50 lines
1.0 KiB
Go
50 lines
1.0 KiB
Go
package logic
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import (
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"ecs/proto"
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"ecs/proto/pb"
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"ecs/servers/game/data"
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"github.com/oylshe1314/framework/util"
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)
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func (this *Player) EnterBattle(sceneTable *data.Scene) {
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this.Temp.Fighting = true
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this.Temp.RandSeed = util.DefaultRandom.Uint64()
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this.copyBattle(sceneTable)
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this.enterScene(uint32(sceneTable.Id))
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}
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func (this *Player) EndBattle() {
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this.Temp.Fighting = false
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this.Temp.RandSeed = 0
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this.enterScene(1)
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}
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func (this *Player) copyBattle(sceneTable *data.Scene) {
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var ack, err = this.virtualBattle(sceneTable)
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if err != nil {
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_ = this.TipNotice(err)
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return
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}
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if ack.Result {
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this.PassedCopy(sceneTable, ack.Score)
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}
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_ = this.Send(uint16(pb.ModId_ModuleBattle), uint16(pb.MsgId_ModBattleEnter), ack)
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}
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func (this *Player) virtualBattle(sceneTable *data.Scene) (*pb.BattleEnterAck, proto.TipError) {
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return &pb.BattleEnterAck{
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SceneId: uint32(sceneTable.Id),
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Result: false,
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Score: 0,
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Heroes: nil,
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Enemies: nil,
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BattleRounds: 0,
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RoundList: nil,
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RewardList: nil,
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}, nil
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}
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