ecs/servers/game/handler/player_role.go

527 lines
16 KiB
Go

package handler
import (
"ecs/proto"
"ecs/proto/pb"
"ecs/servers/game/logic"
"github.com/oylshe1314/framework/net"
"strings"
)
func (this *PlayerHandler) RoleChangeLanguage(player *logic.Player, msg *net.Message) {
var req = new(pb.RoleChangeLanguageReq)
var err = msg.Read(req)
if err != nil {
this.logger.Error("Read message failed, ", err)
_ = player.TipNotice(proto.TipMessageError)
return
}
if player.Language != req.Language {
player.Language = req.Language
player.SaveField("language", player.Language)
}
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleChangeLanguage), &pb.RoleChangeLanguageAck{Language: player.Language})
return
}
func (this *PlayerHandler) RoleChangeName(player *logic.Player, msg *net.Message) {
var req = new(pb.RoleChangeRoleNameReq)
var err = msg.Read(req)
if err != nil {
this.logger.Error("Read message failed, ", err)
_ = player.TipNotice(proto.TipMessageError)
return
}
var roleName = strings.TrimSpace(req.RoleName)
if roleName == "" {
this.logger.Error("Parameter error, req.Name == \"\"")
_ = player.TipNotice(proto.TipParameterError)
return
}
if roleName != player.RoleName {
//if !this.tables.WordBanExtend.Check(roleName) {
// this.logger.Error("Illegal role name, roleName: ", roleName)
// _ = player.TipNotice(proto.ErrIllegalRoleName)
// return
//}
existing, err := this.playerManager.ExistsRoleName(roleName)
if err != nil {
this.logger.Error("Check role name exist failed, ", err)
_ = player.TipNotice(proto.TipServerError)
return
}
if existing {
this.logger.Error("Role name already exists, roleName: ", roleName)
_ = player.TipNotice(proto.TipExistedRoleName)
return
}
player.RoleName = roleName
player.SaveField("role_name", player.RoleName)
}
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleChangeRoleName), &pb.RoleChangeRoleNameAck{RoleName: player.RoleName})
return
}
func (this *PlayerHandler) RolePropertyChange(player *logic.Player, msg *net.Message) {
var req = new(pb.RolePropertyChangeReq)
var err = msg.Read(req)
if err != nil {
this.logger.Error("Read message failed, ", err)
_ = player.TipNotice(proto.TipMessageError)
return
}
switch req.Property.Type {
case pb.RolePropertyType_AvatarFrame:
player.AvatarFrame = uint32(req.Property.Value)
case pb.RolePropertyType_ChatBubble:
player.ChatBubble = uint32(req.Property.Value)
case pb.RolePropertyType_NamePrefix:
player.NamePrefix = uint32(req.Property.Value)
case pb.RolePropertyType_NameTitle:
player.NameTitle = uint32(req.Property.Value)
case pb.RolePropertyType_RoleTitle:
player.RoleTitle = uint32(req.Property.Value)
default:
_ = player.TipNotice(proto.TipParameterError)
}
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRolePropertyChange), &pb.RolePropertyChangeAck{
PropertyList: []*pb.RoleProperty{req.Property},
})
return
}
func (this *PlayerHandler) BattleHeroChange(player *logic.Player, msg *net.Message) {
var req = new(pb.BattleHeroChangeReq)
var err = msg.Read(req)
if err != nil {
this.logger.Error("Read message failed, ", err)
_ = player.TipNotice(proto.TipMessageError)
return
}
if req.Position >= 8 {
this.logger.Error("Parameter error, req.Position: ", req.Position)
_ = player.TipNotice(proto.TipParameterError)
return
}
if req.HeroUid == 0 {
this.logger.Error("Parameter error, req.HeroUid: ", req.HeroUid)
_ = player.TipNotice(proto.TipParameterError)
return
}
if !player.CheckFunctionOpen(int(pb.ModId_ModuleRole), 1, int(req.Position)) {
_ = player.TipNotice(proto.TipFunctionNotUnlocked)
return
}
var hero = player.Hero[req.HeroUid]
if hero == nil {
_ = player.TipNotice(proto.TipHeroNotFound)
return
}
var battleHero = player.BattleHeroes[req.Position]
if battleHero == nil {
battleHero = &logic.PlayerBattleHero{
HeroUid: hero.Uid,
}
player.BattleHeroes[req.Position] = battleHero
} else {
battleHero.HeroUid = hero.Uid
}
