ecs/servers/game/handler/player_role.go

733 lines
22 KiB
Go

package handler
import (
"ecs/proto"
"ecs/proto/pb"
"ecs/servers/game/logic"
"github.com/oylshe1314/framework/net"
"github.com/oylshe1314/framework/util"
"strings"
)
func (this *PlayerHandler) RoleChangeLanguage(player *logic.Player, msg *net.Message) {
var req = new(pb.RoleChangeLanguageReq)
var err = msg.Read(req)
if err != nil {
this.logger.Error("Read message failed, ", err)
_ = player.TipNotice(proto.TipMessageError)
return
}
if player.Language != req.Language {
player.Language = req.Language
player.SaveField("language", player.Language)
}
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleChangeLanguage), &pb.RoleChangeLanguageAck{Language: player.Language})
return
}
func (this *PlayerHandler) RoleChangeName(player *logic.Player, msg *net.Message) {
var req = new(pb.RoleChangeRoleNameReq)
var err = msg.Read(req)
if err != nil {
this.logger.Error("Read message failed, ", err)
_ = player.TipNotice(proto.TipMessageError)
return
}
var roleName = strings.TrimSpace(req.RoleName)
if roleName == "" {
this.logger.Error("Parameter error, req.Name == \"\"")
_ = player.TipNotice(proto.TipParameterError)
return
}
if roleName != player.RoleName {
//if !this.tables.WordBanExtend.Check(roleName) {
// this.logger.Error("Illegal role name, roleName: ", roleName)
// _ = player.TipNotice(proto.ErrIllegalRoleName)
// return
//}
existing, err := this.playerManager.ExistsRoleName(roleName)
if err != nil {
this.logger.Error("Check role name exist failed, ", err)
_ = player.TipNotice(proto.TipServerError)
return
}
if existing {
this.logger.Error("Role name already exists, roleName: ", roleName)
_ = player.TipNotice(proto.TipExistedRoleName)
return
}
player.RoleName = roleName
player.SaveField("role_name", player.RoleName)
}
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleChangeRoleName), &pb.RoleChangeRoleNameAck{RoleName: player.RoleName})
return
}
func (this *PlayerHandler) RolePropertyChange(player *logic.Player, msg *net.Message) {
var req = new(pb.RolePropertyChangeReq)
var err = msg.Read(req)
if err != nil {
this.logger.Error("Read message failed, ", err)
_ = player.TipNotice(proto.TipMessageError)
return
}
switch req.Property.Type {
case pb.RolePropertyType_AvatarFrame:
player.AvatarFrame = uint32(req.Property.Value)
case pb.RolePropertyType_ChatBubble:
player.ChatBubble = uint32(req.Property.Value)
case pb.RolePropertyType_NamePrefix:
player.NamePrefix = uint32(req.Property.Value)
case pb.RolePropertyType_NameTitle:
player.NameTitle = uint32(req.Property.Value)
case pb.RolePropertyType_RoleTitle:
player.RoleTitle = uint32(req.Property.Value)
default:
_ = player.TipNotice(proto.TipParameterError)
}
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRolePropertyChange), &pb.RolePropertyChangeAck{
PropertyList: []*pb.RoleProperty{req.Property},
})
return
}
func (this *PlayerHandler) LineupHeroChange(player *logic.Player, msg *net.Message) {
var req = new(pb.LineupHeroChangeReq)
var err = msg.Read(req)
if err != nil {
this.logger.Error("Read message failed, ", err)
_ = player.TipNotice(proto.TipMessageError)
return
}
if req.Index >= 8 {
this.logger.Error("Parameter error, req.Index: ", req.Index)
_ = player.TipNotice(proto.TipParameterError)
return
}
if req.HeroUid == 0 {
this.logger.Error("Parameter error, req.HeroUid: ", req.HeroUid)
_ = player.TipNotice(proto.TipParameterError)
return
}
if !player.CheckFunctionOpen(int(pb.ModId_ModuleRole), 1, int(req.Index)) {
