package data import json "github.com/json-iterator/go" type SkillBuff struct { Id int `json:"id"` TargetType int `json:"target_type"` TargetArgs []int `json:"target_args"` RangeType int `json:"range_type"` RangeNum int `json:"range_num"` PriorityType []int `json:"priority_type"` PriorityArgs []int `json:"priority_args"` BuffType int `json:"buff_type"` BuffArgs []int `json:"buff_args"` DurationType int `json:"durationType"` Duration int `json:"duration"` EffectId string `json:"effectId"` CanMerge bool `json:"can_merge"` CanCover bool `json:"can_cover"` CanStack bool `json:"can_stack"` CanClean bool `json:"can_clean"` } type SkillBuffTable struct { l []*SkillBuff m map[int]*SkillBuff } func (this *SkillBuffTable) load(buf []byte) error { var err = json.Unmarshal(buf, &this.l) if err != nil { return err } this.m = make(map[int]*SkillBuff) for i := range this.l { this.m[this.l[i].Id] = this.l[i] } return nil } func (this *SkillBuffTable) List() []*SkillBuff { return this.l } //func (this *SkillBuffTable) Get(i int) *SkillBuff { // return this.l[i] //} func (this *SkillBuffTable) Find(id int) *SkillBuff { return this.m[id] }