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2025-06-07 17:43:34 +08:00
using UnityEngine;
namespace Common
{
public class LogWrapper
{
private static bool isLogDebug = true;
private static bool isLogWarning = true;
private static bool isLogError = true;
public static void Log(object msg)
{
if (isLogDebug == false) return;
Debug.Log(msg);
}
public static void LogFormat(string format, params object[] args)
{
if (isLogDebug == false) return;
Debug.LogFormat(format, args);
}
public static void LogWarning(object msg)
{
if (isLogWarning == false) return;
Debug.LogWarning(msg);
}
public static void LogWarningFormat(string format, params object[] args)
{
if (isLogWarning == false) return;
Debug.LogWarningFormat(format, args);
}
public static void LogError(object msg)
{
if (isLogError == false) return;
Debug.LogError(msg);
}
public static void LogErrorFormat(string format, params object[] args)
{
if (isLogError == false) return;
Debug.LogErrorFormat(format, args);
}
}
}