Compare commits
3 Commits
42912cdae6
...
2990de6624
Author | SHA1 | Date | |
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![]() |
2990de6624 | ||
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09538cc2ba | ||
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570f9a57fd |
2
go.mod
2
go.mod
@ -1,6 +1,6 @@
|
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module ecs
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|
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go 1.24.3
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go 1.24
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||||
|
||||
require (
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github.com/json-iterator/go v1.1.12
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|
8
go.sum
8
go.sum
@ -86,15 +86,11 @@ github.com/xuri/nfp v0.0.1/go.mod h1:WwHg+CVyzlv/TX9xqBFXEZAuxOPxn2k1GNHwG41IIUQ
|
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github.com/youmark/pkcs8 v0.0.0-20240726163527-a2c0da244d78 h1:ilQV1hzziu+LLM3zUTJ0trRztfwgjqKnBWNtSRkbmwM=
|
||||
github.com/youmark/pkcs8 v0.0.0-20240726163527-a2c0da244d78/go.mod h1:aL8wCCfTfSfmXjznFBSZNN13rSJjlIOI1fUNAtF7rmI=
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github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
|
||||
go.mongodb.org/mongo-driver v1.17.3 h1:TQyXhnsWfWtgAhMtOgtYHMTkZIfBTpMTsMnd9ZBeHxQ=
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||||
go.mongodb.org/mongo-driver v1.17.3/go.mod h1:Hy04i7O2kC4RS06ZrhPRqj/u4DTYkFDAAccj+rVKqgQ=
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go.mongodb.org/mongo-driver v1.17.4 h1:jUorfmVzljjr0FLzYQsGP8cgN/qzzxlY9Vh0C9KFXVw=
|
||||
go.mongodb.org/mongo-driver v1.17.4/go.mod h1:Hy04i7O2kC4RS06ZrhPRqj/u4DTYkFDAAccj+rVKqgQ=
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||||
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
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golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
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golang.org/x/crypto v0.17.0/go.mod h1:gCAAfMLgwOJRpTjQ2zCCt2OcSfYMTeZVSRtQlPC7Nq4=
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golang.org/x/crypto v0.38.0 h1:jt+WWG8IZlBnVbomuhg2Mdq0+BBQaHbtqHEFEigjUV8=
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golang.org/x/crypto v0.38.0/go.mod h1:MvrbAqul58NNYPKnOra203SB9vpuZW0e+RRZV+Ggqjw=
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golang.org/x/crypto v0.39.0 h1:SHs+kF4LP+f+p14esP5jAoDpHU8Gu/v9lFRK6IT5imM=
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golang.org/x/crypto v0.39.0/go.mod h1:L+Xg3Wf6HoL4Bn4238Z6ft6KfEpN0tJGo53AAPC632U=
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golang.org/x/image v0.25.0 h1:Y6uW6rH1y5y/LK1J8BPWZtr6yZ7hrsy6hFrXjgsc2fQ=
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@ -111,8 +107,6 @@ golang.org/x/net v0.40.0/go.mod h1:y0hY0exeL2Pku80/zKK7tpntoX23cqL3Oa6njdgRtds=
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golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
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golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
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golang.org/x/sync v0.1.0/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
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golang.org/x/sync v0.14.0 h1:woo0S4Yywslg6hp4eUFjTVOyKt0RookbpAHG4c1HmhQ=
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golang.org/x/sync v0.14.0/go.mod h1:1dzgHSNfp02xaA81J2MS99Qcpr2w7fw1gpm99rleRqA=
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golang.org/x/sync v0.15.0 h1:KWH3jNZsfyT6xfAfKiz6MRNmd46ByHDYaZ7KSkCtdW8=
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golang.org/x/sync v0.15.0/go.mod h1:1dzgHSNfp02xaA81J2MS99Qcpr2w7fw1gpm99rleRqA=
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golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
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@ -140,8 +134,6 @@ golang.org/x/text v0.3.8/go.mod h1:E6s5w1FMmriuDzIBO73fBruAKo1PCIq6d2Q6DHfQ8WQ=
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golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8=
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golang.org/x/text v0.9.0/go.mod h1:e1OnstbJyHTd6l/uOt8jFFHp6TRDWZR/bV3emEE/zU8=
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golang.org/x/text v0.14.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU=
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golang.org/x/text v0.25.0 h1:qVyWApTSYLk/drJRO5mDlNYskwQznZmkpV2c8q9zls4=
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golang.org/x/text v0.25.0/go.mod h1:WEdwpYrmk1qmdHvhkSTNPm3app7v4rsT8F2UD6+VHIA=
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golang.org/x/text v0.26.0 h1:P42AVeLghgTYr4+xUnTRKDMqpar+PtX7KWuNQL21L8M=
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golang.org/x/text v0.26.0/go.mod h1:QK15LZJUUQVJxhz7wXgxSy/CJaTFjd0G+YLonydOVQA=
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golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
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|
@ -135,6 +135,9 @@ const (
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// TipLineupsAlreadyMax 需要上级天赋满级
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TipLineupsAlreadyMax StringTipError = "LineupsAlreadyMax"
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// TipLineupCanNotDelete 阵容无法删除
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TipLineupCanNotDelete StringTipError = "LineupCanNotDelete"
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// ----------------------- 关卡模块 -----------------------
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// TipCopyNotFound 找不到副本
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|
@ -30,7 +30,7 @@ message HeroListAck {
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// 有新英雄增加,英雄数据发生改变,或者英雄被消耗掉需要从列表删除时返回的消息
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message HeroChange {
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ChangeType ChangeType = 1;
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Hero Hero = 2;
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Hero Hero = 2; //ChangeType=ChangeType.Delete时, Hero中只有Uid有值,用于索引删除
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}
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// MsgId.ModHeroChang: 5002
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|
@ -30,7 +30,7 @@ message ItemListAck {
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// 其他类似带Change的消息基本都是这样的操作。
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message ItemChange {
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ChangeType ChangeType = 1;
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Item Item = 2;
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Item Item = 2; //ChangeType=ChangeType.Delete时, Item中只有Uid有值,用于索引删除
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}
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// MsgId.ModItemChange: 6002
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@ -67,13 +67,13 @@ message ItemSaleReq {
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message Equip {
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uint64 Uid = 1; //玩家装备在列表中的唯一ID,列表中会有多个相同装备, 故不能用Id做为键
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uint32 Id = 2;
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uint32 Level = 3;
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uint32 RefineExp = 4;
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uint32 RefineLevel = 5;
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repeated uint32 Holes1 = 6;
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repeated uint32 Holes2 = 7;