_ = player.TipNotice(proto.TipFunctionNotUnlocked)
return
}
var hero = player.Hero[req.HeroUid]
if hero == nil {
_ = player.TipNotice(proto.TipHeroNotFound)
return
}
var LineupHero = player.LineupHeroes[req.Index]
if LineupHero == nil {
LineupHero = &logic.PlayerLineupHero{
HeroUid: hero.Uid,
}
player.LineupHeroes[req.Index] = LineupHero
} else {
LineupHero.HeroUid = hero.Uid
}
player.SaveArray("lineup_heroes", int(req.Index), LineupHero)
player.UpdateHeroAttrs(hero)
//TODO lineup hero capacity
//_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroChange), &pb.LineupHeroListAck{
// HeroList: []*pb.LineupHero{LineupHero.BuildMsgLineupHero(req.Index)},
//})
}
func (this *PlayerHandler) LineupHeroPosition(player *logic.Player, msg *net.Message) {
var req = new(pb.LineupHeroPositionReq)
var err = msg.Read(req)
if err != nil {
this.logger.Error("Read message failed, ", err)
_ = player.TipNotice(proto.TipMessageError)
return
}
if len(req.IndexList) != len(req.PositionList) {
this.logger.Errorf("Read message failed, len(req.IndexList) = %d, len(req.PositionList) = %d", len(req.IndexList), len(req.PositionList))
_ = player.TipNotice(proto.TipMessageError)
return
}
for i := range req.IndexList {
if req.IndexList[i] >= 6 {
this.logger.Errorf("Parameter error, req.IndexList[%d]: %d", i, req.IndexList[i])
_ = player.TipNotice(proto.TipParameterError)
return
}
if req.PositionList[i] > 6 {
this.logger.Errorf("Parameter error, req.PositionList[%d]: %d", i, req.PositionList[i])
_ = player.TipNotice(proto.TipParameterError)
return
}
}
var lineupHeroList []*pb.LineupHero
for i := range req.IndexList {
var lineupHero = player.LineupHeroes[req.IndexList[i]]
if lineupHero != nil {
if lineupHero.Position != req.PositionList[i] {
lineupHero.Position = req.PositionList[i]
player.SaveArray("lineup_heroes", int(req.IndexList[i]), lineupHero)
lineupHeroList = append(lineupHeroList, lineupHero.BuildMsgLineupHero(req.IndexList[i]))
}
}
}
if len(lineupHeroList) > 0 {
//_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroChange), &pb.LineupHeroListAck{HeroList: lineupHeroList})
}
}
func (this *PlayerHandler) LineupHeroEquip(player *logic.Player, msg *net.Message) {
var req = new(pb.LineupHeroEquipReq)
var err = msg.Read(req)
if err != nil {
this.logger.Error("Read message failed, ", err)
_ = player.TipNotice(proto.TipMessageError)
return
}
if req.Index >= 8 {
this.logger.Error("Parameter error, req.Index: ", req.Index)
_ = player.TipNotice(proto.TipParameterError)
return
}
if req.EquipType < pb.EquipType_Weapon || req.EquipType > pb.EquipType_Shoe {
this.logger.Error("Parameter error, req.EquipType: ", req.EquipType)
_ = player.TipNotice(proto.TipParameterError)
return
}
if !player.CheckFunctionOpen(int(pb.ModId_ModuleRole), 1, int(req.Index)) {
_ = player.TipNotice(proto.TipFunctionNotUnlocked)
return
}
var LineupHero = player.LineupHeroes[req.Index]
if LineupHero == nil {
_ = player.TipNotice(proto.TipLineupHeroNotSet)
return
}
var hero = player.Hero[LineupHero.HeroUid]
if hero == nil {
_ = player.TipNotice(proto.TipHeroNotFound)
return
}
var equip *logic.PlayerEquip
if req.EquipUid != 0 {
equip = player.Equip[req.EquipUid]
if equip == nil {
_ = player.TipNotice(proto.TipEquipNotFound)
return
}
var equipTable = this.tables.Equip.Find(int(equip.Id))
if equipTable == nil {
_ = player.TipNotice(proto.TipDataTablesError)
return
}
if req.EquipType != pb.EquipType(equipTable.Type) {
