr2w7fw1gpm99rleRqA=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY= golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs= golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
@ -134,6 +142,8 @@ golang.org/x/text v0.9.0/go.mod h1:e1OnstbJyHTd6l/uOt8jFFHp6TRDWZR/bV3emEE/zU8=
golang.org/x/text v0.14.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU= golang.org/x/text v0.14.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU=
golang.org/x/text v0.25.0 h1:qVyWApTSYLk/drJRO5mDlNYskwQznZmkpV2c8q9zls4= golang.org/x/text v0.25.0 h1:qVyWApTSYLk/drJRO5mDlNYskwQznZmkpV2c8q9zls4=
golang.org/x/text v0.25.0/go.mod h1:WEdwpYrmk1qmdHvhkSTNPm3app7v4rsT8F2UD6+VHIA= golang.org/x/text v0.25.0/go.mod h1:WEdwpYrmk1qmdHvhkSTNPm3app7v4rsT8F2UD6+VHIA=
golang.org/x/text v0.26.0 h1:P42AVeLghgTYr4+xUnTRKDMqpar+PtX7KWuNQL21L8M=
golang.org/x/text v0.26.0/go.mod h1:QK15LZJUUQVJxhz7wXgxSy/CJaTFjd0G+YLonydOVQA=
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ= golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo= golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc= golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=

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@ -112,44 +112,50 @@ enum ChangeType {
enum ItemType { enum ItemType {
ItemTypeNone = 0; ItemTypeNone = 0;
//
ItemMoney = 1;
// //
ItemProp = 2; ItemProp = 1;
//
ItemMoney = 2;
//
ItemHero = 3;
// //
ItemEquip = 3; ItemEquip = 4;
// //
ItemTreasure = 4; ItemTreasure = 5;
// //
ItemArtifact = 5; ItemArtifact = 6;
//
ItemMount = 7;
// //
ItemSack = 6; ItemSack = 8;
// //
ItemOrnament = 7; ItemOrnament = 9;
// //
ItemFateChart = 8; ItemFateChart = 10;
// //
ItemGem = 9; ItemGem = 11;
// //
ItemArtifactGem = 10; ItemArtifactGem = 12;
// //
ItemAwakenProp = 11; ItemAwakenProp = 13;
// //
ItemGeneral = 12; ItemGeneral = 14;
// () // ()
ItemTetris = 13; ItemTetris = 15;
} }
enum PropType { enum PropType {
@ -158,6 +164,12 @@ enum PropType {
HeroExp = 1; HeroExp = 1;
} }
enum HeroType {
TypeHero = 0;
HeroPiece = 1;
}
enum EquipType { enum EquipType {
Weapon = 0; Weapon = 0;
@ -166,12 +178,16 @@ enum EquipType {
Cloth = 2; Cloth = 2;
Shoe = 3; Shoe = 3;
EquipPiece = 4;
} }
enum TreasureType { enum TreasureType {
WarBook = 0; WarBook = 0;
WarToken = 1; WarToken = 1;
TreasurePiece = 4;
} }
enum CopyType { enum CopyType {
@ -188,6 +204,14 @@ enum AbleStatus {
Already = 2; // Already = 2; //
} }
enum FuncType {
FuncTypeNone = 0;
LineupHeroes = 1;
EquipUpgrade = 2;
}
enum AttrType { enum AttrType {
AttrTypeNone = 0; // AttrTypeNone = 0; //
Attack = 1; // Attack = 1; //

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@ -8,10 +8,11 @@ import "mod_item.proto";
message BattleEntity { message BattleEntity {
uint32 Type = 1; //, 1.2.() uint32 Type = 1; //, 1.2.()
uint32 Id = 2; //ID uint32 Id = 2; //ID
uint64 Hp = 3; // uint64 HpMax = 3; //
uint32 Rage = 4; // uint32 Rage = 4; //
repeated uint32 Status = 5; // repeated uint32 Status = 5; //
uint64 Value = 6; // repeated uint64 Value = 6; //
repeated uint64 Hp = 7; //
} }
// //

