ecs/servers/game/data/function_open.go

66 lines
1.6 KiB
Go

package data
import (
json "github.com/json-iterator/go"
"github.com/oylshe1314/framework/util"
)
type FunctionOpen struct {
Id int `json:"id"`
FuncMod int `json:"func_mod"`
FuncType int `json:"func_type"`
FuncId int `json:"func_id"`
UnlockType []int `json:"unlock_type"`
UnlockArgs []int `json:"unlock_args"`
Show bool `json:"show"`
TipMsg string `json:"tip_msg"`
}
type FunctionOpenTable struct {
l []*FunctionOpen
m1 map[uint64][]*FunctionOpen
m2 map[uint64]map[int]*FunctionOpen
}
func (this *FunctionOpenTable) load(buf []byte) error {
var err = json.Unmarshal(buf, &this.l)
if err != nil {
return err
}
this.m1 = make(map[uint64][]*FunctionOpen)
this.m2 = make(map[uint64]map[int]*FunctionOpen)
for i := range this.l {
var key = util.Compose2uint32(uint32(this.l[i].FuncMod), uint32(this.l[i].FuncType))
this.m1[key] = append(this.m1[key], this.l[i])
var sm = this.m2[key]
if sm == nil {
sm = make(map[int]*FunctionOpen)
this.m2[key] = sm
}
sm[this.l[i].FuncId] = this.l[i]
}
return nil
}
func (this *FunctionOpenTable) List() []*FunctionOpen {
return this.l
}
//func (this *FunctionOpenTable) Get(i int) *FunctionOpen {
// return this.l[i]
//}
func (this *FunctionOpenTable) Find1(funcMod, funcType int) []*FunctionOpen {
return this.m1[util.Compose2uint32(uint32(funcMod), uint32(funcType))]
}
func (this *FunctionOpenTable) Find2(funcMod, funcType, funcId int) *FunctionOpen {
var sm = this.m1[util.Compose2uint32(uint32(funcMod), uint32(funcType))]
if sm == nil {
return nil
}
return sm[funcId]
}