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3 Commits

Author SHA1 Message Date
sk
2990de6624 修改问题和战斗相关 2025-06-14 18:49:31 +08:00
sk
09538cc2ba 物品、阵容、英雄列表、装备、宝物 2025-06-14 11:51:06 +08:00
sk
570f9a57fd 修正严重BUG 2025-06-14 11:50:33 +08:00
23 changed files with 619 additions and 165 deletions

2
go.mod
View File

@ -1,6 +1,6 @@
module ecs
go 1.24.3
go 1.24
require (
github.com/json-iterator/go v1.1.12

8
go.sum
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@ -86,15 +86,11 @@ github.com/xuri/nfp v0.0.1/go.mod h1:WwHg+CVyzlv/TX9xqBFXEZAuxOPxn2k1GNHwG41IIUQ
github.com/youmark/pkcs8 v0.0.0-20240726163527-a2c0da244d78 h1:ilQV1hzziu+LLM3zUTJ0trRztfwgjqKnBWNtSRkbmwM=
github.com/youmark/pkcs8 v0.0.0-20240726163527-a2c0da244d78/go.mod h1:aL8wCCfTfSfmXjznFBSZNN13rSJjlIOI1fUNAtF7rmI=
github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
go.mongodb.org/mongo-driver v1.17.3 h1:TQyXhnsWfWtgAhMtOgtYHMTkZIfBTpMTsMnd9ZBeHxQ=
go.mongodb.org/mongo-driver v1.17.3/go.mod h1:Hy04i7O2kC4RS06ZrhPRqj/u4DTYkFDAAccj+rVKqgQ=
go.mongodb.org/mongo-driver v1.17.4 h1:jUorfmVzljjr0FLzYQsGP8cgN/qzzxlY9Vh0C9KFXVw=
go.mongodb.org/mongo-driver v1.17.4/go.mod h1:Hy04i7O2kC4RS06ZrhPRqj/u4DTYkFDAAccj+rVKqgQ=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
golang.org/x/crypto v0.17.0/go.mod h1:gCAAfMLgwOJRpTjQ2zCCt2OcSfYMTeZVSRtQlPC7Nq4=
golang.org/x/crypto v0.38.0 h1:jt+WWG8IZlBnVbomuhg2Mdq0+BBQaHbtqHEFEigjUV8=
golang.org/x/crypto v0.38.0/go.mod h1:MvrbAqul58NNYPKnOra203SB9vpuZW0e+RRZV+Ggqjw=
golang.org/x/crypto v0.39.0 h1:SHs+kF4LP+f+p14esP5jAoDpHU8Gu/v9lFRK6IT5imM=
golang.org/x/crypto v0.39.0/go.mod h1:L+Xg3Wf6HoL4Bn4238Z6ft6KfEpN0tJGo53AAPC632U=
golang.org/x/image v0.25.0 h1:Y6uW6rH1y5y/LK1J8BPWZtr6yZ7hrsy6hFrXjgsc2fQ=
@ -111,8 +107,6 @@ golang.org/x/net v0.40.0/go.mod h1:y0hY0exeL2Pku80/zKK7tpntoX23cqL3Oa6njdgRtds=
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.1.0/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.14.0 h1:woo0S4Yywslg6hp4eUFjTVOyKt0RookbpAHG4c1HmhQ=
golang.org/x/sync v0.14.0/go.mod h1:1dzgHSNfp02xaA81J2MS99Qcpr2w7fw1gpm99rleRqA=
golang.org/x/sync v0.15.0 h1:KWH3jNZsfyT6xfAfKiz6MRNmd46ByHDYaZ7KSkCtdW8=
golang.org/x/sync v0.15.0/go.mod h1:1dzgHSNfp02xaA81J2MS99Qcpr2w7fw1gpm99rleRqA=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
@ -140,8 +134,6 @@ golang.org/x/text v0.3.8/go.mod h1:E6s5w1FMmriuDzIBO73fBruAKo1PCIq6d2Q6DHfQ8WQ=
golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8=
golang.org/x/text v0.9.0/go.mod h1:e1OnstbJyHTd6l/uOt8jFFHp6TRDWZR/bV3emEE/zU8=
golang.org/x/text v0.14.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU=
golang.org/x/text v0.25.0 h1:qVyWApTSYLk/drJRO5mDlNYskwQznZmkpV2c8q9zls4=
golang.org/x/text v0.25.0/go.mod h1:WEdwpYrmk1qmdHvhkSTNPm3app7v4rsT8F2UD6+VHIA=
golang.org/x/text v0.26.0 h1:P42AVeLghgTYr4+xUnTRKDMqpar+PtX7KWuNQL21L8M=
golang.org/x/text v0.26.0/go.mod h1:QK15LZJUUQVJxhz7wXgxSy/CJaTFjd0G+YLonydOVQA=
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=

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@ -135,6 +135,9 @@ const (
// TipLineupsAlreadyMax 需要上级天赋满级
TipLineupsAlreadyMax StringTipError = "LineupsAlreadyMax"
// TipLineupCanNotDelete 阵容无法删除
TipLineupCanNotDelete StringTipError = "LineupCanNotDelete"
// ----------------------- 关卡模块 -----------------------
// TipCopyNotFound 找不到副本

View File

@ -30,7 +30,7 @@ message HeroListAck {
//
message HeroChange {
ChangeType ChangeType = 1;
Hero Hero = 2;
Hero Hero = 2; //ChangeType=ChangeType.Delete时, Hero中只有Uid有值
}
// MsgId.ModHeroChang: 5002

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@ -30,7 +30,7 @@ message ItemListAck {
// Change的消息基本都是这样的操作
message ItemChange {
ChangeType ChangeType = 1;
Item Item = 2;
Item Item = 2; //ChangeType=ChangeType.Delete时, Item中只有Uid有值
}
// MsgId.ModItemChange: 6002
@ -67,13 +67,13 @@ message ItemSaleReq {
message Equip {
uint64 Uid = 1; //ID, Id做为键
uint32 Id = 2;
uint32 Level = 3;
uint32 RefineExp = 4;
uint32 RefineLevel = 5;
repeated uint32 Holes1 = 6;
repeated uint32 Holes2 = 7;
uint64 HeroUid = 8;
uint32 Id = 2; //ID
uint32 Level = 3; //
uint32 RefineExp = 4; //
uint32 RefineLevel = 5; //
repeated uint64 Holes1 = 6; //
repeated uint64 Holes2 = 7; //
uint64 HeroUid = 8; //
}
// MsgId.ModEquipList: 6011
@ -84,7 +84,7 @@ message EquipListAck {
message EquipChange {
ChangeType ChangeType = 1;
Equip Equip = 2;
Equip Equip = 2; //ChangeType=ChangeType.Delete时, Equip中只有Uid有值
}
// MsgId.ModEquipChange: 6012
@ -109,8 +109,13 @@ message EquipRefineReq {
message Treasure {
uint64 Uid = 1; //ID, Id做为键
uint32 Id = 2;
uint64 HeroUid = 7;
uint32 Id = 2; //ID
uint32 Exp = 3; //
uint32 Level = 4; //
uint32 RefineLevel = 5; //
repeated uint64 Holes1 = 6; //
repeated uint64 Holes2 = 7; //
uint64 HeroUid = 8; //
}
// MsgId.ModItemTreasureList = 6021;
@ -121,7 +126,7 @@ message TreasureListAck {
message TreasureChange {
ChangeType ChangeType = 1;
Treasure Treasure = 2;
Treasure Treasure = 2; //ChangeType=ChangeType.Delete时, Treasure中只有Uid有值
}
// MsgId.ModItemTreasureChange = 6022;

