ecs/servers/game/data/hero_soul.go

68 lines
1.7 KiB
Go

package data
import (
json "github.com/json-iterator/go"
"github.com/oylshe1314/framework/util"
)
type HeroSoul struct {
Id int `json:"id"`
HeroId int `json:"hero_id"`
Level int `json:"level"`
ConsumeLeft int `json:"consume_left"`
ConsumeLeftFirst int `json:"consume_left_first"`
ConsumeLeftNum int `json:"consume_left_num"`
ConsumeMiddle int `json:"consume_middle"`
ConsumeMiddleNum int `json:"consume_middle_num"`
ConsumeRight int `json:"consume_right"`
ConsumeRightFirst int `json:"consume_right_first"`
ConsumeRightNum int `json:"consume_right_num"`
SoulSkillLeft int `json:"soul_skill_left"`
SoulSkillRight int `json:"soul_skill_right"`
}
type HeroSoulTable struct {
l []*HeroSoul
m1 map[int]*HeroSoul
m2 map[int][]*HeroSoul
m3 map[uint64]*HeroSoul
}
func (this *HeroSoulTable) load(buf []byte) error {
var err = json.Unmarshal(buf, &this.l)
if err != nil {
return err
}
this.m1 = make(map[int]*HeroSoul)
this.m2 = make(map[int][]*HeroSoul)
this.m3 = make(map[uint64]*HeroSoul)
for i := range this.l {
this.m1[this.l[i].Id] = this.l[i]
this.m2[this.l[i].HeroId] = append(this.m2[this.l[i].HeroId], this.l[i])
this.m3[util.Compose2uint32(uint32(this.l[i].HeroId), uint32(this.l[i].Level))] = this.l[i]
}
return nil
}
func (this *HeroSoulTable) List() []*HeroSoul {
return this.l
}
//func (this *HeroSoulTable) Get(i int) *HeroSoul {
// return this.l[i]
//}
func (this *HeroSoulTable) Find1(id int) *HeroSoul {
return this.m1[id]
}
func (this *HeroSoulTable) Find2(heroId int) []*HeroSoul {
return this.m2[heroId]
}
func (this *HeroSoulTable) Find3(heroId, level int) *HeroSoul {
return this.m3[util.Compose2uint32(uint32(heroId), uint32(level))]
}