ecs/servers/game/logic/player_rig_character.go
2025-06-04 18:17:39 +08:00

101 lines
3.3 KiB
Go

package logic
//type PlayerRigCharacter struct {
// ItemId uint32 `bson:"item_id" key:"1"`
// Id uint32 `bson:"id"`
// StarId uint32 `bson:"star_id"`
//}
//
//func (this *PlayerRigCharacter) BuildMsgRigCharacter() *proto.RigCharacter {
// return &proto.RigCharacter{ItemId: this.ItemId, Id: this.Id, StarId: this.StarId}
//}
//
//func (this *Player) checkCharacterUnlock(unlockType, unlockArg uint32) {
// var characterTables = this.manager.tables.RigCharacterExtend.List()
//
// var changeList []*proto.RigCharacterChange
// for _, characterTable := range characterTables {
// if uint32(characterTable.LockTpye) != unlockType {
// continue
// }
//
// if unlockArg != uint32(characterTable.LockId) {
// continue
// }
//
// if characterTable.TaskId > 0 {
// this.AddTask(characterTable.TaskId)
// continue
// }
//
// var characterStarsTable = this.manager.tables.RigCharacterStarExtend.Get(characterTable.ItemId, 0)
// if characterStarsTable == nil {
// continue
// }
//
// var character = this.AddRigCharacter(characterTable, characterStarsTable)
//
// if character != nil {
// changeList = append(changeList, &proto.RigCharacterChange{RigCharacter: character.BuildMsgRigCharacter(), ChangeType: uint32(proto.ChangeTypeAdd)})
// }
// }
//
// if len(changeList) > 0 {
// _ = this.Send(proto.ModIdRig, proto.MsgIdRigCharacterChange, &proto.MsgRigCharacterChangeListAck{List: changeList})
//
// this.UpdateRigAttrs()
// }
//}
//
//func (this *Player) TaskCharacterUnlock(taskId uint32) {
// var characterTables = this.manager.tables.RigCharacterExtend.List()
//
// var changeList []*proto.RigCharacterChange
// for _, characterTable := range characterTables {
// if uint32(characterTable.TaskId) != taskId {
// continue
// }
//
// var characterStarsTable = this.manager.tables.RigCharacterStarExtend.Get(characterTable.ItemId, 0)
// if characterStarsTable == nil {
// continue
// }
//
// var character = this.AddRigCharacter(characterTable, characterStarsTable)
//
// if character != nil {
// changeList = append(changeList, &proto.RigCharacterChange{RigCharacter: character.BuildMsgRigCharacter(), ChangeType: uint32(proto.ChangeTypeAdd)})
// }
// }
//
// if len(changeList) > 0 {
// _ = this.Send(proto.ModIdRig, proto.MsgIdRigCharacterChange, &proto.MsgRigCharacterChangeListAck{List: changeList})
//
// this.UpdateRigAttrs()
// }
//}
//
//func (this *Player) AddRigCharacter(characterTable *data.RigCharacter, characterStarsTable *data.RigCharacterStar) *PlayerRigCharacter {
// if _, ok := this.RigCharacter[uint32(characterTable.ItemId)]; ok {
// return nil
// }
//
// var character = &PlayerRigCharacter{ItemId: uint32(characterTable.ItemId), Id: uint32(characterTable.Id), StarId: uint32(characterStarsTable.Id)}
//
// this.RigCharacter[character.ItemId] = character
// this.SaveModel(character)
//
// this.CheckRigTrammelsStatus(uint32(characterTable.ItemId), uint32(characterTable.Level), uint32(characterStarsTable.StarLevel))
// this.CheckAchievement(proto.AchievementTypeCharacters, 0, 1)
//
// return character
//}
//
//func (this *Player) BuildMsgRigCharacterListAck() *proto.MsgRigCharacterListAck {
// var ack = new(proto.MsgRigCharacterListAck)
// for _, character := range this.RigCharacter {
// ack.List = append(ack.List, character.BuildMsgRigCharacter())
// }
// return ack
//}