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@ -113,14 +113,14 @@ message LineupHeroChangeReq {
uint64 HeroUid = 3;
}
// MsgId.ModRoleBattleHeroPosition = 2008;
// MsgId.ModRoleLineupHeroPosition = 2008;
//
message LineupHeroPositionReq {
uint64 LineupUid = 1;
repeated uint32 PositionList = 3; // 6
}
// MsgId.ModRoleBattleHeroEquip = 2009;
// MsgId.ModRoleLineupHeroEquip = 2009;
//
message LineupHeroEquipReq {
uint64 LineupUid = 1;
@ -129,7 +129,7 @@ message LineupHeroEquipReq {
uint64 EquipUid = 4; // 0
}
// MsgId.ModRoleBattleHeroTreasure = 2010;
// MsgId.ModRoleLineupHeroTreasure = 2010;
//
message LineupHeroTreasureReq {
uint64 LineupUid = 1;
@ -138,7 +138,7 @@ message LineupHeroTreasureReq {
uint64 TreasureUid = 4; // 0
}
// MsgId.ModRoleBattleHeroArtifact = 2011;
// MsgId.ModRoleLineupHeroArtifact = 2011;
//
message LineupHeroArtifactReq {
uint64 LineupUid = 1;
@ -146,7 +146,7 @@ message LineupHeroArtifactReq {
uint64 ArtifactUid = 3;
}
// MsgId.ModRoleBattleHeroMounts = 2012;
// MsgId.ModRoleLineupHeroMounts = 2012;
//
message LineupHeroMountsReq {
uint64 LineupUid = 1;
@ -154,7 +154,7 @@ message LineupHeroMountsReq {
uint64 MountsUid = 3;
}
// MsgId.ModRoleBattleHeroGeneral = 2013;
// MsgId.ModRoleLineupHeroGeneral = 2013;
//
message LineupHeroGeneralReq {
uint64 LineupUid = 1;
@ -162,7 +162,7 @@ message LineupHeroGeneralReq {
uint64 GeneralUid = 3;
}
// MsgId.ModRoleBattleHeroOrnament = 2014;
// MsgId.ModRoleLineupHeroOrnament = 2014;
//
message LineupHeroOrnamentReq {
uint64 LineupUid = 1;
@ -178,6 +178,14 @@ message LineupHelperChangeReq{
uint64 HeroUid = 3; //0
}
// MsgId.ModRoleLineupEquipInlay = 2016;
//
message LineupEquipInlayReq {
uint64 LineupUid = 1;
uint32 Index = 2;
}
message Lineup {
uint64 Uid = 1; // ID(UID会越大)
string Name = 2; //
@ -194,7 +202,7 @@ message LineupListAck {
message LineupChange {
ChangeType ChangeType = 1;
Lineup Lineup = 2;
Lineup Lineup = 2; //ChangeType=ChangeType.Delete时, Lineup中只有Uid有值
}
// MsgId.ModRoleLineupChange = 2022;

View File

@ -125,6 +125,12 @@ enum MsgId {
//
ModRoleLineupHelperChange = 2015;
//
ModRoleLineupEquipInlay = 2016;
//
ModRoleLineupTreasureInlay = 2017;
//
ModRoleLineupList = 2021;

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@ -0,0 +1,40 @@
package data
import json "github.com/json-iterator/go"
type Skill struct {
Id int `json:"id"`
SkillType int `json:"skill_type"`
SkillBuff []int `json:"skill_buff"`
}
type SkillTable struct {
l []*Skill
m map[int]*Skill
}
func (this *SkillTable) load(buf []byte) error {
var err = json.Unmarshal(buf, &this.l)
if err != nil {
return err
}
this.m = make(map[int]*Skill)
for i := range this.l {
this.m[this.l[i].Id] = this.l[i]
}
return nil
}
func (this *SkillTable) List() []*Skill {
return this.l
}
func (this *SkillTable) Get(i int) *Skill {
return this.l[i]
}
func (this *SkillTable) Find(id int) *Skill {
return this.m[id]
}

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@ -0,0 +1,40 @@
package data
import json "github.com/json-iterator/go"
type SkillBuff struct {
Id int `json:"id"`
SkillBuffType int `json:"SkillBuff_type"`
SkillBuffBuff []int `json:"SkillBuff_buff"`
}
type SkillBuffTable struct {
l []*SkillBuff
m map[int]*SkillBuff
}
func (this *SkillBuffTable) load(buf []byte) error {
var err = json.Unmarshal(buf, &this.l)
if err != nil {
return err
}
this.m = make(map[int]*SkillBuff)
for i := range this.l {
this.m[this.l[i].Id] = this.l[i]
}
return nil
}
func (this *SkillBuffTable) List() []*SkillBuff {
return this.l
}
func (this *SkillBuffTable) Get(i int) *SkillBuff {
return this.l[i]
}
func (this *SkillBuffTable) Find(id int) *SkillBuff {
return this.m[id]
}

View File

@ -1,7 +1,10 @@
package data
import (
"crypto/md5"
"fmt"
"github.com/oylshe1314/framework/server"
"github.com/oylshe1314/framework/util"
"os"
"reflect"
"strings"
@ -12,6 +15,8 @@ type tableLoader interface {
}
type Tables struct {
dataDir string
Copy CopyTable
CopyMain CopyMainTable
Equip EquipTable
@ -29,20 +34,36 @@ type Tables struct {
Monster MonsterTable
Scene SceneTable
ServerConfig ServerConfigTable
Skill SkillTable
SkillBuff SkillBuffTable
Treasure TreasureTable
TreasureLevel TreasureLevelTable
TreasureRefine TreasureRefineTable
UpgradeMaster UpgradeMasterTable
}
func NewTables(dataDir string) (*Tables, error) {
var tables = new(Tables)
var tt = reflect.TypeOf(tables).Elem()
var tv = reflect.ValueOf(tables).Elem()
func NewTables(dataDir string) *Tables {
return &Tables{dataDir: dataDir}
}
func (this *Tables) Load() error {
allHash, _, err := util.HashAll(md5.New(), true, nil, []string{this.dataDir}, nil)
if err != nil {
return err
}
server.DataHash = allHash[0]
var tt = reflect.TypeOf(this).Elem()
var tv = reflect.ValueOf(this).Elem()
var fn = tt.NumField()
for i := range fn {
var sf = tt.Field(i)
if !sf.IsExported() {
continue
}
var ft = sf.Type
var name = ft.Name()
if strings.HasSuffix(name, "Table") {
@ -56,16 +77,16 @@ func NewTables(dataDir string) (*Tables, error) {
continue
}
buf, err := os.ReadFile(fmt.Sprintf("%s/tb%s.json", dataDir, strings.ToLower(name)))
buf, err := os.ReadFile(fmt.Sprintf("%s/tb%s.json", this.dataDir, strings.ToLower(name)))
if err != nil {
return nil, err
return err
}
err = loader.load(buf)
if err != nil {
return nil, err
return err
}
}
return tables, nil
return nil
}