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@ -113,12 +113,6 @@ message LineupHeroChangeReq {
uint64 HeroUid = 3; uint64 HeroUid = 3;
} }
// ModRoleLineupHeroChange: 2007
//
message LineupHeroChangeAck {
repeated LineupHero HeroList = 1;
}
// ModRoleBattleHeroPosition = 2008; // ModRoleBattleHeroPosition = 2008;
// //
message LineupHeroPositionReq { message LineupHeroPositionReq {
@ -176,14 +170,23 @@ message LineupHeroOrnamentReq {
uint64 OrnamentsUid = 3; uint64 OrnamentsUid = 3;
} }
// ModRoleLineupHelperChange = 2015;
//
message LineupHelperChangeReq{
uint64 LineupUid = 1;
uint32 Index = 2;
uint64 HeroUid = 3; //0
}
message Lineup { message Lineup {
uint64 Uid = 1; // ID(UID会越大) uint64 Uid = 1; // ID(UID会越大)
string Name = 2; // string Name = 2; //
bool Active = 3; // bool Active = 3; //
repeated LineupHero HeroList = 4; //,0-56-7 repeated LineupHero HeroList = 4; //,0-56-7
repeated uint64 HelpList = 5;
} }
// ModRoleLineupList = 2015; // ModRoleLineupList = 2021;
// //
message LineupListAck { message LineupListAck {
repeated Lineup LineupList = 1; // repeated Lineup LineupList = 1; //
@ -194,32 +197,32 @@ message LineupChange {
Lineup Lineup = 2; Lineup Lineup = 2;
} }
// ModRoleLineupChange = 2016; // ModRoleLineupChange = 2022;
// //
message LineupChangeListAck { message LineupChangeListAck {
repeated LineupChange ChangeList = 1; repeated LineupChange ChangeList = 1;
} }
// ModRoleLineupCreate = 2017; // ModRoleLineupCreate = 2023;
// //
message LineupCreateReq { message LineupCreateReq {
string Name = 1; string Name = 1;
} }
// ModRoleLineupChangeName = 2018; // ModRoleLineupChangeName = 2024;
// //
message LineupChangeNameReq { message LineupChangeNameReq {
uint64 Uid = 1; uint64 Uid = 1;
string Name = 2; string Name = 2;
} }
// ModRoleLineupActivate = 2019; // ModRoleLineupActivate = 2025;
// () // ()
message LineupActivateReq { message LineupActivateReq {
uint64 Uid = 1; uint64 Uid = 1;
} }
// ModRoleLineupDelete = 2020; // ModRoleLineupDelete = 2026;
// //
message LineupDeleteReq { message LineupDeleteReq {
uint64 Uid = 1; uint64 Uid = 1;

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@ -122,23 +122,26 @@ enum MsgId {
// //
ModRoleLineupHeroOrnament = 2014; ModRoleLineupHeroOrnament = 2014;
//
ModRoleLineupHelperChange = 2015;
// //
ModRoleLineupList = 2015; ModRoleLineupList = 2021;
// //
ModRoleLineupChange = 2016; ModRoleLineupChange = 2022;
// //
ModRoleLineupCreate = 2017; ModRoleLineupCreate = 2023;
// //
ModRoleLineupChangeName = 2018; ModRoleLineupChangeName = 2024;
// () // ()
ModRoleLineupActivate = 2019; ModRoleLineupActivate = 2025;
// //
ModRoleLineupDelete = 2020; ModRoleLineupDelete = 2026;
//-------------------------------------------------------------------------- -------------------------------------------------------------------------- //-------------------------------------------------------------------------- --------------------------------------------------------------------------
// //
@ -203,6 +206,9 @@ enum MsgId {
// 使 // 使
ModItemUse = 6003; ModItemUse = 6003;
// 使
ModItemSale = 6004;
// //
ModItemEquipList = 6011; ModItemEquipList = 6011;

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@ -6,19 +6,20 @@ import (
) )
type Item struct { type Item struct {
Id int `json:"id"` Id int `json:"id"`
Name string `json:"name"` Name string `json:"name"`
Type int `json:"type"` Type int `json:"type"`
SubType int `json:"subType"` SubType int `json:"subType"`
Value int `json:"value"` Value int `json:"value"`
Quality int `json:"quality"` Quality int `json:"quality"`
StackLimit int `json:"stack_limit"` StackLimit int `json:"stack_limit"`
SortBy int `json:"sort_by"` SortBy int `json:"sort_by"`
UseMulti bool `json:"use_multi"` UseMulti bool `json:"use_multi"`
SaleAllow bool `json:"sale_allow"` SaleAllow bool `json:"sale_allow"`
UseAllow bool `json:"use_allow"` UseAllow bool `json:"use_allow"`
UseConsume bool `json:"use_consume"` UseDirect bool `json:"use_direct"`
UseDirect bool `json:"use_direct"` UseConsume int `json:"use_consume"`
ConsumeNums int `json:"consume_nums"`
} }
type ItemTable struct { type ItemTable struct {

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@ -158,6 +158,7 @@ func (this *PlayerHandler) HeroBreak(player *logic.Player, msg *net.Message) {
var hero = player.Hero[req.HeroUid] var hero = player.Hero[req.HeroUid]
if hero == nil { if hero == nil {
this.logger.Error("Parameter error, Hero not found, req.HeroUid: ", req.HeroUid)
_ = player.TipNotice(proto.TipHeroNotFound) _ = player.TipNotice(proto.TipHeroNotFound)
return return
} }

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@ -66,6 +66,11 @@ func (this *PlayerHandler) EquipUpgrade(player *logic.Player, msg *net.Message)
return return
} }
if player.CheckFunctionOpen(pb.ModId_ModuleItem, pb.FuncType_EquipUpgrade, int(equip.Level+1)) {
_ = player.TipNotice(proto.TipLevelAlreadyMax)
return
}
var level = equip.Level var level = equip.Level
var consumeItems = map[uint32]uint32{} var consumeItems = map[uint32]uint32{}