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uint64 HeroUid = 8;
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uint32 Id = 2; //配置表ID
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uint32 Level = 3; //等级经验
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uint32 RefineExp = 4; //强化等级
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uint32 RefineLevel = 5; //精炼等级
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repeated uint64 Holes1 = 6; //普通孔镶嵌
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repeated uint64 Holes2 = 7; //特殊孔镶嵌
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uint64 HeroUid = 8; //装备的英雄
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}
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// MsgId.ModEquipList: 6011
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@ -84,7 +84,7 @@ message EquipListAck {
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message EquipChange {
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ChangeType ChangeType = 1;
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Equip Equip = 2;
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Equip Equip = 2; //ChangeType=ChangeType.Delete时, Equip中只有Uid有值,用于索引删除
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}
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// MsgId.ModEquipChange: 6012
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@ -109,8 +109,13 @@ message EquipRefineReq {
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message Treasure {
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uint64 Uid = 1; //玩家宝物在列表中的唯一ID,列表中会有多个相同宝物, 故不能用Id做为键
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uint32 Id = 2;
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uint64 HeroUid = 7;
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uint32 Id = 2; //配置表ID
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uint32 Exp = 3; //等级经验
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uint32 Level = 4; //强化等级
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uint32 RefineLevel = 5; //精炼等级
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repeated uint64 Holes1 = 6; //普通孔镶嵌
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repeated uint64 Holes2 = 7; //特殊孔镶嵌
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uint64 HeroUid = 8; //装备的英雄
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}
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// MsgId.ModItemTreasureList = 6021;
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@ -121,7 +126,7 @@ message TreasureListAck {
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message TreasureChange {
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ChangeType ChangeType = 1;
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Treasure Treasure = 2;
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Treasure Treasure = 2; //ChangeType=ChangeType.Delete时, Treasure中只有Uid有值,用于索引删除
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}
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// MsgId.ModItemTreasureChange = 6022;
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|
@ -113,14 +113,14 @@ message LineupHeroChangeReq {
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uint64 HeroUid = 3;
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}
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// MsgId.ModRoleBattleHeroPosition = 2008;
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// MsgId.ModRoleLineupHeroPosition = 2008;
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// 阵容英雄布阵位置变更请求
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message LineupHeroPositionReq {
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uint64 LineupUid = 1;
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repeated uint32 PositionList = 3; // 阵容英雄列表中前,6个英雄新布阵位置,布阵位置的顺序和阵容英雄列表是不一样的,布阵位置调整不影响英雄在阵容列表中的顺序。
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}
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// MsgId.ModRoleBattleHeroEquip = 2009;
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// MsgId.ModRoleLineupHeroEquip = 2009;
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// 阵容英雄装备变更请求
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message LineupHeroEquipReq {
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uint64 LineupUid = 1;
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@ -129,7 +129,7 @@ message LineupHeroEquipReq {
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uint64 EquipUid = 4; // 传0为卸下装备
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}
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// MsgId.ModRoleBattleHeroTreasure = 2010;
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// MsgId.ModRoleLineupHeroTreasure = 2010;
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// 阵容英雄宝物变更请求
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message LineupHeroTreasureReq {
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uint64 LineupUid = 1;
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@ -138,7 +138,7 @@ message LineupHeroTreasureReq {
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uint64 TreasureUid = 4; // 传0为卸下宝物
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}
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// MsgId.ModRoleBattleHeroArtifact = 2011;
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// MsgId.ModRoleLineupHeroArtifact = 2011;
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// 阵容英雄神兵变更请求
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message LineupHeroArtifactReq {
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uint64 LineupUid = 1;
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@ -146,7 +146,7 @@ message LineupHeroArtifactReq {
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uint64 ArtifactUid = 3;
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}
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// MsgId.ModRoleBattleHeroMounts = 2012;
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// MsgId.ModRoleLineupHeroMounts = 2012;
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// 阵容英雄坐骑变更请求
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message LineupHeroMountsReq {
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uint64 LineupUid = 1;
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@ -154,7 +154,7 @@ message LineupHeroMountsReq {
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uint64 MountsUid = 3;
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}
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|
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// MsgId.ModRoleBattleHeroGeneral = 2013;
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// MsgId.ModRoleLineupHeroGeneral = 2013;
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// 阵容英雄名将变更请求
|
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message LineupHeroGeneralReq {
|
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uint64 LineupUid = 1;
|
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@ -162,7 +162,7 @@ message LineupHeroGeneralReq {
|
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uint64 GeneralUid = 3;
|
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}
|
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|
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// MsgId.ModRoleBattleHeroOrnament = 2014;
|
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// MsgId.ModRoleLineupHeroOrnament = 2014;
|
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// 阵容英雄饰品变更请求
|
||||
message LineupHeroOrnamentReq {
|
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uint64 LineupUid = 1;
|
