564 lines
19 KiB
C#
564 lines
19 KiB
C#
|
using Cysharp.Threading.Tasks;
|
|||
|
using System;
|
|||
|
using System.Linq;
|
|||
|
using System.Text.RegularExpressions;
|
|||
|
using UnityEngine;
|
|||
|
using UnityEngine.UI;
|
|||
|
|
|||
|
public delegate void SetRewardItemCallBack(GameObject go);
|
|||
|
public static class RewardUtil
|
|||
|
{
|
|||
|
//public static void RewardItem(GameObject go, RewardItemData data, SetRewardItemCallBack callBack = null)
|
|||
|
//{
|
|||
|
// ParseRewardItem rewItemData = ParseItemData(data);
|
|||
|
// SetRewItem(go, rewItemData, callBack);
|
|||
|
|
|||
|
// UIEvent.Get(go).onClick = (e) =>
|
|||
|
// {
|
|||
|
// UITool.OpenPropTips(rewItemData.itemId);
|
|||
|
// };
|
|||
|
//}
|
|||
|
|
|||
|
//public static void RewardItem(GameObject go, ParseRewardItem data, SetRewardItemCallBack callBack = null)
|
|||
|
//{
|
|||
|
// SetRewItem(go, data, callBack);
|
|||
|
//}
|
|||
|
|
|||
|
//public static void SetRewItem(GameObject go, ParseRewardItem data, SetRewardItemCallBack callBack = null)
|
|||
|
//{
|
|||
|
// go.transform.Find("di").GetComponent<Image>().SetSprite_Quality_Prop((PropQuality)data.quality);
|
|||
|
// go.transform.Find("icon").GetComponent<Image>().SetAtlasSprite(data.atlas, data.icon);
|
|||
|
|
|||
|
// go.transform.Find("num").GetComponent<Text>().text = "x" + data.count;
|
|||
|
// callBack?.Invoke(go);
|
|||
|
//}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置头像框
|
|||
|
/// </summary>
|
|||
|
/// <param name="img">Image组件</param>
|
|||
|
/// <param name="icon">头像框名</param>
|
|||
|
public static async void SetSprite_HeadBg(Image img, string icon, bool isNativeSize = false)
|
|||
|
{
|
|||
|
await img.SetAtlasSprite("Assets/Art/UI/Picture/TXK/atlas_TXK", icon, isNativeSize);
|
|||
|
img.gameObject.SetActive(true);
|
|||
|
}
|
|||
|
|
|||
|
public static ParseRewardItem[] ParseItemDatas(RewardItemData[] datas)
|
|||
|
{
|
|||
|
ParseRewardItem[] list = new ParseRewardItem[datas.Length];
|
|||
|
for (int i = 0; i < datas.Length; i++)
|
|||
|
{
|
|||
|
// list[i] = ParseItemData(datas[i]);
|
|||
|
}
|
|||
|
return list;
|
|||
|
}
|
|||
|
|
|||
|
// public static ParseRewardItem ParseItemData(RewardItemData data)
|
|||
|
// {
|
|||
|
// ParseRewardItem parseData = new ParseRewardItem();
|
|||
|
// parseData.itemId = data.itemId;
|
|||
|
// parseData.atlas = "Assets/Art/UI/Picture/Article/atlas_Article";
|
|||
|
// parseData.type = (RewardType)data.t;
|
|||
|
// switch (parseData.type)
|
|||
|
// {
|
|||
|
// case RewardType.Item:
|
|||
|
// {
|
|||
|
// var cfg = Config_PropItem.GetItem(data.itemId);
|
|||
|
// if (cfg != null)
|
|||
|
// {
|
|||
|
// parseData.name = cfg.name_i18;
|
|||
|
// parseData.icon = cfg.img;
|
|||
|
// parseData.quality = cfg.colour;
|
|||
|
// parseData.star = 0;
|
|||
|
// goto finish;
|
|||
|
// }
|
|||
|
// }
|
|||
|
//
|
|||
|
// {
|
|||
|
// var cfg = Config_MaterialItem.GetItem(data.itemId);
|
|||
|
// if (cfg != null)
|
|||
|
// {
|
|||
|
// parseData.name = cfg.name_i18;
|
|||
|
// parseData.icon = cfg.img;
|
|||
|
// parseData.quality = cfg.colour;
|
|||
|