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@ -52,7 +52,7 @@ func (this *PlayerHandler) enterCopyMain(player *logic.Player, levelId uint32) {
for i, unlockType := range copyMainTable.UnlockType { for i, unlockType := range copyMainTable.UnlockType {
switch unlockType { switch unlockType {
case 1: case 1:
if player.RoleLevel < uint32(copyMainTable.UnlockArgs[i]) { if player.RoleHero.Level < uint32(copyMainTable.UnlockArgs[i]) {
_ = player.TipNotice(proto.TipCopyCanNotEnter) _ = player.TipNotice(proto.TipCopyCanNotEnter)
return return
} }

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@ -122,7 +122,7 @@ func (this *PlayerHandler) LineupHeroChange(player *logic.Player, msg *net.Messa
return return
} }
if !player.CheckFunctionOpen(int(pb.ModId_ModuleRole), 1, int(req.Index)) { if !player.CheckFunctionOpen(pb.ModId_ModuleRole, pb.FuncType_LineupHeroes, int(req.Index)) {
_ = player.TipNotice(proto.TipFunctionNotUnlocked) _ = player.TipNotice(proto.TipFunctionNotUnlocked)
return return
} }
@ -178,8 +178,8 @@ func (this *PlayerHandler) LineupHeroChange(player *logic.Player, msg *net.Messa
//TODO lineup hero capacity //TODO lineup hero capacity
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroChange), &pb.LineupHeroChangeAck{ _ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChange), &pb.LineupChangeListAck{
HeroList: []*pb.LineupHero{lineupHero.BuildMsgLineupHero(req.Index)}, ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()}},
}) })
} }
@ -222,7 +222,6 @@ func (this *PlayerHandler) LineupHeroPosition(player *logic.Player, msg *net.Mes
setups[req.PositionList[i]] = true setups[req.PositionList[i]] = true
} }
var lineupHeroList []*pb.LineupHero
for i, lineupHero := range lineup.Heroes { for i, lineupHero := range lineup.Heroes {
if i > 5 { if i > 5 {
break break
@ -233,14 +232,13 @@ func (this *PlayerHandler) LineupHeroPosition(player *logic.Player, msg *net.Mes
} }
lineupHero.Position = req.PositionList[i] lineupHero.Position = req.PositionList[i]
lineupHeroList = append(lineupHeroList, lineupHero.BuildMsgLineupHero(uint32(i)))
} }
player.SaveField("lineup.heroes", lineup.Heroes) player.SaveField("lineup.heroes", lineup.Heroes)
if len(lineupHeroList) > 0 { _ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChange), &pb.LineupChangeListAck{
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroChange), &pb.LineupHeroChangeAck{HeroList: lineupHeroList}) ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()}},
} })
} }
func (this *PlayerHandler) LineupHeroEquip(player *logic.Player, msg *net.Message) { func (this *PlayerHandler) LineupHeroEquip(player *logic.Player, msg *net.Message) {
@ -270,7 +268,7 @@ func (this *PlayerHandler) LineupHeroEquip(player *logic.Player, msg *net.Messag
return return
} }
if !player.CheckFunctionOpen(int(pb.ModId_ModuleRole), 1, int(req.Index)) { if !player.CheckFunctionOpen(pb.ModId_ModuleRole, 1, int(req.Index)) {
_ = player.TipNotice(proto.TipFunctionNotUnlocked) _ = player.TipNotice(proto.TipFunctionNotUnlocked)
return return
} }
@ -349,7 +347,9 @@ func (this *PlayerHandler) LineupHeroEquip(player *logic.Player, msg *net.Messag
}) })
} }
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroChange), &pb.LineupHeroChangeAck{HeroList: lineupHeroList}) _ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChange), &pb.LineupChangeListAck{
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()}},
})
_ = player.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemEquipChange), &pb.EquipChangeListAck{ChangeList: equipChangeList}) _ = player.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemEquipChange), &pb.EquipChangeListAck{ChangeList: equipChangeList})
return return
} }
@ -381,7 +381,7 @@ func (this *PlayerHandler) LineupHeroTreasure(player *logic.Player, msg *net.Mes
return return
} }
if !player.CheckFunctionOpen(int(pb.ModId_ModuleRole), 1, int(req.Index)) { if !player.CheckFunctionOpen(pb.ModId_ModuleRole, pb.FuncType_LineupHeroes, int(req.Index)) {
_ = player.TipNotice(proto.TipFunctionNotUnlocked) _ = player.TipNotice(proto.TipFunctionNotUnlocked)
return return
} }
@ -460,7 +460,9 @@ func (this *PlayerHandler) LineupHeroTreasure(player *logic.Player, msg *net.Mes
}) })
} }
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroChange), &pb.LineupHeroChangeAck{HeroList: lineupHeroList}) _ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChange), &pb.LineupChangeListAck{
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()}},
})
_ = player.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemTreasureChange), &pb.TreasureChangeListAck{ChangeList: equipChangeList}) _ = player.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemTreasureChange), &pb.TreasureChangeListAck{ChangeList: equipChangeList})
return return
} }
@ -473,6 +475,48 @@ func (this *PlayerHandler) LineupHeroGeneral(player *logic.Player, msg *net.Mess
func (this *PlayerHandler) LineupHeroOrnament(player *logic.Player, msg *net.Message) {} func (this *PlayerHandler) LineupHeroOrnament(player *logic.Player, msg *net.Message) {}
func (this *PlayerHandler) LineupHelperChange(player *logic.Player, msg *net.Message) {
var req = new(pb.LineupHelperChangeReq)
var err = msg.Read(req)
if err != nil {
this.logger.Error("Read message failed, ", err)
_ = player.TipNotice(proto.TipMessageError)
return
}
if req.LineupUid == 0 {
this.logger.Error("Parameter error, req.LineupUid: ", req.LineupUid)
_ = player.TipNotice(proto.TipParameterError)
return
}
if req.Index >= 8 {
this.logger.Error("Parameter error, req.Index: ", req.Index)
_ = player.TipNotice(proto.TipParameterError)
return
}
var lineup = player.Lineup[req.LineupUid]
if lineup == nil {
this.logger.Error("Parameter error, Lineup not found, req.LineupUid: ", req.LineupUid)
_ = player.TipNotice(proto.TipLineupNotFound)
return
}
var hero = player.Hero[req.HeroUid]
if hero == nil {
this.logger.Error("Parameter error, Hero not found, req.HeroUid: ", req.HeroUid)
_ = player.TipNotice(proto.TipHeroNotFound)
return
}
lineup.Helper[req.Index] = hero.Uid
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChange), &pb.LineupChangeListAck{
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()}},
})
}
func (this *PlayerHandler) LineupCreate(player *logic.Player, msg *net.Message) { func (this *PlayerHandler) LineupCreate(player *logic.Player, msg *net.Message) {
var req = new(pb.LineupCreateReq) var req = new(pb.LineupCreateReq)
var err = msg.Read(req) var err = msg.Read(req)