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@ -178,6 +178,14 @@ message LineupHelperChangeReq{
|
||||
uint64 HeroUid = 3; //填0为卸下
|
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}
|
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|
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// MsgId.ModRoleLineupEquipInlay = 2016;
|
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// 阵容英雄装备变更请求
|
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message LineupEquipInlayReq {
|
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uint64 LineupUid = 1;
|
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uint32 Index = 2;
|
||||
|
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}
|
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|
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message Lineup {
|
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uint64 Uid = 1; // 唯一ID(可以此字段排序,越晚创建的UID会越大)
|
||||
string Name = 2; // 阵容名称
|
||||
@ -194,7 +202,7 @@ message LineupListAck {
|
||||
|
||||
message LineupChange {
|
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ChangeType ChangeType = 1;
|
||||
Lineup Lineup = 2;
|
||||
Lineup Lineup = 2; //ChangeType=ChangeType.Delete时, Lineup中只有Uid有值,用于索引删除
|
||||
}
|
||||
|
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// MsgId.ModRoleLineupChange = 2022;
|
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|
@ -125,6 +125,12 @@ enum MsgId {
|
||||
// 援助变更
|
||||
ModRoleLineupHelperChange = 2015;
|
||||
|
||||
// 装备镶嵌
|
||||
ModRoleLineupEquipInlay = 2016;
|
||||
|
||||
// 装备镶嵌
|
||||
ModRoleLineupTreasureInlay = 2017;
|
||||
|
||||
// 阵容列表
|
||||
ModRoleLineupList = 2021;
|
||||
|
||||
|
40
servers/game/data/skill.go
Normal file
40
servers/game/data/skill.go
Normal file
@ -0,0 +1,40 @@
|
||||
package data
|
||||
|
||||
import json "github.com/json-iterator/go"
|
||||
|
||||
type Skill struct {
|
||||
Id int `json:"id"`
|
||||
SkillType int `json:"skill_type"`
|
||||
SkillBuff []int `json:"skill_buff"`
|
||||
}
|
||||
|
||||
type SkillTable struct {
|
||||
l []*Skill
|
||||
m map[int]*Skill
|
||||
}
|
||||
|
||||
func (this *SkillTable) load(buf []byte) error {
|
||||
var err = json.Unmarshal(buf, &this.l)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
this.m = make(map[int]*Skill)
|
||||
for i := range this.l {
|
||||
this.m[this.l[i].Id] = this.l[i]
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (this *SkillTable) List() []*Skill {
|
||||
return this.l
|
||||
}
|
||||
|
||||
func (this *SkillTable) Get(i int) *Skill {
|
||||
return this.l[i]
|
||||
}
|
||||
|
||||
func (this *SkillTable) Find(id int) *Skill {
|
||||
return this.m[id]
|
||||
}
|
40
servers/game/data/skill_buff.go
Normal file
40
servers/game/data/skill_buff.go
Normal file
@ -0,0 +1,40 @@
|
||||
package data
|
||||
|
||||
import json "github.com/json-iterator/go"
|
||||
|
||||
type SkillBuff struct {
|
||||
Id int `json:"id"`
|
||||
SkillBuffType int `json:"SkillBuff_type"`
|
||||
SkillBuffBuff []int `json:"SkillBuff_buff"`
|
||||
}
|
||||
|
||||
type SkillBuffTable struct {
|
||||
l []*SkillBuff
|
||||
m map[int]*SkillBuff
|
||||
}
|
||||
|
||||
func (this *SkillBuffTable) load(buf []byte) error {
|
||||
var err = json.Unmarshal(buf, &this.l)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
this.m = make(map[int]*SkillBuff)
|
||||
for i := range this.l {
|
||||
this.m[this.l[i].Id] = this.l[i]
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (this *SkillBuffTable) List() []*SkillBuff {
|
||||
return this.l
|
||||
}
|
||||
|
||||
func (this *SkillBuffTable) Get(i int) *SkillBuff {
|
||||
return this.l[i]
|
||||
}
|
||||
|
||||
func (this *SkillBuffTable) Find(id int) *SkillBuff {
|
||||
return this.m[id]
|
||||
}
|
@ -1,7 +1,10 @@
|
||||
package data
|
||||
|
||||
import (
|
||||
"crypto/md5"
|
||||
"fmt"
|
||||
"github.com/oylshe1314/framework/server"
|
||||
"github.com/oylshe1314/framework/util"
|
||||
"os"
|
||||
"reflect"
|
||||
"strings"
|
||||
@ -12,6 +15,8 @@ type tableLoader interface {
|
||||
}
|
||||
|
||||
type Tables struct {
|
||||
dataDir string
|
||||
|
||||
Copy CopyTable
|
||||
CopyMain CopyMainTable
|
||||
Equip EquipTable
|
||||
@ -29,20 +34,36 @@ type Tables struct {
|
||||
Monster MonsterTable
|
||||
Scene SceneTable
|
||||
ServerConfig ServerConfigTable
|
||||
Skill SkillTable
|
||||
SkillBuff SkillBuffTable
|
||||
Treasure TreasureTable
|
||||
TreasureLevel TreasureLevelTable
|
||||
TreasureRefine TreasureRefineTable
|
||||
UpgradeMaster UpgradeMasterTable
|
||||
}
|
||||
|
||||
func NewTables(dataDir string) (*Tables, error) {
|
||||
var tables = new(Tables)
|
||||
var tt = reflect.TypeOf(tables).Elem()
|
||||
var tv = reflect.ValueOf(tables).Elem()
|
||||
func NewTables(dataDir string) *Tables {
|
||||
return &Tables{dataDir: dataDir}
|
||||
}
|
||||
|
||||
func (this *Tables) Load() error {
|
||||
allHash, _, err := util.HashAll(md5.New(), true, nil, []string{this.dataDir}, nil)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
server.DataHash = allHash[0]
|
||||
|
||||
var tt = reflect.TypeOf(this).Elem()
|
||||
var tv = reflect.ValueOf(this).Elem()
|
||||
|
||||
var fn = tt.NumField()
|
||||
for i := range fn {
|
||||
var sf = tt.Field(i)
|
||||
if !sf.IsExported() {
|
||||
continue
|
||||
}
|
||||
|
||||
var ft = sf.Type
|
||||
var name = ft.Name()
|
||||
if strings.HasSuffix(name, "Table") {
|
||||
@ -56,16 +77,16 @@ func NewTables(dataDir string) (*Tables, error) {
|
||||
continue
|
||||
}
|
||||
|
||||
buf, err := os.ReadFile(fmt.Sprintf("%s/tb%s.json", dataDir, strings.ToLower(name)))
|
||||
buf, err := os.ReadFile(fmt.Sprintf("%s/tb%s.json", this.dataDir, strings.ToLower(name)))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
return err
|
||||
}
|
||||
|
||||
err = loader.load(buf)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
return tables, nil
|
||||
return nil
|
||||
}
|
||||
|
@ -61,3 +61,15 @@ func (this *UpgradeMasterTable) Find1(tipe int) []*UpgradeMaster {
|
||||
func (this *UpgradeMasterTable) Find2(tipe, level int) *UpgradeMaster {
|
||||
return this.m2[util.Compose2uint32(uint32(tipe), uint32(level))]
|
||||
}
|
||||
|
||||
func (this *UpgradeMasterTable) FindMax(tipe, minLevel int) *UpgradeMaster {
|
||||
var l = this.Find1(tipe)
|
||||
var t *UpgradeMaster
|
||||
for i := range l {
|
||||
if l[i].NeedLevel >= minLevel {
|
||||
break
|
||||
}
|
||||
t = l[i]
|
||||
}
|
||||
return t
|
||||
}
|
||||
|
@ -124,7 +124,7 @@ func (this *PlayerHandler) GmCommand(player *logic.Player, msg *net.Message) {
|
||||
player.WipeModel(item)
|
||||
|
||||
_ = player.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemChange), &pb.ItemChangeListAck{
|
||||
ChangeList: []*pb.ItemChange{{Item: item.BuildMsgItem(), ChangeType: pb.ChangeType_Delete}},
|
||||
ChangeList: []*pb.ItemChange{{ChangeType: pb.ChangeType_Delete, Item: item.BuildMsgItem(true)}},
|
||||
})
|
||||
return
|
||||
}
|
||||
|
@ -156,7 +156,7 @@ func (this *PlayerHandler) EquipUpgrade(player *logic.Player, msg *net.Message)
|
||||
ChangeList: []*pb.EquipChange{{Equip: equip.BuildMsgEquip(), ChangeType: pb.ChangeType_Add}},
|
||||
})
|
||||
|
||||
player.CheckUpgradeMaster(pb.UpgradeMasterType_MasterEquipUpgrade, preLevel, equip.Level, equip.HeroUid)
|
||||
player.SendUpgradeMaster(pb.UpgradeMasterType_MasterEquipUpgrade, preLevel, equip.Level, equip.HeroUid)
|
||||
return
|
||||
}
|
||||
|
||||
@ -294,7 +294,7 @@ func (this *PlayerHandler) EquipRefine(player *logic.Player, msg *net.Message) {
|
||||
})
|
||||
|
||||
if equip.RefineLevel != preLevel {
|
||||
player.CheckUpgradeMaster(pb.UpgradeMasterType_MasterEquipRefine, preLevel, equip.RefineLevel, equip.HeroUid)
|
||||
player.SendUpgradeMaster(pb.UpgradeMasterType_MasterEquipRefine, preLevel, equip.RefineLevel, equip.HeroUid)
|
||||
}
|