_ = player.TipNotice(proto.TipParameterError)
return
}
}
var equipIndex = int(req.EquipType)
var LineupHeroList []*pb.LineupHero
var equipChangeList []*pb.EquipChange
if LineupHero.Equip[equipIndex] != 0 {
var preEquip = player.Equip[LineupHero.Equip[equipIndex]]
if preEquip != nil && preEquip.HeroUid != 0 {
preEquip.HeroUid = 0
player.SaveModel(preEquip)
equipChangeList = append(equipChangeList, &pb.EquipChange{
ChangeType: pb.ChangeType_Changed,
Equip: preEquip.BuildMsgEquip(),
})
}
}
LineupHero.Equip[equipIndex] = req.EquipUid
player.SaveArray("lineup_heroes", int(req.Index), LineupHero)
LineupHeroList = append(LineupHeroList, LineupHero.BuildMsgLineupHero(req.Index))
if equip != nil {
if equip.HeroUid != 0 {
for i := range player.LineupHeroes {
if player.LineupHeroes[i].HeroUid == equip.HeroUid {
var preLineupHero = player.LineupHeroes[i]
if preLineupHero.Equip[equipIndex] != 0 {
preLineupHero.Equip[equipIndex] = 0
player.SaveArray("lineup_heroes", i, preLineupHero)
LineupHeroList = append(LineupHeroList, preLineupHero.BuildMsgLineupHero(uint32(i)))
}
}
}
}
equip.HeroUid = LineupHero.HeroUid
player.SaveModel(equip)
equipChangeList = append(equipChangeList, &pb.EquipChange{
ChangeType: pb.ChangeType_Changed,
Equip: equip.BuildMsgEquip(),
})
}
//_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroChange), &pb.LineupHeroListAck{HeroList: LineupHeroList})
_ = player.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemEquipChange), &pb.EquipChangeListAck{ChangeList: equipChangeList})
return
}
func (this *PlayerHandler) LineupHeroTreasure(player *logic.Player, msg *net.Message) {
var req = new(pb.LineupHeroTreasureReq)
var err = msg.Read(req)
if err != nil {
this.logger.Error("Read message failed, ", err)
_ = player.TipNotice(proto.TipMessageError)
return
}
if req.Index >= 8 {
this.logger.Error("Parameter error, req.Index: ", req.Index)
_ = player.TipNotice(proto.TipParameterError)
return
}
if req.TreasureType < pb.TreasureType_WarBook || req.TreasureType > pb.TreasureType_WarToken {
this.logger.Error("Parameter error, req.TreasureType: ", req.TreasureType)
_ = player.TipNotice(proto.TipParameterError)
return
}
if !player.CheckFunctionOpen(int(pb.ModId_ModuleRole), 1, int(req.Index)) {
_ = player.TipNotice(proto.TipFunctionNotUnlocked)
return
}
var LineupHero = player.LineupHeroes[req.Index]
if LineupHero == nil {
_ = player.TipNotice(proto.TipLineupHeroNotSet)
return
}
var hero = player.Hero[LineupHero.HeroUid]
if hero == nil {
_ = player.TipNotice(proto.TipHeroNotFound)
return
}
var treasure *logic.PlayerTreasure
if req.TreasureUid != 0 {
treasure = player.Treasure[req.TreasureUid]
if treasure == nil {
_ = player.TipNotice(proto.TipTreasureNotFound)
return
}
var treasureTable = this.tables.Treasure.Find(int(treasure.Id))
if treasureTable == nil {
_ = player.TipNotice(proto.TipDataTablesError)
return
}
if req.TreasureType != pb.TreasureType(treasureTable.Type) {
_ = player.TipNotice(proto.TipParameterError)
return
}
}
var treasureIndex = int(req.TreasureType)
var LineupHeroList []*pb.LineupHero
var treasureChangeList []*pb.TreasureChange
if LineupHero.Treasure[treasureIndex] != 0 {
var preTreasure = player.Treasure[LineupHero.Treasure[treasureIndex]]
if preTreasure != nil && preTreasure.HeroUid != 0 {
preTreasure.HeroUid = 0
player.SaveModel(preTreasure)
treasureChangeList = append(treasureChangeList, &pb.TreasureChange{
ChangeType: pb.ChangeType_Changed,
Treasure: preTreasure.BuildMsgTreasure(),
})
}
