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2025-06-07 17:43:34 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
using SimpleJSON;
namespace cfg.data
{
public sealed partial class GameConst : Luban.BeanBase
{
public GameConst(JSONNode _buf)
{
{ if(!_buf["key"].IsString) { throw new SerializationException(); } Key = _buf["key"]; }
{ if(!_buf["value"].IsString) { throw new SerializationException(); } Value = _buf["value"]; }
}
public static GameConst DeserializeGameConst(JSONNode _buf)
{
return new data.GameConst(_buf);
}
public readonly string Key;
/// <summary>
/// 值
/// </summary>
public readonly string Value;
public const int __ID__ = 405993773;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "key:" + Key + ","
+ "value:" + Value + ","
+ "}";
}
}
}