||||
}
|
||||
|
||||
@ -432,7 +432,7 @@ func (this *PlayerHandler) TreasureUpgrade(player *logic.Player, msg *net.Messag
|
||||
})
|
||||
|
||||
if treasure.Level != preLevel {
|
||||
player.CheckUpgradeMaster(pb.UpgradeMasterType_MasterTreasureUpgrade, preLevel, treasure.Level, treasure.HeroUid)
|
||||
player.SendUpgradeMaster(pb.UpgradeMasterType_MasterTreasureUpgrade, preLevel, treasure.Level, treasure.HeroUid)
|
||||
}
|
||||
}
|
||||
|
||||
@ -506,6 +506,6 @@ func (this *PlayerHandler) TreasureRefine(player *logic.Player, msg *net.Message
|
||||
ChangeList: []*pb.TreasureChange{{Treasure: equip.BuildMsgTreasure(), ChangeType: pb.ChangeType_Add}},
|
||||
})
|
||||
|
||||
player.CheckUpgradeMaster(pb.UpgradeMasterType_MasterTreasureRefine, preLevel, equip.Level, equip.HeroUid)
|
||||
player.SendUpgradeMaster(pb.UpgradeMasterType_MasterTreasureRefine, preLevel, equip.Level, equip.HeroUid)
|
||||
return
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ import (
|
||||
"ecs/servers/game/logic"
|
||||
"github.com/oylshe1314/framework/net"
|
||||
"github.com/oylshe1314/framework/util"
|
||||
"sort"
|
||||
"strings"
|
||||
)
|
||||
|
||||
@ -143,11 +144,16 @@ func (this *PlayerHandler) LineupHeroChange(player *logic.Player, msg *net.Messa
|
||||
|
||||
var setups [7]bool
|
||||
for i := 0; i < 8; i++ {
|
||||
if lineup.Heroes[i] != nil && hero.Uid == lineup.Heroes[i].HeroUid {
|
||||
if lineup.Heroes[i] == nil {
|
||||
continue
|
||||
}
|
||||
|
||||
if hero.Uid == lineup.Heroes[i].HeroUid {
|
||||
this.logger.Errorf("The hero has set into the lineup, hero.Uid: %d, index: %d", hero.Uid, i)
|
||||
_ = player.TipNotice(proto.TipLineupHeroHasSet)
|
||||
return
|
||||
}
|
||||
|
||||
if i < 6 {
|
||||
if lineup.Heroes[i].Position > 0 {
|
||||
setups[lineup.Heroes[i].Position] = true
|
||||
@ -236,16 +242,10 @@ func (this *PlayerHandler) LineupHeroPosition(player *logic.Player, msg *net.Mes
|
||||
setups[req.PositionList[i]] = true
|
||||
}
|
||||
|
||||
for i, lineupHero := range lineup.Heroes {
|
||||
if i > 5 {
|
||||
break
|
||||
for i := range 6 {
|
||||
if lineup.Heroes[i] != nil {
|
||||
lineup.Heroes[i].Position = req.PositionList[i]
|
||||
}
|
||||
|
||||
if lineupHero == nil {
|
||||
continue
|
||||
}
|
||||
|
||||
lineupHero.Position = req.PositionList[i]
|
||||
}
|
||||
|
||||
player.SaveField("lineup.heroes", lineup.Heroes)
|
||||
@ -321,6 +321,7 @@ func (this *PlayerHandler) LineupHeroEquip(player *logic.Player, msg *net.Messag
|
||||
}
|
||||
|
||||
var lineupHeroList []*pb.LineupHero
|
||||
var heroChangeList []*pb.HeroChange
|
||||
var equipChangeList []*pb.EquipChange
|
||||
|
||||
if lineupHero.Equip[req.EquipType] != 0 {
|
||||
@ -339,18 +340,35 @@ func (this *PlayerHandler) LineupHeroEquip(player *logic.Player, msg *net.Messag
|
||||
player.SaveArray("lineup.heroes", int(req.Index), lineupHero)
|
||||
lineupHeroList = append(lineupHeroList, lineupHero.BuildMsgLineupHero(req.Index))
|
||||
|
||||
if hero, ok := player.Hero[lineupHero.HeroUid]; ok {
|
||||
if player.UpdateHeroAttrs(hero) {
|
||||
heroChangeList = append(heroChangeList, &pb.HeroChange{ChangeType: pb.ChangeType_Changed, Hero: hero.BuildMsgHero()})
|
||||
}
|
||||
}
|
||||
|
||||
if equip != nil {
|
||||
if equip.HeroUid != 0 {
|
||||
for i := range lineup.Heroes {
|
||||
util.SliceFindValue(lineup.Heroes[:], func(i int) bool {
|
||||
if lineup.Heroes[i] == nil {
|
||||
return false
|
||||
}
|
||||
|
||||
if lineup.Heroes[i].HeroUid == equip.HeroUid {
|
||||
var preLineupHero = lineup.Heroes[i]
|
||||
if preLineupHero.Equip[req.EquipType] != 0 {
|
||||
preLineupHero.Equip[req.EquipType] = 0
|
||||
player.SaveArray("lineup.heroes", i, preLineupHero)
|
||||
lineupHeroList = append(lineupHeroList, preLineupHero.BuildMsgLineupHero(uint32(i)))
|
||||
if preHero, ok := player.Hero[preLineupHero.HeroUid]; ok {
|
||||
if player.UpdateHeroAttrs(preHero) {
|
||||
heroChangeList = append(heroChangeList, &pb.HeroChange{ChangeType: pb.ChangeType_Changed, Hero: preHero.BuildMsgHero()})
|
||||
}
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
})
|
||||
}
|
||||
|
||||
equip.HeroUid = lineupHero.HeroUid
|
||||
@ -365,6 +383,7 @@ func (this *PlayerHandler) LineupHeroEquip(player *logic.Player, msg *net.Messag
|
||||
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()}},
|
||||
})
|
||||
_ = player.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemEquipChange), &pb.EquipChangeListAck{ChangeList: equipChangeList})
|
||||
_ = player.Send(uint16(pb.ModId_ModuleHero), uint16(pb.MsgId_ModHeroChange), &pb.HeroChangeListAck{ChangeList: heroChangeList})
|
||||
return
|
||||
}
|
||||
|
||||
@ -434,6 +453,7 @@ func (this *PlayerHandler) LineupHeroTreasure(player *logic.Player, msg *net.Mes
|
||||
}
|
||||
|
||||
var lineupHeroList []*pb.LineupHero
|
||||
var heroChangeList []*pb.HeroChange
|
||||
var equipChangeList []*pb.TreasureChange
|
||||
|
||||
if lineupHero.Treasure[req.TreasureType] != 0 {
|
||||
@ -452,18 +472,36 @@ func (this *PlayerHandler) LineupHeroTreasure(player *logic.Player, msg *net.Mes
|
||||
player.SaveArray("lineup.heroes", int(req.Index), lineupHero)
|
||||
lineupHeroList = append(lineupHeroList, lineupHero.BuildMsgLineupHero(req.Index))
|
||||
|
||||
if hero, ok := player.Hero[lineupHero.HeroUid]; ok {
|
||||
if player.UpdateHeroAttrs(hero) {
|
||||
heroChangeList = append(heroChangeList, &pb.HeroChange{ChangeType: pb.ChangeType_Changed, Hero: hero.BuildMsgHero()})
|
||||
}
|
||||
}
|
||||
|
||||
if treasure != nil {
|
||||
if treasure.HeroUid != 0 {
|
||||
for i := range lineup.Heroes {
|
||||
util.SliceFindValue(lineup.Heroes[:], func(i int) bool {
|
||||
if lineup.Heroes[i] == nil {
|
||||
return false
|
||||
}
|
||||
|
||||
if lineup.Heroes[i].HeroUid == treasure.HeroUid {
|
||||
var preLineupHero = lineup.Heroes[i]
|
||||
if preLineupHero.Treasure[req.TreasureType] != 0 {
|
||||
preLineupHero.Treasure[req.TreasureType] = 0
|
||||
player.SaveArray("lineup.heroes", i, preLineupHero)
|
||||
lineupHeroList = append(lineupHeroList, preLineupHero.BuildMsgLineupHero(uint32(i)))
|
||||
|
||||
if preHero, ok := player.Hero[preLineupHero.HeroUid]; ok {
|
||||
if player.UpdateHeroAttrs(preHero) {
|
||||
heroChangeList = append(heroChangeList, &pb.HeroChange{ChangeType: pb.ChangeType_Changed, Hero: preHero.BuildMsgHero()})
|
||||
}
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
})
|
||||
}
|
||||
|
||||
treasure.HeroUid = lineupHero.HeroUid
|
||||
@ -478,6 +516,7 @@ func (this *PlayerHandler) LineupHeroTreasure(player *logic.Player, msg *net.Mes
|
||||
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()}},
|
||||
})
|
||||
_ = player.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemTreasureChange), &pb.TreasureChangeListAck{ChangeList: equipChangeList})
|
||||
_ = player.Send(uint16(pb.ModId_ModuleHero), uint16(pb.MsgId_ModHeroChange), &pb.HeroChangeListAck{ChangeList: heroChangeList})
|
||||
return
|
||||
}
|
||||
|
||||
@ -529,6 +568,17 @@ func (this *PlayerHandler) LineupHelperChange(player *logic.Player, msg *net.Mes
|
||||
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChange), &pb.LineupChangeListAck{
|
||||
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()}},
|
||||
})
|
||||
|
||||
player.SendLineupHeroChange(lineup)
|
||||
return
|
||||
}
|
||||
|
||||
func (this *PlayerHandler) LineupEquipInlay(player *logic.Player, msg *net.Message) {
|
||||
|
||||
}
|
||||
|
||||
func (this *PlayerHandler) LineupTreasureInlay(player *logic.Player, msg *net.Message) {
|
||||
|
||||
}
|
||||
|
||||
func (this *PlayerHandler) LineupCreate(player *logic.Player, msg *net.Message) {
|
||||
@ -551,14 +601,9 @@ func (this *PlayerHandler) LineupCreate(player *logic.Player, msg *net.Message)
|
||||
return
|
||||
}
|
||||
|
||||
var previous *logic.PlayerLineup