View File

@ -36,8 +36,8 @@ type Player struct {
NamePrefix uint32 `bson:"name_prefix"` NamePrefix uint32 `bson:"name_prefix"`
NameTitle uint32 `bson:"name_title"` NameTitle uint32 `bson:"name_title"`
RoleTitle uint32 `bson:"role_title"` RoleTitle uint32 `bson:"role_title"`
RoleExp uint64 `bson:"role_exp"` //RoleExp uint64 `bson:"role_exp"`
RoleLevel uint32 `bson:"role_level"` //RoleLevel uint32 `bson:"role_level"`
//Fields //Fields
LoginTime int64 `bson:"login_time"` LoginTime int64 `bson:"login_time"`
@ -75,9 +75,9 @@ type Player struct {
Item map[uint32]*PlayerItem `bson:"item"` Item map[uint32]*PlayerItem `bson:"item"`
Equip map[uint64]*PlayerEquip `bson:"rig_equip"` Equip map[uint64]*PlayerEquip `bson:"rig_equip"`
//GiftPack map[uint32]*PlayerGiftPack `bson:"gift_pack"` //GiftPack map[uint32]*PlayerGiftPack `bson:"gift_pack"`
//Mail map[uint64]*PlayerMail `bson:"mail"`
Lineup map[uint64]*PlayerLineup `bson:"lineup"` Lineup map[uint64]*PlayerLineup `bson:"lineup"`
Money map[uint32]*PlayerMoney `bson:"money"` //Mail map[uint64]*PlayerMail `bson:"mail"`
Money map[uint32]*PlayerMoney `bson:"money"`
//MonthlyCard map[uint32]*PlayerMonthlyCard `bson:"monthly_card"` //MonthlyCard map[uint32]*PlayerMonthlyCard `bson:"monthly_card"`
//Planet map[uint32]*PlayerPlanet `bson:"planet"` //Planet map[uint32]*PlayerPlanet `bson:"planet"`
//RawStone map[uint32]*PlayerRawStone `bson:"raw_stone"` //RawStone map[uint32]*PlayerRawStone `bson:"raw_stone"`

