ecs/servers/game/data/hero_break.go

86 lines
2.7 KiB
Go

package data
import (
json "github.com/json-iterator/go"
"github.com/oylshe1314/framework/util"
)
type HeroBreak struct {
Id int `json:"id"`
HeroId int `json:"hero_id"`
BreakType int `json:"break_type"`
BreakNeed int `json:"break_need"`
BreakLevel int `json:"break_level"`
BreakName string `json:"break_name"`
ConsumeItems []int `json:"consume_items"`
ConsumeNums []int `json:"consume_nums"`
OptionalConsumeItems []int `json:"optional_consume_items"`
OptionalConsumeNums []int `json:"optional_consume_nums"`
PropertyType int `json:"property_type"`
AttrType1 int `json:"attr_type1"`
AttrValue1 int `json:"attr_value1"`
AttrType2 int `json:"attr_type2"`
AttrValue2 int `json:"attr_value2"`
AttrType3 int `json:"attr_type3"`
AttrValue3 int `json:"attr_value3"`
AttrType4 int `json:"attr_type4"`
AttrValue4 int `json:"attr_value4"`
AttrType5 int `json:"attr_type5"`
AttrValue5 int `json:"attr_value5"`
AttrType6 int `json:"attr_type6"`
AttrValue6 int `json:"attr_value6"`
AttrType7 int `json:"attr_type7"`
AttrValue7 int `json:"attr_value7"`
AttrType8 int `json:"attr_type8"`
AttrValue8 int `json:"attr_value8"`
AttrType9 int `json:"attr_type9"`
AttrValue9 int `json:"attr_value9"`
AttrType10 int `json:"attr_type10"`
AttrValue10 int `json:"attr_value10"`
}
type HeroBreakTable struct {
l []*HeroBreak
m1 map[int]*HeroBreak
m2 map[int][]*HeroBreak
m3 map[uint64]*HeroBreak
}
func (this *HeroBreakTable) load(buf []byte) error {
var err = json.Unmarshal(buf, &this.l)
if err != nil {
return err
}
this.m1 = make(map[int]*HeroBreak)
this.m2 = make(map[int][]*HeroBreak)
this.m3 = make(map[uint64]*HeroBreak)
for i := range this.l {
this.m1[this.l[i].Id] = this.l[i]
this.m2[this.l[i].HeroId] = append(this.m2[this.l[i].HeroId], this.l[i])
this.m3[util.Compose2uint32(uint32(this.l[i].HeroId), uint32(this.l[i].BreakLevel))] = this.l[i]
}
return nil
}
func (this *HeroBreakTable) List() []*HeroBreak {
return this.l
}
//func (this *HeroBreakTable) Get(i int) *HeroBreak {
// return this.l[i]
//}
func (this *HeroBreakTable) Find1(id int) *HeroBreak {
return this.m1[id]
}
func (this *HeroBreakTable) Find2(heroId int) []*HeroBreak {
return this.m2[heroId]
}
func (this *HeroBreakTable) Find3(heroId, breakLevel int) *HeroBreak {
return this.m3[util.Compose2uint32(uint32(heroId), uint32(breakLevel))]
}