View File

@ -61,3 +61,15 @@ func (this *UpgradeMasterTable) Find1(tipe int) []*UpgradeMaster {
func (this *UpgradeMasterTable) Find2(tipe, level int) *UpgradeMaster {
return this.m2[util.Compose2uint32(uint32(tipe), uint32(level))]
}
func (this *UpgradeMasterTable) FindMax(tipe, minLevel int) *UpgradeMaster {
var l = this.Find1(tipe)
var t *UpgradeMaster
for i := range l {
if l[i].NeedLevel >= minLevel {
break
}
t = l[i]
}
return t
}

View File

@ -124,7 +124,7 @@ func (this *PlayerHandler) GmCommand(player *logic.Player, msg *net.Message) {
player.WipeModel(item)
_ = player.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemChange), &pb.ItemChangeListAck{
ChangeList: []*pb.ItemChange{{Item: item.BuildMsgItem(), ChangeType: pb.ChangeType_Delete}},
ChangeList: []*pb.ItemChange{{ChangeType: pb.ChangeType_Delete, Item: item.BuildMsgItem(true)}},
})
return
}

View File

@ -156,7 +156,7 @@ func (this *PlayerHandler) EquipUpgrade(player *logic.Player, msg *net.Message)
ChangeList: []*pb.EquipChange{{Equip: equip.BuildMsgEquip(), ChangeType: pb.ChangeType_Add}},
})
player.CheckUpgradeMaster(pb.UpgradeMasterType_MasterEquipUpgrade, preLevel, equip.Level, equip.HeroUid)
player.SendUpgradeMaster(pb.UpgradeMasterType_MasterEquipUpgrade, preLevel, equip.Level, equip.HeroUid)
return
}
@ -294,7 +294,7 @@ func (this *PlayerHandler) EquipRefine(player *logic.Player, msg *net.Message) {
})
if equip.RefineLevel != preLevel {
player.CheckUpgradeMaster(pb.UpgradeMasterType_MasterEquipRefine, preLevel, equip.RefineLevel, equip.HeroUid)
player.SendUpgradeMaster(pb.UpgradeMasterType_MasterEquipRefine, preLevel, equip.RefineLevel, equip.HeroUid)
}
}
@ -432,7 +432,7 @@ func (this *PlayerHandler) TreasureUpgrade(player *logic.Player, msg *net.Messag
})
if treasure.Level != preLevel {
player.CheckUpgradeMaster(pb.UpgradeMasterType_MasterTreasureUpgrade, preLevel, treasure.Level, treasure.HeroUid)
player.SendUpgradeMaster(pb.UpgradeMasterType_MasterTreasureUpgrade, preLevel, treasure.Level, treasure.HeroUid)
}
}
@ -506,6 +506,6 @@ func (this *PlayerHandler) TreasureRefine(player *logic.Player, msg *net.Message
ChangeList: []*pb.TreasureChange{{Treasure: equip.BuildMsgTreasure(), ChangeType: pb.ChangeType_Add}},
})
player.CheckUpgradeMaster(pb.UpgradeMasterType_MasterTreasureRefine, preLevel, equip.Level, equip.HeroUid)
player.SendUpgradeMaster(pb.UpgradeMasterType_MasterTreasureRefine, preLevel, equip.Level, equip.HeroUid)
return
}

