syntax = "proto3"; package Pb; option go_package = "pb/"; import "mod_item.proto"; message BattleEnterReq { uint32 SceneId = 1; //战斗场景ID } message EntityProperty { } message ActionTarget { uint32 Type = 1; //目标类型, 1.英雄(自己人),2.怪物(敌人) uint32 TargetId = 2; //目标ID uint32 Status = 3; //目标状态(待定,如被击飞) uint64 Value = 4; //数值,可以是伤害,回血等 } message BattleAction { uint32 BattleRound = 5; //战斗回合 uint32 Caster = 1; //投手(动作发出者) uint32 Type = 2; //类型 uint32 SkillId = 3; //技能ID repeated ActionTarget TargetList = 4; //动作目标 } message BattleEnterAck { uint32 SceneId = 1; //战斗场景ID uint32 Result = 2; //战斗结果, 1.表示挑战成功, 0.表示挑战失败 uint32 Starts = 3; //战斗星数 repeated int32 Heroes = 4; //英雄阵容 repeated int32 Enemies = 5; //敌人阵容 uint32 BattleRounds = 6; //战斗回合数 repeated BattleAction ActionList = 7; //动作列表 repeated Item RewardList = 8; //奖励列表(掉落物品列表) }