ecs/servers/game/data/copy_main.go

52 lines
1.1 KiB
Go

package data
import json "github.com/json-iterator/go"
type CopyMain struct {
Id int `json:"id"`
CopyId int `json:"copy_id"`
CopyType int `json:"copy_type"`
SceneId int `json:"scene_id"`
Difficulty int `json:"difficulty"`
UnlockType []int `json:"unlock_type"`
UnlockArgs []int `json:"unlock_args"`
}
type CopyMainTable struct {
l []*CopyMain
m1 map[int]*CopyMain
m2 map[int][]*CopyMain
}
func (this *CopyMainTable) load(buf []byte) error {
var err = json.Unmarshal(buf, &this.l)
if err != nil {
return err
}
this.m1 = make(map[int]*CopyMain)
this.m2 = make(map[int][]*CopyMain)
for i := range this.l {
this.m1[this.l[i].Id] = this.l[i]
this.m2[this.l[i].CopyId] = append(this.m2[this.l[i].CopyId], this.l[i])
}
return nil
}
func (this *CopyMainTable) List() []*CopyMain {
return this.l
}
//func (this *CopyMainTable) Get(i int) *CopyMain {
// return this.l[i]
//}
func (this *CopyMainTable) Find1(id int) *CopyMain {
return this.m1[id]
}
func (this *CopyMainTable) Find2(copyId int) []*CopyMain {
return this.m2[copyId]
}