}
LineupHero.Treasure[treasureIndex] = req.TreasureUid
player.SaveArray("lineup_heroes", int(req.Index), LineupHero)
LineupHeroList = append(LineupHeroList, LineupHero.BuildMsgLineupHero(req.Index))
if treasure != nil {
if treasure.HeroUid != 0 {
for i := range player.LineupHeroes {
if player.LineupHeroes[i].HeroUid == treasure.HeroUid {
var preLineupHero = player.LineupHeroes[i]
if preLineupHero.Treasure[treasureIndex] != 0 {
preLineupHero.Treasure[treasureIndex] = 0
player.SaveArray("lineup_heroes", i, preLineupHero)
LineupHeroList = append(LineupHeroList, preLineupHero.BuildMsgLineupHero(uint32(i)))
}
}
}
}
treasure.HeroUid = LineupHero.HeroUid
player.SaveModel(treasure)
treasureChangeList = append(treasureChangeList, &pb.TreasureChange{
ChangeType: pb.ChangeType_Changed,
Treasure: treasure.BuildMsgTreasure(),
})
}
//_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupHeroChange), &pb.LineupHeroListAck{HeroList: LineupHeroList})
_ = player.Send(uint16(pb.ModId_ModuleItem), uint16(pb.MsgId_ModItemTreasureChange), &pb.TreasureChangeListAck{ChangeList: treasureChangeList})
return
}
func (this *PlayerHandler) LineupHeroArtifact(player *logic.Player, msg *net.Message) {}
func (this *PlayerHandler) LineupHeroMounts(player *logic.Player, msg *net.Message) {}
func (this *PlayerHandler) LineupHeroGeneral(player *logic.Player, msg *net.Message) {}
func (this *PlayerHandler) LineupHeroOrnament(player *logic.Player, msg *net.Message) {}
func (this *PlayerHandler) LineupCreate(player *logic.Player, msg *net.Message) {
var req = new(pb.LineupCreateReq)
var err = msg.Read(req)
if err != nil {
this.logger.Error("Read message failed, ", err)
_ = player.TipNotice(proto.TipMessageError)
return
}
if len(req.Name) == 0 {
this.logger.Error("Parameter error, name is empty")
_ = player.TipNotice(proto.TipParameterError)
return
}
if len(player.Lineup) > 5 {
_ = player.TipNotice(proto.TipLineupsAlreadyMax)
return
}
var previous *logic.PlayerLineup
for _, lineup := range player.Lineup {
if lineup.Active {
previous = lineup
break
}
}
if previous == nil {
_ = player.TipNotice(proto.TipServerError)
return
}
var newLineup = &logic.PlayerLineup{
Uid: util.RandomUid(),
Name: req.Name,
Active: true,
}
for i, hero := range previous.Heroes {
newLineup.Heroes[i] = new(logic.PlayerLineupHero)
if hero != nil {
*newLineup.Heroes[i] = *hero
}
}
var changeList []*pb.LineupChange
previous.Active = false
player.SaveModel(previous)
changeList = append(changeList, &pb.LineupChange{ChangeType: pb.ChangeType_Changed, Lineup: previous.BuildMsgLineup()})
player.Lineup[newLineup.Uid] = newLineup
player.SaveModel(newLineup)
changeList = append(changeList, &pb.LineupChange{ChangeType: pb.ChangeType_Add, Lineup: newLineup.BuildMsgLineup()})
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChange), &pb.LineupChangeListAck{ChangeList: changeList})
}
func (this *PlayerHandler) LineupChangeName(player *logic.Player, msg *net.Message) {
var req = new(pb.LineupChangeNameReq)
var err = msg.Read(req)
if err != nil {
this.logger.Error("Read message failed, ", err)
_ = player.TipNotice(proto.TipMessageError)
return
}
if req.Uid == 0 {
this.logger.Error("Parameter error, req.Uid: ", req.Uid)
_ = player.TipNotice(proto.TipParameterError)
return
}
if len(req.Name) == 0 {
this.logger.Error("Parameter error, name is empty")
_ = player.TipNotice(proto.TipParameterError)
return
}
var lineup = player.Lineup[req.Uid]
if lineup == nil {
