ecs/servers/game/data_old/planet_civilization.go
2025-06-04 18:17:39 +08:00

21 lines
714 B
Go

package data
type PlanetCivilization struct {
Id int `json:"id"` //序号(ID)
CivilizationId int `json:"civilization_id"` //文明ID
CivilizationType int `json:"civilization_type"` //文明类型
Level int `json:"level"` //等级
CostItemId []int `json:"cost_item_id"` //升级消耗ID
CostItemNum []int `json:"cost_item_num"` //升级消耗数量
AttrType1 int `json:"attr_type1"` //属性类型1
AttrValue1 int `json:"attr_value1"` //加成固定值1
}
func (data *PlanetCivilization) id() int {
return data.Id
}
type PlanetCivilizationTable struct {
table[int, *PlanetCivilization]
}