package logic import "ecs/proto/pb" type PlayerLineupHero struct { HeroUid uint64 `bson:"hero_uid"` Position uint32 `bson:"position"` Equip [4]uint64 `bson:"equip"` Treasure [2]uint64 `bson:"treasure"` Artifact [1]uint64 `bson:"artifact"` Mounts [1]uint64 `bson:"mounts"` General [1]uint64 `bson:"general"` Ornament [1]uint64 `bson:"ornament"` Sack [10]uint64 `bson:"sack"` FateChart [6]uint64 `bson:"fate_chart"` Tetris [36]uint64 `bson:"tetris"` Capacity uint64 `bson:"-"` } func (this *PlayerLineupHero) BuildMsgLineupHero(index uint32) *pb.LineupHero { var msg = &pb.LineupHero{ Index: index, HeroUid: this.HeroUid, Position: this.Position, Capacity: this.Capacity, } if this.HeroUid != 0 { msg.Equip = this.Equip[:] msg.Treasure = this.Treasure[:] msg.Artifact = this.Artifact[:] msg.Mounts = this.Mounts[:] msg.General = this.General[:] msg.Ornament = this.Ornament[:] msg.Sack = this.Sack[:] msg.FateChart = this.FateChart[:] msg.Tetris = this.Tetris[:] } return msg } func (this *Player) UpdateBattleHeroCapacity(lineupHero *PlayerLineupHero) { if lineupHero == nil { return } var hero = this.Hero[lineupHero.HeroUid] if hero == nil { return } lineupHero.Capacity = this.calcAttrsCapacity(hero.attrs) }