View File

@ -6,6 +6,7 @@ import (
"ecs/servers/game/logic"
"github.com/oylshe1314/framework/net"
"github.com/oylshe1314/framework/util"
"sort"
"strings"
)
@ -143,11 +144,16 @@ func (this *PlayerHandler) LineupHeroChange(player *logic.Player, msg *net.Messa
var setups [7]bool
for i := 0; i < 8; i++ {
if lineup.Heroes[i] != nil && hero.Uid == lineup.Heroes[i].HeroUid {
if lineup.Heroes[i] == nil {
continue
}
if hero.Uid == lineup.Heroes[i].HeroUid {
this.logger.Errorf("The hero has set into the lineup, hero.Uid: %d, index: %d", hero.Uid, i)
_ = player.TipNotice(proto.TipLineupHeroHasSet)
return
}
if i < 6 {
if lineup.Heroes[i].Position > 0 {
setups[lineup.Heroes[i].Position] = true
@ -236,16 +242,10 @@ func (this *PlayerHandler) LineupHeroPosition(player *logic.Player, msg *net.Mes
setups[req.PositionList[i]] = true
}
for i, lineupHero := range lineup.Heroes {
if i > 5 {
break
for i := range 6 {
if lineup.Heroes[i] != nil {
lineup.Heroes[i].Position = req.PositionList[i]
}
if lineupHero == nil {
continue
}
lineupHero.Position = req.PositionList[i]
}
player.SaveField("lineup.heroes", lineup.Heroes)
@ -321,6 +321,7 @@ func (this *PlayerHandler) LineupHeroEquip(player *logic.Player, msg *net.Messag
}
var lineupHeroList []*pb.LineupHero
var heroChangeList []*pb.HeroChange
var equipChangeList []*pb.EquipChange
if lineupHero.Equip[req.EquipType] != 0 {
@ -339,18 +340,35 @@ func (this *PlayerHandler) LineupHeroEquip(player *logic.Player, msg *net.Messag
player.SaveArray("lineup.heroes", int(req.Index), lineupHero)
lineupHeroList = append(lineupHeroList, lineupHero.BuildMsgLineupHero(req.Index))
if hero, ok := player.Hero[lineupHero.HeroUid]; ok {
if player.UpdateHeroAttrs(hero) {
heroChangeList = append(heroChangeList, &pb.HeroChange{ChangeType: pb.ChangeType_Changed, Hero: hero.BuildMsgHero()})
}
}
if equip != nil {
if equip.HeroUid != 0 {
for i := range lineup.Heroes {
util.SliceFindValue(lineup.Heroes[:], func(i int) bool {
if lineup.Heroes[i] == nil {
return false
}
if lineup.Heroes[i].HeroUid == equip.HeroUid {
var preLineupHero = lineup.Heroes[i]
if preLineupHero.Equip[req.EquipType] != 0 {
preLineupHero.Equip[req.EquipType] = 0
player.SaveArray("lineup.heroes", i, preLineupHero)
lineupHeroList = append(lineupHeroList, preLineupHero.BuildMsgLineupHero(uint32(i)))
if preHero, ok := player.Hero[preLineupHero.HeroUid]; ok {
if player.UpdateHeroAttrs(preHero) {
heroChangeList = append(heroChangeList, &pb.HeroChange{ChangeType: pb.ChangeType_Changed, Hero: preHero.BuildMsgHero()})
}
}
}
return true
}
}
return false
})
}
equip.HeroUid = lineupHero.HeroUid
@ -365,6 +383,7 @@ func (this *PlayerHandler) LineupHeroEquip(player *logic.Player, msg *net.Messag
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()}},
})
_ = player.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemEquipChange), &pb.EquipChangeListAck{ChangeList: equipChangeList})
_ = player.Send(uint16(pb.ModId_ModuleHero), uint16(pb.MsgId_ModHeroChange), &pb.HeroChangeListAck{ChangeList: heroChangeList})
return
}
@ -434,6 +453,7 @@ func (this *PlayerHandler) LineupHeroTreasure(player *logic.Player, msg *net.Mes
}
var lineupHeroList []*pb.LineupHero
var heroChangeList []*pb.HeroChange
var equipChangeList []*pb.TreasureChange
if lineupHero.Treasure[req.TreasureType] != 0 {
@ -452,18 +472,36 @@ func (this *PlayerHandler) LineupHeroTreasure(player *logic.Player, msg *net.Mes
player.SaveArray("lineup.heroes", int(req.Index), lineupHero)
lineupHeroList = append(lineupHeroList, lineupHero.BuildMsgLineupHero(req.Index))
if hero, ok := player.Hero[lineupHero.HeroUid]; ok {
if player.UpdateHeroAttrs(hero) {
heroChangeList = append(heroChangeList, &pb.HeroChange{ChangeType: pb.ChangeType_Changed, Hero: hero.BuildMsgHero()})
}
}
if treasure != nil {
if treasure.HeroUid != 0 {
for i := range lineup.Heroes {
util.SliceFindValue(lineup.Heroes[:], func(i int) bool {
if lineup.Heroes[i] == nil {
return false
}
if lineup.Heroes[i].HeroUid == treasure.HeroUid {
var preLineupHero = lineup.Heroes[i]
if preLineupHero.Treasure[req.TreasureType] != 0 {
preLineupHero.Treasure[req.TreasureType] = 0
player.SaveArray("lineup.heroes", i, preLineupHero)
lineupHeroList = append(lineupHeroList, preLineupHero.BuildMsgLineupHero(uint32(i)))
if preHero, ok := player.Hero[preLineupHero.HeroUid]; ok {
if player.UpdateHeroAttrs(preHero) {
heroChangeList = append(heroChangeList, &pb.HeroChange{ChangeType: pb.ChangeType_Changed, Hero: preHero.BuildMsgHero()})
}
}
}
return true
}
}
return false
})
}
treasure.HeroUid = lineupHero.HeroUid
@ -478,6 +516,7 @@ func (this *PlayerHandler) LineupHeroTreasure(player *logic.Player, msg *net.Mes
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()}},
})
_ = player.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemTreasureChange), &pb.TreasureChangeListAck{ChangeList: equipChangeList})
_ = player.Send(uint16(pb.ModId_ModuleHero), uint16(pb.MsgId_ModHeroChange), &pb.HeroChangeListAck{ChangeList: heroChangeList})
return
}
@ -529,6 +568,17 @@ func (this *PlayerHandler) LineupHelperChange(player *logic.Player, msg *net.Mes
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChange), &pb.LineupChangeListAck{
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()}},
})
player.SendLineupHeroChange(lineup)
return
}
func (this *PlayerHandler) LineupEquipInlay(player *logic.Player, msg *net.Message) {
}
func (this *PlayerHandler) LineupTreasureInlay(player *logic.Player, msg *net.Message) {
}
func (this *PlayerHandler) LineupCreate(player *logic.Player, msg *net.Message) {
@ -551,14 +601,9 @@ func (this *PlayerHandler) LineupCreate(player *logic.Player, msg *net.Message)
return
}
var previous *logic.PlayerLineup
for _, v := range player.Lineup {
if v.Active {
previous = v
break
}
}
var previous = util.MapFindValue(player.Lineup, func(v *logic.PlayerLineup) bool {
return v.Active
})
if previous == nil {
_ = player.TipNotice(proto.TipServerError)
return
@ -625,7 +670,7 @@ func (this *PlayerHandler) LineupChangeName(player *logic.Player, msg *net.Messa
player.SaveModel(lineup)
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChange), &pb.LineupChangeListAck{
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()}},
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Add, Lineup: lineup.BuildMsgLineup()}},
})
}
@ -651,13 +696,35 @@ func (this *PlayerHandler) LineupActivate(player *logic.Player, msg *net.Message
return
}
lineup.Active = true
if lineup.Active {
return
}
var lineupChangeList []*pb.LineupChange
var preLineup *logic.PlayerLineup
for _, v := range player.Lineup {
if v.Active {
preLineup = v
}
}
if preLineup != nil {
preLineup.Active = false
player.SaveModel(lineup)
lineupChangeList = append(lineupChangeList, &pb.LineupChange{ChangeType: pb.ChangeType_Changed, Lineup: preLineup.BuildMsgLineup()})
}
lineup.Active = true
player.SaveModel(lineup)
lineupChangeList = append(lineupChangeList, &pb.LineupChange{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()})
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChange), &pb.LineupChangeListAck{
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()}},
})
player.SendLineupHeroChange(preLineup, lineup)
return
}
func (this *PlayerHandler) LineupDelete(player *logic.Player, msg *net.Message) {
@ -675,20 +742,45 @@ func (this *PlayerHandler) LineupDelete(player *logic.Player, msg *net.Message)
return
}
var lineup = player.Lineup[req.Uid]
if lineup == nil {
var delLineup = player.Lineup[req.Uid]
if delLineup == nil {
this.logger.Error("Player lineup not found, req.Uid: ", req.Uid)
_ = player.TipNotice(proto.TipLineupNotFound)
return
}
delete(player.Lineup, req.Uid)
if len(player.Lineup) == 1 {
this.logger.Error("Player lineup can not delete, len(player.Lineup) == 1")
_ = player.TipNotice(proto.TipLineupCanNotDelete)
return
}
var lineupChangeList []*pb.LineupChange
delLineup.Active = false
delete(player.Lineup, delLineup.Uid)
player.WipeModel(delLineup)
lineupChangeList = append(lineupChangeList, &pb.LineupChange{ChangeType: pb.ChangeType_Delete, Lineup: delLineup.BuildMsgLineup()})
var lineupList = make([]*logic.PlayerLineup, 0, len(player.Lineup))
for _, v := range player.Lineup {
lineupList = append(lineupList, v)
}
sort.Slice(lineupList, func(i, j int) bool {
return lineupList[i].Uid < lineupList[j].Uid
})
var lineup = lineupList[0]
lineup.Active = true
player.WipeModel(lineup)
lineupChangeList = append(lineupChangeList, &pb.LineupChange{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()})
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChange), &pb.LineupChangeListAck{
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Delete, Lineup: lineup.BuildMsgLineup()}},
ChangeList: lineupChangeList,
})
player.SendLineupHeroChange(delLineup, lineup)
}
//