this.logger.Error("Player lineup not found, req.Uid: ", req.Uid)
_ = player.TipNotice(proto.TipLineupNotFound)
return
}
lineup.Name = req.Name
player.SaveModel(lineup)
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChange), &pb.LineupChangeListAck{
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()}},
})
}
func (this *PlayerHandler) LineupActivate(player *logic.Player, msg *net.Message) {
var req = new(pb.LineupActivateReq)
var err = msg.Read(req)
if err != nil {
this.logger.Error("Read message failed, ", err)
_ = player.TipNotice(proto.TipMessageError)
return
}
if req.Uid == 0 {
this.logger.Error("Parameter error, req.Uid: ", req.Uid)
_ = player.TipNotice(proto.TipParameterError)
return
}
var lineup = player.Lineup[req.Uid]
if lineup == nil {
this.logger.Error("Player lineup not found, req.Uid: ", req.Uid)
_ = player.TipNotice(proto.TipLineupNotFound)
return
}
lineup.Active = true
player.SaveModel(lineup)
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChange), &pb.LineupChangeListAck{
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Changed, Lineup: lineup.BuildMsgLineup()}},
})
}
func (this *PlayerHandler) LineupDelete(player *logic.Player, msg *net.Message) {
var req = new(pb.LineupDeleteReq)
var err = msg.Read(req)
if err != nil {
this.logger.Error("Read message failed, ", err)
_ = player.TipNotice(proto.TipMessageError)
return
}
if req.Uid == 0 {
this.logger.Error("Parameter error, req.Uid: ", req.Uid)
_ = player.TipNotice(proto.TipParameterError)
return
}
var lineup = player.Lineup[req.Uid]
if lineup == nil {
this.logger.Error("Player lineup not found, req.Uid: ", req.Uid)
_ = player.TipNotice(proto.TipLineupNotFound)
return
}
delete(player.Lineup, req.Uid)
player.WipeModel(lineup)
_ = player.Send(uint16(pb.ModId_ModuleRole), uint16(pb.MsgId_ModRoleLineupChange), &pb.LineupChangeListAck{
ChangeList: []*pb.LineupChange{{ChangeType: pb.ChangeType_Delete, Lineup: lineup.BuildMsgLineup()}},
})
}
//
//func (this *PlayerHandler) RoleTalentUpgrade(player *logic.Player, msg *net.Message) {
// var req = new(proto.MsgRoleTalentUpgradeReq)
// var err = msg.Read(req)
// if err != nil {
// this.logger.Error("Read message failed, ", err)
// _ = player.TipNotice(proto.ErrMessageError)
// return
// }
//
// if req.Id == 0 {
// this.logger.Error("Parameter error, req.Id == 0")
// _ = player.TipNotice(proto.ErrParameterError)
// return
// }
//
// var talent = player.RoleTalent[req.Id]
//
// var nextLevelTable *data.TalentLevel
// if talent != nil {
// var talentTreeTable = this.tables.TalentTree.Get(int(talent.Id))
// if talentTreeTable == nil {
// this.logger.Error("Data error, TalentTree not found, id: ", talent.Id)
// _ = player.TipNotice(proto.ErrDataTablesError)
// return
// }
//
// var talentLevelTable = this.tables.TalentLevel.Get(int(talent.LevelId))
// if talentLevelTable == nil {
// this.logger.Error("Data error, TalentLevel not found, levelId: ", talent.LevelId)
// _ = player.TipNotice(proto.ErrDataTablesError)
// return
// }
//
// if talentLevelTable.Level >= talentTreeTable.MaxLevel {
// this.logger.Errorf("Talent level alreay max, level: %d, maxLevel: %d", talentLevelTable.Level, talentTreeTable.MaxLevel)
// _ = player.TipNotice(proto.ErrLevelAlreadyMax)
// return
// }
//
// nextLevelTable = this.tables.TalentLevelExtend.Get(talentTreeTable.Id, talentLevelTable.Level+1)
// if talentLevelTable == nil {
// this.logger.Errorf("Data error, TalentLevel not found, treeId: %d, nextLevel: %d", talentTreeTable.Id, talentLevelTable.Level+1)
