251 lines
7.7 KiB
C#
251 lines
7.7 KiB
C#
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using System.Collections.Generic;
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using UnityEngine;
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namespace FairyGUI
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{
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/// <summary>
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///
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/// </summary>
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public class Shape : DisplayObject
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{
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/// <summary>
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///
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/// </summary>
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public Shape()
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{
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CreateGameObject("Shape");
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graphics = new NGraphics(gameObject);
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graphics.texture = NTexture.Empty;
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graphics.meshFactory = null;
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}
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/// <summary>
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///
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/// </summary>
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public Color color
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{
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get
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{
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return graphics.color;
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}
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set
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{
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graphics.color = value;
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graphics.SetMeshDirty();
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="lineSize"></param>
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/// <param name="lineColor"></param>
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/// <param name="fillColor"></param>
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public void DrawRect(float lineSize, Color lineColor, Color fillColor)
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{
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RectMesh mesh = graphics.GetMeshFactory<RectMesh>();
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mesh.lineWidth = lineSize;
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mesh.lineColor = lineColor;
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mesh.fillColor = null;
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mesh.colors = null;
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graphics.color = fillColor;
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graphics.SetMeshDirty();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="lineSize"></param>
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/// <param name="colors"></param>
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public void DrawRect(float lineSize, Color32[] colors)
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{
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RectMesh mesh = graphics.GetMeshFactory<RectMesh>();
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mesh.lineWidth = lineSize;
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mesh.colors = colors;
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graphics.SetMeshDirty();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="lineSize"></param>
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/// <param name="lineColor"></param>
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/// <param name="fillColor"></param>
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/// <param name="topLeftRadius"></param>
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/// <param name="topRightRadius"></param>
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/// <param name="bottomLeftRadius"></param>
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/// <param name="bottomRightRadius"></param>
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public void DrawRoundRect(float lineSize, Color lineColor, Color fillColor,
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float topLeftRadius, float topRightRadius, float bottomLeftRadius, float bottomRightRadius)
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{
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RoundedRectMesh mesh = graphics.GetMeshFactory<RoundedRectMesh>();
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mesh.lineWidth = lineSize;
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mesh.lineColor = lineColor;
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mesh.fillColor = null;
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mesh.topLeftRadius = topLeftRadius;
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mesh.topRightRadius = topRightRadius;
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mesh.bottomLeftRadius = bottomLeftRadius;
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mesh.bottomRightRadius = bottomRightRadius;
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graphics.color = fillColor;
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graphics.SetMeshDirty();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="fillColor"></param>
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public void DrawEllipse(Color fillColor)
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{
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EllipseMesh mesh = graphics.GetMeshFactory<EllipseMesh>();
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mesh.lineWidth = 0;
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mesh.startDegree = 0;
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mesh.endDegreee = 360;
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mesh.fillColor = null;
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mesh.centerColor = null;
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graphics.color = fillColor;
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graphics.SetMeshDirty();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="lineSize"></param>
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/// <param name="centerColor"></param>
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/// <param name="lineColor"></param>
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/// <param name="fillColor"></param>
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/// <param name="startDegree"></param>
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/// <param name="endDegree"></param>
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public void DrawEllipse(float lineSize, Color centerColor, Color lineColor, Color fillColor, float startDegree, float endDegree)
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{
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EllipseMesh mesh = graphics.GetMeshFactory<EllipseMesh>();
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mesh.lineWidth = lineSize;
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if (centerColor.Equals(fillColor))
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mesh.centerColor = null;
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else
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mesh.centerColor = centerColor;
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mesh.lineColor = lineColor;
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mesh.fillColor = null;
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mesh.startDegree = startDegree;
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mesh.endDegreee = endDegree;
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graphics.color = fillColor;
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graphics.SetMeshDirty();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="points"></param>
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/// <param name="fillColor"></param>
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public void DrawPolygon(IList<Vector2> points, Color fillColor)
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{
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PolygonMesh mesh = graphics.GetMeshFactory<PolygonMesh>();
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mesh.points.Clear();
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mesh.points.AddRange(points);
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mesh.fillColor = null;
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mesh.colors = null;
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graphics.color = fillColor;
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graphics.SetMeshDirty();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="points"></param>
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/// <param name="colors"></param>
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public void DrawPolygon(IList<Vector2> points, Color32[] colors)
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{
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PolygonMesh mesh = graphics.GetMeshFactory<PolygonMesh>();
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mesh.points.Clear();
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mesh.points.AddRange(points);
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mesh.fillColor = null;
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mesh.colors = colors;
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graphics.SetMeshDirty();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="points"></param>
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/// <param name="fillColor"></param>
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/// <param name="lineSize"></param>
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/// <param name="lineColor"></param>
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public void DrawPolygon(IList<Vector2> points, Color fillColor, float lineSize, Color lineColor)
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{
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PolygonMesh mesh = graphics.GetMeshFactory<PolygonMesh>();
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mesh.points.Clear();
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mesh.points.AddRange(points);
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mesh.fillColor = null;
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mesh.lineWidth = lineSize;
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mesh.lineColor = lineColor;
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mesh.colors = null;
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graphics.color = fillColor;
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graphics.SetMeshDirty();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="sides"></param>
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/// <param name="lineSize"></param>
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/// <param name="centerColor"></param>
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/// <param name="lineColor"></param>
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/// <param name="fillColor"></param>
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/// <param name="rotation"></param>
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/// <param name="distances"></param>
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public void DrawRegularPolygon(int sides, float lineSize, Color centerColor, Color lineColor, Color fillColor, float rotation, float[] distances)
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{
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RegularPolygonMesh mesh = graphics.GetMeshFactory<RegularPolygonMesh>();
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mesh.sides = sides;
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mesh.lineWidth = lineSize;
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mesh.centerColor = centerColor;
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mesh.lineColor = lineColor;
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mesh.fillColor = null;
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mesh.rotation = rotation;
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mesh.distances = distances;
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graphics.color = fillColor;
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graphics.SetMeshDirty();
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}
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/// <summary>
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///
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/// </summary>
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public void Clear()
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{
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graphics.meshFactory = null;
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}
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/// <summary>
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///
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/// </summary>
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public bool isEmpty
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{
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get { return graphics.meshFactory == null; }
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}
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protected override DisplayObject HitTest()
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{
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if (graphics.meshFactory == null)
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return null;
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Vector2 localPoint = WorldToLocal(HitTestContext.worldPoint, HitTestContext.direction);
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IHitTest ht = graphics.meshFactory as IHitTest;
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if (ht != null)
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return ht.HitTest(_contentRect, localPoint) ? this : null;
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else if (_contentRect.Contains(localPoint))
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return this;
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else
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return null;
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}
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}
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}
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