View File

@ -174,6 +174,20 @@ func (this *PlayerManager) storeChanges(player *Player) {
}
}
func (this *PlayerManager) tick(player *Player, now, elapsed int64) int64 {
player.lock()
defer player.unlock()
this.clearChanges(player)
var b = util.UnixMilli()
player.tick(now, elapsed)
var e = util.UnixMilli()
this.storeChanges(player)
return e - b
}
func (this *PlayerManager) run(player *Player) {
go func(player *Player) {
this.waitGroup.Add(1)
@ -183,32 +197,22 @@ func (this *PlayerManager) run(player *Player) {
this.waitGroup.Done()
}()
var b, e int64
var elapsed int64 = 0
var spend int64
var elapsed int64
for {
now := <-ticker.C
elapsed++
player.lock() // lock
this.clearChanges(player)
b = util.UnixMilli()
player.tick(now.Unix(), elapsed)
e = util.UnixMilli()
this.storeChanges(player)
spend = this.tick(player, now.Unix(), elapsed)
if this.closed || player.exited {
player.unlock() // unlock
return
}
player.unlock() // unlock
if e-b >= 1000 {
this.logger.Warnf("[%s:%d] The executing time of the player loop function is too long, Time: %dms, userId: %d, roleId: %d",
if spend >= 1000 {
this.logger.Warnf("[%s:%d] The time spent executing the player loop function was too long, Time: %dms, userId: %d, roleId: %d",
player.Temp.Address,
player.RoleId,
e-b,
spend,
player.UserId,
player.RoleId)
}
@ -231,7 +235,7 @@ func (this *PlayerManager) NewPlayer() *Player {
Artifact: map[uint64]*PlayerArtifact{},
//Achievement: map[uint64]*PlayerAchievement{},
//BattlePass: map[uint32]*PlayerBattlePass{},
//Cdkey: map[string]*PlayerCdkey{},
//CdKey: map[string]*PlayerCdKey{},
//CopyPassed: map[uint32]*PlayerCopyPassed{},
//CopySpeed: map[uint32]*PlayerCopySpeed{},
//CopyStatus: map[uint64]*PlayerCopyStatus{},
@ -416,10 +420,11 @@ func (this *PlayerManager) Enter(player *Player, conn *net.Conn) {
this.PutPlayer(player)
player.lock()
defer player.unlock()
this.clearChanges(player)
player.enter(conn)
this.storeChanges(player)
player.unlock()
this.run(player)
@ -430,8 +435,9 @@ func (this *PlayerManager) Reenter(player *Player, conn *net.Conn) {
this.logger.Infof("[%s] The player reenter game, userId: %d, roleId: %d", player.Temp.Address, player.UserId, player.RoleId)
player.lock()
defer player.unlock()
player.reenter(conn)
player.unlock()
this.serverManager.AddOnline(1)
}
@ -442,8 +448,9 @@ func (this *PlayerManager) Exit(player *Player) {
this.RemovePlayer(player.UserId)
player.lock()
defer player.unlock()
player.exit()
player.lock()
this.serverManager.ReduceOnline(1)
}
@ -452,10 +459,20 @@ func (this *PlayerManager) Lost(player *Player) {
this.logger.Infof("[%s] The player lost, userId: %d, roleId: %d", player.Temp.Address, player.UserId, player.RoleId)
player.lock()
defer player.unlock()
player.lost(func() {
this.RemovePlayer(player.UserId)
})
player.unlock()
this.serverManager.ReduceOnline(1)
}
func (this *PlayerManager) kick(player *Player, message string) {
player.lock()
defer player.unlock()
player.kick(message)
this.serverManager.ReduceOnline(1)
}
@ -465,11 +482,7 @@ func (this *PlayerManager) Kick(player *Player, message string) {
this.RemovePlayer(player.UserId)
player.lock()
player.kick(message)
player.unlock()
this.serverManager.ReduceOnline(1)
this.kick(player, message)
}
func (this *PlayerManager) KickAll(message string) {
@ -479,11 +492,7 @@ func (this *PlayerManager) KickAll(message string) {
defer this.locker.Unlock()
for _, player := range this.players {
player.lock()
player.kick(message)
player.unlock()
this.serverManager.ReduceOnline(1)
this.kick(player, message)
}
this.players = map[uint64]*Player{}
}

View File

@ -98,8 +98,8 @@ type Player struct {
Temp PlayerTemp `bson:"-" json:"-"`
//Non-data
conn *net.Conn
mutex sync.Mutex
conn *net.Conn
locker sync.Mutex
exited bool
@ -129,11 +129,11 @@ func (this *Player) TipNotice(err proto.TipError) error {
}
func (this *Player) lock() {
this.mutex.Lock()
this.locker.Lock()
}
func (this *Player) unlock() {
this.mutex.Unlock()
this.locker.Unlock()
}
func (this *Player) sync() {

View File

@ -213,6 +213,10 @@ func (this *Player) initLineup(cur *GameTime) {
var i = uint32(1)
for _, hero := range this.Hero {
if i > 5 {
break
}
var lineupHero = &PlayerLineupHero{
HeroUid: hero.Uid,
Position: i + 1,

View File

@ -12,8 +12,8 @@ type PlayerEquip struct {
Level uint32 `bson:"level"`
RefineExp uint32 `bson:"refine_exp"`
RefineLevel uint32 `bson:"refine_level"`
Holes1 []uint32 `bson:"holes"`
Holes2 []uint32 `bson:"holes"`
Holes1 []uint64 `bson:"holes"`
Holes2 []uint64 `bson:"holes"`
HeroUid uint64 `bson:"hero_id"`
}
@ -49,8 +49,8 @@ func (this *Player) addEquip(equipTable *data.Equip, logType LogType) bool {
Level: uint32(levelTable.Level),
RefineExp: 0,
RefineLevel: uint32(refineTable.RefineLevel),
Holes1: make([]uint32, equipTable.Holes1),
Holes2: make([]uint32, equipTable.Holes2),
Holes1: make([]uint64, equipTable.Holes1),
Holes2: make([]uint64, equipTable.Holes2),
HeroUid: 0,
}
@ -105,15 +105,15 @@ func (this *Player) AddEquips(equipId, nums uint32, logType LogType) bool {
Level: uint32(levelTable.Level),
RefineExp: 0,
RefineLevel: uint32(refineTable.RefineLevel),
Holes1: make([]uint32, equipTable.Holes1),
Holes2: make([]uint32, equipTable.Holes2),
Holes1: make([]uint64, equipTable.Holes1),
Holes2: make([]uint64, equipTable.Holes2),
HeroUid: 0,
}
this.Equip[equip.Uid] = equip
this.SaveModel(equip)
changeList = append(changeList, &pb.EquipChange{Equip: equip.BuildMsgEquip(), ChangeType: pb.ChangeType_Add})
changeList = append(changeList, &pb.EquipChange{ChangeType: pb.ChangeType_Add, Equip: equip.BuildMsgEquip()})
//this.CheckAchievement(proto.AchievementTypeEquipLevel, uint32(equipTable.Level), 1)
}