// _ = player.TipNotice(proto.ErrDataTablesError)
// return
// }
//
// } else {
// var talentTreeTable = this.tables.TalentTree.Get(int(req.Id))
// if talentTreeTable == nil {
// this.logger.Error("Data error, TalentTree not found, id: ", req.Id)
// _ = player.TipNotice(proto.ErrDataTablesError)
// return
// }
//
// if len(talentTreeTable.Parents) > 0 {
// for _, parentId := range talentTreeTable.Parents {
// if parentId == 0 {
// continue
// }
//
// var parent = player.RoleTalent[uint32(parentId)]
// if parent == nil {
// this.logger.Error("Parent not found, parentId: ", parentId)
// _ = player.TipNotice(proto.ErrTalentNeedParentMax)
// return
// }
//
// var parentTreeTable = this.tables.TalentTree.Get(int(parent.Id))
// if parentTreeTable == nil {
// this.logger.Error("Data error, TalentTree not found, parentId: ", parent.Id)
// _ = player.TipNotice(proto.ErrDataTablesError)
// return
// }
//
// var parentLevelTable = this.tables.TalentLevel.Get(int(parent.LevelId))
// if parentLevelTable == nil {
// this.logger.Error("Data error, TalentLevel not found, parentLevelId: ", parent.LevelId)
// _ = player.TipNotice(proto.ErrDataTablesError)
// return
// }
//
// if parentLevelTable.Level < parentTreeTable.MaxLevel {
// this.logger.Errorf("Parent not level max, parentLevel: %d, maxLevel: %d", parentLevelTable.Level, parentTreeTable.MaxLevel)
// _ = player.TipNotice(proto.ErrTalentNeedParentMax)
// return
// }
// }
// }
//
// nextLevelTable = this.tables.TalentLevelExtend.Get(talentTreeTable.Id, 1)
// if nextLevelTable == nil {
// this.logger.Errorf("Data error, TalentLevel not found, treeId: %d, nextLevel: %d", talentTreeTable.Id, 1)
// _ = player.TipNotice(proto.ErrDataTablesError)
// return
// }
//
// talent = &logic.PlayerRoleTalent{Id: uint32(talentTreeTable.Id)}
// }
//
// err = player.CheckMoney(proto.MoneyType(nextLevelTable.MoneyType), uint32(nextLevelTable.MoneyNum))
// if err != nil {
// this.logger.Errorf("%s, moneyType: %d, moneyNum: %d", err.Error(), nextLevelTable.MoneyType, nextLevelTable.MoneyNum)
// _ = player.TipNotice(err)
// return
// }
//
// player.ReduceMoney(proto.MoneyType(nextLevelTable.MoneyType), uint32(nextLevelTable.MoneyNum), logic.LogTypeItemConsumeByTalentUpgrade)
//
// talent.LevelId = uint32(nextLevelTable.Id)
//
// player.RoleTalent[talent.Id] = talent
// player.SaveModel(talent)
//
// _ = player.Send(proto.ModIdRole, proto.MsgIdRoleTalentUpgrade, &proto.MsgRoleTalentUpgradeAck{RoleTalent: talent.BuildMsgRoleTalent()})
//
// player.UpdateRigAttrs()
// return
//}
//
//func (this *PlayerHandler) RoleTalentReset(player *logic.Player, _ *net.Message) {
// var monies = map[uint32]uint32{}
// for _, talent := range player.RoleTalent {
// var level = 0
// for {
// level++
// var talentLevelTable = this.tables.TalentLevelExtend.Get(int(talent.Id), level)
// if talentLevelTable == nil {
// continue
// }
//
// monies[uint32(talentLevelTable.MoneyType)] += uint32(talentLevelTable.MoneyNum)
//
// if uint32(talentLevelTable.Id) == talent.LevelId {
// break
// }
// }
// }
//
// player.RoleTalent = map[uint32]*logic.PlayerRoleTalent{}
// player.SaveField("role_talent", player.RoleTalent)
//
// for moneyType, moneyNum := range monies {
// player.AddMoney(proto.MoneyType(moneyType), moneyNum, logic.LogTypeItemObtainByTalentReturn)
// }
//
// _ = player.Send(proto.ModIdRole, proto.MsgIdRoleTalentReset, nil)
//
// player.UpdateRigAttrs()
// return
//}