// parseData.star = 0;
|
|||
|
// goto finish;
|
|||
|
// }
|
|||
|
// }
|
|||
|
//
|
|||
|
// {
|
|||
|
// var cfg = Config_FakeItem.GetItem(data.itemId);
|
|||
|
// if (cfg != null)
|
|||
|
// {
|
|||
|
// parseData.name = cfg.name_i18;
|
|||
|
// parseData.icon = cfg.img;
|
|||
|
// parseData.quality = cfg.colour;
|
|||
|
// parseData.star = 0;
|
|||
|
// goto finish;
|
|||
|
// }
|
|||
|
// }
|
|||
|
//
|
|||
|
// {
|
|||
|
// var cfg = Config_DebrisItem.GetItem(data.itemId);
|
|||
|
// if (cfg != null)
|
|||
|
// {
|
|||
|
// parseData.name = cfg.name_i18;
|
|||
|
// parseData.icon = cfg.img;
|
|||
|
// parseData.quality = cfg.colour;
|
|||
|
// parseData.star = 0;
|
|||
|
// goto finish;
|
|||
|
// }
|
|||
|
// }
|
|||
|
//
|
|||
|
// GlobalUtil.LogDoubleError("Config_ x表没有该id:", $"{data.itemId}");
|
|||
|
//
|
|||
|
// break;
|
|||
|
// case RewardType.Coin:
|
|||
|
// {
|
|||
|
// FakeItemConfigItem fakeCfg = Config_FakeItem.GetItem(Config_Coin.GetItem_Safe(data.c).showItemId);
|
|||
|
// parseData.name = fakeCfg.name_i18;
|
|||
|
// parseData.icon = fakeCfg.img;
|
|||
|
// parseData.itemId = fakeCfg.itemId;
|
|||
|
// parseData.quality = fakeCfg.colour;
|
|||
|
// parseData.star = 0;
|
|||
|
// }
|
|||
|
// break;
|
|||
|
// case RewardType.Exp:
|
|||
|
// {
|
|||
|
// FakeItemConfigItem fakeCfg = Config_FakeItem.GetItem(9501004);
|
|||
|
// parseData.name = fakeCfg.name_i18;
|
|||
|
// parseData.icon = fakeCfg.img;
|
|||
|
// parseData.itemId = 9501004;
|
|||
|
// parseData.quality = fakeCfg.colour;
|
|||
|
// parseData.star = 0;
|
|||
|
// }
|
|||
|
// break;
|
|||
|
// case RewardType.Hero:
|
|||
|
// {
|
|||
|
// HeroConfigItem heroCfg = Config_Hero.GetItem(data.id);
|
|||
|
// if (heroCfg == null)
|
|||
|
// GlobalUtil.LogDoubleError_ExcelBug("Hero表没有该英雄", "heroId:", data.id);
|
|||
|
//
|
|||
|
// FakeItemConfigItem fakeCfg = Config_FakeItem.GetItem(heroCfg.item_icon);
|
|||
|
// //parseData.atlas = "Assets/Art/UI/Picture/HeadIcon/atlas_tx";//美术出图后注释掉。把方向头像打进物品。
|
|||
|
// if (fakeCfg == null)
|
|||
|
// {
|
|||
|
// Debug.LogError($"fakeCfg 为空 找不到为道具:{heroCfg.item_icon}");
|
|||
|
// }
|
|||
|
// else
|
|||
|
// {
|
|||
|
// parseData.name = fakeCfg.name_i18;
|
|||
|
// parseData.icon = fakeCfg.img;
|
|||
|
// parseData.quality = fakeCfg.colour;
|
|||
|
// parseData.star = fakeCfg.star;
|
|||
|
// parseData.itemId = fakeCfg.itemId;
|
|||
|
// parseData.heroId = data.id;
|
|||
|
// }
|
|||
|
// }
|
|||
|
// break;
|
|||
|
// case RewardType.Relic:
|
|||
|
// {
|
|||
|
// var relicCfg = Config_Relic.GetItem(data.RelicTpId);
|
|||
|
// FakeItemConfigItem fakeCfg = Config_FakeItem.GetItem(relicCfg.item_icon);
|
|||
|
// parseData.name = relicCfg.name_i18;
|
|||
|
// parseData.icon = fakeCfg.img;
|
|||
|
// parseData.quality = relicCfg.colour;
|
|||
|
// parseData.itemId = fakeCfg.itemId;
|
|||
|
// parseData.star = 0;
|
|||
|
// }
|
|||
|
// break;
|
|||
|
// case RewardType.Privilege:
|
|||
|
// {
|
|||
|
// parseData.cardId = data.cardId;
|
|||
|
// parseData.day = data.day;
|
|||
|
// }
|
|||
|
// break;
|
|||
|
// case RewardType.Pay:
|
|||
|
// {
|
|||
|