View File

@ -184,16 +184,8 @@ func (this *Player) initHeroes(cur *GameTime) {
func (this *Player) initItems(cur *GameTime) { func (this *Player) initItems(cur *GameTime) {
var itemIds, itemNums = this.manager.tables.ServerConfig.GetInitItems() var itemIds, itemNums = this.manager.tables.ServerConfig.GetInitItems()
for i, itemId := range itemIds { for i := range itemIds {
var itemNum = itemNums[i] this.AddItem(uint32(itemIds[i]), uint32(itemNums[i]), 0)
var itemTable = this.manager.tables.Item.Find1(itemId)
if itemTable == nil {
this.manager.logger.Error("find item table failed, itemId: ", itemId)
return
}
_ = this.addItem(itemTable, uint32(itemNum), 0)
} }
} }
@ -279,7 +271,7 @@ func (this *Player) initPower(cur *GameTime) {
func (this *Player) checkCorrectFirstLogin(cur *GameTime) { func (this *Player) checkCorrectFirstLogin(cur *GameTime) {
this.initRole(cur) this.initRole(cur)
this.initHeroes(cur) this.initHeroes(cur)
//this.initItems(cur) this.initItems(cur)
this.initLineup(cur) this.initLineup(cur)
//this.initMails(cur) //this.initMails(cur)
//this.initTasks(cur) //this.initTasks(cur)
@ -288,27 +280,12 @@ func (this *Player) checkCorrectFirstLogin(cur *GameTime) {
func (this *Player) checkCorrectMemoryData(cur *GameTime) { func (this *Player) checkCorrectMemoryData(cur *GameTime) {
this.initTemp() this.initTemp()
this.UpdateHeroAttrs(this.RoleHero)
for _, hero := range this.Hero { for _, hero := range this.Hero {
this.UpdateHeroAttrs(hero) this.UpdateHeroAttrs(hero)
} }
} }
//func (this *Player) checkWechatUserInfo(cur *GameTime) {
// switch data_old.Channel(this.Channel) {
// case data_old.ChannelWechatMiniGame, data_old.ChannelTapTap:
// if this.Temp.ThirdData != nil {
// if this.RoleName != this.Temp.ThirdData.NickName {
// this.RoleName = this.Temp.ThirdData.NickName
// this.SaveField("role_name", this.RoleName)
// }
// if this.Avatar != this.Temp.ThirdData.AvatarUrl {
// this.Avatar = this.Temp.ThirdData.AvatarUrl
// this.SaveField("avatar", this.Avatar)
// }
// }
// }
//}
func (this *Player) checkCorrectPower(cur *GameTime) { func (this *Player) checkCorrectPower(cur *GameTime) {
var money = this.GetMoney(pb.MoneyType_Power) var money = this.GetMoney(pb.MoneyType_Power)
if money.Value >= uint32(RolePowerMax) || this.PowerNextTime > cur.Timestamp { if money.Value >= uint32(RolePowerMax) || this.PowerNextTime > cur.Timestamp {

View File

@ -65,17 +65,17 @@ func (this *Player) AddEquip(equipId uint32, logType LogType) bool {
return this.addEquip(equipTable, logType) return this.addEquip(equipTable, logType)
} }
func (this *Player) AddEquips(equipId, nums uint32, logType LogType) { func (this *Player) AddEquips(equipId, nums uint32, logType LogType) bool {
var equipTable = this.manager.tables.Equip.Find(int(equipId)) var equipTable = this.manager.tables.Equip.Find(int(equipId))
if equipTable == nil { if equipTable == nil {
this.manager.logger.Errorf("Find equip table failed, equipId: %d, level: %d", equipId, 1) this.manager.logger.Errorf("Find equip table failed, equipId: %d, level: %d", equipId, 1)
return return false
} }
var equipLevelTable = this.manager.tables.EquipLevel.Find3(equipTable.Id, 1) var equipLevelTable = this.manager.tables.EquipLevel.Find3(equipTable.Id, 1)
if equipLevelTable == nil { if equipLevelTable == nil {
this.manager.logger.Errorf("Find equip level table failed, equipId %d, level: %d", equipTable.Id, 1) this.manager.logger.Errorf("Find equip level table failed, equipId %d, level: %d", equipTable.Id, 1)
return return false
} }
if nums < 1 { if nums < 1 {
@ -105,43 +105,9 @@ func (this *Player) AddEquips(equipId, nums uint32, logType LogType) {
_ = this.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemEquipChange), &pb.EquipChangeListAck{ _ = this.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemEquipChange), &pb.EquipChangeListAck{
ChangeList: changeList, ChangeList: changeList,
}) })
return true
} }
//func (this *Player) SetupRigEquip(index uint32, equip *PlayerRigEquip) {
// var list []*proto.RigEquipChange
// var setupId = this.Rig.Equips[index]
// if equip == nil {
// if setupId == 0 {
// return
// }
// this.Rig.Equips[index] = 0
// } else {
// this.Rig.Equips[index] = equip.ItemId
//
// equip.Setup = true
// this.SaveModel(equip)
//
// list = append(list, &proto.RigEquipChange{RigEquip: equip.BuildMsgRigEquip(), ChangeType: uint32(proto.ChangeTypeChange)})
// }
//
// this.SaveField("rig.equips", this.Rig.Equips)
//
// if setupId > 0 {
// if setupEquip := this.RigEquip[setupId]; setupEquip != nil {
// setupEquip.Setup = false
// this.SaveModel(setupEquip)
//
// list = append(list, &proto.RigEquipChange{RigEquip: setupEquip.BuildMsgRigEquip(), ChangeType: uint32(proto.ChangeTypeChange)})
// }
// }
//
// _ = this.Send(proto.ModIdRig, proto.MsgIdRigEquipChange, &proto.MsgRigEquipChangeListAck{
// List: list,
// })
//
// this.UpdateRigAttrs()
//}
func (this *Player) BuildMsgEquipListAck() *pb.EquipListAck { func (this *Player) BuildMsgEquipListAck() *pb.EquipListAck {
var list []*pb.Equip var list []*pb.Equip
for _, equip := range this.Equip { for _, equip := range this.Equip {

