ecs/servers/game/logic/player_task_active.go
2025-07-16 10:05:22 +08:00

19 lines
612 B
Go

package logic
//type PlayerTaskActive struct {
// Id uint32 `bson:"id" key:"1"`
// Status uint32 `bson:"status"`
//}
//
//func (this *PlayerTaskActive) BuildActiveReward() *proto.ActiveReward {
// return &proto.ActiveReward{Id: this.Id, Status: this.Status}
//}
//
//func (this *Player) BuildMsgActiveInfoAck() *proto.MsgActiveInfoAck {
// var statusList []*proto.ActiveReward
// for _, avtive := range this.TaskActive {
// statusList = append(statusList, avtive.BuildActiveReward())
// }
// return &proto.MsgActiveInfoAck{Value: this.GetMoney(proto.MoneyTypeActivation).Value, StatusList: statusList}
//}