// parseData.payGiftId = data.v;
|
|||
|
// }
|
|||
|
// break;
|
|||
|
// default:
|
|||
|
// break;
|
|||
|
// }
|
|||
|
//
|
|||
|
// finish:
|
|||
|
// parseData.count = data.v != 0 ? data.v : data.amount;
|
|||
|
// if (parseData.count == 0)
|
|||
|
// parseData.count = 1;
|
|||
|
// return parseData;
|
|||
|
// }
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[Obsolete("使用 SetSprite_HeadIcon()方法")]
|
|||
|
public static void SetHeadIcon(GameObject go, string headName)
|
|||
|
{
|
|||
|
Image img = go.GetComponent<Image>();
|
|||
|
if (img == null)
|
|||
|
return;
|
|||
|
SetSprite_HeadIcon(img, headName);
|
|||
|
//img.SetAtlasSprite("Assets/Art/UI/Picture/HeadIcon/atlas_HeadIcon", headName);
|
|||
|
}
|
|||
|
|
|||
|
// public static RewardItemData[] GetAllAwards(int id)
|
|||
|
// {
|
|||
|
// var item = Config_Award.GetItem(id);
|
|||
|
// if (item == null)
|
|||
|
// return GetAllAwards("");
|
|||
|
// else
|
|||
|
// return GetAllAwards(Config_Award.GetItem(id).reward);
|
|||
|
// }
|
|||
|
|
|||
|
public static RewardItemData[] GetAllAwards(string awardMsg)
|
|||
|
{
|
|||
|
string reward = "";
|
|||
|
string separator = ";";
|
|||
|
if (awardMsg.StartsWith("all:"))
|
|||
|
{
|
|||
|
reward = awardMsg.Split(":")[1];
|
|||
|
}
|
|||
|
else if (awardMsg.StartsWith("ran:")) //ran:数字:***
|
|||
|
{
|
|||
|
reward = Regex.Replace(awardMsg.Split(":")[2], "#\\d+", "");
|
|||
|
separator = "|";
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
reward = awardMsg;
|
|||
|
}
|
|||
|
string[] strings = reward.Split(separator).Where((s) => { return !string.IsNullOrEmpty(s); }).ToArray();
|
|||
|
RewardItemData[] list = new RewardItemData[strings.Length];
|
|||
|
for (int i = 0; i < strings.Length; i++)
|
|||
|
{
|
|||
|
list[i] = GetRewardItem(strings[i]);
|
|||
|
}
|
|||
|
return list;
|
|||
|
}
|
|||
|
|
|||
|
public static RewardItemData GetRewardItem(string value)
|
|||
|
{
|
|||
|
RewardItemData item = new RewardItemData();
|
|||
|
string[] content = value.Split(",");
|
|||
|
if (content[0] == "coin")
|
|||
|
{
|
|||
|
item.t = (int)RewardType.Coin;
|
|||
|
item.c = int.Parse(content[1]);
|
|||
|
item.v = int.Parse(content[2]);
|
|||
|
}
|
|||
|
else if (content[0] == "item")
|
|||
|
{
|
|||
|
item.t = (int)RewardType.Item;
|
|||
|
item.itemId = int.Parse(content[1]);
|
|||
|
item.v = int.Parse(content[2]);
|
|||
|
}
|
|||
|
else if (content[0] == "teamexp")
|
|||
|
{
|
|||
|
item.t = (int)RewardType.Exp;
|
|||
|
item.v = int.Parse(content[1]);
|
|||
|
}
|
|||
|
else if (content[0] == "hero")
|
|||
|
{
|
|||
|
item.t = (int)RewardType.Hero;
|
|||
|
item.id = int.Parse(content[1]);
|
|||
|
}
|
|||
|
else if (content[0] == "seasonexp")
|
|||
|
{
|
|||
|
item.t = (int)RewardType.Item;
|
|||
|
item.itemId = 9501025;//int.Parse(content[1]);
|
|||
|
item.v = int.Parse(content[1]);
|
|||
|
}
|
|||
|
return item;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 判断玩家是否拥有物品
|
|||
|
/// </summary>
|
|||
|
/// <returns></returns>
|
|||
|
// public static bool GetRewardIsHave(RewardItemData[] rewards)
|
|||
|
// {
|
|||
|
// foreach (var item in rewards)
|
|||
|