View File

@ -1,7 +1,9 @@
package logic package logic
func (this *Player) CheckFunctionOpen(funcMod, funcType, funcId int) bool { import "ecs/proto/pb"
var functionOpen = this.manager.tables.FunctionOpen.Find2(funcMod, funcType, funcId)
func (this *Player) CheckFunctionOpen(funcMod pb.ModId, funcType pb.FuncType, funcId int) bool {
var functionOpen = this.manager.tables.FunctionOpen.Find2(int(funcMod), int(funcType), funcId)
if functionOpen == nil { if functionOpen == nil {
return true return true
} }
@ -13,7 +15,7 @@ func (this *Player) CheckFunctionOpen(funcMod, funcType, funcId int) bool {
continue continue
case 1: case 1:
if functionOpen.UnlockArgs[i] > 0 { if functionOpen.UnlockArgs[i] > 0 {
if this.RoleLevel < uint32(functionOpen.UnlockArgs[i]) { if this.RoleHero.Level < uint32(functionOpen.UnlockArgs[i]) {
yes = false yes = false
} }
} }

View File

@ -197,17 +197,26 @@ func (this *Player) calcHeroBondAttrs(hero *PlayerHero, lineup *PlayerLineup, li
bondIdMap[bondId] = struct{}{} bondIdMap[bondId] = struct{}{}
} }
for lhi := range lineup.Heroes { for hi := range lineup.Heroes {
if lineup.Heroes[i] == nil { if lineup.Heroes[i] == nil {
continue continue
} }
if another, ok := this.Hero[lineup.Heroes[lhi].HeroUid]; ok { if another, ok := this.Hero[lineup.Heroes[hi].HeroUid]; ok {
delete(bondIdMap, int(another.Id)) delete(bondIdMap, int(another.Id))
} }
} }
//所有羁绊英雄要全部上阵 for hi := range lineup.Helper {
if lineup.Helper[hi] == 0 {
continue
}
if helper, ok := this.Hero[lineup.Helper[hi]]; ok {
delete(bondIdMap, int(helper.Id))
}
}
yes = len(bondIdMap) == 0 yes = len(bondIdMap) == 0
} }
if yes { if yes {
@ -247,9 +256,9 @@ func (this *Player) calcHeroTreasuresAttrs(hero *PlayerHero, lineup *PlayerLineu
} }
var treasure = this.Treasure[treasureUid] var treasure = this.Treasure[treasureUid]
var equipLevelTable = this.manager.tables.TreasureLevel.Find3(int(treasure.Id), int(treasure.Level)) var treasureLevelTable = this.manager.tables.TreasureLevel.Find3(int(treasure.Id), int(treasure.Level))
if equipLevelTable != nil { if treasureLevelTable != nil {
attrs[equipLevelTable.AttrType] += uint64(equipLevelTable.AttrValue) attrs[treasureLevelTable.AttrType] += uint64(treasureLevelTable.AttrValue)
} }
} }
return return

