package handler import ( "ecs/proto/old" "ecs/servers/event/logic" "github.com/oylshe1314/framework/http" "github.com/oylshe1314/framework/util" ) func (this *InnerHandler) PlayerCommon(msg *http.Message) { var req = new(old.MsgEventPlayerCommonReq) var err = msg.Read(req) if err != nil { this.logger.Error("读取消息失败, ", err) _ = msg.Reply(err) return } if this.logger.IsDebugEnabled() { this.logger.Debugf("通用事件埋点, req: %s", util.ToJsonString(req)) } err = this.eventManager.LogPlayerEvent(logic.TableCommonLog, &logic.CommonLog{ PlayerLog: logic.PlayerLog{ BaseLog: logic.BaseLog{ LogType: req.LogType, LogTime: util.Unix(), }, Platform: req.Platform, Channel: req.Channel, ServerId: req.ServerId, Machine: req.Machine, AccountId: req.UserId, PlayerId: req.RoleId, }, Param1: req.Param1, Param2: req.Param2, Param3: req.Param3, ParamStr: req.ParamStr, }) if err != nil { this.logger.Error("埋点执行失败, ", err) } _ = msg.Reply(err) } func (this *InnerHandler) PlayerCreate(msg *http.Message) { var req = new(old.MsgEventPlayerCreateReq) var err = msg.Read(req) if err != nil { this.logger.Error("读取消息失败, ", err) _ = msg.Reply(err) return } if this.logger.IsDebugEnabled() { this.logger.Debugf("角色创建埋点, req: %s", util.ToJsonString(req)) } err = this.eventManager.LogPlayerEvent(logic.TableCreateLog, &logic.CreateLog{ PlayerLog: logic.PlayerLog{ BaseLog: logic.BaseLog{ LogType: req.LogType, LogTime: util.Unix(), }, Platform: req.Platform, Channel: req.Channel, ServerId: req.ServerId, Machine: req.Machine, AccountId: req.UserId, PlayerId: req.RoleId, }, }) if err != nil { this.logger.Error("埋点执行失败, ", err) } _ = msg.Reply(err) } func (this *InnerHandler) PlayerLogin(msg *http.Message) { var req = new(old.MsgEventPlayerLoginReq) var err = msg.Read(req) if err != nil { this.logger.Error("读取消息失败, ", err) _ = msg.Reply(err) return } if this.logger.IsDebugEnabled() { this.logger.Debugf("登录相关埋点, req: %s", util.ToJsonString(req)) } err = this.eventManager.LogPlayerEvent(logic.TableLoginLog, &logic.LoginLog{ PlayerLog: logic.PlayerLog{ BaseLog: logic.BaseLog{ LogType: req.LogType, LogTime: util.Unix(), }, Platform: req.Platform, Channel: req.Channel, ServerId: req.ServerId, Machine: req.Machine, AccountId: req.UserId, PlayerId: req.RoleId, }, OptionType: req.OptionType, LoginIp: req.LoginIp, }) if err != nil { this.logger.Error("埋点执行失败, ", err) } _ = msg.Reply(err) } func (this *InnerHandler) PlayerCharge(msg *http.Message) { var req = new(old.MsgEventPlayerRechargeReq) var err = msg.Read(req) if err != nil { this.logger.Error("读取消息失败, ", err) _ = msg.Reply(err) return } if this.logger.IsDebugEnabled() { this.logger.Debugf("充值付费埋点, req: %s", util.ToJsonString(req)) } err = this.eventManager.LogPlayerEvent(logic.TableRechargeLog, &logic.RechargeLog{ PlayerLog: logic.PlayerLog{ BaseLog: logic.BaseLog{ LogType: req.LogType, LogTime: util.Unix(), }, Platform: req.Platform, Channel: req.Channel, ServerId: req.ServerId, Machine: req.Machine, AccountId: req.UserId, PlayerId: req.RoleId, }, ChargeId: req.ChargeId, CurrType: req.CurrType, Count: req.Count, Added: req.Added, LogSubtype: req.LogSubtype, Money: req.Money, AddTime: req.AddTime, Status: req.Status, }) if err != nil { this.logger.Error("埋点执行失败, ", err) } _ = msg.Reply(err) } func (this *InnerHandler) PlayerLevelUpgrade(msg *http.Message) { var req = new(old.MsgEventPlayerLevelUpgradeReq) var err = msg.Read(req) if err != nil { this.logger.Error("读取消息失败, ", err) _ = msg.Reply(err) return } if