// {
|
|||
|
// if (item.itemId > 0)
|
|||
|
// {
|
|||
|
// if (Game.backpack.GetCount(item.itemId) < item.v)
|
|||
|
// return false;
|
|||
|
// }
|
|||
|
// else
|
|||
|
// {
|
|||
|
// switch ((RewardType)item.t)
|
|||
|
// {
|
|||
|
// case RewardType.Coin:
|
|||
|
// if (Game.token.GetTokenCount(item.c) < item.v)
|
|||
|
// return false;
|
|||
|
// break;
|
|||
|
//
|
|||
|
// }
|
|||
|
//
|
|||
|
// }
|
|||
|
//
|
|||
|
// }
|
|||
|
// return true;
|
|||
|
// }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置物品 品质框
|
|||
|
/// </summary>
|
|||
|
/// <param name="img"></param>
|
|||
|
/// <param name="type"></param>
|
|||
|
public static void SetSprite_Quality_Prop(Image img, PropQuality type)
|
|||
|
{
|
|||
|
if (RewardConst.propQuality.ContainsKey(type))
|
|||
|
img.SetAtlasSprite("Assets/Art/UI/Picture/PropQuality/atlas_PropQuality", RewardConst.propQuality[type]);
|
|||
|
}
|
|||
|
|
|||
|
public static void SetSprite_Quality_Prop(Image img, int type)
|
|||
|
{
|
|||
|
var t = (PropQuality)type;
|
|||
|
SetSprite_Quality_Prop(img, t);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置物品 图标
|
|||
|
/// </summary>
|
|||
|
/// <param name="img"></param>
|
|||
|
/// <param name="type"></param>
|
|||
|
public static void SetSprite_Icon(Image img, string icon)
|
|||
|
{
|
|||
|
img.SetAtlasSprite("Assets/Art/UI/Picture/Article/atlas_Article", icon);
|
|||
|
img.gameObject.SetActive(true);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置神器 大图标
|
|||
|
/// </summary>
|
|||
|
/// <param name="img"></param>
|
|||
|
/// <param name="type"></param>
|
|||
|
public async static UniTask SetSprite_RelicIcon(Image img, string icon)
|
|||
|
{
|
|||
|
await img.SetAtlasSprite("Assets/Art/UI/Picture/WeaponsIcon/atlas_WeaponsIcon", icon);
|
|||
|
img.gameObject.SetActive(true);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置神器 小图标
|
|||
|
/// </summary>
|
|||
|
/// <param name="img"></param>
|
|||
|
/// <param name="type"></param>
|
|||
|
public static async UniTask SetSprite_RelicIcon_Small(Image img, string icon)
|
|||
|
{
|
|||
|
await img.SetAtlasSprite("Assets/Art/UI/Picture/WeaponsIconSmall/atlas_WeaponsIconSmall", icon);
|
|||
|
img.gameObject.SetActive(true);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置神器 图标
|
|||
|
/// </summary>
|
|||
|
/// <param name="img"></param>
|
|||
|
/// <param name="type"></param>
|
|||
|
public static async void SetSprite_RelicIcon(Image img, string icon, string jsonStr)
|
|||
|
{
|
|||
|
await SetSprite_RelicIcon(img, icon);
|
|||
|
//img.SetAtlasSprite($"Assets/Art/UI/Picture/WeaponsIcon/atlas_WeaponsIcon", icon);
|
|||
|
img.SetNativeSize();
|
|||
|
//img.gameObject.SetActive(true);
|
|||
|
|
|||
|
//Relic_Icon_Json json = jsonStr.FromJson<Relic_Icon_Json>();
|
|||
|
|
|||
|
// img.transform.localEulerAngles = new Vector3(0, 0, json.angle);
|
|||
|
// img.transform.localScale = json.isTurn == 0 ? Vector3.one * json.scale : new Vector3(-1, 1, 1) * json.scale;
|
|||
|
// img.rectTransform.anchoredPosition = new Vector2(json.x, json.y);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置英雄头像图标
|
|||
|
/// </summary>