player.SaveArray("battle_heroes", int(req.Position), battleHero)
player.UpdateHeroAttrs(hero)
//TODO battle hero capacity
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleBattleHeroChange), &pb.BattleHeroListAck{
HeroList: []*pb.BattleHero{battleHero.BuildMsgBattleHero(int(req.Position))},
})
}
func (this *PlayerHandler) BattleHeroEquip(player *logic.Player, msg *net.Message) {
var req = new(pb.BattleHeroEquipReq)
var err = msg.Read(req)
if err != nil {
this.logger.Error("Read message failed, ", err)
_ = player.TipNotice(proto.TipMessageError)
return
}
if req.Position >= 8 {
this.logger.Error("Parameter error, req.Position: ", req.Position)
_ = player.TipNotice(proto.TipParameterError)
return
}
if req.EquipType < pb.EquipType_Weapon || req.EquipType > pb.EquipType_Shoe {
this.logger.Error("Parameter error, req.EquipType: ", req.EquipType)
_ = player.TipNotice(proto.TipParameterError)
return
}
if !player.CheckFunctionOpen(int(pb.ModId_ModuleRole), 1, int(req.Position)) {
_ = player.TipNotice(proto.TipFunctionNotUnlocked)
return
}
var battleHero = player.BattleHeroes[req.Position]
if battleHero.HeroUid == 0 {
_ = player.TipNotice(proto.TipBattleHeroNotSet)
return
}
var hero = player.Hero[battleHero.HeroUid]
if hero == nil {
_ = player.TipNotice(proto.TipHeroNotFound)
return
}
var equip *logic.PlayerEquip
if req.EquipUid != 0 {
equip = player.Equip[req.EquipUid]
if equip == nil {
_ = player.TipNotice(proto.TipEquipNotFound)
return
}
var equipTable = this.tables.Equip.Find(int(equip.Id))
if equipTable == nil {
_ = player.TipNotice(proto.TipDataTablesError)
return
}
if req.EquipType != pb.EquipType(equipTable.Type) {
_ = player.TipNotice(proto.TipParameterError)
return
}
}
var equipIndex = int(req.EquipType)
var battleHeroList []*pb.BattleHero
var equipChangeList []*pb.EquipChange
if battleHero.Equip[equipIndex] != 0 {
var preEquip = player.Equip[battleHero.Equip[equipIndex]]
if preEquip != nil && preEquip.HeroUid != 0 {
preEquip.HeroUid = 0
player.SaveModel(preEquip)
equipChangeList = append(equipChangeList, &pb.EquipChange{
ChangeType: pb.ChangeType_Changed,
Equip: preEquip.BuildMsgEquip(),
})
}
}
battleHero.Equip[equipIndex] = req.EquipUid
player.SaveArray("battle_heroes", int(req.Position), battleHero)
battleHeroList = append(battleHeroList, battleHero.BuildMsgBattleHero(int(req.Position)))
if equip != nil {
if equip.HeroUid != 0 {
for i := range player.BattleHeroes {
if player.BattleHeroes[i].HeroUid == equip.HeroUid {
var preBattleHero = player.BattleHeroes[i]
if preBattleHero.Equip[equipIndex] != 0 {
preBattleHero.Equip[equipIndex] = 0
player.SaveArray("battle_heroes", i, preBattleHero)
battleHeroList = append(battleHeroList, preBattleHero.BuildMsgBattleHero(i))
}
}
}
}
equip.HeroUid = battleHero.HeroUid
player.SaveModel(equip)
equipChangeList = append(equipChangeList, &pb.EquipChange{
ChangeType: pb.ChangeType_Changed,
Equip: equip.BuildMsgEquip(),
})
}
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleBattleHeroChange), &pb.BattleHeroListAck{HeroList: battleHeroList})
_ = player.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemEquipChange), &pb.EquipChangeListAck{ChangeList: equipChangeList})
return
}
func (this *PlayerHandler) BattleHeroTreasure(player *logic.Player, msg *net.Message) {
var req = new(pb.BattleHeroTreasureReq)
var err = msg.Read(req)
if err != nil {
this.logger.Error("Read message failed, ", err)
_ = player.TipNotice(proto.TipMessageError)
return
}
if req.Position >= 8 {
this.logger.Error("Parameter error, req.Position: ", req.Position)
_ = player.TipNotice(proto.TipParameterError)
return
}
if req.TreasureType < pb.TreasureType_WarBook || req.TreasureType > pb.TreasureType_WarToken {
this.logger.Error("Parameter error, req.TreasureType: ", req.TreasureType)
_ = player.TipNotice(proto.TipParameterError)
return
}
if !player.CheckFunctionOpen(int(pb.ModId_ModuleRole), 1, int(req.Position)) {