View File

@ -4,6 +4,7 @@ import (
"ecs/proto/pb"
"ecs/servers/game/data"
"github.com/oylshe1314/framework/util"
"math"
"slices"
)
@ -23,7 +24,10 @@ type PlayerHero struct {
attrs Attrs
}
func (this *PlayerHero) BuildMsgHero() *pb.Hero {
func (this *PlayerHero) BuildMsgHero(deleted ...bool) *pb.Hero {
if len(deleted) > 0 && deleted[0] {
return &pb.Hero{Uid: this.Uid}
}
return &pb.Hero{
Uid: this.Uid,
Id: this.Id,
@ -234,17 +238,51 @@ func (this *Player) calcHeroEquipsAttrs(hero *PlayerHero, lineup *PlayerLineup,
if lineup == nil || lineupHero == nil {
return
}
var minLevel uint32
var minRefineLevel uint32
var masterTable *data.UpgradeMaster
minLevel = math.MaxUint32
for _, equipUid := range lineupHero.Equip {
if equipUid == 0 {
continue
}
var equip = this.Equip[equipUid]
var equipLevelTable = this.manager.tables.EquipLevel.Find3(int(equip.Id), int(equip.Level))
if equipLevelTable != nil {
attrs[equipLevelTable.AttrType] += uint64(equipLevelTable.AttrValue)
if equip := this.Equip[equipUid]; equip != nil {
var equipLevelTable = this.manager.tables.EquipLevel.Find3(int(equip.Id), int(equip.Level))
if equipLevelTable != nil {
attrs[equipLevelTable.AttrType] += uint64(equipLevelTable.AttrValue)
}
if equip.Level < minLevel {
minLevel = equip.Level
}
if equip.RefineLevel < minRefineLevel {
minRefineLevel = equip.RefineLevel
}
}
}
masterTable = this.manager.tables.UpgradeMaster.FindMax(int(pb.UpgradeMasterType_MasterEquipUpgrade), int(minLevel))
if masterTable != nil {
attrs[masterTable.AttrType1] = uint64(masterTable.AttrValue1)
attrs[masterTable.AttrType2] = uint64(masterTable.AttrValue2)
attrs[masterTable.AttrType3] = uint64(masterTable.AttrValue3)
attrs[masterTable.AttrType4] = uint64(masterTable.AttrValue4)
attrs[masterTable.AttrType5] = uint64(masterTable.AttrValue5)
attrs[masterTable.AttrType6] = uint64(masterTable.AttrValue6)
}
masterTable = this.manager.tables.UpgradeMaster.FindMax(int(pb.UpgradeMasterType_MasterEquipUpgrade), int(minRefineLevel))
if masterTable != nil {
attrs[masterTable.AttrType1] = uint64(masterTable.AttrValue1)
attrs[masterTable.AttrType2] = uint64(masterTable.AttrValue2)
attrs[masterTable.AttrType3] = uint64(masterTable.AttrValue3)
attrs[masterTable.AttrType4] = uint64(masterTable.AttrValue4)
attrs[masterTable.AttrType5] = uint64(masterTable.AttrValue5)
attrs[masterTable.AttrType6] = uint64(masterTable.AttrValue6)
}
return
}
@ -252,17 +290,51 @@ func (this *Player) calcHeroTreasuresAttrs(hero *PlayerHero, lineup *PlayerLineu
if lineup == nil || lineupHero == nil {
return
}
var minLevel uint32
var minRefineLevel uint32
var masterTable *data.UpgradeMaster
minLevel = math.MaxUint32
for _, treasureUid := range lineupHero.Treasure {
if treasureUid == 0 {
continue
}
var treasure = this.Treasure[treasureUid]
var treasureLevelTable = this.manager.tables.TreasureLevel.Find3(int(treasure.Id), int(treasure.Level))
if treasureLevelTable != nil {
attrs[treasureLevelTable.AttrType] += uint64(treasureLevelTable.AttrValue)
if treasure := this.Treasure[treasureUid]; treasure != nil {
var treasureLevelTable = this.manager.tables.TreasureLevel.Find3(int(treasure.Id), int(treasure.Level))
if treasureLevelTable != nil {
attrs[treasureLevelTable.AttrType] += uint64(treasureLevelTable.AttrValue)
}
if treasure.Level < minLevel {
minLevel = treasure.Level
}
if treasure.RefineLevel < minRefineLevel {
minRefineLevel = treasure.RefineLevel
}
}
}
masterTable = this.manager.tables.UpgradeMaster.FindMax(int(pb.UpgradeMasterType_MasterTreasureUpgrade), int(minLevel))
if masterTable != nil {
attrs[masterTable.AttrType1] = uint64(masterTable.AttrValue1)
attrs[masterTable.AttrType2] = uint64(masterTable.AttrValue2)
attrs[masterTable.AttrType3] = uint64(masterTable.AttrValue3)
attrs[masterTable.AttrType4] = uint64(masterTable.AttrValue4)
attrs[masterTable.AttrType5] = uint64(masterTable.AttrValue5)
attrs[masterTable.AttrType6] = uint64(masterTable.AttrValue6)
}
masterTable = this.manager.tables.UpgradeMaster.FindMax(int(pb.UpgradeMasterType_MasterTreasureRefine), int(minRefineLevel))
if masterTable != nil {
attrs[masterTable.AttrType1] = uint64(masterTable.AttrValue1)
attrs[masterTable.AttrType2] = uint64(masterTable.AttrValue2)
attrs[masterTable.AttrType3] = uint64(masterTable.AttrValue3)
attrs[masterTable.AttrType4] = uint64(masterTable.AttrValue4)
attrs[masterTable.AttrType5] = uint64(masterTable.AttrValue5)
attrs[masterTable.AttrType6] = uint64(masterTable.AttrValue6)
}
return
}
@ -288,14 +360,12 @@ func (this *Player) calcHeroAttrs(hero *PlayerHero, attrsList ...Attrs) bool {
}
}
for i := range newAttrs {
if hero.attrs[i] != newAttrs[i] {
hero.attrs = newAttrs
return true
}
if newAttrs == hero.attrs {
return false
}
return false
hero.attrs = newAttrs
return true
}
func (this *Player) updateHeroAttrs(hero *PlayerHero, lineup *PlayerLineup, lineupHero *PlayerLineupHero) bool {
@ -320,7 +390,7 @@ func (this *Player) UpdateHeroAttrs(hero *PlayerHero) bool {
for _, lineup := range this.Lineup {
if lineup.Active {
for _, lineupHero := range lineup.Heroes {
if lineupHero.HeroUid == hero.Uid {
if lineupHero != nil && lineupHero.HeroUid == hero.Uid {
return this.updateHeroAttrs(hero, lineup, lineupHero)
}
}
@ -336,16 +406,12 @@ func (this *Player) reduceHero(hero *PlayerHero, logType LogType) *pb.HeroChange
this.WipeModel(hero)
//if logType > LogTypeNone {
// this.manager.eventManager.PlayerHeroConsume(this, logType, itemId, itemNum)
// this.manager.eventManager.PlayerHeroConsume(this, logType, hero.Id, itemNum)
//}
return &pb.HeroChange{ChangeType: pb.ChangeType_Delete, Hero: hero.BuildMsgHero()}
}
func (this *Player) ReduceHero(hero *PlayerHero, logType LogType) {
_ = this.Send(uint16(pb.ModId_ModuleHero), uint16(pb.MsgId_ModHeroChange), &pb.HeroChangeListAck{ChangeList: []*pb.HeroChange{this.reduceHero(hero, logType)}})
}
func (this *Player) ReduceHeroes(heroes map[uint64]*PlayerHero, logType LogType) {
var changeList = make([]*pb.HeroChange, 0, len(heroes))
for _, hero := range heroes {

