687 lines
16 KiB
Go
687 lines
16 KiB
Go
package old
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// Language 语言
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type Language uint32
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const (
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// LanguageSimpleChinese 简体中文
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LanguageSimpleChinese Language = iota
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// LanguageTraditionalChinese 繁体中文
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LanguageTraditionalChinese
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// LanguageEnglish 英文
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LanguageEnglish
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// LanguageJapanese 日语
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LanguageJapanese
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)
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// RolePropertyType 角色属性类型
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type RolePropertyType uint32
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const (
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RolePropertyTypeNone RolePropertyType = iota //Deprecated;
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// RolePropertyTypeLevel 等级
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RolePropertyTypeLevel
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// RolePropertyTypeLoginDays 登录天数
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RolePropertyTypeLoginDays
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// RolePropertyTypePowerNextTime 下次体力恢复时间
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RolePropertyTypePowerNextTime
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// RolePropertyTypeRadarEndTime 雷达使用时间
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RolePropertyTypeRadarEndTime
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)
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// ItemType 物品类型
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type ItemType uint32
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const (
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ItemTypeNone ItemType = iota //Deprecated;
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// ItemTypeProp 道具
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ItemTypeProp
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// ItemTypeEquip 装备
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ItemTypeEquip
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// ItemTypeMoney 货币
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ItemTypeMoney
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)
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// PropType 道具类型
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type PropType uint32
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const (
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PropTypeNone PropType = iota //Deprecated;
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)
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// EquipType 装备类型
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type EquipType uint32
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const (
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EquipTypeNone EquipType = iota //Deprecated;
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// EquipTypeHead 头部部件
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EquipTypeHead
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// EquipTypeBody 机身部件
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EquipTypeBody
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// EquipTypeTail 尾部部件
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EquipTypeTail
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// EquipTypeEquip 钻机装备
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EquipTypeEquip
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// EquipTypeRemains 钻机遗物
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EquipTypeRemains
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// EquipTypePendant 钻机挂件
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EquipTypePendant
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// EquipTypeCore 钻机核心
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EquipTypeCore
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// EquipTypeCharacter 钻机人物
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EquipTypeCharacter
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// EquipTypeWarship 战舰
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EquipTypeWarship
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)
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// ChangeType 变更类型
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type ChangeType uint32
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const (
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ChangeTypeNone ChangeType = iota //Deprecated;
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// ChangeTypeAdd 添加
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ChangeTypeAdd
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// ChangeTypeDelete 删除
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ChangeTypeDelete
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// ChangeTypeChange 变更
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ChangeTypeChange
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)
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// MailType 邮件类型
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type MailType uint32
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const (
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MailTypeNone MailType = iota //Deprecated;
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// MailTypeNormal 普通邮件
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MailTypeNormal
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// MailTypeSpecial 特殊邮件
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MailTypeSpecial
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// MailTypeBackground 后台邮件
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MailTypeBackground
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// MailTypeRegion 全服邮件
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MailTypeRegion
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)
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type MailStatus uint32
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const (
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// MailStatusUnread 未读