|
|||
|
/// <param name="img"></param>
|
|||
|
/// <param name="type"></param>
|
|||
|
public static void SetSprite_HeadIcon(Image img, string icon)
|
|||
|
{
|
|||
|
img.SetAtlasSprite("Assets/Art/UI/Picture/HeadIcon/atlas_HeadIcon", icon);
|
|||
|
img.gameObject.SetActive(true);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置卡牌 半身像
|
|||
|
/// </summary>
|
|||
|
/// <param name="img"></param>
|
|||
|
/// <param name="type"></param>
|
|||
|
public static void SetSprite_CardBody(Image img, string icon)
|
|||
|
{
|
|||
|
img.SetAtlasSprite("Assets/Art/UI/Picture/Card/atlas_Card", icon);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置技能 图标
|
|||
|
/// </summary>
|
|||
|
/// <param name="img"></param>
|
|||
|
/// <param name="type"></param>
|
|||
|
public static void SetSprite_SkillIcon(Image img, string icon)
|
|||
|
{
|
|||
|
img.SetAtlasSprite($"Assets/Art/UI/Picture/SkillIcon/atlas_SkillIcon", icon);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置卡牌 品质
|
|||
|
/// </summary>
|
|||
|
/// <param name="img"></param>
|
|||
|
/// <param name="type"></param>
|
|||
|
public static void SetSprite_CardColour(Image img, int colour)
|
|||
|
{
|
|||
|
// img.SetAtlasSprite("Assets/Art/UI/Picture/CardQuality/atlas_CardQuality", HeroCardsDefine.colour_cardImg[colour]);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置 图标 品质 SSR...
|
|||
|
/// </summary>
|
|||
|
/// <param name="img"></param>
|
|||
|
/// <param name="type"></param>
|
|||
|
public static void SetSprite_IconColour(Image img, int colour)
|
|||
|
{
|
|||
|
// img.SetAtlasSprite("Assets/Art/UI/Picture/Common/atlas_Common", HeroCardsDefine.quelity_icons[colour]);
|
|||
|
//img.SetSprite($"Assets/Art/UI/Picture/Common/{HeroCardsDefine.quelity_icons[colour]}");
|
|||
|
}
|
|||
|
|
|||
|
public static void SetSprite_CardClans(Image img, string zhen)
|
|||
|
{
|
|||
|
//Assets/Art/UI/Picture/Attribute/atlas_Attribute.png
|
|||
|
SetSprite_CardClans(img, int.Parse(zhen));
|
|||
|
}
|
|||
|
|
|||
|
public static void SetSprite_CardClans(Image img, int zhen)
|
|||
|
{
|
|||
|
//Assets/Art/UI/Picture/Attribute/atlas_Attribute.png
|
|||
|
// img.SetAtlasSprite($"Assets/Art/UI/Picture/Attribute/atlas_Attribute", HeroCardsDefine.zhen_icons[zhen]);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置 职业icon
|
|||
|
/// </summary>
|
|||
|
public static void SetSprite_Work(Image img, string work)
|
|||
|
{
|
|||
|
img.SetAtlasSprite($"Assets/Art/UI/Picture/Attribute/atlas_Attribute", work);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置卡牌 阵营背景
|
|||
|
/// </summary>
|
|||
|
/// <param name="img"></param>
|
|||
|
/// <param name="type"></param>
|
|||
|
public static void SetSprite_CardClansBg(Image img, string zhen)
|
|||
|
{
|
|||
|
SetSprite_CardClansBg(img, int.Parse(zhen));
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置卡牌 阵营背景
|
|||
|
/// </summary>
|
|||
|
/// <param name="img"></param>
|
|||
|
/// <param name="type"></param>
|
|||
|
public static void SetSprite_CardClansBg(Image img, int zhen)
|
|||
|
{
|
|||
|
