72 lines
2.1 KiB
Go
72 lines
2.1 KiB
Go
package logic
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import "ecs/proto/pb"
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type PlayerLineupHero struct {
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HeroUid uint64 `bson:"hero_uid"`
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Position uint32 `bson:"position"`
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Equip [4]uint64 `bson:"equip"`
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Treasure [2]uint64 `bson:"treasure"`
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Artifact [1]uint64 `bson:"artifact"`
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Mounts [1]uint64 `bson:"mounts"`
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General [1]uint64 `bson:"general"`
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Ornament [1]uint64 `bson:"ornament"`
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Sack [10]uint64 `bson:"sack"`
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FateChart [6]uint64 `bson:"fate_chart"`
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Tetris [36]uint64 `bson:"tetris"`
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Capacity uint64 `bson:"-"`
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}
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func (this *PlayerLineupHero) BuildMsgLineupHero(index uint32) *pb.LineupHero {
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var msg = &pb.LineupHero{
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Index: index,
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HeroUid: this.HeroUid,
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Position: this.Position,
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Capacity: this.Capacity,
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}
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if this.HeroUid != 0 {
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msg.Equip = this.Equip[:]
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msg.Treasure = this.Treasure[:]
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msg.Artifact = this.Artifact[:]
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msg.Mounts = this.Mounts[:]
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msg.General = this.General[:]
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msg.Ornament = this.Ornament[:]
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msg.Sack = this.Sack[:]
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msg.FateChart = this.FateChart[:]
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msg.Tetris = this.Tetris[:]
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}
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return msg
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}
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func (this *Player) UpdateBattleHeroCapacity(lineupHero *PlayerLineupHero) {
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if lineupHero == nil {
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return
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}
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var hero = this.Hero[lineupHero.HeroUid]
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if hero == nil {
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return
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}
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var attrs = hero.Attrs()
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var capacity = (float64(attrs[pb.AttrType_Attack]) * 2) +
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(float64(attrs[pb.AttrType_Hp]) * 0.2) +
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(float64(attrs[pb.AttrType_AttrPhysicalDefense]) * 6) +
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(float64(attrs[pb.AttrType_AttrMagicDefense]) * 6) +
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(float64(attrs[pb.AttrType_AttrDamageRatio]) * 12) +
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(float64(attrs[pb.AttrType_AttrDamageRelief]) * 12) +
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(float64(attrs[pb.AttrType_AttrCriticalRatio]) * 12) +
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(float64(attrs[pb.AttrType_AttrCriticalResistance]) * 12) +
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(float64(attrs[pb.AttrType_AttrCriticalDamage]) * 12) +
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(float64(attrs[pb.AttrType_AttrCriticalDamageRelief]) * 12) +
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(float64(attrs[pb.AttrType_AttrHitRate]) * 12) +
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(float64(attrs[pb.AttrType_AttrDodgeRate]) * 12) +
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(float64(attrs[pb.AttrType_AttrTreatRatio]) * 12) +
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(float64(attrs[pb.AttrType_AttrByTreatedRatio]) * 12) +
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(float64(attrs[pb.AttrType_AttrFinalDamageRatio]) * 12)
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lineupHero.Capacity = uint64(capacity)
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}
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