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MailStatusUnread MailStatus = iota
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// MailStatusHasRead 已读
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MailStatusHasRead
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// MailStatusReceived 已领取
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MailStatusReceived
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// MailStatusDeleted 已删除
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MailStatusDeleted
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)
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const (
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// MailTitleSystem 系统邮件标题ID
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MailTitleSystem = "7100001"
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// MailContentSystem 系统邮件内容ID
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MailContentSystem = "7100002"
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)
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// CounterType 计数类型
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type CounterType uint32
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const (
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CounterTypeNone CounterType = iota
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// CounterTypeStoreBuy 商品购买次数
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CounterTypeStoreBuy
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// CounterTypeStorePoolRefresh 商品池刷新次数
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CounterTypeStorePoolRefresh
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// CounterTypeCharge 充值次数
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CounterTypeCharge
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// CounterTypeIdleQuickBattle 挂机快速战斗次数
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CounterTypeIdleQuickBattle
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// CounterTypeLotteryTotal 抽奖总次数
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CounterTypeLotteryTotal
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// CounterTypeLotteryOrdinary 普通库抽奖次数
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CounterTypeLotteryOrdinary
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// CounterTypeLotteryAdvanced 高级库抽奖次数
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CounterTypeLotteryAdvanced
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// CounterTypeTaskCompleted 任务完成计数
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CounterTypeTaskCompleted
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// CounterTypeCopyMaterial 材料副本挑战次数
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CounterTypeCopyMaterial
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// CounterTypeCopyReserve 暂时保留
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CounterTypeCopyReserve
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// CounterTypeCopySpeed 竞速副本挑战次数
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CounterTypeCopySpeed
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// CounterTypeCopyArena 竞技场挑战次数
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CounterTypeCopyArena
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// CounterTypeCopyArenaRefresh 竞技场刷新次数
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CounterTypeCopyArenaRefresh
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// CounterTypeRawStoneTenfold 星球原石开采十连次数
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CounterTypeRawStoneTenfold
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// CounterTypeAdWatching 广告观赏次数
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CounterTypeAdWatching
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// CounterTypeRadar 雷达使用次数
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CounterTypeRadar
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// CounterTypeFunctionOpen1 开放功能
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CounterTypeFunctionOpen1
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)
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// CopyType 副本类型
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type CopyType uint16
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const (
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// CopyTypeMainline //0.主线副本
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CopyTypeMainline CopyType = iota
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// CopyTypeMaterial //1.材料副本
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CopyTypeMaterial
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// CopyTypeReserve //2.暂时保留
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CopyTypeReserve
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// CopyTypeSpeed //3.竞速副本
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CopyTypeSpeed
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// CopyTypeArena //4.竞技场
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CopyTypeArena
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)
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// AchievementMode 成就模式
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type AchievementMode uint32
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const (
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//AchievementModeCounting 计数型
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AchievementModeCounting AchievementMode = 1
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//AchievementModeHistory 历史型
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AchievementModeHistory AchievementMode = 2
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)
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// AchievementType 成就类型
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type AchievementType uint32
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const (
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AchievementTypeNone AchievementType = iota //Deprecated;
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// AchievementTypePassedCopyTimes 完成某类副本N次(额外限制: 副本类型)
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AchievementTypePassedCopyTimes
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// AchievementTypeComponents 获得N个不同部件
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AchievementTypeComponents
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// AchievementTypeCharacters 获得N个不同角色
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AchievementTypeCharacters
