ecs/servers/game/data/equip_refine.go

65 lines
1.6 KiB
Go

package data
import (
json "github.com/json-iterator/go"
"github.com/oylshe1314/framework/util"
)
type EquipRefine struct {
Id int `json:"id"`
EquipId int `json:"equip_id"`
RefineLevel int `json:"refine_level"`
NeedExp int `json:"need_exp"`
AttrType1 int `json:"attr_type1"`
AttrValue1 int `json:"attr_value1"`
AttrType2 int `json:"attr_type2"`
AttrValue2 int `json:"attr_value2"`
AttrType3 int `json:"attr_type3"`
AttrValue3 int `json:"attr_value3"`
}
type EquipRefineTable struct {
l []*EquipRefine
m1 map[int]*EquipRefine
m2 map[int][]*EquipRefine
m3 map[uint64]*EquipRefine
}
func (this *EquipRefineTable) load(buf []byte) error {
var err = json.Unmarshal(buf, &this.l)
if err != nil {
return err
}
this.m1 = make(map[int]*EquipRefine)
this.m2 = make(map[int][]*EquipRefine)
this.m3 = make(map[uint64]*EquipRefine)
for i := range this.l {
this.m1[this.l[i].Id] = this.l[i]
this.m2[this.l[i].EquipId] = append(this.m2[this.l[i].EquipId], this.l[i])
this.m3[util.Compose2uint32(uint32(this.l[i].EquipId), uint32(this.l[i].RefineLevel))] = this.l[i]
}
return nil
}
func (this *EquipRefineTable) List() []*EquipRefine {
return this.l
}
//func (this *EquipRefineTable) Get(i int) *EquipRefine {
// return this.l[i]
//}
func (this *EquipRefineTable) Find1(id int) *EquipRefine {
return this.m1[id]
}
func (this *EquipRefineTable) Find2(equipId int) []*EquipRefine {
return this.m2[equipId]
}
func (this *EquipRefineTable) Find3(equipId, refineLevel int) *EquipRefine {
return this.m3[util.Compose2uint32(uint32(equipId), uint32(refineLevel))]
}