View File

@ -12,7 +12,10 @@ type PlayerItem struct {
Expired int64 `bson:"expired"`
}
func (this *PlayerItem) BuildMsgItem() *pb.Item {
func (this *PlayerItem) BuildMsgItem(deleted ...bool) *pb.Item {
if len(deleted) > 0 && deleted[0] {
return &pb.Item{ItemId: this.Id}
}
return &pb.Item{ItemId: this.Id, ItemNum: this.Num, Expired: this.Expired}
}
@ -157,8 +160,13 @@ func (this *Player) CheckItem(itemId, itemNum uint32) (bool, proto.TipError) {
return true, nil
}
return false, proto.TipItemNotEnough
case pb.ItemType_ItemHero:
case pb.ItemType_ItemEquip:
case pb.ItemType_ItemTreasure:
if this.CheckTreasure(uint32(itemTable.Value), itemNum) {
return true, nil
}
return false, proto.TipItemNotEnough
case pb.ItemType_ItemArtifact:
case pb.ItemType_ItemSack:
case pb.ItemType_ItemOrnament:
@ -189,17 +197,19 @@ func (this *Player) reduceItem(itemId, itemNum uint32, logType LogType) {
item.Num -= itemNum
var deleted = false
var changeType pb.ChangeType
if item.Num == 0 {
delete(this.Item, item.Id)
this.WipeModel(item)
deleted = true
changeType = pb.ChangeType_Delete
} else {
this.SaveModel(item)
changeType = pb.ChangeType_Changed
}
_ = this.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemChange), &pb.ItemChangeListAck{ChangeList: []*pb.ItemChange{{Item: item.BuildMsgItem(), ChangeType: changeType}}})
_ = this.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemChange), &pb.ItemChangeListAck{ChangeList: []*pb.ItemChange{{Item: item.BuildMsgItem(deleted), ChangeType: changeType}}})
//if logType > LogTypeNone {
// this.manager.eventManager.PlayerItemConsume(this, logType, itemId, itemNum)
@ -221,8 +231,10 @@ func (this *Player) ReduceItem(itemId, itemNum uint32, logType LogType) {
this.ReduceMoney(pb.MoneyType(itemTable.SubType), itemNum, logType)
case pb.ItemType_ItemProp:
this.reduceItem(itemId, itemNum, logType)
case pb.ItemType_ItemHero:
case pb.ItemType_ItemEquip:
case pb.ItemType_ItemTreasure:
this.ReduceTreasure(uint32(itemTable.Value), itemNum, logType)
case pb.ItemType_ItemArtifact:
case pb.ItemType_ItemSack:
case pb.ItemType_ItemOrnament:

View File

@ -3,6 +3,7 @@ package logic
import (
"ecs/proto/pb"
"ecs/servers/game/data"
"github.com/oylshe1314/framework/util"
"sort"
)
@ -14,7 +15,10 @@ type PlayerLineup struct {
Helper [8]uint64 `bson:"helper"`
}
func (this *PlayerLineup) BuildMsgLineup() *pb.Lineup {
func (this *PlayerLineup) BuildMsgLineup(deleted ...bool) *pb.Lineup {
if len(deleted) > 0 && deleted[0] {
return &pb.Lineup{Uid: this.Uid}
}
var msg = &pb.Lineup{Uid: this.Uid, Name: this.Name, Active: this.Active}
if this.Active {
msg.HeroList = make([]*pb.LineupHero, 8)
@ -30,11 +34,46 @@ func (this *PlayerLineup) BuildMsgLineup() *pb.Lineup {
return msg
}
func (this *Player) CheckUpgradeMaster(masterType pb.UpgradeMasterType, preLevel, curLevel uint32, heroUid uint64) {
func (this *Player) SendLineupHeroChange(lineups ...*PlayerLineup) {
var heroChangeList []*pb.HeroChange
for _, lineup := range lineups {
if lineup == nil {
continue
}
for _, lineupHero := range lineup.Heroes {
if lineupHero == nil {
continue
}
if hero, ok := this.Hero[lineupHero.HeroUid]; ok {
if lineup.Active {
if this.updateHeroAttrs(hero, lineup, lineupHero) {
heroChangeList = append(heroChangeList, &pb.HeroChange{ChangeType: pb.ChangeType_Changed, Hero: hero.BuildMsgHero()})
}
} else {
if this.updateHeroAttrs(hero, nil, nil) {
heroChangeList = append(heroChangeList, &pb.HeroChange{ChangeType: pb.ChangeType_Changed, Hero: hero.BuildMsgHero()})
}
}
}
}
}
_ = this.Send(uint16(pb.ModId_ModuleHero), uint16(pb.MsgId_ModHeroChange), pb.HeroChangeListAck{
ChangeList: heroChangeList,
})
}
func (this *Player) SendUpgradeMaster(masterType pb.UpgradeMasterType, preLevel, curLevel uint32, heroUid uint64) {
if heroUid == 0 {
return
}
var hero = this.Hero[heroUid]
if hero == nil {
return
}
var masterTables = this.manager.tables.UpgradeMaster.Find1(int(masterType))
if len(masterTables) == 0 {
return
@ -59,24 +98,16 @@ func (this *Player) CheckUpgradeMaster(masterType pb.UpgradeMasterType, preLevel
return
}
var lineup *PlayerLineup
for _, v := range this.Lineup {
if v.Active {
lineup = v
}
}
var lineup = util.MapFindValue(this.Lineup, func(v *PlayerLineup) bool {
return v.Active
})
if lineup == nil {
return
}
var lineupHero *PlayerLineupHero
for _, v := range lineup.Heroes {
if v.HeroUid == heroUid {
lineupHero = v
}
}
var lineupHero = util.SliceFindValue(lineup.Heroes[:], func(i int) bool {
return lineup.Heroes[i] != nil && lineup.Heroes[i].HeroUid == hero.Uid
})
if lineupHero == nil {
return
}
@ -132,6 +163,12 @@ func (this *Player) CheckUpgradeMaster(masterType pb.UpgradeMasterType, preLevel
}
_ = this.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleUpgradeMaster), ack)
if this.updateHeroAttrs(hero, lineup, lineupHero) {
_ = this.Send(uint16(pb.ModId_ModuleHero), uint16(pb.MsgId_ModHeroChange), pb.HeroChangeListAck{
ChangeList: []*pb.HeroChange{{ChangeType: pb.ChangeType_Changed, Hero: hero.BuildMsgHero()}},
})
}
}
func (this *Player) BuildMsgLineupListAck() *pb.LineupListAck {