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// AchievementTypeRemains 获得N个不同遗物
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AchievementTypeRemains
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// AchievementTypeCharacterStars N个角色升到X星(额外限制: 星数)
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AchievementTypeCharacterStars
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// AchievementTypeHeadComponentStars N个钻头部件升到X星(额外限制: 星数)
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AchievementTypeHeadComponentStars
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// AchievementTypeBodyComponentStars N个钻身部件升到X星(额外限制: 星数)
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AchievementTypeBodyComponentStars
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// AchievementTypeTailComponentStars N个推进器部件升到X星(额外限制: 星数)
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AchievementTypeTailComponentStars
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// AchievementTypeEquipLevel N个装备升级到多少级(额外限制: 级数)
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AchievementTypeEquipLevel
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// AchievementTypePendantLevel N个挂件升级到多少级(额外限制: 级数)
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AchievementTypePendantLevel
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// AchievementTypeRemainsLevel N个遗物升级到多少级(额外限制: 级数)
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AchievementTypeRemainsLevel
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// AchievementTypeLoginDays 签到N天
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AchievementTypeLoginDays
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)
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// TaskType 任务类型
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type TaskType uint32
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const (
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// TaskTypeMainline 主线
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TaskTypeMainline TaskType = iota
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// TaskTypeBranch 支线
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TaskTypeBranch
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// TaskTypeChallenge 挑战
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TaskTypeChallenge
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// TaskTypeDaily 每日任务
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TaskTypeDaily
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// TaskTypeWeekly 每周任务
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TaskTypeWeekly
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// TaskTypeLevelJudge 通关判定任务(除战斗验证时校验外,服务无需处理此类型的任务)
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TaskTypeLevelJudge
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// TaskTypeBattlePass 通行证任务
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TaskTypeBattlePass
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// TaskTypeUnlock 解锁任务
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TaskTypeUnlock
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)
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// TaskStatus 任务状态
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type TaskStatus uint32
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const (
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// TaskStatusIncomplete 未完成
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TaskStatusIncomplete TaskStatus = iota
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// TaskStatusCompleted 已完成
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TaskStatusCompleted
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// TaskStatusCommitted 已提交
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TaskStatusCommitted
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)
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// TaskSection1 任务目录参数1
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type TaskSection1 uint32
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const (
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// TaskSection1PassSpecificScene 通关特定关卡(参数3:场景ID)
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TaskSection1PassSpecificScene TaskSection1 = iota
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// TaskSection1PassAnyScene 通关任意关卡(参数3:次数)
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TaskSection1PassAnyScene
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// TaskSection1ArriveSpecificDepth 到达某个位置(参数3:里程KM)
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TaskSection1ArriveSpecificDepth
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// TaskSection1ArrivedDesignatedArea 到达指定区域(参数2:1.坐标1X, 2.坐标1Y, 3.坐标2X, 4.坐标2Y, 参数3:坐标值)
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TaskSection1ArrivedDesignatedArea
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// TaskSection1CollectSpecificItem 收集某个特定物品数量(参数2:物品ID, 参数3:数量)
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TaskSection1CollectSpecificItem
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// TaskSection1PassedClassifyCopies 通关某类副本次数(参数2:副本类型, 参数3:次数)
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TaskSection1PassedClassifyCopies
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// TaskSection1KillSpecificMonster 击杀某个怪物(参数2:怪物ID, 参数3:次数)
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TaskSection1KillSpecificMonster
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// TaskSection1LoginDays 登录天数(参数3:天数)
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TaskSection1LoginDays
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// TaskSection1BoughtInSpecificStore 指定商店购买(参数2:商店类型, 参数3:数量)
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TaskSection1BoughtInSpecificStore
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// TaskSection1SmelterSmeltTimes 进行熔炼次数(抽装备/挂件)(参数3:次数)
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TaskSection1SmelterSmeltTimes
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// TaskSection1InfrastructureProduce 基建生产次数(先不做)
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TaskSection1InfrastructureProduce
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// TaskSection1GetIdleBattleRewards 挂机奖励领取次数(参数3:次数)
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TaskSection1GetIdleBattleRewards
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// TaskSection1KillClassifyMonsters 击杀某类怪物数量(参数2:怪物类型, 参数3:数量)
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TaskSection1KillClassifyMonsters
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// TaskSection1UpgradeHeadComponents 钻头强化次数(参数3:次数)