|
||||
for _, v := range player.Lineup {
|
||||
if v.Active {
|
||||
previous = v
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
var previous = util.MapFindValue(player.Lineup, func(v *logic.PlayerLineup) bool {
|
||||
return v.Active
|
||||
})
|
||||
if previous == nil {
|
||||
_ = player.TipNotice(proto.TipServerError)
|
||||
return
|
||||
@ -625,7 +670,7 @@ func (this *PlayerHandler) LineupChangeName(player *logic.Player, msg *net.Messa
|
||||
player.SaveModel(lineup)
|
||||
|
||||
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChange), &pb.LineupChangeListAck{
|
||||
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()}},
|
||||
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Add, Lineup: lineup.BuildMsgLineup()}},
|
||||
})
|
||||
}
|
||||
|
||||
@ -651,13 +696,35 @@ func (this *PlayerHandler) LineupActivate(player *logic.Player, msg *net.Message
|
||||
return
|
||||
}
|
||||
|
||||
lineup.Active = true
|
||||
if lineup.Active {
|
||||
return
|
||||
}
|
||||
|
||||
var lineupChangeList []*pb.LineupChange
|
||||
|
||||
var preLineup *logic.PlayerLineup
|
||||
for _, v := range player.Lineup {
|
||||
if v.Active {
|
||||
preLineup = v
|
||||
}
|
||||
}
|
||||
|
||||
if preLineup != nil {
|
||||
preLineup.Active = false
|
||||
player.SaveModel(lineup)
|
||||
lineupChangeList = append(lineupChangeList, &pb.LineupChange{ChangeType: pb.ChangeType_Changed, Lineup: preLineup.BuildMsgLineup()})
|
||||
}
|
||||
|
||||
lineup.Active = true
|
||||
player.SaveModel(lineup)
|
||||
lineupChangeList = append(lineupChangeList, &pb.LineupChange{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()})
|
||||
|
||||
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChange), &pb.LineupChangeListAck{
|
||||
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()}},
|
||||
})
|
||||
|
||||
player.SendLineupHeroChange(preLineup, lineup)
|
||||
return
|
||||
}
|
||||
|
||||
func (this *PlayerHandler) LineupDelete(player *logic.Player, msg *net.Message) {
|
||||
@ -675,20 +742,45 @@ func (this *PlayerHandler) LineupDelete(player *logic.Player, msg *net.Message)
|
||||
return
|
||||
}
|
||||
|
||||
var lineup = player.Lineup[req.Uid]
|
||||
if lineup == nil {
|
||||
var delLineup = player.Lineup[req.Uid]
|
||||
if delLineup == nil {
|
||||
this.logger.Error("Player lineup not found, req.Uid: ", req.Uid)
|
||||
_ = player.TipNotice(proto.TipLineupNotFound)
|
||||
return
|
||||
}
|
||||
|
||||
delete(player.Lineup, req.Uid)
|
||||
if len(player.Lineup) == 1 {
|
||||
this.logger.Error("Player lineup can not delete, len(player.Lineup) == 1")
|
||||
_ = player.TipNotice(proto.TipLineupCanNotDelete)
|
||||
return
|
||||
}
|
||||
|
||||
var lineupChangeList []*pb.LineupChange
|
||||
|
||||
delLineup.Active = false
|
||||
delete(player.Lineup, delLineup.Uid)
|
||||
player.WipeModel(delLineup)
|
||||
lineupChangeList = append(lineupChangeList, &pb.LineupChange{ChangeType: pb.ChangeType_Delete, Lineup: delLineup.BuildMsgLineup()})
|
||||
|
||||
var lineupList = make([]*logic.PlayerLineup, 0, len(player.Lineup))
|
||||
for _, v := range player.Lineup {
|
||||
lineupList = append(lineupList, v)
|
||||
}
|
||||
|
||||
sort.Slice(lineupList, func(i, j int) bool {
|
||||
return lineupList[i].Uid < lineupList[j].Uid
|
||||
})
|
||||
|
||||
var lineup = lineupList[0]
|
||||
lineup.Active = true
|
||||
player.WipeModel(lineup)
|
||||
lineupChangeList = append(lineupChangeList, &pb.LineupChange{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()})
|
||||
|
||||
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChange), &pb.LineupChangeListAck{
|
||||
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Delete, Lineup: lineup.BuildMsgLineup()}},
|
||||
ChangeList: lineupChangeList,
|
||||
})
|
||||
|
||||
player.SendLineupHeroChange(delLineup, lineup)
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -174,6 +174,20 @@ func (this *PlayerManager) storeChanges(player *Player) {
|
||||
}
|
||||
}
|
||||
|
||||
func (this *PlayerManager) tick(player *Player, now, elapsed int64) int64 {
|
||||
player.lock()
|
||||
defer player.unlock()
|
||||
|
||||
this.clearChanges(player)
|
||||
|
||||
var b = util.UnixMilli()
|
||||
player.tick(now, elapsed)
|
||||
var e = util.UnixMilli()
|
||||
|
||||
this.storeChanges(player)
|
||||
return e - b
|
||||
}
|
||||
|
||||
func (this *PlayerManager) run(player *Player) {
|
||||
go func(player *Player) {
|
||||
this.waitGroup.Add(1)
|
||||
@ -183,32 +197,22 @@ func (this *PlayerManager) run(player *Player) {
|
||||
this.waitGroup.Done()
|
||||
}()
|
||||
|
||||
var b, e int64
|
||||
var elapsed int64 = 0
|
||||
var spend int64
|
||||
var elapsed int64
|
||||
for {
|
||||
now := <-ticker.C
|
||||
elapsed++
|
||||
|
||||
player.lock() // lock
|
||||
this.clearChanges(player)
|
||||
|
||||
b = util.UnixMilli()
|
||||
player.tick(now.Unix(), elapsed)
|
||||
e = util.UnixMilli()
|
||||
|
||||
this.storeChanges(player)
|
||||
|
||||
spend = this.tick(player, now.Unix(), elapsed)
|
||||
if this.closed || player.exited {
|
||||
player.unlock() // unlock
|
||||
return
|
||||
}
|
||||
|
||||
player.unlock() // unlock
|
||||
if e-b >= 1000 {
|
||||
this.logger.Warnf("[%s:%d] The executing time of the player loop function is too long, Time: %dms, userId: %d, roleId: %d",
|
||||
if spend >= 1000 {
|
||||
this.logger.Warnf("[%s:%d] The time spent executing the player loop function was too long, Time: %dms, userId: %d, roleId: %d",
|
||||
player.Temp.Address,
|
||||
player.RoleId,
|
||||
e-b,
|
||||
spend,
|
||||
player.UserId,
|
||||
player.RoleId)
|
||||
}
|
||||
@ -231,7 +235,7 @@ func (this *PlayerManager) NewPlayer() *Player {
|
||||
Artifact: map[uint64]*PlayerArtifact{},
|
||||
//Achievement: map[uint64]*PlayerAchievement{},
|
||||
//BattlePass: map[uint32]*PlayerBattlePass{},
|
||||
//Cdkey: map[string]*PlayerCdkey{},
|
||||
//CdKey: map[string]*PlayerCdKey{},
|
||||
//CopyPassed: map[uint32]*PlayerCopyPassed{},
|
||||
//CopySpeed: map[uint32]*PlayerCopySpeed{},
|
||||
//CopyStatus: map[uint64]*PlayerCopyStatus{},
|
||||
@ -416,10 +420,11 @@ func (this *PlayerManager) Enter(player *Player, conn *net.Conn) {
|
||||
this.PutPlayer(player)
|
||||
|
||||
player.lock()
|
||||
defer player.unlock()
|
||||
|
||||
this.clearChanges(player)
|
||||
player.enter(conn)
|
||||
this.storeChanges(player)
|
||||
player.unlock()
|
||||
|
||||
this.run(player)
|
||||
|
||||
@ -430,8 +435,9 @@ func (this *PlayerManager) Reenter(player *Player, conn *net.Conn) {
|
||||
this.logger.Infof("[%s] The player reenter game, userId: %d, roleId: %d", player.Temp.Address, player.UserId, player.RoleId)
|
||||
|
||||
player.lock()
|
||||
defer player.unlock()
|
||||
|
||||
player.reenter(conn)
|
||||
player.unlock()
|
||||
|
||||
this.serverManager.AddOnline(1)
|
||||
}
|
||||
@ -442,8 +448,9 @@ func (this *PlayerManager) Exit(player *Player) {
|
||||
this.RemovePlayer(player.UserId)
|
||||
|
||||
player.lock()
|
||||
defer player.unlock()
|
||||
|
||||
player.exit()
|
||||
player.lock()
|
||||
|
||||
this.serverManager.ReduceOnline(1)
|
||||
}
|
||||
@ -452,10 +459,20 @@ func (this *PlayerManager) Lost(player *Player) {
|
||||
this.logger.Infof("[%s] The player lost, userId: %d, roleId: %d", player.Temp.Address, player.UserId, player.RoleId)
|
||||
|
||||
player.lock()
|
||||
defer player.unlock()
|
||||
|
||||
player.lost(func() {
|
||||
this.RemovePlayer(player.UserId)
|
||||
})
|
||||
player.unlock()
|
||||
|
||||
this.serverManager.ReduceOnline(1)
|
||||
}
|
||||
|
||||
func (this *PlayerManager) kick(player *Player, message string) {
|
||||
player.lock()
|
||||
defer player.unlock()
|
||||
|
||||
player.kick(message)
|
||||
|
||||
this.serverManager.ReduceOnline(1)
|
||||
}
|
||||
@ -465,11 +482,7 @@ func (this *PlayerManager) Kick(player *Player, message string) {