_ = player.TipNotice(proto.TipFunctionNotUnlocked)
return
}
var battleHero = player.BattleHeroes[req.Position]
if battleHero.HeroUid == 0 {
_ = player.TipNotice(proto.TipBattleHeroNotSet)
return
}
var hero = player.Hero[battleHero.HeroUid]
if hero == nil {
_ = player.TipNotice(proto.TipHeroNotFound)
return
}
var treasure *logic.PlayerTreasure
if req.TreasureUid != 0 {
treasure = player.Treasure[req.TreasureUid]
if treasure == nil {
_ = player.TipNotice(proto.TipTreasureNotFound)
return
}
var treasureTable = this.tables.Treasure.Find(int(treasure.Id))
if treasureTable == nil {
_ = player.TipNotice(proto.TipDataTablesError)
return
}
if req.TreasureType != pb.TreasureType(treasureTable.Type) {
_ = player.TipNotice(proto.TipParameterError)
return
}
}
var treasureIndex = int(req.TreasureType)
var battleHeroList []*pb.BattleHero
var treasureChangeList []*pb.TreasureChange
if battleHero.Treasure[treasureIndex] != 0 {
var preTreasure = player.Treasure[battleHero.Treasure[treasureIndex]]
if preTreasure != nil && preTreasure.HeroUid != 0 {
preTreasure.HeroUid = 0
player.SaveModel(preTreasure)
treasureChangeList = append(treasureChangeList, &pb.TreasureChange{
ChangeType: pb.ChangeType_Changed,
Treasure: preTreasure.BuildMsgTreasure(),
})
}
}
battleHero.Treasure[treasureIndex] = req.TreasureUid
player.SaveArray("battle_heroes", int(req.Position), battleHero)
battleHeroList = append(battleHeroList, battleHero.BuildMsgBattleHero(int(req.Position)))
if treasure != nil {
if treasure.HeroUid != 0 {
for i := range player.BattleHeroes {
if player.BattleHeroes[i].HeroUid == treasure.HeroUid {
var preBattleHero = player.BattleHeroes[i]
if preBattleHero.Treasure[treasureIndex] != 0 {
preBattleHero.Treasure[treasureIndex] = 0
player.SaveArray("battle_heroes", i, preBattleHero)
battleHeroList = append(battleHeroList, preBattleHero.BuildMsgBattleHero(i))
}
}
}
}
treasure.HeroUid = battleHero.HeroUid
player.SaveModel(treasure)
treasureChangeList = append(treasureChangeList, &pb.TreasureChange{
ChangeType: pb.ChangeType_Changed,
Treasure: treasure.BuildMsgTreasure(),
})
}
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleBattleHeroChange), &pb.BattleHeroListAck{HeroList: battleHeroList})
_ = player.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemTreasureChange), &pb.TreasureChangeListAck{ChangeList: treasureChangeList})
return
}
func (this *PlayerHandler) BattleHeroArtifact(player *logic.Player, msg *net.Message) {}
func (this *PlayerHandler) BattleHeroMounts(player *logic.Player, msg *net.Message) {}
func (this *PlayerHandler) BattleHeroGeneral(player *logic.Player, msg *net.Message) {}
func (this *PlayerHandler) BattleHeroOrnament(player *logic.Player, msg *net.Message) {}
//
//func (this *PlayerHandler) RoleTalentUpgrade(player *logic.Player, msg *net.Message) {
// var req = new(proto.MsgRoleTalentUpgradeReq)
// var err = msg.Read(req)
// if err != nil {
// this.logger.Error("Read message failed, ", err)
// _ = player.TipNotice(proto.ErrMessageError)
// return
// }
//
// if req.Id == 0 {
// this.logger.Error("Parameter error, req.Id == 0")
// _ = player.TipNotice(proto.ErrParameterError)
// return
// }
//
// var talent = player.RoleTalent[req.Id]
//
// var nextLevelTable *data.TalentLevel
// if talent != nil {
// var talentTreeTable = this.tables.TalentTree.Get(int(talent.Id))
// if talentTreeTable == nil {
// this.logger.Error("Data error, TalentTree not found, id: ", talent.Id)
// _ = player.TipNotice(proto.ErrDataTablesError)
// return
// }
//
// var talentLevelTable = this.tables.TalentLevel.Get(int(talent.LevelId))
// if talentLevelTable == nil {
// this.logger.Error("Data error, TalentLevel not found, levelId: ", talent.LevelId)
// _ = player.TipNotice(proto.ErrDataTablesError)
// return
// }
//
// if talentLevelTable.Level >= talentTreeTable.MaxLevel {