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TaskSection1UpgradeHeadComponents
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// TaskSection1UpgradeBodyComponents 钻身强化次数(参数3:次数)
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TaskSection1UpgradeBodyComponents
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// TaskSection1UpgradeTailComponents 推进器强化次数(参数3:次数)
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TaskSection1UpgradeTailComponents
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// TaskSection1HeadComponentMaxLevel 强化钻头总级数(参数3:级数)
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TaskSection1HeadComponentMaxLevel
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// TaskSection1BodyComponentMaxLevel 强化钻身总级数(参数3:级数)
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TaskSection1BodyComponentMaxLevel
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// TaskSection1TailComponentMaxLevel 强化推进器总级数(参数3:级数)
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TaskSection1TailComponentMaxLevel
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// TaskSection1LevelBattleScore 关卡战斗得分(参数2:星数, 参数3:分数)
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TaskSection1LevelBattleScore
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// TaskSection1ComponentsAllLevels 钻机部件强化总级数(参数3:级数)
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TaskSection1ComponentsAllLevels
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// TaskSection1UpgradeComponents 钻机部件强化总次数(参数3:次数)
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TaskSection1UpgradeComponents
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// TaskSection1UpgradeComponentStars 钻机部件升星次数(参数3:次数)
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TaskSection1UpgradeComponentStars
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// TaskSection1UpgradeCharacters 角色升级次数(参数3:次数)
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TaskSection1UpgradeCharacters
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// TaskSection1UpgradeCharacterStars 角色升星次数(参数3:次数)
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TaskSection1UpgradeCharacterStars
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// TaskSection1UpgradeRemains 文物升级次数(参数3:次数)
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TaskSection1UpgradeRemains
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// TaskSection1ArenaChallengeTimes 竞技场挑战次数(参数3:次数)
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TaskSection1ArenaChallengeTimes
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// TaskSection1PlanetMineTimes 星球开采次数(参数3:次数)
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TaskSection1PlanetMineTimes
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// TaskSection1BuildCivilizations 文明打造次数(参数3:次数)
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TaskSection1BuildCivilizations
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)
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// RewardStatus 奖励状态
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type RewardStatus uint32
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const (
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// RewardStatusUnable //不可用
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RewardStatusUnable RewardStatus = iota
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// RewardStatusCanGet //可领取
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RewardStatusCanGet
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// RewardStatusHasGot //已领取
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RewardStatusHasGot
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)
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// TrammelsType 羁绊类型
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type TrammelsType uint32
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const (
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// TrammelsTypeStars //星级
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TrammelsTypeStars TrammelsType = 1
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// TrammelsTypeLevel //等级
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TrammelsTypeLevel TrammelsType = 2
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)
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// TrammelsStatus 羁绊状态
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type TrammelsStatus uint32
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const (
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// TrammelsStatusUnable 不可用
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TrammelsStatusUnable TrammelsStatus = iota
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// TrammelsStatusCanActivate 可激活
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TrammelsStatusCanActivate
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// TrammelsStatusActivated 已激活
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TrammelsStatusActivated
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)
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type PaymentStatus uint32
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const (
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//PaymentStatusSuccess 支付成功
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PaymentStatusSuccess PaymentStatus = 1
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//PaymentStatusFailed 支付失败
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PaymentStatusFailed PaymentStatus = 2
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)
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// OrderStatus 订单状态
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type OrderStatus uint32
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const (
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// OrderStatusNotPaid 未支付
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OrderStatusNotPaid OrderStatus = iota
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// OrderStatusHasPaid 已支付
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OrderStatusHasPaid
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// OrderStatusHasOver 已完成
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OrderStatusHasOver
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// OrderStatusFailed 支付失败
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OrderStatusFailed
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)
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// ChargeType 充值类型
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type ChargeType uint32
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const (
