76 lines
1.7 KiB
Protocol Buffer
76 lines
1.7 KiB
Protocol Buffer
syntax = "proto3";
|
||
package Pb;
|
||
option go_package = "pb/";
|
||
|
||
import "enums.proto";
|
||
|
||
// ModId.ModuleItem: 5000;
|
||
// 登录模块消息定义
|
||
// 如果定义的消息内没有字段或者消息被注释掉了,说明该请求不需要参数,发送消息时仅发送包头即可,包体可为空, 返回的消息亦是如此。
|
||
|
||
message Hero {
|
||
uint64 Uid = 1; //玩家英雄在列表中的唯一ID,列表中会有多个相同英雄, 故不能用Id做为键
|
||
uint32 Id = 2;
|
||
uint64 Exp = 3; //当前经验
|
||
uint32 Level = 4; //当前等级
|
||
uint32 BreakLevel = 5; //突破等级
|
||
uint32 SoulLevel = 6;
|
||
repeated uint32 SoulList = 7;
|
||
uint32 Awaken = 8;
|
||
repeated uint64 Attrs = 14;
|
||
}
|
||
|
||
// ModHeroList: 5001
|
||
// 英雄列表返回
|
||
message HeroListAck {
|
||
repeated Hero HeroList = 1;
|
||
}
|
||
|
||
message HeroChange {
|
||
ChangeType ChangeType = 1;
|
||
Hero Hero = 2;
|
||
}
|
||
|
||
// ModHeroChang: 5002
|
||
// 英雄变更返回
|
||
message HeroChangeListAck {
|
||
repeated HeroChange ChangeList = 1;
|
||
}
|
||
|
||
// ModHeroUpgrade: 5003
|
||
// 英雄升级请求
|
||
message HeroUpgradeReq {
|
||
uint64 HeroUid = 1;
|
||
uint32 Levels = 2; // 1/5级
|
||
}
|
||
|
||
message HeroBreakReq {
|
||
uint64 HeroUid = 1;
|
||
uint32 OptItemId = 2; //选择的可选消耗物品ID
|
||
}
|
||
|
||
// 英雄名将册状态
|
||
message HeroBookItem {
|
||
uint32 BookId = 1;
|
||
AbleStatus Status = 2;
|
||
}
|
||
|
||
// 英雄名将册
|
||
message HeroBook {
|
||
uint32 HeroId = 1;
|
||
repeated HeroBookItem ItemList = 8;
|
||
}
|
||
|
||
// ModHeroBookList: 5013
|
||
// ModHeroBookChange: 5014
|
||
// 英雄名将册列表返回
|
||
message HeroBookListAck {
|
||
repeated HeroBook BookList = 1;
|
||
}
|
||
|
||
// ModHeroBookActivate: 5015
|
||
// 英雄名将册激活请求
|
||
message HeroBookActivateReq {
|
||
uint32 HeroId = 1;
|
||
uint32 Index = 2;
|
||
} |