View File

@ -15,18 +15,19 @@ func (this *PlayerItem) BuildMsgItem() *pb.Item {
return &pb.Item{ItemId: this.Id, ItemNum: this.Num} return &pb.Item{ItemId: this.Id, ItemNum: this.Num}
} }
func (this *Player) addItem(itemTable *data.Item, itemNum uint32, logType LogType) *pb.ItemChange { func (this *Player) addItemDirect(itemTable *data.Item, itemNum uint32, logType LogType) *pb.ItemChange {
var changeType = pb.ChangeType_Changed var changeType = pb.ChangeType_Changed
var item = this.Item[uint32(itemTable.Id)] var item = this.Item[uint32(itemTable.Id)]
if item == nil { if item == nil {
item = &PlayerItem{Id: uint32(itemTable.Id)} item = &PlayerItem{Id: uint32(itemTable.Id), Num: itemNum}
this.Item[item.Id] = item this.Item[item.Id] = item
changeType = pb.ChangeType_Add changeType = pb.ChangeType_Add
} else {
item.Num += itemNum
} }
item.Num += itemNum
this.SaveModel(item) this.SaveModel(item)
//this.CheckTask(proto.TaskSection1CollectSpecificItem, itemTable.Id, int(itemNum)) //this.CheckTask(proto.TaskSection1CollectSpecificItem, itemTable.Id, int(itemNum))
@ -38,6 +39,43 @@ func (this *Player) addItem(itemTable *data.Item, itemNum uint32, logType LogTyp
return &pb.ItemChange{ChangeType: changeType, Item: item.BuildMsgItem()} return &pb.ItemChange{ChangeType: changeType, Item: item.BuildMsgItem()}
} }
func (this *Player) addItem(itemTable *data.Item, itemNum uint32, logType LogType) (itemChange *pb.ItemChange, ok bool) {
switch pb.ItemType(itemTable.Type) {
case pb.ItemType_ItemProp:
itemChange = this.addItemDirect(itemTable, itemNum, logType)
case pb.ItemType_ItemMoney:
ok = this.AddMoney(pb.MoneyType(itemTable.SubType), itemNum, logType)
case pb.ItemType_ItemHero:
if pb.HeroType(itemTable.SubType) == pb.HeroType_HeroPiece {
itemChange = this.addItemDirect(itemTable, itemNum, logType)
} else {
ok = this.AddHero(uint32(itemTable.Value))
}
case pb.ItemType_ItemEquip:
if pb.EquipType(itemTable.SubType) == pb.EquipType_EquipPiece {
itemChange = this.addItemDirect(itemTable, itemNum, logType)
} else {
this.AddEquips(uint32(itemTable.Id), itemNum, logType)
}
case pb.ItemType_ItemTreasure:
if pb.TreasureType(itemTable.SubType) == pb.TreasureType_TreasurePiece {
itemChange = this.addItemDirect(itemTable, itemNum, logType)
} else {
this.AddTreasures(uint32(itemTable.Id), itemNum, logType)
}
case pb.ItemType_ItemArtifact:
case pb.ItemType_ItemSack:
case pb.ItemType_ItemOrnament:
case pb.ItemType_ItemFateChart:
case pb.ItemType_ItemGem:
case pb.ItemType_ItemArtifactGem:
case pb.ItemType_ItemAwakenProp:
case pb.ItemType_ItemGeneral:
case pb.ItemType_ItemTetris:
}
return
}
func (this *Player) useItem(itemTable *data.Item, itemNum uint32, logType LogType) bool { func (this *Player) useItem(itemTable *data.Item, itemNum uint32, logType LogType) bool {
switch pb.ItemType(itemTable.Type) { switch pb.ItemType(itemTable.Type) {
case pb.ItemType_ItemMoney: case pb.ItemType_ItemMoney:
@ -50,7 +88,7 @@ func (this *Player) useItem(itemTable *data.Item, itemNum uint32, logType LogTyp
} }
func (this *Player) AddItem(itemId, itemNum uint32, logType LogType) bool { func (this *Player) AddItem(itemId, itemNum uint32, logType LogType) bool {
var itemTable = this.manager.tables.Item.Get(int(itemId)) var itemTable = this.manager.tables.Item.Find1(int(itemId))
if itemTable == nil { if itemTable == nil {
this.manager.logger.Error("Find item table failed, itemId: ", itemId) this.manager.logger.Error("Find item table failed, itemId: ", itemId)
return false return false
@ -60,30 +98,11 @@ func (this *Player) AddItem(itemId, itemNum uint32, logType LogType) bool {
return this.useItem(itemTable, itemNum, logType) return this.useItem(itemTable, itemNum, logType)
} }
var itemChange *pb.ItemChange itemChange, ok := this.addItem(itemTable, itemNum, logType)
switch pb.ItemType(itemTable.Type) {
case pb.ItemType_ItemProp:
itemChange = this.addItem(itemTable, itemNum, logType)
case pb.ItemType_ItemMoney:
this.AddMoney(pb.MoneyType(itemTable.SubType), itemNum, logType)
case pb.ItemType_ItemEquip:
this.AddEquips(uint32(itemTable.Id), itemNum, logType)
case pb.ItemType_ItemTreasure:
case pb.ItemType_ItemArtifact:
case pb.ItemType_ItemSack:
case pb.ItemType_ItemOrnament:
case pb.ItemType_ItemFateChart:
case pb.ItemType_ItemGem:
case pb.ItemType_ItemArtifactGem:
case pb.ItemType_ItemAwakenProp:
case pb.ItemType_ItemGeneral:
case pb.ItemType_ItemTetris:
}
if itemChange != nil { if itemChange != nil {
_ = this.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemChange), &pb.ItemChangeListAck{ChangeList: []*pb.ItemChange{itemChange}}) _ = this.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemChange), &pb.ItemChangeListAck{ChangeList: []*pb.ItemChange{itemChange}})
} }
return true return ok
} }
func (this *Player) AddItems(itemMap map[uint32]uint32, logType LogType) { func (this *Player) AddItems(itemMap map[uint32]uint32, logType LogType) {
@ -98,26 +117,7 @@ func (this *Player) AddItems(itemMap map[uint32]uint32, logType LogType) {
if itemTable.UseDirect { if itemTable.UseDirect {
this.useItem(itemTable, itemNum, logType) this.useItem(itemTable, itemNum, logType)
} else { } else {
var itemChange *pb.ItemChange itemChange, _ := this.addItem(itemTable, itemNum, logType)
switch pb.ItemType(itemTable.Type) {
case pb.ItemType_ItemMoney:
this.AddMoney(pb.MoneyType(itemTable.SubType), itemNum, logType)
case pb.ItemType_ItemProp:
itemChange = this.addItem(itemTable, itemNum, logType)
case pb.ItemType_ItemEquip:
this.AddEquips(uint32(itemTable.Id), itemNum, logType)
case pb.ItemType_ItemTreasure:
case pb.ItemType_ItemArtifact:
case pb.ItemType_ItemSack:
case pb.ItemType_ItemOrnament:
case pb.ItemType_ItemFateChart:
case pb.ItemType_ItemGem:
case pb.ItemType_ItemArtifactGem:
case pb.ItemType_ItemAwakenProp:
case pb.ItemType_ItemGeneral:
case pb.ItemType_ItemTetris:
}
if itemChange != nil { if itemChange != nil {
changeList = append(changeList, itemChange) changeList = append(changeList, itemChange)
} }

