ecs/servers/game/logic/player_lottery.go
2025-07-16 10:05:22 +08:00

38 lines
949 B
Go

package logic
import (
"ecs/proto/pb"
"github.com/oylshe1314/framework/util"
)
type PlayerLottery struct {
PoolId uint32 `json:"pool_id" key:"1"`
Points uint32 `json:"points"`
}
func (this *Player) MsgBuildLotteryPoolListAck() *pb.LotteryPoolListAck {
var now = util.NowUnix()
var poolTables = this.manager.tables.LotteryPool.List()
var poolList = make([]*pb.LotteryPool, 0, len(poolTables))
for _, poolTable := range poolTables {
if poolTable.RawBeginTime > 0 && poolTable.RawEndTime > 0 {
if poolTable.RawBeginTime > now || poolTable.RawEndTime <= now {
continue
}
}
var pool = &pb.LotteryPool{PoolId: uint32(poolTable.Id)}
var lottery = this.Lottery[uint32(poolTable.Id)]
if lottery != nil {
pool.Points = lottery.Points
}
poolList = append(poolList)
}
var ack = &pb.LotteryPoolListAck{PoolList: poolList}
var lottery = this.Lottery[0]
if lottery != nil {
ack.Points = lottery.Points
}
return ack
}