48 lines
1.3 KiB
Go
48 lines
1.3 KiB
Go
package logic
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import "ecs/proto/pb"
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type PlayerBattleHero struct {
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//Position uint32 `bson:"position"`
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HeroUid uint64 `bson:"hero_uid"`
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Equip [4]uint64 `bson:"equip"`
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Treasure [2]uint64 `bson:"treasure"`
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Artifact [1]uint64 `bson:"artifact"`
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Mounts [1]uint64 `bson:"mounts"`
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General [1]uint64 `bson:"general"`
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Ornament [1]uint64 `bson:"ornament"`
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Sack [10]uint64 `bson:"sack"`
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FateChart [6]uint64 `bson:"fate_chart"`
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Tetris [36]uint64 `bson:"tetris"`
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Capacity uint64 `bson:"-"`
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}
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func (this *PlayerBattleHero) BuildMsgBattleHero(position int) *pb.BattleHero {
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var msg = &pb.BattleHero{
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Position: uint32(position),
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HeroUid: this.HeroUid,
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Capacity: this.Capacity,
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}
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if this.HeroUid != 0 {
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msg.Equip = this.Equip[:]
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msg.Treasure = this.Treasure[:]
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msg.Artifact = this.Artifact[:]
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msg.Mounts = this.Mounts[:]
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msg.General = this.General[:]
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msg.Ornament = this.Ornament[:]
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msg.Sack = this.Sack[:]
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msg.FateChart = this.FateChart[:]
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msg.Tetris = this.Tetris[:]
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}
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return msg
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}
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func (this *Player) BuildMsgBattleHeroListAck() *pb.BattleHeroListAck {
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var list []*pb.BattleHero
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for i, battleHero := range this.BattleHeroes {
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list = append(list, battleHero.BuildMsgBattleHero(i))
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}
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return &pb.BattleHeroListAck{HeroList: list}
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}
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