// img.SetAtlasSprite($"Assets/Art/UI/Picture/Attribute/atlas_Attribute", HeroCardsDefine.zhen_bgs[zhen]);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置Buff图标
|
|||
|
/// </summary>
|
|||
|
/// <param name="img"></param>
|
|||
|
/// <param name="type"></param>
|
|||
|
public static void SetSprite_BuffIcon(Image img, string imgName)
|
|||
|
{
|
|||
|
SetSprite_Attribute(img, imgName);
|
|||
|
}
|
|||
|
/// <summary>
|
|||
|
/// 设置属性
|
|||
|
/// </summary>
|
|||
|
/// <param name="img"></param>
|
|||
|
/// <param name="type"></param>
|
|||
|
public static void SetSprite_Attribute(Image img, string imgName)
|
|||
|
{
|
|||
|
img.SetAtlasSprite($"Assets/Art/UI/Picture/Attribute/atlas_Attribute", imgName);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置图鉴 阵营icon
|
|||
|
/// </summary>
|
|||
|
/// <param name="img"></param>
|
|||
|
/// <param name="type"></param>
|
|||
|
public static void SetSprite_CardClans_Collection(Image img, int zhen)
|
|||
|
{
|
|||
|
//img.SetAtlasSprite("Assets/Art/UI/Picture/Illustrated/atlas_Illustrated", HeroCardsDefine.zhen_collection_icons[zhen]);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置提示框 背景图
|
|||
|
/// </summary>
|
|||
|
/// <param name="img"></param>
|
|||
|
/// <param name="type"></param>
|
|||
|
public static void SetSprite_TipsBgIcon(Image img, PropQuality type)
|
|||
|
{
|
|||
|
// if (TipsConst.tipsQuality.ContainsKey(type))
|
|||
|
// img.SetAtlasSprite("Assets/Art/UI/Picture/Bag/atlas_Bag", TipsConst.tipsQuality[type]);
|
|||
|
}
|
|||
|
|
|||
|
public static void SetSprite_Star(Image img, int type)
|
|||
|
{
|
|||
|
switch (type)
|
|||
|
{
|
|||
|
case 0:
|
|||
|
img.SetAtlasSprite("Assets/Art/UI/Picture/Common/atlas_Common", "img_start");
|
|||
|
break;
|
|||
|
|
|||
|
case 1:
|
|||
|
img.SetAtlasSprite("Assets/Art/UI/Picture/Common/atlas_Common", "img_moon");
|
|||
|
break;
|
|||
|
|
|||
|
case 2:
|
|||
|
img.SetAtlasSprite("Assets/Art/UI/Picture/Common/atlas_Common", "img_sun");
|
|||
|
break;
|
|||
|
|
|||
|
case 3:
|
|||
|
img.SetAtlasSprite("Assets/Art/UI/Picture/Common/atlas_Common", "img_sun 1");
|
|||
|
break;
|
|||
|
|
|||
|
case 4:
|
|||
|
img.SetAtlasSprite("Assets/Art/UI/Picture/Common/atlas_Common", "img_sun_red");
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置 白色 0星星,1月亮,2太阳图标
|
|||
|
/// </summary>
|
|||
|
/// <param name="img"></param>
|
|||
|
/// <param name="type"></param>
|
|||
|
public static void SetSprite_Star_White(Image img, int type)
|
|||
|
{
|
|||
|
switch (type)
|
|||
|
{
|
|||
|
case 0:
|
|||
|
img.SetAtlasSprite("Assets/Art/UI/Picture/Common/atlas_Common", "img_start_white");
|
|||
|
break;
|
|||
|
|
|||
|
case 1:
|
|||
|
img.SetAtlasSprite("Assets/Art/UI/Picture/Common/atlas_Common", "img_moon_white");
|
|||
|
break;
|
|||
|
|
|||
|
case 2:
|
|||
|
img.SetAtlasSprite("Assets/Art/UI/Picture/Common/atlas_Common", "img_sun_white");
|
|||
|
break;
|
|||
|
|
|||
|
case 3:
|
|||
|
img.SetAtlasSprite("Assets/Art/UI/Picture/Common/atlas_Common", "img_sun_white 1");
|
|||
|
break;
|
|||
|
|
|||
|
case 4:
|
|||
|
img.SetAtlasSprite("Assets/Art/UI/Picture/Common/atlas_Common", "img_sun_red_w");
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|