ecs/servers/game/data_old/warship_level_ext.go
2025-06-04 18:17:39 +08:00

53 lines
1.2 KiB
Go

package data
import (
"github.com/oylshe1314/framework/errors"
"github.com/oylshe1314/framework/util"
"sort"
)
func (this *WarshipLevelTable) check() error {
for _, d := range this.l {
if len(d.ConsumeItemNum) != len(d.ConsumeItemId) {
return errors.Error("incorrect 'WarshipLevel' table, error: len(d.ConsumeItemNum) != len(d.ConsumeItemId), id: ", d.id())
}
}
return nil
}
type WarshipLevelTableExtend struct {
*WarshipLevelTable
extMap1 map[int][]*WarshipLevel
extMap2 map[uint64]*WarshipLevel
}
func (this *WarshipLevelTableExtend) init() error {
if this.WarshipLevelTable == nil {
return nil
}
this.extMap1 = map[int][]*WarshipLevel{}
this.extMap2 = map[uint64]*WarshipLevel{}
for _, d := range this.l {
this.extMap1[d.Type] = append(this.extMap1[d.Type], d)
this.extMap2[util.Compose2uint32(uint32(d.Type), uint32(d.Level))] = d
}
for _, levels := range this.extMap1 {
sort.Slice(levels, func(i, j int) bool {
return levels[i].Level < levels[j].Level
})
}
return nil
}
func (this *WarshipLevelTableExtend) List(tipe int) []*WarshipLevel {
return this.extMap1[tipe]
}
func (this *WarshipLevelTableExtend) Get(tipe, level int) *WarshipLevel {
return this.extMap2[util.Compose2uint32(uint32(tipe), uint32(level))]
}