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5.6 KiB
C#
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2025-06-07 17:43:34 +08:00
using UnityEngine;
namespace FairyGUI
{
/// <summary>
///
/// </summary>
public class GTween
{
/// <summary>
///
/// </summary>
public static bool catchCallbackExceptions = false;
/// <summary>
///
/// </summary>
/// <param name="startValue"></param>
/// <param name="endValue"></param>
/// <param name="duration"></param>
/// <returns></returns>
public static GTweener To(float startValue, float endValue, float duration)
{
return TweenManager.CreateTween()._To(startValue, endValue, duration);
}
/// <summary>
///
/// </summary>
/// <param name="startValue"></param>
/// <param name="endValue"></param>
/// <param name="duration"></param>
/// <returns></returns>
public static GTweener To(Vector2 startValue, Vector2 endValue, float duration)
{
return TweenManager.CreateTween()._To(startValue, endValue, duration);
}
/// <summary>
///
/// </summary>
/// <param name="startValue"></param>
/// <param name="endValue"></param>
/// <param name="duration"></param>
/// <returns></returns>
public static GTweener To(Vector3 startValue, Vector3 endValue, float duration)
{
return TweenManager.CreateTween()._To(startValue, endValue, duration);
}
/// <summary>
///
/// </summary>
/// <param name="startValue"></param>
/// <param name="endValue"></param>
/// <param name="duration"></param>
/// <returns></returns>
public static GTweener To(Vector4 startValue, Vector4 endValue, float duration)
{
return TweenManager.CreateTween()._To(startValue, endValue, duration);
}
/// <summary>
///
/// </summary>
/// <param name="startValue"></param>
/// <param name="endValue"></param>
/// <param name="duration"></param>
/// <returns></returns>
public static GTweener To(Color startValue, Color endValue, float duration)
{
return TweenManager.CreateTween()._To(startValue, endValue, duration);
}
/// <summary>
///
/// </summary>
/// <param name="startValue"></param>
/// <param name="endValue"></param>
/// <param name="duration"></param>
/// <returns></returns>
public static GTweener ToDouble(double startValue, double endValue, float duration)
{
return TweenManager.CreateTween()._To(startValue, endValue, duration);
}
/// <summary>
///
/// </summary>
/// <param name="delay"></param>
/// <returns></returns>
public static GTweener DelayedCall(float delay)
{
return TweenManager.CreateTween().SetDelay(delay);
}
/// <summary>
///
/// </summary>
/// <param name="startValue"></param>
/// <param name="amplitude"></param>
/// <param name="duration"></param>
/// <returns></returns>
public static GTweener Shake(Vector3 startValue, float amplitude, float duration)
{
return TweenManager.CreateTween()._Shake(startValue, amplitude, duration);
}
/// <summary>
///
/// </summary>
/// <param name="target"></param>
/// <returns></returns>
public static bool IsTweening(object target)
{
return TweenManager.IsTweening(target, TweenPropType.None);
}
/// <summary>
///
/// </summary>
/// <param name="target"></param>
/// <param name="propType"></param>
/// <returns></returns>
public static bool IsTweening(object target, TweenPropType propType)
{
return TweenManager.IsTweening(target, propType);
}
/// <summary>
///
/// </summary>
/// <param name="target"></param>
public static void Kill(object target)
{
TweenManager.KillTweens(target, TweenPropType.None, false);
}
/// <summary>
///
/// </summary>
/// <param name="target"></param>
/// <param name="complete"></param>
public static void Kill(object target, bool complete)
{
TweenManager.KillTweens(target, TweenPropType.None, complete);
}
/// <summary>
///
/// </summary>
/// <param name="target"></param>
/// <param name="propType"></param>
/// <param name="complete"></param>
public static void Kill(object target, TweenPropType propType, bool complete)
{
TweenManager.KillTweens(target, propType, complete);
}
/// <summary>
///
/// </summary>
/// <param name="target"></param>
/// <returns></returns>
public static GTweener GetTween(object target)
{
return TweenManager.GetTween(target, TweenPropType.None);
}
/// <summary>
///
/// </summary>
/// <param name="target"></param>
/// <param name="propType"></param>
/// <returns></returns>
public static GTweener GetTween(object target, TweenPropType propType)
{
return TweenManager.GetTween(target, propType);
}
/// <summary>
///
/// </summary>
public static void Clean()
{
TweenManager.Clean();
}
}
}