|
||||
|
||||
this.RemovePlayer(player.UserId)
|
||||
|
||||
player.lock()
|
||||
player.kick(message)
|
||||
player.unlock()
|
||||
|
||||
this.serverManager.ReduceOnline(1)
|
||||
this.kick(player, message)
|
||||
}
|
||||
|
||||
func (this *PlayerManager) KickAll(message string) {
|
||||
@ -479,11 +492,7 @@ func (this *PlayerManager) KickAll(message string) {
|
||||
defer this.locker.Unlock()
|
||||
|
||||
for _, player := range this.players {
|
||||
player.lock()
|
||||
player.kick(message)
|
||||
player.unlock()
|
||||
|
||||
this.serverManager.ReduceOnline(1)
|
||||
this.kick(player, message)
|
||||
}
|
||||
this.players = map[uint64]*Player{}
|
||||
}
|
||||
|
@ -98,8 +98,8 @@ type Player struct {
|
||||
Temp PlayerTemp `bson:"-" json:"-"`
|
||||
|
||||
//Non-data
|
||||
conn *net.Conn
|
||||
mutex sync.Mutex
|
||||
conn *net.Conn
|
||||
locker sync.Mutex
|
||||
|
||||
exited bool
|
||||
|
||||
@ -129,11 +129,11 @@ func (this *Player) TipNotice(err proto.TipError) error {
|
||||
}
|
||||
|
||||
func (this *Player) lock() {
|
||||
this.mutex.Lock()
|
||||
this.locker.Lock()
|
||||
}
|
||||
|
||||
func (this *Player) unlock() {
|
||||
this.mutex.Unlock()
|
||||
this.locker.Unlock()
|
||||
}
|
||||
|
||||
func (this *Player) sync() {
|
||||
|
@ -213,6 +213,10 @@ func (this *Player) initLineup(cur *GameTime) {
|
||||
|
||||
var i = uint32(1)
|
||||
for _, hero := range this.Hero {
|
||||
if i > 5 {
|
||||
break
|
||||
}
|
||||
|
||||
var lineupHero = &PlayerLineupHero{
|
||||
HeroUid: hero.Uid,
|
||||
Position: i + 1,
|
||||
|
@ -12,8 +12,8 @@ type PlayerEquip struct {
|
||||
Level uint32 `bson:"level"`
|
||||
RefineExp uint32 `bson:"refine_exp"`
|
||||
RefineLevel uint32 `bson:"refine_level"`
|
||||
Holes1 []uint32 `bson:"holes"`
|
||||
Holes2 []uint32 `bson:"holes"`
|
||||
Holes1 []uint64 `bson:"holes"`
|
||||
Holes2 []uint64 `bson:"holes"`
|
||||
HeroUid uint64 `bson:"hero_id"`
|
||||
}
|
||||
|
||||
@ -49,8 +49,8 @@ func (this *Player) addEquip(equipTable *data.Equip, logType LogType) bool {
|
||||
Level: uint32(levelTable.Level),
|
||||
RefineExp: 0,
|
||||
RefineLevel: uint32(refineTable.RefineLevel),
|
||||
Holes1: make([]uint32, equipTable.Holes1),
|
||||
Holes2: make([]uint32, equipTable.Holes2),
|
||||
Holes1: make([]uint64, equipTable.Holes1),
|
||||
Holes2: make([]uint64, equipTable.Holes2),
|
||||
HeroUid: 0,
|
||||
}
|
||||
|
||||
@ -105,15 +105,15 @@ func (this *Player) AddEquips(equipId, nums uint32, logType LogType) bool {
|
||||
Level: uint32(levelTable.Level),
|
||||
RefineExp: 0,
|
||||
RefineLevel: uint32(refineTable.RefineLevel),
|
||||
Holes1: make([]uint32, equipTable.Holes1),
|
||||
Holes2: make([]uint32, equipTable.Holes2),
|
||||
Holes1: make([]uint64, equipTable.Holes1),
|
||||
Holes2: make([]uint64, equipTable.Holes2),
|
||||
HeroUid: 0,
|
||||
}
|
||||
|
||||
this.Equip[equip.Uid] = equip
|
||||
this.SaveModel(equip)
|
||||
|
||||
changeList = append(changeList, &pb.EquipChange{Equip: equip.BuildMsgEquip(), ChangeType: pb.ChangeType_Add})
|
||||
changeList = append(changeList, &pb.EquipChange{ChangeType: pb.ChangeType_Add, Equip: equip.BuildMsgEquip()})
|
||||
|
||||
//this.CheckAchievement(proto.AchievementTypeEquipLevel, uint32(equipTable.Level), 1)
|
||||
}
|
||||
|
@ -4,6 +4,7 @@ import (
|
||||
"ecs/proto/pb"
|
||||
"ecs/servers/game/data"
|
||||
"github.com/oylshe1314/framework/util"
|
||||
"math"
|
||||
"slices"
|
||||
)
|
||||
|
||||
@ -23,7 +24,10 @@ type PlayerHero struct {
|
||||
attrs Attrs
|
||||
}
|
||||
|
||||
func (this *PlayerHero) BuildMsgHero() *pb.Hero {
|
||||
func (this *PlayerHero) BuildMsgHero(deleted ...bool) *pb.Hero {
|
||||
if len(deleted) > 0 && deleted[0] {
|
||||
return &pb.Hero{Uid: this.Uid}
|
||||
}
|
||||
return &pb.Hero{
|
||||
Uid: this.Uid,
|
||||
Id: this.Id,
|
||||
@ -234,17 +238,51 @@ func (this *Player) calcHeroEquipsAttrs(hero *PlayerHero, lineup *PlayerLineup,
|
||||
if lineup == nil || lineupHero == nil {
|
||||
return
|
||||
}
|
||||
|
||||
var minLevel uint32
|
||||
var minRefineLevel uint32
|
||||
var masterTable *data.UpgradeMaster
|
||||
|
||||
minLevel = math.MaxUint32
|
||||
for _, equipUid := range lineupHero.Equip {
|
||||
if equipUid == 0 {
|
||||
continue
|
||||
}
|
||||
|
||||
var equip = this.Equip[equipUid]
|
||||
var equipLevelTable = this.manager.tables.EquipLevel.Find3(int(equip.Id), int(equip.Level))
|
||||
if equipLevelTable != nil {
|
||||
attrs[equipLevelTable.AttrType] += uint64(equipLevelTable.AttrValue)
|
||||
if equip := this.Equip[equipUid]; equip != nil {
|
||||
var equipLevelTable = this.manager.tables.EquipLevel.Find3(int(equip.Id), int(equip.Level))
|
||||
if equipLevelTable != nil {
|
||||
attrs[equipLevelTable.AttrType] += uint64(equipLevelTable.AttrValue)
|
||||
}
|
||||
|
||||
if equip.Level < minLevel {
|
||||
minLevel = equip.Level
|
||||
}
|
||||
if equip.RefineLevel < minRefineLevel {
|
||||
minRefineLevel = equip.RefineLevel
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
masterTable = this.manager.tables.UpgradeMaster.FindMax(int(pb.UpgradeMasterType_MasterEquipUpgrade), int(minLevel))
|
||||
if masterTable != nil {
|
||||
attrs[masterTable.AttrType1] = uint64(masterTable.AttrValue1)
|
||||
attrs[masterTable.AttrType2] = uint64(masterTable.AttrValue2)
|
||||
attrs[masterTable.AttrType3] = uint64(masterTable.AttrValue3)
|
||||
attrs[masterTable.AttrType4] = uint64(masterTable.AttrValue4)
|
||||
attrs[masterTable.AttrType5] = uint64(masterTable.AttrValue5)
|
||||
attrs[masterTable.AttrType6] = uint64(masterTable.AttrValue6)
|
||||
}
|
||||
|
||||
masterTable = this.manager.tables.UpgradeMaster.FindMax(int(pb.UpgradeMasterType_MasterEquipUpgrade), int(minRefineLevel))
|
||||
if masterTable != nil {
|
||||
attrs[masterTable.AttrType1] = uint64(masterTable.AttrValue1)
|
||||
attrs[masterTable.AttrType2] = uint64(masterTable.AttrValue2)
|
||||
attrs[masterTable.AttrType3] = uint64(masterTable.AttrValue3)
|
||||
attrs[masterTable.AttrType4] = uint64(masterTable.AttrValue4)
|
||||
attrs[masterTable.AttrType5] = uint64(masterTable.AttrValue5)
|
||||
attrs[masterTable.AttrType6] = uint64(masterTable.AttrValue6)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
@ -252,17 +290,51 @@ func (this *Player) calcHeroTreasuresAttrs(hero *PlayerHero, lineup *PlayerLineu
|
||||
if lineup == nil || lineupHero == nil {
|
||||
return
|
||||
}
|
||||
|
||||
var minLevel uint32
|
||||
var minRefineLevel uint32
|
||||
var masterTable *data.UpgradeMaster
|
||||
|
||||
minLevel = math.MaxUint32
|
||||
for _, treasureUid := range lineupHero.Treasure {
|
||||
if treasureUid == 0 {
|
||||
continue
|
||||
}
|
||||
|
||||
var treasure = this.Treasure[treasureUid]
|
||||
var treasureLevelTable = this.manager.tables.TreasureLevel.Find3(int(treasure.Id), int(treasure.Level))
|
||||
if treasureLevelTable != nil {
|
||||
attrs[treasureLevelTable.AttrType] += uint64(treasureLevelTable.AttrValue)
|
||||
if treasure := this.Treasure[treasureUid]; treasure != nil {
|
||||
var treasureLevelTable = this.manager.tables.TreasureLevel.Find3(int(treasure.Id), int(treasure.Level))
|
||||
if treasureLevelTable != nil {
|
||||
attrs[treasureLevelTable.AttrType] += uint64(treasureLevelTable.AttrValue)
|
||||
}
|
||||
|
||||
if treasure.Level < minLevel {
|
||||
minLevel = treasure.Level
|
||||
}
|
||||
if treasure.RefineLevel < minRefineLevel {
|
||||
minRefineLevel = treasure.RefineLevel
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
masterTable = this.manager.tables.UpgradeMaster.FindMax(int(pb.UpgradeMasterType_MasterTreasureUpgrade), int(minLevel))
|
||||
if masterTable != nil {
|
||||
attrs[masterTable.AttrType1] = uint64(masterTable.AttrValue1)
|
||||
attrs[masterTable.AttrType2] = uint64(masterTable.AttrValue2)
|
||||
