ecs/servers/game/data/treasure_level.go

61 lines
1.5 KiB
Go

package data
import (
json "github.com/json-iterator/go"
"github.com/oylshe1314/framework/util"
)
type TreasureLevel struct {
Id int `json:"id"`
TreasureId int `json:"treasure_id"`
Level int `json:"level"`
NeedExp int `json:"need_exp"`
AttrType int `json:"attr_type"`
AttrValue int `json:"attr_value"`
}
type TreasureLevelTable struct {
l []*TreasureLevel
m1 map[int]*TreasureLevel
m2 map[int][]*TreasureLevel
m3 map[uint64]*TreasureLevel
}
func (this *TreasureLevelTable) load(buf []byte) error {
var err = json.Unmarshal(buf, &this.l)
if err != nil {
return err
}
this.m1 = make(map[int]*TreasureLevel)
this.m2 = make(map[int][]*TreasureLevel)
this.m3 = make(map[uint64]*TreasureLevel)
for i := range this.l {
this.m1[this.l[i].Id] = this.l[i]
this.m2[this.l[i].TreasureId] = append(this.m2[this.l[i].TreasureId], this.l[i])
this.m3[util.Compose2uint32(uint32(this.l[i].TreasureId), uint32(this.l[i].Level))] = this.l[i]
}
return nil
}
func (this *TreasureLevelTable) List() []*TreasureLevel {
return this.l
}
func (this *TreasureLevelTable) Get(i int) *TreasureLevel {
return this.l[i]
}
func (this *TreasureLevelTable) Find1(id int) *TreasureLevel {
return this.m1[id]
}
func (this *TreasureLevelTable) Find2(treasureId int) []*TreasureLevel {
return this.m2[treasureId]
}
func (this *TreasureLevelTable) Find3(treasureId, level int) *TreasureLevel {
return this.m3[util.Compose2uint32(uint32(treasureId), uint32(level))]
}