package logic //type PlayerCopyPassed struct { // SceneId uint32 `bson:"scene_id" key:"1"` // TotalNum uint32 `bson:"total_num"` //} // //func (this *Player) PassedCopy(sceneTable *data.Scene, duration int64, maxDepth uint32, maxScore int32) (uint32, error) { // var passed = this.CopyPassed[uint32(sceneTable.Id)] // if passed == nil { // passed = &PlayerCopyPassed{SceneId: uint32(sceneTable.Id)} // this.CopyPassed[passed.SceneId] = passed // } // // var copyRank uint32 // switch proto.CopyType(sceneTable.CopyType) { // case proto.CopyTypeMainline: // var copyChapterTable = this.manager.tables.CopyChapterExtend.Get(sceneTable.Id) // if copyChapterTable == nil { // this.manager.logger.Error("Data error, CopyChapter not found, sceneId: ", sceneTable.Id) // return 0, proto.ErrDataTablesError // } // copyRank = this.PassedCopyMainline(copyChapterTable, duration, maxDepth, maxScore) // // this.copyStorePoolUnlock(uint32(sceneTable.Id), util.Unix()) // this.chapterBattlePassLevelUnlock(uint32(sceneTable.Id)) // case proto.CopyTypeMaterial: // var copyMaterialTable = this.manager.tables.CopyMaterialExtend.Get(sceneTable.Id) // if copyMaterialTable == nil { // this.manager.logger.Error("Data error, CopyMaterial not found, sceneId: ", sceneTable.Id) // return 0, proto.ErrDataTablesError // } // // this.AddCounter(proto.CounterTypeCopyMaterial, uint32(copyMaterialTable.MaterialType), 1) // // copyRank = this.PassedCopyMaterial(copyMaterialTable, duration, maxDepth, maxScore) // case proto.CopyTypeReserve: // //暂时保留 // case proto.CopyTypeSpeed: // var copySpeedTable = this.manager.tables.CopySpeedExtend.Get(sceneTable.Id) // if copySpeedTable == nil { // this.manager.logger.Error("Data error, CopySpeed not found, sceneId: ", sceneTable.Id) // return 0, proto.ErrDataTablesError // } // // this.AddCounter(proto.CounterTypeCopySpeed, uint32(copySpeedTable.CopyType), 1) // // copyRank = this.PassedCopySpeed(copySpeedTable, duration, maxDepth, maxScore) // } // // passed.TotalNum += 1 // // this.SaveModel(passed) // // this.CheckTask(proto.TaskSection1PassSpecificScene, sceneTable.Id, 1) // this.CheckTask(proto.TaskSection1PassAnyScene, 0, 1) // this.CheckTask(proto.TaskSection1PassedClassifyCopies, sceneTable.CopyType, 1) // // this.CheckAchievement(proto.AchievementTypePassedCopyTimes, uint32(sceneTable.CopyType), 1) // return copyRank, nil //} // //func (this *Player) GetCopyPassedNum(sceneId uint32) uint32 { // var passed = this.CopyPassed[sceneId] // if passed == nil { // return 0 // } // return passed.TotalNum //}