// this.logger.Errorf("Talent level alreay max, level: %d, maxLevel: %d", talentLevelTable.Level, talentTreeTable.MaxLevel)
// _ = player.TipNotice(proto.ErrLevelAlreadyMax)
// return
// }
//
// nextLevelTable = this.tables.TalentLevelExtend.Get(talentTreeTable.Id, talentLevelTable.Level+1)
// if talentLevelTable == nil {
// this.logger.Errorf("Data error, TalentLevel not found, treeId: %d, nextLevel: %d", talentTreeTable.Id, talentLevelTable.Level+1)
// _ = player.TipNotice(proto.ErrDataTablesError)
// return
// }
//
// } else {
// var talentTreeTable = this.tables.TalentTree.Get(int(req.Id))
// if talentTreeTable == nil {
// this.logger.Error("Data error, TalentTree not found, id: ", req.Id)
// _ = player.TipNotice(proto.ErrDataTablesError)
// return
// }
//
// if len(talentTreeTable.Parents) > 0 {
// for _, parentId := range talentTreeTable.Parents {
// if parentId == 0 {
// continue
// }
//
// var parent = player.RoleTalent[uint32(parentId)]
// if parent == nil {
// this.logger.Error("Parent not found, parentId: ", parentId)
// _ = player.TipNotice(proto.ErrTalentNeedParentMax)
// return
// }
//
// var parentTreeTable = this.tables.TalentTree.Get(int(parent.Id))
// if parentTreeTable == nil {
// this.logger.Error("Data error, TalentTree not found, parentId: ", parent.Id)
// _ = player.TipNotice(proto.ErrDataTablesError)
// return
// }
//
// var parentLevelTable = this.tables.TalentLevel.Get(int(parent.LevelId))
// if parentLevelTable == nil {
// this.logger.Error("Data error, TalentLevel not found, parentLevelId: ", parent.LevelId)
// _ = player.TipNotice(proto.ErrDataTablesError)
// return
// }
//
// if parentLevelTable.Level < parentTreeTable.MaxLevel {
// this.logger.Errorf("Parent not level max, parentLevel: %d, maxLevel: %d", parentLevelTable.Level, parentTreeTable.MaxLevel)
// _ = player.TipNotice(proto.ErrTalentNeedParentMax)
// return
// }
// }
// }
//
// nextLevelTable = this.tables.TalentLevelExtend.Get(talentTreeTable.Id, 1)
// if nextLevelTable == nil {
// this.logger.Errorf("Data error, TalentLevel not found, treeId: %d, nextLevel: %d", talentTreeTable.Id, 1)
// _ = player.TipNotice(proto.ErrDataTablesError)
// return
// }
//
// talent = &logic.PlayerRoleTalent{Id: uint32(talentTreeTable.Id)}
// }
//
// err = player.CheckMoney(proto.MoneyType(nextLevelTable.MoneyType), uint32(nextLevelTable.MoneyNum))
// if err != nil {
// this.logger.Errorf("%s, moneyType: %d, moneyNum: %d", err.Error(), nextLevelTable.MoneyType, nextLevelTable.MoneyNum)
// _ = player.TipNotice(err)
// return
// }
//
// player.ReduceMoney(proto.MoneyType(nextLevelTable.MoneyType), uint32(nextLevelTable.MoneyNum), logic.LogTypeItemConsumeByTalentUpgrade)
//
// talent.LevelId = uint32(nextLevelTable.Id)
//
// player.RoleTalent[talent.Id] = talent
// player.SaveModel(talent)
//
// _ = player.Send(proto.ModIdRole, proto.MsgIdRoleTalentUpgrade, &proto.MsgRoleTalentUpgradeAck{RoleTalent: talent.BuildMsgRoleTalent()})
//
// player.UpdateRigAttrs()
// return
//}
//
//func (this *PlayerHandler) RoleTalentReset(player *logic.Player, _ *net.Message) {
// var monies = map[uint32]uint32{}
// for _, talent := range player.RoleTalent {
// var level = 0
// for {
// level++
// var talentLevelTable = this.tables.TalentLevelExtend.Get(int(talent.Id), level)
// if talentLevelTable == nil {
// continue
// }
//
// monies[uint32(talentLevelTable.MoneyType)] += uint32(talentLevelTable.MoneyNum)
//
// if uint32(talentLevelTable.Id) == talent.LevelId {
// break
// }
// }
// }
//
// player.RoleTalent = map[uint32]*logic.PlayerRoleTalent{}
// player.SaveField("role_talent", player.RoleTalent)
//
// for moneyType, moneyNum := range monies {
// player.AddMoney(proto.MoneyType(moneyType), moneyNum, logic.LogTypeItemObtainByTalentReturn)
// }
//
// _ = player.Send(proto.ModIdRole, proto.MsgIdRoleTalentReset, nil)
//
// player.UpdateRigAttrs()
// return
//}