package logic import ( "ecs/proto/pb" "github.com/oylshe1314/framework/util" ) type PlayerLottery struct { PoolId uint32 `json:"pool_id" key:"1"` Points uint32 `json:"points"` } func (this *Player) MsgBuildLotteryPoolListAck() *pb.LotteryPoolListAck { var now = util.NowUnix() var poolTables = this.manager.tables.LotteryPool.List() var poolList = make([]*pb.LotteryPool, 0, len(poolTables)) for _, poolTable := range poolTables { if poolTable.RawBeginTime > 0 && poolTable.RawEndTime > 0 { if poolTable.RawBeginTime > now || poolTable.RawEndTime <= now { continue } } var pool = &pb.LotteryPool{PoolId: uint32(poolTable.Id)} var lottery = this.Lottery[uint32(poolTable.Id)] if lottery != nil { pool.Points = lottery.Points } poolList = append(poolList) } var ack = &pb.LotteryPoolListAck{PoolList: poolList} var lottery = this.Lottery[0] if lottery != nil { ack.Points = lottery.Points } return ack }