package data type PlanetCivilization struct { Id int `json:"id"` //序号(ID) CivilizationId int `json:"civilization_id"` //文明ID CivilizationType int `json:"civilization_type"` //文明类型 Level int `json:"level"` //等级 CostItemId []int `json:"cost_item_id"` //升级消耗ID CostItemNum []int `json:"cost_item_num"` //升级消耗数量 AttrType1 int `json:"attr_type1"` //属性类型1 AttrValue1 int `json:"attr_value1"` //加成固定值1 } func (data *PlanetCivilization) id() int { return data.Id } type PlanetCivilizationTable struct { table[int, *PlanetCivilization] }