View File

@ -9,7 +9,8 @@ type PlayerLineup struct {
Uid uint64 `json:"uid" key:"1"` Uid uint64 `json:"uid" key:"1"`
Name string `bson:"name"` Name string `bson:"name"`
Active bool `bson:"active"` Active bool `bson:"active"`
Heroes [8]*PlayerLineupHero `json:"heroes"` Heroes [8]*PlayerLineupHero `bson:"heroes"`
Helper [8]uint64 `bson:"helper"`
} }
func (this *PlayerLineup) BuildMsgLineup() *pb.Lineup { func (this *PlayerLineup) BuildMsgLineup() *pb.Lineup {
@ -21,6 +22,9 @@ func (this *PlayerLineup) BuildMsgLineup() *pb.Lineup {
msg.HeroList[i] = hero.BuildMsgLineupHero(uint32(i)) msg.HeroList[i] = hero.BuildMsgLineupHero(uint32(i))
} }
} }
for _, helper := range this.Helper {
msg.HelpList = append(msg.HelpList, helper)
}
} }
return msg return msg
} }

View File

@ -24,7 +24,7 @@ func (this *Player) GetMoney(moneyType pb.MoneyType) *PlayerMoney {
return money return money
} }
func (this *Player) AddMoney(moneyType pb.MoneyType, value uint32, logType LogType) { func (this *Player) AddMoney(moneyType pb.MoneyType, value uint32, logType LogType) bool {
switch moneyType { switch moneyType {
case pb.MoneyType_Exp: case pb.MoneyType_Exp:
this.addExp(value, logType) this.addExp(value, logType)
@ -33,6 +33,7 @@ func (this *Player) AddMoney(moneyType pb.MoneyType, value uint32, logType LogTy
default: default:
this.addMoney(moneyType, value, logType) this.addMoney(moneyType, value, logType)
} }
return true
} }
func (this *Player) CheckMoney(moneyType pb.MoneyType, value uint32) (bool, proto.TipError) { func (this *Player) CheckMoney(moneyType pb.MoneyType, value uint32) (bool, proto.TipError) {
@ -134,11 +135,6 @@ func (this *Player) addExp(value uint32, logType LogType) {
roleHero.Level = curLevel roleHero.Level = curLevel
this.SaveModel(roleHero) this.SaveModel(roleHero)
this.RoleExp = roleHero.Exp
this.RoleLevel = roleHero.Level
this.SaveField("role_exp", this.RoleExp)
this.SaveField("role_level", this.RoleLevel)
_ = this.Send(uint16(pb.MsgId_ModHeroChange), uint16(pb.MsgId_ModHeroChange), &pb.HeroChangeListAck{ _ = this.Send(uint16(pb.MsgId_ModHeroChange), uint16(pb.MsgId_ModHeroChange), &pb.HeroChangeListAck{
ChangeList: []*pb.HeroChange{{ChangeType: pb.ChangeType_Changed, Hero: roleHero.BuildMsgHero()}}, ChangeList: []*pb.HeroChange{{ChangeType: pb.ChangeType_Changed, Hero: roleHero.BuildMsgHero()}},
}) })

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@ -17,6 +17,10 @@ func (this *PlayerTreasure) BuildMsgTreasure() *pb.Treasure {
} }
} }
func (this *Player) AddTreasures(equipId, nums uint32, logType LogType) bool {
return false
}
func (this *Player) BuildMsgTreasureListAck() *pb.TreasureListAck { func (this *Player) BuildMsgTreasureListAck() *pb.TreasureListAck {
var list []*pb.Treasure var list []*pb.Treasure
for _, treasure := range this.Treasure { for _, treasure := range this.Treasure {

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@ -162,6 +162,7 @@ func (this *gameServer) Init() (err error) {
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroMounts), this.playerHandler.LineupHeroMounts) this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroMounts), this.playerHandler.LineupHeroMounts)
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroGeneral), this.playerHandler.LineupHeroGeneral) this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroGeneral), this.playerHandler.LineupHeroGeneral)
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroOrnament), this.playerHandler.LineupHeroOrnament) this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroOrnament), this.playerHandler.LineupHeroOrnament)
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHelperChange), this.playerHandler.LineupHelperChange)
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupCreate), this.playerHandler.LineupCreate) this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupCreate), this.playerHandler.LineupCreate)
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChangeName), this.playerHandler.LineupChangeName) this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChangeName), this.playerHandler.LineupChangeName)
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupActivate), this.playerHandler.LineupActivate) this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupActivate), this.playerHandler.LineupActivate)