this.logger.IsDebugEnabled() { this.logger.Debugf("等级升级埋点, req: %s", util.ToJsonString(req)) } err = this.eventManager.LogPlayerEvent(logic.TableLevelUpgradeLog, &logic.LevelUpgradeLog{ PlayerLog: logic.PlayerLog{ BaseLog: logic.BaseLog{ LogType: req.LogType, LogTime: util.Unix(), }, Platform: req.Platform, Channel: req.Channel, ServerId: req.ServerId, Machine: req.Machine, AccountId: req.UserId, PlayerId: req.RoleId, }, PreLevel: req.PreLevel, CurLevel: req.CurLevel, }) if err != nil { this.logger.Error("埋点执行失败, ", err) } _ = msg.Reply(err) } func (this *InnerHandler) PlayerItemObtain(msg *http.Message) { var req = new(old.MsgEventPlayerItemObtainReq) var err = msg.Read(req) if err != nil { this.logger.Error("读取消息失败, ", err) _ = msg.Reply(err) return } if this.logger.IsDebugEnabled() { this.logger.Debugf("物品获得埋点, req: %s", util.ToJsonString(req)) } err = this.eventManager.LogPlayerEvent(logic.TableItemObtainLog, &logic.ItemObtainLog{ PlayerLog: logic.PlayerLog{ BaseLog: logic.BaseLog{ LogType: req.LogType, LogTime: util.Unix(), }, Platform: req.Platform, Channel: req.Channel, ServerId: req.ServerId, Machine: req.Machine, AccountId: req.UserId, PlayerId: req.RoleId, }, ItemId: req.ItemId, ItemNum: req.ItemNum, }) if err != nil { this.logger.Error("埋点执行失败, ", err) } _ = msg.Reply(err) } func (this *InnerHandler) PlayerItemConsume(msg *http.Message) { var req = new(old.MsgEventPlayerItemConsumeReq) var err = msg.Read(req) if err != nil { this.logger.Error("读取消息失败, ", err) _ = msg.Reply(err) return } if this.logger.IsDebugEnabled() { this.logger.Debugf("物品消耗埋点, req: %s", util.ToJsonString(req)) } err = this.eventManager.LogPlayerEvent(logic.TableItemConsumeLog, &logic.ItemConsumeLog{ PlayerLog: logic.PlayerLog{ BaseLog: logic.BaseLog{ LogType: req.LogType, LogTime: util.Unix(), }, Platform: req.Platform, Channel: req.Channel, ServerId: req.ServerId, Machine: req.Machine, AccountId: req.UserId, PlayerId: req.RoleId, }, ItemId: req.ItemId, ItemNum: req.ItemNum, }) if err != nil { this.logger.Error("埋点执行失败, ", err) } _ = msg.Reply(err) } func (this *InnerHandler) PlayerMoneyObtain(msg *http.Message) { var req = new(old.MsgEventPlayerMoneyConsumeReq) var err = msg.Read(req) if err != nil { this.logger.Error("读取消息失败, ", err) _ = msg.Reply(err) return } if this.logger.IsDebugEnabled() { this.logger.Debugf("货币获得埋点, req: %s", util.ToJsonString(req)) } err = this.eventManager.LogPlayerEvent(logic.TableMoneyObtainLog, &logic.MoneyObtainLog{ PlayerLog: logic.PlayerLog{ BaseLog: logic.BaseLog{ LogType: req.LogType, LogTime: util.Unix(), }, Platform: req.Platform, Channel: req.Channel, ServerId: req.ServerId, Machine: req.Machine, AccountId: req.UserId, PlayerId: req.RoleId, }, MoneyType: req.MoneyType, Amount: req.Amount, CurAmount: req.CurAmount, }) if err != nil { this.logger.Error("埋点执行失败, ", err) } _ = msg.Reply(err) } func (this *InnerHandler) PlayerMoneyConsume(msg *http.Message) { var req = new(old.MsgEventPlayerMoneyConsumeReq) var err = msg.Read(req) if err != nil { this.logger.Error("读取消息失败, ", err) _ = msg.Reply(err) return } if this.logger.IsDebugEnabled() { this.logger.Debugf("货币消耗埋点, req: %s", util.ToJsonString(req)) } err = this.eventManager.LogPlayerEvent(logic.TableMoneyConsumeLog, &logic.MoneyConsumeLog{ PlayerLog: logic.PlayerLog{ BaseLog: logic.BaseLog{ LogType: req.LogType, LogTime: util.Unix(), }, Platform: req.Platform, Channel: req.Channel, ServerId: req.ServerId, Machine: req.Machine, AccountId: req.UserId, PlayerId: req.RoleId, }, MoneyType: req.MoneyType, Amount: req.Amount, CurAmount: req.CurAmount, }) if err != nil { this.logger.Error("埋点执行失败, ", err) } _ = msg.Reply(err) } func (this *InnerHandler) PlayerMailLog(msg *http.Message) { var req = new(old.MsgEventPlayerMailLogReq) var err = msg.Read(req) if err != nil { this.logger.Error("读取消息失败, ", err) _ = msg.Reply(err) return } if this.logger.IsDebugEnabled() { this.logger.Debugf("邮件记录埋点, req: %s", util.ToJsonString(req)) } err = this.eventManager.LogPlayerEvent(logic.TableMailLog, &logic.MailLog{ PlayerLog: logic.PlayerLog{ BaseLog: logic.BaseLog{ LogType: req.LogType, LogTime: util.Unix(), }, Platform: req.Platform, Channel: req.Channel, ServerId: req.ServerId, Machine: req.Machine, AccountId: req.UserId, PlayerId: req.RoleId, }, MailId: req.MailId, MailType: req.MailType, RewardType: req.RewardType, Title: req.Title, Content: req.Content, Attachment: req.Attachment, SenderId: req.SenderId, SenderTime: req.SenderTime, }) if err != nil { this.logger.Error("埋点执行失败, ", err) } _ = msg.Reply(err) } func (this *InnerHandler) PlayerTaskLog(msg *http.Message) { var req = new(old.MsgEventPlayerTaskLogReq) var err = msg.Read(req) if err != nil { this.logger.Error("读取消息失败, ", err) _ = msg.Reply(err) return } if this.logger.IsDebugEnabled() { this.logger.Debugf("任务记录埋点, req: %s", util.ToJsonString(req)) } err = this.eventManager.LogPlayerEvent(logic.TableTaskLog, &logic.TaskLog{ PlayerLog: logic.PlayerLog{ BaseLog: logic.BaseLog{ LogType: req.LogType, LogTime: util.Unix(), }, Platform: req.Platform, Channel: req.Channel, ServerId: req.ServerId, Machine: req.Machine, AccountId: req.UserId, PlayerId: req.RoleId, }, TaskId: req.TaskId, Param1: util.IntegersJoinToString(req.Param1, ","), Param2: util.IntegersJoinToString(req.Param2, ","), Param3: util.IntegersJoinToString(req.Param3, ","), }) if err != nil { this.logger.Error("埋点执行失败, ", err) } _ = msg.Reply(err) } func (this *InnerHandler) PlayerShopLog(msg *http.Message) { var req = new(old.MsgEventPlayerShopLogReq) var err = msg.Read(req) if err != nil { this.logger.Error("读取消息失败, ", err) _ = msg.Reply(err) return } if this.logger.IsDebugEnabled() { this.logger.Debugf("商店记录埋点, req: %s", util.ToJsonString(req)) } err = this.eventManager.LogPlayerEvent(logic.TableShopLog, &logic.ShopLog{ PlayerLog: logic.PlayerLog{ BaseLog: logic.BaseLog{ LogType: req.LogType, LogTime: util.Unix(), }, Platform: req.Platform, Channel: req.Channel, ServerId: req.ServerId, Machine: req.Machine, AccountId: req.UserId, PlayerId: req.RoleId, }, ShopType: req.ShopType, ItemId: req.ItemId, ItemNum: req.ItemNum, CurrencyType: req.PriceType, ConsumeNum: req.Price, }) if err != nil { this.logger.Error("埋点执行失败, ", err) } _ = msg.Reply(err) } func (this *InnerHandler) PlayerActivity(msg *http.Message) { var req = new(old.MsgEventPlayerActivityReq) var err = msg.Read(req) if err != nil { this.logger.Error("读取消息失败, ", err) _ = msg.Reply(err) return } if this.logger.IsDebugEnabled() { this.logger.Debugf("活动相关埋点, req: %s", util.ToJsonString(req)) } err = this.eventManager.LogPlayerEvent(logic.TableActivityLog, &logic.ActivityLog{ PlayerLog: logic.PlayerLog{ BaseLog: logic.BaseLog{ LogType: req.LogType, LogTime: util.Unix(), }, Platform: req.Platform, Channel: req.Channel, ServerId: req.ServerId, Machine: req.Machine, AccountId: req.UserId, PlayerId: req.RoleId, }, ActivityType: req.ActivityType, Status: req.Status, }) if err != nil { this.logger.Error("埋点执行失败, ", err) } _ = msg.Reply(err) }