ecs/servers/game/data/hero_level.go

79 lines
2.0 KiB
Go

package data
import (
json "github.com/json-iterator/go"
"github.com/oylshe1314/framework/util"
)
type HeroLevel struct {
Id int `json:"id"`
HeroId int `json:"hero_id"`
Level int `json:"level"`
NeedExp int `json:"need_exp"`
AttrType1 int `json:"attr_type1"`
AttrValue1 int `json:"attr_value1"`
AttrType2 int `json:"attr_type2"`
AttrValue2 int `json:"attr_value2"`
AttrType3 int `json:"attr_type3"`
AttrValue3 int `json:"attr_value3"`
AttrType4 int `json:"attr_type4"`
AttrValue4 int `json:"attr_value4"`
AttrType5 int `json:"attr_type5"`
AttrValue5 int `json:"attr_value5"`
AttrType6 int `json:"attr_type6"`
AttrValue6 int `json:"attr_value6"`
AttrType7 int `json:"attr_type7"`
AttrValue7 int `json:"attr_value7"`
AttrType8 int `json:"attr_type8"`
AttrValue8 int `json:"attr_value8"`
AttrType9 int `json:"attr_type9"`
AttrValue9 int `json:"attr_value9"`
AttrType10 int `json:"attr_type10"`
AttrValue10 int `json:"attr_value10"`
}
type HeroLevelTable struct {
l []*HeroLevel
m1 map[int]*HeroLevel
m2 map[int][]*HeroLevel
m3 map[uint64]*HeroLevel
}
func (this *HeroLevelTable) load(buf []byte) error {
var err = json.Unmarshal(buf, &this.l)
if err != nil {
return err
}
this.m1 = make(map[int]*HeroLevel)
this.m2 = make(map[int][]*HeroLevel)
this.m3 = make(map[uint64]*HeroLevel)
for i := range this.l {
this.m1[this.l[i].Id] = this.l[i]
this.m2[this.l[i].HeroId] = append(this.m2[this.l[i].HeroId], this.l[i])
this.m3[util.Compose2uint32(uint32(this.l[i].HeroId), uint32(this.l[i].Level))] = this.l[i]
}
return nil
}
func (this *HeroLevelTable) List() []*HeroLevel {
return this.l
}
//func (this *HeroLevelTable) Get(i int) *HeroLevel {
// return this.l[i]
//}
func (this *HeroLevelTable) Find1(id int) *HeroLevel {
return this.m1[id]
}
func (this *HeroLevelTable) Find2(heroId int) []*HeroLevel {
return this.m2[heroId]
}
func (this *HeroLevelTable) Find3(heroId, level int) *HeroLevel {
return this.m3[util.Compose2uint32(uint32(heroId), uint32(level))]
}