attrs[masterTable.AttrType3] = uint64(masterTable.AttrValue3)
|
||||
attrs[masterTable.AttrType4] = uint64(masterTable.AttrValue4)
|
||||
attrs[masterTable.AttrType5] = uint64(masterTable.AttrValue5)
|
||||
attrs[masterTable.AttrType6] = uint64(masterTable.AttrValue6)
|
||||
}
|
||||
|
||||
masterTable = this.manager.tables.UpgradeMaster.FindMax(int(pb.UpgradeMasterType_MasterTreasureRefine), int(minRefineLevel))
|
||||
if masterTable != nil {
|
||||
attrs[masterTable.AttrType1] = uint64(masterTable.AttrValue1)
|
||||
attrs[masterTable.AttrType2] = uint64(masterTable.AttrValue2)
|
||||
attrs[masterTable.AttrType3] = uint64(masterTable.AttrValue3)
|
||||
attrs[masterTable.AttrType4] = uint64(masterTable.AttrValue4)
|
||||
attrs[masterTable.AttrType5] = uint64(masterTable.AttrValue5)
|
||||
attrs[masterTable.AttrType6] = uint64(masterTable.AttrValue6)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
@ -288,14 +360,12 @@ func (this *Player) calcHeroAttrs(hero *PlayerHero, attrsList ...Attrs) bool {
|
||||
}
|
||||
}
|
||||
|
||||
for i := range newAttrs {
|
||||
if hero.attrs[i] != newAttrs[i] {
|
||||
hero.attrs = newAttrs
|
||||
return true
|
||||
}
|
||||
if newAttrs == hero.attrs {
|
||||
return false
|
||||
}
|
||||
|
||||
return false
|
||||
hero.attrs = newAttrs
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *Player) updateHeroAttrs(hero *PlayerHero, lineup *PlayerLineup, lineupHero *PlayerLineupHero) bool {
|
||||
@ -320,7 +390,7 @@ func (this *Player) UpdateHeroAttrs(hero *PlayerHero) bool {
|
||||
for _, lineup := range this.Lineup {
|
||||
if lineup.Active {
|
||||
for _, lineupHero := range lineup.Heroes {
|
||||
if lineupHero.HeroUid == hero.Uid {
|
||||
if lineupHero != nil && lineupHero.HeroUid == hero.Uid {
|
||||
return this.updateHeroAttrs(hero, lineup, lineupHero)
|
||||
}
|
||||
}
|
||||
@ -336,16 +406,12 @@ func (this *Player) reduceHero(hero *PlayerHero, logType LogType) *pb.HeroChange
|
||||
this.WipeModel(hero)
|
||||
|
||||
//if logType > LogTypeNone {
|
||||
// this.manager.eventManager.PlayerHeroConsume(this, logType, itemId, itemNum)
|
||||
// this.manager.eventManager.PlayerHeroConsume(this, logType, hero.Id, itemNum)
|
||||
//}
|
||||
|
||||
return &pb.HeroChange{ChangeType: pb.ChangeType_Delete, Hero: hero.BuildMsgHero()}
|
||||
}
|
||||
|
||||
func (this *Player) ReduceHero(hero *PlayerHero, logType LogType) {
|
||||
_ = this.Send(uint16(pb.ModId_ModuleHero), uint16(pb.MsgId_ModHeroChange), &pb.HeroChangeListAck{ChangeList: []*pb.HeroChange{this.reduceHero(hero, logType)}})
|
||||
}
|
||||
|
||||
func (this *Player) ReduceHeroes(heroes map[uint64]*PlayerHero, logType LogType) {
|
||||
var changeList = make([]*pb.HeroChange, 0, len(heroes))
|
||||
for _, hero := range heroes {
|
||||
|
@ -12,7 +12,10 @@ type PlayerItem struct {
|
||||
Expired int64 `bson:"expired"`
|
||||
}
|
||||
|
||||
func (this *PlayerItem) BuildMsgItem() *pb.Item {
|
||||
func (this *PlayerItem) BuildMsgItem(deleted ...bool) *pb.Item {
|
||||
if len(deleted) > 0 && deleted[0] {
|
||||
return &pb.Item{ItemId: this.Id}
|
||||
}
|
||||
return &pb.Item{ItemId: this.Id, ItemNum: this.Num, Expired: this.Expired}
|
||||
}
|
||||
|
||||
@ -157,8 +160,13 @@ func (this *Player) CheckItem(itemId, itemNum uint32) (bool, proto.TipError) {
|
||||
return true, nil
|
||||
}
|
||||
return false, proto.TipItemNotEnough
|
||||
case pb.ItemType_ItemHero:
|
||||
case pb.ItemType_ItemEquip:
|
||||
case pb.ItemType_ItemTreasure:
|
||||
if this.CheckTreasure(uint32(itemTable.Value), itemNum) {
|
||||
return true, nil
|
||||
}
|
||||
return false, proto.TipItemNotEnough
|
||||
case pb.ItemType_ItemArtifact:
|
||||
case pb.ItemType_ItemSack:
|
||||
case pb.ItemType_ItemOrnament:
|
||||
@ -189,17 +197,19 @@ func (this *Player) reduceItem(itemId, itemNum uint32, logType LogType) {
|
||||
|
||||
item.Num -= itemNum
|
||||
|
||||
var deleted = false
|
||||
var changeType pb.ChangeType
|
||||
if item.Num == 0 {
|
||||
delete(this.Item, item.Id)
|
||||
this.WipeModel(item)
|
||||
deleted = true
|
||||
changeType = pb.ChangeType_Delete
|
||||
} else {
|
||||
this.SaveModel(item)
|
||||
changeType = pb.ChangeType_Changed
|
||||
}
|
||||
|
||||
_ = this.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemChange), &pb.ItemChangeListAck{ChangeList: []*pb.ItemChange{{Item: item.BuildMsgItem(), ChangeType: changeType}}})
|
||||
_ = this.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemChange), &pb.ItemChangeListAck{ChangeList: []*pb.ItemChange{{Item: item.BuildMsgItem(deleted), ChangeType: changeType}}})
|
||||
|
||||
//if logType > LogTypeNone {
|
||||
// this.manager.eventManager.PlayerItemConsume(this, logType, itemId, itemNum)
|
||||
@ -221,8 +231,10 @@ func (this *Player) ReduceItem(itemId, itemNum uint32, logType LogType) {
|
||||
this.ReduceMoney(pb.MoneyType(itemTable.SubType), itemNum, logType)
|
||||
case pb.ItemType_ItemProp:
|
||||
this.reduceItem(itemId, itemNum, logType)
|
||||
case pb.ItemType_ItemHero:
|
||||
case pb.ItemType_ItemEquip:
|
||||
case pb.ItemType_ItemTreasure:
|
||||
this.ReduceTreasure(uint32(itemTable.Value), itemNum, logType)
|
||||
case pb.ItemType_ItemArtifact:
|
||||
case pb.ItemType_ItemSack:
|
||||
case pb.ItemType_ItemOrnament:
|
||||
|
@ -3,6 +3,7 @@ package logic
|
||||
import (
|
||||
"ecs/proto/pb"
|
||||
"ecs/servers/game/data"
|
||||
"github.com/oylshe1314/framework/util"
|
||||
"sort"
|
||||
)
|
||||
|
||||
@ -14,7 +15,10 @@ type PlayerLineup struct {
|
||||
Helper [8]uint64 `bson:"helper"`
|
||||
}
|
||||
|
||||
func (this *PlayerLineup) BuildMsgLineup() *pb.Lineup {
|
||||
func (this *PlayerLineup) BuildMsgLineup(deleted ...bool) *pb.Lineup {
|
||||
if len(deleted) > 0 && deleted[0] {
|
||||
return &pb.Lineup{Uid: this.Uid}
|
||||
}
|
||||
var msg = &pb.Lineup{Uid: this.Uid, Name: this.Name, Active: this.Active}
|
||||
if this.Active {
|
||||
msg.HeroList = make([]*pb.LineupHero, 8)
|
||||
@ -30,11 +34,46 @@ func (this *PlayerLineup) BuildMsgLineup() *pb.Lineup {
|
||||
return msg
|
||||
}
|
||||
|
||||
func (this *Player) CheckUpgradeMaster(masterType pb.UpgradeMasterType, preLevel, curLevel uint32, heroUid uint64) {
|
||||
func (this *Player) SendLineupHeroChange(lineups ...*PlayerLineup) {
|
||||
var heroChangeList []*pb.HeroChange
|
||||
for _, lineup := range lineups {
|
||||
if lineup == nil {
|
||||
continue
|
||||
}
|
||||
|
||||
for _, lineupHero := range lineup.Heroes {
|
||||
if lineupHero == nil {
|
||||
continue
|
||||
}
|
||||
|
||||
if hero, ok := this.Hero[lineupHero.HeroUid]; ok {
|
||||
if lineup.Active {
|
||||
if this.updateHeroAttrs(hero, lineup, lineupHero) {
|
||||
heroChangeList = append(heroChangeList, &pb.HeroChange{ChangeType: pb.ChangeType_Changed, Hero: hero.BuildMsgHero()})
|
||||
}
|
||||
} else {
|
||||
if this.updateHeroAttrs(hero, nil, nil) {
|
||||
heroChangeList = append(heroChangeList, &pb.HeroChange{ChangeType: pb.ChangeType_Changed, Hero: hero.BuildMsgHero()})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
_ = this.Send(uint16(pb.ModId_ModuleHero), uint16(pb.MsgId_ModHeroChange), pb.HeroChangeListAck{
|
||||
ChangeList: heroChangeList,
|
||||
})
|
||||
}
|
||||
|
||||
func (this *Player) SendUpgradeMaster(masterType pb.UpgradeMasterType, preLevel, curLevel uint32, heroUid uint64) {
|
||||
if heroUid == 0 {
|
||||
return
|
||||
}
|
||||
|
||||
var hero = this.Hero[heroUid]
|
||||
if hero == nil {
|
||||
return
|
||||
}
|
||||
|
||||
var masterTables = this.manager.tables.UpgradeMaster.Find1(int(masterType))
|
||||
if len(masterTables) == 0 {
|
||||
return
|
||||
@ -59,24 +98,16 @@ func (this *Player) CheckUpgradeMaster(masterType pb.UpgradeMasterType, preLevel
|
||||
return
|
||||
}
|
||||
|
||||
var lineup *PlayerLineup
|
||||
for _, v := range this.Lineup {
|
||||
if v.Active {
