package logic type EventType uint32 const ( EventTypeNone = iota //事件类型 ) type LogType uint32 const ( // LogTypeNone 无事件 LogTypeNone LogType = 0 //无事件 /* --------------------------------------------------- 服务事件 --------------------------------------------------- */ // LogTypeServerOperate 服务器操作 LogTypeServerOperate LogType = 0x001 //服务器操作 // LogTypeServerOnline 服务器在线 LogTypeServerOnline LogType = 0x002 //服务器在线 /* --------------------------------------------------- 服务事件 --------------------------------------------------- */ // LogTypePlayerUserLogin 用户登录 LogTypePlayerUserLogin LogType = 10001 // LogTypePlayerUserLogout 用户登出 LogTypePlayerUserLogout LogType = 10002 // LogTypePlayerRoleCreate 角色创建 LogTypePlayerRoleCreate LogType = 10003 // LogTypePlayerRoleLogin 角色登录 LogTypePlayerRoleLogin LogType = 10004 // LogTypePlayerRoleLogout 角色登出 LogTypePlayerRoleLogout LogType = 10005 // LogTypePlayerLost 玩家掉线 LogTypePlayerLost LogType = 10006 ) const ( // _LogTypeItemObtain 物品获得 _LogTypeItemObtain LogType = iota + 11000 // LogTypeItemObtainByCharge 充值 LogTypeItemObtainByCharge // LogTypeItemObtainByCopy 副本 LogTypeItemObtainByCopy // LogTypeItemObtainByTask 任务奖励 LogTypeItemObtainByTask // LogTypeItemObtainByTaskActive 任务活跃度 LogTypeItemObtainByTaskActive // LogTypeItemObtainBySmelt 熔炉熔炼 LogTypeItemObtainBySmelt // LogTypeItemObtainByMail 邮件奖励 LogTypeItemObtainByMail // LogTypeItemObtainByAchievement 成就奖励 LogTypeItemObtainByAchievement // LogTypeItemObtainByLoginReward 登录奖励 LogTypeItemObtainByLoginReward // LogTypeItemObtainByIdleBattle 挂机奖励 LogTypeItemObtainByIdleBattle // LogTypeItemObtainByIdleQuickBattle 挂机快速战斗 LogTypeItemObtainByIdleQuickBattle // LogTypeItemObtainByTalentReturn 天赋重置退回 LogTypeItemObtainByTalentReturn // LogTypeItemObtainByShop 商让购买 LogTypeItemObtainByShop // LogTypeItemObtainByMonthlyCard 商让购买 LogTypeItemObtainByMonthlyCard // LogTypeItemObtainBySale 出售 LogTypeItemObtainBySale // LogTypeItemObtainByChargeFirstExtra 首次充值赠送 LogTypeItemObtainByChargeFirstExtra // LogTypeItemObtainByChargeExtra 充值赠送 LogTypeItemObtainByChargeExtra // LogTypeItemObtainByGiftPack 礼包 LogTypeItemObtainByGiftPack // LogTypeItemObtainByBattlePassReward 礼包战斗通行证奖励 LogTypeItemObtainByBattlePassReward // LogTypeItemObtainByCopySpeedReward 礼包战斗通行证奖励 LogTypeItemObtainByCopySpeedReward // LogTypeItemObtainByPlanetMime 星球开采 LogTypeItemObtainByPlanetMime // LogTypeItemObtainByRawStoneMime 星原石开采 LogTypeItemObtainByRawStoneMime // LogTypeItemObtainByRawStoneAccrue 星原石积累 LogTypeItemObtainByRawStoneAccrue // LogTypeItemObtainByAdReward 广告奖励 LogTypeItemObtainByAdReward // LogTypeItemObtainByArenaChallenge 竞技场挑战 LogTypeItemObtainByArenaChallenge // LogTypeItemObtainByCdKey 兑换码兑换 LogTypeItemObtainByCdKey ) const ( // _LogTypeItemConsume 消耗物品 _LogTypeItemConsume LogType = iota + 12000 // LogTypeItemConsumeByCopy 副本挑战 LogTypeItemConsumeByCopy // LogTypeItemConsumeUsed 物品使用 LogTypeItemConsumeUsed // LogTypeItemConsumeBySale 物品出售 LogTypeItemConsumeBySale // LogTypeItemConsumeByHeroUpgrade 英雄升级 LogTypeItemConsumeByHeroUpgrade // LogTypeItemConsumeByHeroBreak 英雄突破 LogTypeItemConsumeByHeroBreak // LogTypeItemConsumeByHeroSoul 英雄命魂 LogTypeItemConsumeByHeroSoul // LogTypeItemConsumeByEquipUpgrade 装备升级 LogTypeItemConsumeByEquipUpgrade // LogTypeItemConsumeByEquipRefine 装备精炼 LogTypeItemConsumeByEquipRefine // LogTypeItemConsumeByTreasureUpgrade 装备升级 LogTypeItemConsumeByTreasureUpgrade ) const ( // _LogTypeHeroObtain 英雄获得 _LogTypeHeroObtain LogType = iota + 13000 ) const ( // _LogTypeHeroConsume 英雄消耗 _LogTypeHeroConsume LogType = iota + 14000 LogTypeHeroConsumeByHeroSoul ) // //const ( // LogTypeMail LogType = iota + 15000 //邮件 // LogTypeMailGet //收到邮件 // LogTypeMailRead //阅读邮件 // LogTypeMailReward //领取奖励 // LogTypeMailDelete //删除邮件 //) // //const ( // LogTypeTask LogType = iota + 16001 //任务 // LogTypeTaskAdd //任务添加 // LogTypeTaskRemove //任务删除 //) // //const ( // LogTypeStore LogType = iota + 17000 //商店 // LogTypeStoreBuy //商店购买 // LogTypeStoreRecharge //商店充值 //)