ecs/servers/game/data_old/battle_pass_reward_ext.go
2025-06-04 18:17:39 +08:00

63 lines
1.7 KiB
Go

package data
import (
"github.com/oylshe1314/framework/errors"
"github.com/oylshe1314/framework/util"
"sort"
)
func (this *BattlePassRewardTable) check() error {
for _, d := range this.l {
if len(d.OrdinaryNumList) != len(d.OrdinaryItemList) {
return errors.Error("incorrect 'BattlePassReward' table, error: len(d.OrdinaryNumList) != len(d.OrdinaryItemList), id: ", d.id())
}
if len(d.PrivilegeNumList) != len(d.PrivilegeItemList) {
return errors.Error("incorrect 'BattlePassReward' table, error: len(d.PrivilegeNumList) != len(d.PrivilegeItemList), id: ", d.id())
}
}
return nil
}
type BattlePassRewardTableExtend struct {
*BattlePassRewardTable
extList map[int][]*BattlePassReward
extMap map[uint64]*BattlePassReward
}
func (this *BattlePassRewardTableExtend) init() error {
if this.BattlePassRewardTable == nil {
return nil
}
this.extList = map[int][]*BattlePassReward{}
this.extMap = map[uint64]*BattlePassReward{}
for _, d := range this.l {
this.extList[d.SeasonId] = append(this.extList[d.SeasonId], d)
this.extMap[util.Compose2uint32(uint32(d.SeasonId), uint32(d.Level))] = d
}
for _, rewards := range this.extList {
var lastLevel = 0
sort.Slice(rewards, func(i, j int) bool {
return rewards[i].Level < rewards[j].Level
})
for _, reward := range rewards {
if reward.Level != lastLevel+1 {
return errors.Error("the levels of battle pass are not continuous, id: ", reward.Id)
}
lastLevel = reward.Level
}
}
return nil
}
func (this *BattlePassRewardTableExtend) List(seasonId int) []*BattlePassReward {
return this.extList[seasonId]
}
func (this *BattlePassRewardTableExtend) Get(seasonId int, level int) *BattlePassReward {
return this.extMap[util.Compose2uint32(uint32(seasonId), uint32(level))]
}