ecs/servers/game/data/treasure.go

47 lines
961 B
Go

package data
import json "github.com/json-iterator/go"
type Treasure struct {
Id int `json:"id"`
Quality int `json:"quality"`
Type int `json:"type"`
Levels int `json:"levels"`
SetId int `json:"set_id"`
Holes int `json:"holes"`
OpenedHoles int `json:"opened_holes"`
HoleUnlockType []int `json:"hole_unlock_type"`
HoleUnlockArgs []int `json:"hole_unlock_args"`
}
type TreasureTable struct {
l []*Treasure
m map[int]*Treasure
}
func (this *TreasureTable) load(buf []byte) error {
var err = json.Unmarshal(buf, &this.l)
if err != nil {
return err
}
this.m = make(map[int]*Treasure)
for i := range this.l {
this.m[this.l[i].Id] = this.l[i]
}
return nil
}
func (this *TreasureTable) List() []*Treasure {
return this.l
}
func (this *TreasureTable) Get(i int) *Treasure {
return this.l[i]
}
func (this *TreasureTable) Find(id int) *Treasure {
return this.m[id]
}