ecs/servers/game/logic/player_function_open1.go
2025-06-04 18:17:39 +08:00

43 lines
1.2 KiB
Go

package logic
//func (this *Player) CheckFunctionOpen1(gridType, gridId uint32) error {
// var open1Tables = this.manager.tables.FunctionOpen1Extend.List(int(gridType), int(gridId))
// if open1Tables == nil {
// return nil
// }
//
// for _, open1Table := range open1Tables {
// switch open1Table.LockType {
// case 0:
// return nil
// case 1:
// var copyStatus = this.GetCopyStatus(proto.CopyTypeMainline, 0, 0, 0)
// if copyStatus != nil && copyStatus.IndexId >= uint32(open1Table.LockArg1) {
// return nil
// }
// case 2:
// if this.GetCounterTotal(proto.CounterTypeCharge, uint32(open1Table.LockArg1)) > 0 {
// return nil
// }
// case 3:
// var task = this.Task[uint32(open1Table.LockArg1)]
// if task == nil {
// if this.GetCounterTotal(proto.CounterTypeTaskCompleted, uint32(open1Table.LockArg1)) > 0 {
// return nil
// }
// } else {
// if proto.TaskStatus(task.Status) >= proto.TaskStatusCompleted {
// return nil
// }
// }
// case 4:
// if this.GetCounterTotal(proto.CounterTypeFunctionOpen1, util.Compose2uint16(uint16(gridType), uint16(gridId))) > 0 {
// return nil
// }
// default:
// return proto.ErrDataTablesError
// }
// }
// return proto.ErrFunctionNotUnlocked
//}