View File

@ -1,28 +1,132 @@
package logic
import "ecs/proto/pb"
import (
"ecs/proto/pb"
"github.com/oylshe1314/framework/util"
)
type PlayerTreasure struct {
Uid uint64 `bson:"uid" key:"1"`
Id uint32 `bson:"id"`
Exp uint32 `bson:"exp"`
Level uint32 `bson:"level"`
RefineLevel uint32 `bson:"refine_level"`
HeroUid uint64 `bson:"hero_id"`
Uid uint64 `bson:"uid" key:"1"`
Id uint32 `bson:"id"`
Exp uint32 `bson:"exp"`
Level uint32 `bson:"level"`
RefineLevel uint32 `bson:"refine_level"`
Holes1 []uint64 `bson:"holes"`
Holes2 []uint64 `bson:"holes"`
HeroUid uint64 `bson:"hero_id"`
}
func (this *PlayerTreasure) BuildMsgTreasure() *pb.Treasure {
func (this *PlayerTreasure) BuildMsgTreasure(deleted ...bool) *pb.Treasure {
if len(deleted) > 0 && deleted[0] {
return &pb.Treasure{Uid: this.Uid}
}
return &pb.Treasure{
Uid: this.Uid,
Id: this.Id,
HeroUid: this.HeroUid,
Uid: this.Uid,
Id: this.Id,
Exp: this.Exp,
Level: this.Level,
RefineLevel: this.RefineLevel,
Holes1: this.Holes1,
Holes2: this.Holes2,
HeroUid: this.HeroUid,
}
}
func (this *Player) AddTreasures(equipId, nums uint32, logType LogType) bool {
func (this *Player) AddTreasures(treasureId, nums uint32, logType LogType) bool {
var treasureTable = this.manager.tables.Treasure.Find1(int(treasureId))
if treasureTable == nil {
this.manager.logger.Errorf("Table 'Treasure' was not found, treasureId: %d, level: %d", treasureId, 1)
return false
}
var levelTable = this.manager.tables.TreasureLevel.Find3(treasureTable.Id, 1)
if levelTable == nil {
this.manager.logger.Errorf("Table 'TreasureLevel' was not found, treasureId %d, level: %d", treasureTable.Id, 1)
return false
}
var refineTable = this.manager.tables.TreasureRefine.Find3(treasureTable.Id, 0)
if refineTable == nil {
this.manager.logger.Errorf("Table 'EquipRefine' was not fount, treasureId %d, level: %d", treasureTable.Id, 1)
return false
}
if nums < 1 {
nums = 1
}
var changeList []*pb.TreasureChange
for range nums {
var treasure = &PlayerTreasure{
Uid: util.RandomUid(),
Id: uint32(treasureTable.Id),
Exp: 0,
Level: uint32(levelTable.Level),
RefineLevel: uint32(refineTable.RefineLevel),
Holes1: make([]uint64, treasureTable.Holes1),
Holes2: make([]uint64, treasureTable.Holes2),
HeroUid: 0,
}
this.Treasure[treasure.Uid] = treasure
this.SaveModel(treasure)
changeList = append(changeList, &pb.TreasureChange{ChangeType: pb.ChangeType_Add, Treasure: treasure.BuildMsgTreasure()})
//this.CheckAchievement(proto.AchievementTypeEquipLevel, uint32(treasureTable.Level), 1)
}
_ = this.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemTreasureChange), &pb.TreasureChangeListAck{
ChangeList: changeList,
})
return true
}
func (this *Player) CheckTreasure(treasureId uint32, nums uint32) bool {
for _, treasure := range this.Treasure {
if treasure.Id == treasureId && treasure.Level <= 1 && treasure.RefineLevel == 0 && treasure.HeroUid == 0 {
nums -= 1
if nums == 0 {
return true
}
}
}
return false
}
func (this *Player) reduceTreasure(treasure *PlayerTreasure, logType LogType) *pb.TreasureChange {
delete(this.Treasure, treasure.Uid)
this.WipeModel(treasure)
//if logType > LogTypeNone {
// this.manager.eventManager.PlayerTreasureConsume(this, logType, treasure.Id, itemNum)
//}
return &pb.TreasureChange{ChangeType: pb.ChangeType_Delete, Treasure: treasure.BuildMsgTreasure()}
}
func (this *Player) ReduceTreasures(treasures map[uint64]*PlayerTreasure, logType LogType) {
var changeList = make([]*pb.TreasureChange, 0, len(treasures))
for _, treasure := range treasures {
changeList = append(changeList, this.reduceTreasure(treasure, logType))
}
_ = this.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemTreasureChange), &pb.TreasureChangeListAck{ChangeList: changeList})
}
func (this *Player) ReduceTreasure(treasureId uint32, nums uint32, logType LogType) {
var treasures = map[uint64]*PlayerTreasure{}
for _, treasure := range this.Treasure {
if treasure.Id == treasureId && treasure.Level <= 1 && treasure.RefineLevel == 0 && treasure.HeroUid == 0 {
treasures[treasure.Uid] = treasure
if uint32(len(treasures)) == nums {
this.ReduceTreasures(treasures, logType)
return
}
}
}
this.manager.logger.Error("Reduce treasure out of range, did not check before deducting?")
}
func (this *Player) BuildMsgTreasureListAck() *pb.TreasureListAck {
var list []*pb.Treasure
for _, treasure := range this.Treasure {

View File

@ -163,6 +163,8 @@ func (this *gameServer) Init() (err error) {
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroGeneral), this.playerHandler.LineupHeroGeneral)
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroOrnament), this.playerHandler.LineupHeroOrnament)
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHelperChange), this.playerHandler.LineupHelperChange)
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupEquipInlay), this.playerHandler.LineupEquipInlay)
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupTreasureInlay), this.playerHandler.LineupTreasureInlay)
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupCreate), this.playerHandler.LineupCreate)
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChangeName), this.playerHandler.LineupChangeName)
this.playerManager.Handler(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupActivate), this.playerHandler.LineupActivate)
@ -282,7 +284,8 @@ func (this *gameServer) Close() error {
}
func (this *gameServer) Load(dir string) error {
var dataTables, err = data.NewTables(dir)
var dataTables = data.NewTables(dir)
var err = dataTables.Load()
if err != nil {
return err
}