package logic const ( targetTypeSelf = 0 //自身 targetTypeTeammate = 1 //友方 targetTypeEnemy = 2 //敌方 targetTypeTeammateGender = 3 //友方特定性别 targetTypeEnemyGender = 4 //敌方特定性别 targetTypeTeammateCountry = 5 //友方特定国家 targetTypeEnemyCountry = 6 //敌方特定国家 targetTypeTeammateStatus = 7 //友方异常目标 targetTypeEnemyStatus = 8 //敌方异常目标 targetTypeAttackRate = 9 //击中数量少于目标数量万分比 ) const ( countryNone = 0 //无国家 countryWei = 1 //魏 countryShu = 2 //蜀 countryMouse = 3 //鼠辈 countryCrowd = 4 //群雄 ) const ( rangeTypeSingle = 0 //单个 rangeTypeMulti = 0 //多个 ) const ( priorityTypeNone = 0 //没有优先 priorityTypePosition = 1 //位置优先 priorityTypeHp = 2 //血量优先 priorityTypeGender = 3 //性别优先 priorityTypeRage = 4 //怒气优先 priorityTypeAttack = 5 //攻击力优先 ) const ( priorityArgFront = 0 //前排 priorityArgBack = 1 //后排 priorityArgColumn = 2 //纵排 priorityArgFemale = 0 //女性 priorityArgMale = 1 //男性 priorityArgMin = 0 //最低 priorityArgMax = 1 //最高 ) const ( buffTypeNone = 0 buffTypePhysicalDamage = 1 //物理伤害 buffTypeMagicDamage = 2 //法术伤害 buffTypeStatusAbnormal = 3 //异常状态(无法攻击,无法移动等) buffTypeChangeAttr = 4 //改变属性 buffTypeRevive = 5 //复活 buffTypeDamageReturn = 6 //伤害反弹 buffTypeBisect = 7 //伤害平摊(分担) buffTypeShield = 8 //护盾 buffTypeChangeHp = 9 //改变血量 buffTypeSteal = 10 //窃取属性 buffTypeAddRage = 11 //增加怒气 buffTypeImmune = 12 //免疫 buffTypeUndead = 13 //不死 buffTypeDamageShare = 14 //伤害共享(共享) buffTypeEffectAbnormal = 15 //异常效果(DeBuff) ) const ( skillTypeAttack = 1 //普击 skillTypeActive = 2 //主动 skillTypePassive = 3 //被动 ) const ( ratioIn float64 = 0.0001 ratioOut float64 = 10000 )