package data import json "github.com/json-iterator/go" type Treasure struct { Id int `json:"id"` ItemId int `json:"item_id"` Quality int `json:"quality"` Type int `json:"type"` Levels int `json:"levels"` RefineLevel int `json:"refine_level"` Holes1 int `json:"holes1"` OpenedHoles1 int `json:"opened_holes1"` Holes2 int `json:"holes2"` OpenedHoles2 int `json:"opened_holes2"` UnlockArgs1 []int `json:"unlock_args1"` UnlockArgs2 []int `json:"unlock_args2"` } type TreasureTable struct { l []*Treasure m1 map[int]*Treasure m2 map[int]*Treasure } func (this *TreasureTable) load(buf []byte) error { var err = json.Unmarshal(buf, &this.l) if err != nil { return err } this.m1 = make(map[int]*Treasure) this.m2 = make(map[int]*Treasure) for i := range this.l { this.m1[this.l[i].Id] = this.l[i] this.m2[this.l[i].ItemId] = this.l[i] } return nil } func (this *TreasureTable) List() []*Treasure { return this.l } //func (this *TreasureTable) Get(i int) *Treasure { // return this.l[i] //} func (this *TreasureTable) Find1(id int) *Treasure { return this.m1[id] } func (this *TreasureTable) Find2(itemId int) *Treasure { return this.m2[itemId] }