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// ChargeTypeNone 无
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ChargeTypeNone ChargeType = iota //Deprecated;
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// ChargeTypeGeneral 普通充值
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ChargeTypeGeneral
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// ChargeTypeMonthliCard 月卡
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ChargeTypeMonthliCard
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// ChargeTypeGiftPack 礼包
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ChargeTypeGiftPack
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// ChargeTypeStageGiftPack 阶段性礼包
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ChargeTypeStageGiftPack
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// ChargeTypeBattlePass 战斗通行证
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ChargeTypeBattlePass
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// ChargeTypeLimitGiftPack 条件限制礼包
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ChargeTypeLimitGiftPack
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)
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// MonthlyCardPrivilegeType 月卡特权类型
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type MonthlyCardPrivilegeType uint32
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const (
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// MonthlyCardPrivilegeTypeCoinCopyOutputMultiple 铜钱副本产出倍数(参数:整数倍数)
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MonthlyCardPrivilegeTypeCoinCopyOutputMultiple MonthlyCardPrivilegeType = 1
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// MonthlyCardPrivilegeTypeIdleBattleTimeAddition 增加挂机战斗时间(参数:单位秒)
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MonthlyCardPrivilegeTypeIdleBattleTimeAddition MonthlyCardPrivilegeType = 2
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// MonthlyCardPrivilegeTypeMaterialCopyAllowSweep 材料副本允许扫荡(参数: 1.允许, 0.不允许)
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MonthlyCardPrivilegeTypeMaterialCopyAllowSweep MonthlyCardPrivilegeType = 3
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// MonthlyCardPrivilegeTypeAllowSkipAdvertisement 是否允许跳过广告(参数: 1.允许, 0.不允许)
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MonthlyCardPrivilegeTypeAllowSkipAdvertisement MonthlyCardPrivilegeType = 4
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)
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// AdFunctionType 广告功能类型
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type AdFunctionType uint32
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const (
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AdFunctionTypeNone = iota //Deprecated;
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// AdFunctionTypeGiftPack 礼包 —— 参数1:无, 参数2:充值表ID, 参数3:礼包数量
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AdFunctionTypeGiftPack
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// AdFunctionTypeCopy 副本 —— 参数1:副本大类型, 参数2:副本小类型, 参数3:次数
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AdFunctionTypeCopy
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// AdFunctionTypeIdle 挂机 —— 参数1:无, 参数2:填1, 参数3:次数
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AdFunctionTypeIdle
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// AdFunctionTypeSmelt 熔炼 —— 参数1:熔炼类型,参数2:无, 参数3:熔炼次数
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AdFunctionTypeSmelt
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// AdFunctionTypeItem 物品 —— 参数1:无, 参数2:物品ID, 参数3:物品数量
|
||
AdFunctionTypeItem
|
||
|
||
// AdFunctionTypeRadar 雷达 —— 参数1:无, 参数2:无, 参数3:使用次数
|
||
AdFunctionTypeRadar
|
||
|
||
// AdFunctionTypeShopPoolRefresh 商店刷新 —— 参数1:无,参数2:商店类型,参数3:次数
|
||
AdFunctionTypeShopPoolRefresh
|
||
)
|
||
|
||
const (
|
||
// CivilizationNum 星球文明数量
|
||
CivilizationNum = 3
|
||
|
||
// CoreNum 核心数量
|
||
CoreNum = 15
|
||
|
||
// TeamNum 领航员配队成员数量
|
||
TeamNum = 3
|
||
|
||
// EquipNum 装备数量
|
||
EquipNum = 6
|
||
|
||
// PendantNum 挂件数量
|
||
PendantNum = 4
|
||
|
||
// AttrNum 属性
|
||
AttrNum = 27
|
||
)
|
||
|
||
// Team 领航员配队
|
||
type Team [TeamNum]uint32
|
||
|
||
// Teams 领航员配队列表
|
||
type Teams []Team
|
||
|
||
// Equips 装备列表
|
||
type Equips [EquipNum]uint32
|
||
|
||
// Pendants 挂件列表
|
||
type Pendants [PendantNum]uint32
|
||
|
||
const (
|
||
// AttrRateOut 属性万分比, 程序到数据为OUT
|
||
AttrRateOut = 10000
|
||
|
||
// AttrRateIn 属性万分比, 数据到程序为IN
|
||
AttrRateIn = 0.0001
|
||
)
|
||
|
||
// AttrType (属性类型,从0开始) = AttributeConfig.Id(从1开始) - 1
|
||
type AttrType uint32
|
||
|
||
const (
|
||
// AttrTypeEnergy 能量(HP)
|
||
AttrTypeEnergy = iota
|
||
|
||
// AttrTypeEnergyRate 能量万分比
|
||
AttrTypeEnergyRate
|
||
|
||
// AttrTypeEnergyRecover 每秒能量恢复值
|
||
AttrTypeEnergyRecover
|
||
|
||
// AttrTypeMoveSpeed 移动速度
|
||
AttrTypeMoveSpeed
|
||
|
||
// AttrTypeMoveSpeedRate 移动速度万分比
|
||
AttrTypeMoveSpeedRate
|
||
|
||
// AttrTypeAttackSpeed 攻击速度
|
||
AttrTypeAttackSpeed
|
||
|
||
// AttrTypeAttackSpeedRate 攻击速度万分比
|
||
AttrTypeAttackSpeedRate
|
||
|
||
// AttrTypeAttack 破环力
|
||
AttrTypeAttack
|
||
|
||
// AttrTypeAttackRate 破环力万分比
|
||
AttrTypeAttackRate
|
||
|
||
// AttrTypeHardAttack 对硬物破坏力
|
||
AttrTypeHardAttack
|
||
|
||
// AttrTypeMonsterAttack 对怪物破坏力
|
||
AttrTypeMonsterAttack
|
||
|
||
// AttrTypeCritRate 暴击率
|
||
AttrTypeCritRate
|
||
|
||
// AttrTypeCritDamageBonus 暴击伤害加成
|
||
AttrTypeCritDamageBonus
|
||
|
||
// AttrTypeAccelerateEnergy 加速能量
|
||
AttrTypeAccelerateEnergy
|
||
|
||
// AttrTypeAccelerateEnergyRate 加速能量万分比
|
||
AttrTypeAccelerateEnergyRate
|
||
|
||
// AttrTypeLavaTerrainSpeed 熔岩地貌速度增加,增加在对应地形的移动速度
|
||
AttrTypeLavaTerrainSpeed
|
||
|
||
// AttrTypeIceTerrainSpeed 冰地地貌速度增加,增加在对应地形的移动速度
|
||
AttrTypeIceTerrainSpeed
|
||
|
||
// AttrTypeWaterTerrainSpeed 水地地貌速度增加,增加在对应地形的移动速度
|
||
AttrTypeWaterTerrainSpeed
|
||
|
||
// AttrTypePoisonTerrainSpeed 毒性地貌速度增加,增加在对应地形的移动速度
|
||
AttrTypePoisonTerrainSpeed
|
||
|
||
// AttrTypeLavaTerrainResistance 熔岩地貌伤害抗性
|
||
AttrTypeLavaTerrainResistance
|
||
|
||
// AttrTypeIceTerrainResistance 冰地地貌伤害抗性
|
||
AttrTypeIceTerrainResistance
|
||
|
||
// AttrTypeWaterTerrainResistance 水地地貌伤害抗性
|
||
AttrTypeWaterTerrainResistance
|
||
|
||
// AttrTypePoisonTerrainResistance 毒性地貌伤害抗性
|
||
AttrTypePoisonTerrainResistance
|
||
|
||
// AttrTypeCollectionQuantity 采集数量
|
||
AttrTypeCollectionQuantity
|
||
|
||
// AttrTypeExtraCoinRate 额外金币
|
||
AttrTypeExtraCoinRate
|
||
|
||
// AttrTypeCoinCarryingLimit 金币携带上限
|
||
AttrTypeCoinCarryingLimit
|
||
|
||
// AttrTypeGoldCarryingLimit 钻石携带上限
|
||
AttrTypeGoldCarryingLimit
|
||
)
|
||
|
||
// Attrs 钻机属性列表
|
||
type Attrs [AttrNum]float64
|