|
||||
lineup = v
|
||||
}
|
||||
}
|
||||
|
||||
var lineup = util.MapFindValue(this.Lineup, func(v *PlayerLineup) bool {
|
||||
return v.Active
|
||||
})
|
||||
if lineup == nil {
|
||||
return
|
||||
}
|
||||
|
||||
var lineupHero *PlayerLineupHero
|
||||
for _, v := range lineup.Heroes {
|
||||
if v.HeroUid == heroUid {
|
||||
lineupHero = v
|
||||
}
|
||||
}
|
||||
|
||||
var lineupHero = util.SliceFindValue(lineup.Heroes[:], func(i int) bool {
|
||||
return lineup.Heroes[i] != nil && lineup.Heroes[i].HeroUid == hero.Uid
|
||||
})
|
||||
if lineupHero == nil {
|
||||
return
|
||||
}
|
||||
@ -132,6 +163,12 @@ func (this *Player) CheckUpgradeMaster(masterType pb.UpgradeMasterType, preLevel
|
||||
}
|
||||
|
||||
_ = this.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleUpgradeMaster), ack)
|
||||
|
||||
if this.updateHeroAttrs(hero, lineup, lineupHero) {
|
||||
_ = this.Send(uint16(pb.ModId_ModuleHero), uint16(pb.MsgId_ModHeroChange), pb.HeroChangeListAck{
|
||||
ChangeList: []*pb.HeroChange{{ChangeType: pb.ChangeType_Changed, Hero: hero.BuildMsgHero()}},
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Player) BuildMsgLineupListAck() *pb.LineupListAck {
|
||||
|
@ -1,28 +1,132 @@
|
||||
package logic
|
||||
|
||||
import "ecs/proto/pb"
|
||||
import (
|
||||
"ecs/proto/pb"
|
||||
"github.com/oylshe1314/framework/util"
|
||||
)
|
||||
|
||||
type PlayerTreasure struct {
|
||||
Uid uint64 `bson:"uid" key:"1"`
|
||||
Id uint32 `bson:"id"`
|
||||
Exp uint32 `bson:"exp"`
|
||||
Level uint32 `bson:"level"`
|
||||
RefineLevel uint32 `bson:"refine_level"`
|
||||
HeroUid uint64 `bson:"hero_id"`
|
||||
Uid uint64 `bson:"uid" key:"1"`
|
||||
Id uint32 `bson:"id"`
|
||||
Exp uint32 `bson:"exp"`
|
||||
Level uint32 `bson:"level"`
|
||||
RefineLevel uint32 `bson:"refine_level"`
|
||||
Holes1 []uint64 `bson:"holes"`
|
||||
Holes2 []uint64 `bson:"holes"`
|
||||
HeroUid uint64 `bson:"hero_id"`
|
||||
}
|
||||
|
||||
func (this *PlayerTreasure) BuildMsgTreasure() *pb.Treasure {
|
||||
func (this *PlayerTreasure) BuildMsgTreasure(deleted ...bool) *pb.Treasure {
|
||||
if len(deleted) > 0 && deleted[0] {
|
||||
return &pb.Treasure{Uid: this.Uid}
|
||||
}
|
||||
return &pb.Treasure{
|
||||
Uid: this.Uid,
|
||||
Id: this.Id,
|
||||
HeroUid: this.HeroUid,
|
||||
Uid: this.Uid,
|
||||
Id: this.Id,
|
||||
Exp: this.Exp,
|
||||
Level: this.Level,
|
||||
RefineLevel: this.RefineLevel,
|
||||
Holes1: this.Holes1,
|
||||
Holes2: this.Holes2,
|
||||
HeroUid: this.HeroUid,
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Player) AddTreasures(equipId, nums uint32, logType LogType) bool {
|
||||
func (this *Player) AddTreasures(treasureId, nums uint32, logType LogType) bool {
|
||||
var treasureTable = this.manager.tables.Treasure.Find1(int(treasureId))
|
||||
if treasureTable == nil {
|
||||
this.manager.logger.Errorf("Table 'Treasure' was not found, treasureId: %d, level: %d", treasureId, 1)
|
||||
return false
|
||||
}
|
||||
|
||||
var levelTable = this.manager.tables.TreasureLevel.Find3(treasureTable.Id, 1)
|
||||
if levelTable == nil {
|
||||
this.manager.logger.Errorf("Table 'TreasureLevel' was not found, treasureId %d, level: %d", treasureTable.Id, 1)
|
||||
return false
|
||||
}
|
||||
|
||||
var refineTable = this.manager.tables.TreasureRefine.Find3(treasureTable.Id, 0)
|
||||
if refineTable == nil {
|
||||
this.manager.logger.Errorf("Table 'EquipRefine' was not fount, treasureId %d, level: %d", treasureTable.Id, 1)
|
||||
return false
|
||||
}
|
||||
|
||||
if nums < 1 {
|
||||
nums = 1
|
||||
}
|
||||
|
||||
var changeList []*pb.TreasureChange
|
||||
for range nums {
|
||||
var treasure = &PlayerTreasure{
|
||||
Uid: util.RandomUid(),
|
||||
Id: uint32(treasureTable.Id),
|
||||
Exp: 0,
|
||||
Level: uint32(levelTable.Level),
|
||||
RefineLevel: uint32(refineTable.RefineLevel),
|
||||
Holes1: make([]uint64, treasureTable.Holes1),
|
||||
Holes2: make([]uint64, treasureTable.Holes2),
|
||||
HeroUid: 0,
|
||||
}
|
||||
|
||||
this.Treasure[treasure.Uid] = treasure
|
||||
this.SaveModel(treasure)
|
||||
|
||||
changeList = append(changeList, &pb.TreasureChange{ChangeType: pb.ChangeType_Add, Treasure: treasure.BuildMsgTreasure()})
|
||||
|
||||
//this.CheckAchievement(proto.AchievementTypeEquipLevel, uint32(treasureTable.Level), 1)
|
||||
}
|
||||
|
||||
_ = this.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemTreasureChange), &pb.TreasureChangeListAck{
|
||||
ChangeList: changeList,
|
||||
})
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *Player) CheckTreasure(treasureId uint32, nums uint32) bool {
|
||||
for _, treasure := range this.Treasure {
|
||||
if treasure.Id == treasureId && treasure.Level <= 1 && treasure.RefineLevel == 0 && treasure.HeroUid == 0 {
|
||||
nums -= 1
|
||||
if nums == 0 {
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (this *Player) reduceTreasure(treasure *PlayerTreasure, logType LogType) *pb.TreasureChange {
|
||||
delete(this.Treasure, treasure.Uid)
|
||||
this.WipeModel(treasure)
|
||||
|
||||
//if logType > LogTypeNone {
|
||||
// this.manager.eventManager.PlayerTreasureConsume(this, logType, treasure.Id, itemNum)
|
||||
//}
|
||||
|
||||
return &pb.TreasureChange{ChangeType: pb.ChangeType_Delete, Treasure: treasure.BuildMsgTreasure()}
|
||||
}
|
||||
|
||||
func (this *Player) ReduceTreasures(treasures map[uint64]*PlayerTreasure, logType LogType) {
|
||||
var changeList = make([]*pb.TreasureChange, 0, len(treasures))
|
||||
for _, treasure := range treasures {
|
||||
changeList = append(changeList, this.reduceTreasure(treasure, logType))
|
||||
}
|
||||
_ = this.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemTreasureChange), &pb.TreasureChangeListAck{ChangeList: changeList})
|
||||
}
|
||||
|
||||
func (this *Player) ReduceTreasure(treasureId uint32, nums uint32, logType LogType) {
|
||||
var treasures = map[uint64]*PlayerTreasure{}
|
||||
for _, treasure := range this.Treasure {
|
||||
if treasure.Id == treasureId && treasure.Level <= 1 && treasure.RefineLevel == 0 && treasure.HeroUid == 0 {
|
||||
treasures[treasure.Uid] = treasure
|
||||
if uint32(len(treasures)) == nums {
|
||||
this.ReduceTreasures(treasures, logType)
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
this.manager.logger.Error("Reduce treasure out of range, did not check before deducting?")
|
||||
}
|
||||
|
||||
func (this *Player) BuildMsgTreasureListAck() *pb.TreasureListAck {
|
||||
var list []*pb.Treasure
|
||||
for _, treasure := range this.Treasure {
|
||||
|
@ -163,6 +163,8 @@ func (this *gameServer) Init() (err error) {
|
||||
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroGeneral), this.playerHandler.LineupHeroGeneral)
|
||||
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroOrnament), this.playerHandler.LineupHeroOrnament)
|
||||
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHelperChange), this.playerHandler.LineupHelperChange)
|
||||
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupEquipInlay), this.playerHandler.LineupEquipInlay)
|
||||
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupTreasureInlay), this.playerHandler.LineupTreasureInlay)
|
||||
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupCreate), this.playerHandler.LineupCreate)
|
||||
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChangeName), this.playerHandler.LineupChangeName)
|
||||
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupActivate), this.playerHandler.LineupActivate)
|
||||
@ -282,7 +284,8 @@ func (this *gameServer) Close() error {
|
||||
}
|
||||
|
||||
func (this *gameServer) Load(dir string) error {
|
||||
var dataTables, err = data.NewTables(dir)
|
||||
var dataTables = data.NewTables(dir)
|
||||
var err = dataTables.Load()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user